def __init__(self, width=64, height=48, MAX_SCORE=11): actions = { "up": K_w, "down": K_s } PyGameWrapper.__init__(self, width, height, actions=actions) # the %'s come from original values, wanted to keep same ratio when you # increase the resolution. self.ball_radius = percent_round_int(height, 0.03) self.players_speed = 0.22 * height self.cpu_speed = 0.7 * height self.ball_speed = 0.75 * height self.paddle_width = percent_round_int(width, 0.023) self.paddle_height = percent_round_int(height, 0.15) self.paddle_dist_to_wall = percent_round_int(width, 0.0625) self.MAX_SCORE = MAX_SCORE self.dy = 0.0 self.score_sum = 0.0 # need to deal with 11 on either side winning self.score_counts = { "agent": 0.0, "cpu": 0.0 }
def __init__(self, width=64, height=64): actions = {"up": K_w, "left": K_a, "right": K_d, "down": K_s} PyGameWrapper.__init__(self, width, height, actions=actions) self.CREEP_BAD = { "radius_center": percent_round_int(width, 0.047), "radius_outer": percent_round_int(width, 0.265), "color_center": (110, 45, 45), "color_outer": (150, 95, 95), "speed": 0.05 * width } self.CREEP_GOOD = { "radius": percent_round_int(width, 0.047), "color": (40, 140, 40) } self.AGENT_COLOR = (60, 60, 140) self.AGENT_SPEED = 0.2 * width self.AGENT_RADIUS = percent_round_int(width, 0.047) self.AGENT_INIT_POS = (self.AGENT_RADIUS * 1.5, self.AGENT_RADIUS * 1.5) self.BG_COLOR = (255, 255, 255) self.dx = 0 self.dy = 0 self.ticks = 0
def __init__(self, width=48, height=48): actions = { "up": K_w } PyGameWrapper.__init__(self, width, height, actions=actions) self.is_climbing = False self.speed = 0.0004 * width
def __init__(self, width=WIDTH_GAME, height=HEIGHT, init_lives=10): actions = { "left": pygame.K_LEFT, "right": pygame.K_RIGHT, "shoot": pygame.K_SPACE } PyGameWrapper.__init__(self, width, height, actions=actions) self.init_lives = init_lives self.bullet_speed = 0.00003 * height self.player_speed = 0.05 * width self.dx = 0.0 self.mob = None self.bullets = None self.powerups = None
def __init__(self, width=64, height=64, init_length=3): actions = {"up": K_w, "left": K_a, "right": K_d, "down": K_s} PyGameWrapper.__init__(self, width, height, actions=actions) self.speed = percent_round_int(width, 0.45) self.player_width = percent_round_int(width, 0.05) self.food_width = percent_round_int(width, 0.09) self.player_color = (100, 255, 100) self.food_color = (255, 100, 100) self.INIT_POS = (width / 2, height / 2) self.init_length = init_length self.BG_COLOR = (25, 25, 25)
def __init__(self, width=48, height=48, num_preys=1, num_hunters=2): multi_actions = { 0: { "up": K_w, "left": K_a, "right": K_d, "down": K_s }, 1: { "up": K_UP, "left": K_LEFT, "right": K_RIGHT, "down": K_DOWN } } # multi_actions = { # K_w: {"up": 0}, # K_a: {"left": 0}, # K_d: {"right": 0}, # K_s: {"down": 0}, # K_UP: {"up": 1}, # K_DOWN: {"down": 1}, # K_RIGHT: {"right": 1}, # K_LEFT: {"left": 1}, # } PyGameWrapper.__init__(self, width, height, actions=multi_actions) self.BG_COLOR = (255, 255, 255) self.PREY_NUM = num_preys self.HUNTER_NUM = num_hunters self.HUNTER_COLOR = (60, 60, 140) self.HUNTER_SPEED = 0.25 * width self.HUNTER_RADIUS = percent_round_int(width, 0.07) self.PREY_COLOR = (40, 140, 40) self.PREY_SPEED = 0.25 * width self.PREY_RADIUS = percent_round_int(width, 0.047) self.hunters = pygame.sprite.Group() self.hunters_list = [] self.preys = pygame.sprite.Group() self.agents = []
def __init__(self, init_pos=(1, 1), resolution=1, move_speed=20, turn_speed=13, map_size=10, height=48, width=48): assert map_size > 5, "map_size must be gte 5" # do not change init_dir = (1.0, 0.0) init_plane = (0.0, 0.66) block_types = { 0: { "pass_through": True, "color": None }, 1: { "pass_through": False, "color": (255, 255, 255) }, 2: { "pass_through": False, "color": (255, 100, 100) } } actions = {"forward": K_w, "left": K_a, "right": K_d, "backward": K_s} PyGameWrapper.__init__(self, width, height, actions=actions) RayCastPlayer.__init__(self, None, init_pos, init_dir, width, height, resolution, move_speed, turn_speed, init_plane, actions, block_types) self.init_pos = np.array([init_pos], dtype=np.float32) self.init_dir = np.array([init_dir], dtype=np.float32) self.init_plane = np.array([init_plane], dtype=np.float32) self.obj_loc = None self.map_size = map_size
def __init__(self, width=48, height=48, num_creeps=3): actions = { "up": K_w, "left": K_a, "right": K_d, "down": K_s } PyGameWrapper.__init__(self, width, height, actions=actions) self.BG_COLOR = (255, 255, 255) self.N_CREEPS = num_creeps self.CREEP_TYPES = ["GOOD", "BAD"] self.CREEP_COLORS = [(40, 140, 40), (150, 95, 95)] radius = percent_round_int(width, 0.047) self.CREEP_RADII = [radius, radius] self.CREEP_REWARD = [ self.rewards["positive"], self.rewards["negative"]] self.CREEP_SPEED = 0.25 * width self.AGENT_COLOR = (60, 60, 140) self.AGENT_SPEED = 0.25 * width self.AGENT_RADIUS = radius self.AGENT_INIT_POS = (self.width / 2, self.height / 2) self.creep_counts = { "GOOD": 0, "BAD": 0 } self.dx = 0 self.dy = 0 self.player = None self.creeps = None