예제 #1
0
    def initialise(self, seed=None):
        """\
		TIM Trader
		"""
        trans = dbconn.begin()
        try:
            RulesetBase.initialise(self)

            # Need to create the top level universe object...
            universe = Object(type='tp.server.rules.base.objects.Universe')
            universe.id = 0
            universe.name = "The Universe"
            universe.size = SIZE
            universe.parent = 0
            universe.posx = 0
            universe.posy = 0
            universe.turn = 0
            universe.insert()

            # Create all the resources, they consist of,
            #   - One resource for each resource specified in resources.csv
            #   - One resource for each factory specified  in prodcon.csv
            reader = csv.DictReader(
                open(os.path.join(self.files, "resources.csv"), "r"))
            for row in reader:
                if row['namesingular'] is '':
                    continue

                r = Resource()
                for name, cell in row.iteritems():
                    if cell is '':
                        continue
                    try:
                        setattr(r, name,
                                convert(getattr(Resource.table.c, name), cell))
                    except AttributeError, e:
                        # FIXME: These shouldn't really occur...
                        pass

                r.transportable = bool(row['transportable'])

                r.insert()

            import ProducersConsumers
            for factory in ProducersConsumers.loadfile(
                    os.path.join(self.files, "prodcon.csv")):
                # FIXME: Make these auto generated resources much nicer...
                # Ignore the special case factories which are also goods.
                try:
                    r = Resource(Resource.byname(factory.name))
                    r.desc += "\n"
                except NoSuch:
                    r = Resource()
                    r.namesingular = factory.name
                    r.nameplural = factory.name
                    r.desc = ""
                    r.weight = 1000
                    r.size = 1000

                r.desc += "Converts"
                for product in factory.products:
                    # FIXME: Should also display if usage of this resource is required to grow....
                    r.desc += "\n\t%s -> %s" % product

                r.products = factory.products
                r.save()

            trans.commit()
예제 #2
0
    def populate(self, seed, system_min, system_max, planet_min, planet_max):
        """\
		--populate <game> <random seed> <min systems> <max systems> <min planets> <max planets>
		
			Populate a universe with a number of systems and planets.
			The number of systems in the universe is dictated by min/max systems.
			The number of planets per system is dictated by min/max planets.
		"""
        # Convert arguments to integers
        seed, system_min, system_max, planet_min, planet_max = (
            int(seed), int(system_min), int(system_max), int(planet_min),
            int(planet_max))

        dbconn.use(self.game)
        trans = dbconn.begin()
        try:
            RulesetBase.populate(self, seed)

            r = Resource(Resource.byname('Ship Parts Factory'))

            # FIXME: Assuming that the Universe and the Galaxy exist.
            r = random.Random()
            r.seed(seed)

            # Create the actual systems and planets.
            for i in range(0, r.randint(system_min, system_max)):
                pos = r.randint(SIZE * -1, SIZE) * 1000, r.randint(
                    SIZE * -1, SIZE) * 1000, r.randint(SIZE * -1, SIZE) * 1000

                # Add system
                system = Object(type='tp.server.rules.base.objects.System')
                system.name = "System %s" % i
                system.size = r.randint(800000, 2000000)
                system.posx = pos[0]
                system.posy = pos[1]
                system.insert()
                ReparentOne(system)
                system.save()
                print "Created system (%s) with the id: %i" % (system.name,
                                                               system.id)

                # In each system create a number of planets
                for j in range(0, r.randint(planet_min, planet_max)):
                    planet = Object(
                        type='tp.server.rules.timtrader.objects.Planet')
                    planet.name = "Planet %i in %s" % (j, system.name)
                    planet.size = r.randint(1000, 10000)
                    planet.parent = system.id
                    planet.posx = pos[0] + r.randint(1, 100) * 1000
                    planet.posy = pos[1] + r.randint(1, 100) * 1000
                    planet.insert()
                    print "Created planet (%s) with the id: %i" % (planet.name,
                                                                   planet.id)

                    # FIXME: Add minerals Iron, Uranium
                    mine = False
                    for mineral in minerals:
                        # Does this planet have this mineral
                        if r.random() * 100 > mineral.probability:
                            # Add a smattering of minerals
                            planet.resources_add(id,
                                                 r.randint(0, mineral.density),
                                                 Planet.MINEABLE)
                            mine = True

                    # Add a mine to each planet which has minerals
                    if mine:
                        planet.resources_add(Resource.byname('Mine'), 1,
                                             Planet.ACCESSABLE)

                    # FIXME: Add growing resources
                    for grow in growing:
                        if r.random() * 100 > grow.probability:
                            # Add a smattering of breeding grounds
                            planet.resources_add(Resource.byname(''), 1,
                                                 Planet.ACCESSABLE)

                            # Add a smattering of the same stocks
                            planet.resources_add(Resource.byname(''),
                                                 r.randint(0, grow.density),
                                                 Planet.MINEABLE)

                            # Add 1 fishery/slaughter house to each location

                    # FIXME: Add a other industries in random locations
                    for factory in factories:
                        pass

                    # FIXME: Add a bunch of cities
                    planet.save()

            trans.commit()
        except:
            trans.rollback()
            raise