def goto(player, args): """ admin only. goto any room. useage: goto <x> <y> <map_name> """ #. parse args if len(args) == 3: x, y, map_name = args elif len(args) == 2: x, y = args map_name = player.character.map_name else: return invalid_args(player) try: x, y = int(x), int(y) except Exception: return invalid_args(player) #. move player src_room, dst_room = status.WORLD.move_character_to(player.character, (x, y), map_name) if src_room and dst_room: message_to_room(src_room, "%s leave here.\n" % (player.character.name)) player_message_to_room(player, "%s come to here.\n" % (player.character.name)) return look(player, None) else: player.send("You can't!\n")
def west(player, args): """ go to west. useage: west alias: w """ if not player.character.go_west(): player.send("You can't !\n") else: return look(player, None)
def down(player, args): """ go to down. useage: down alias: d """ if not player.character.go_down(): player.send("You can't !\n") else: return look(player, None)
def up(player, args): """ go to up. useage: up alias: u """ if not player.character.go_up(): player.send("You can't !\n") else: return look(player, None)
def south(player, args): """ go to south. useage: sourth. alias: s """ if not player.character.go_south(): player.send("You can't !\n") else: return look(player, None)
def north(player, args): """ go to north. useage: north alias: n """ if not player.character.go_north(): player.send("You can't !\n") else: return look(player, None)
def east(player, args): """ go to east. useage: east alias: e """ if not player.character.go_east(): player.send("You can't !\n") else: return look(player, None)
def notice_follwers(self, direction): """notice all followers to move in the same room""" for follower in self.followers: #. follower must be in the same room if follower.xy == self.prev_xy and follower.map_name == self.prev_map_name: if not follower.is_mob: player = status.PLAYERS[follower.get_name()] player.send("You follow the %s's steps!\n" % (self.get_name())) look(player, None) if direction == UP: follower.go_up() if direction == DOWN: follower.go_down() if direction == WEST: follower.go_west() if direction == EAST: follower.go_east() if direction == NORTH: follower.go_north() if direction == SOUTH: follower.go_south()