def render_hit(self, screen, position, now_frame): screen.blit( func.load_hero(HEROES_PATHS[now_frame], position)[0], func.load_hero(HEROES_PATHS[now_frame], position)[1])
def render_vibing(self, screen, position): now_frame = self.frame + self.ticker_for_vibe screen.blit( func.load_hero(HEROES_PATHS[now_frame], position)[0], func.load_hero(HEROES_PATHS[now_frame], position)[1])