def api_id2(): try: if 'id1' in request.args: team1 = min(int(request.args['id1']), 5000) else: return "Team 1 invalid." team = bat.Team(team1) lvl = team.analyze() except: return "Problem with team id." if int(request.args['thread']) > 0: thread_id = int(request.args['thread']) else: thread_id = 1054931 try: new_b = bat.BattleBB(team1, f"Random*{lvl}") test, winner = new_b.battle_bb() new = nc.NewcivLogin() new_p = new.make_newpost(test, thread_id) print(f"Success! Winner: {winner}") return "Success." except: print(f"Failure! Team1: {team1} Team2: Random*{lvl}") return "Failure."
def api_id(): try: if 'id1' in request.args: team1 = min(int(request.args['id1']), 5000) else: return "Team 1 invalid." if 'id2' in request.args: team2 = min(int(request.args['id2']), 5000) else: return "Team 2 invalid." team1 = 0 if team1 == team2 else team1 except: return "Problem with team ids." try: new_b = bat.BattleBB(team1, team2) test, winner = new_b.battle_bb() new = nc.NewcivLogin() new_p = new.make_newpost(test, 1054931) print(f"Success! Winner: {winner}") return "Success." except: print(f"Failure! Team1: {team1} Team2: {team2}") return "Failure."
def api_id3(): try: if 'id1' in request.args: team1 = min(int(request.args['id1']), 5000) else: return "Team 1 invalid." team = bat.Team(team1) lvl = team.analyze() except: return "Problem with team id." if int(request.args['thread']) > 0: thread_id = int(request.args['thread']) else: return "Problem with thread." try: new_b = bat.BattleBB(team1, f"Random*{lvl}") test, winner = new_b.battle_bb() new = nc.NewcivLogin() new_p = new.make_newpost(test, thread_id) print(f"Success! Winner: {winner}") total = 0 for pokemon in team.members: total += pokemon.level exp_array = [] for pokemon in team.members: exp = 5 + pokemon.level / total * lvl if winner.user_id != '15': exp_array.append(round(exp)) else: exp_array.append(round(exp / 2)) new = nc.NewcivLogin() exp_str = ','.join(map(str, exp_array)) print(f"Team:{team.team_id} and exp:{exp_str}") new_r = new.reward_team(team.team_id, exp_str) return "Success." except: print(f"Failure! Team1: {team1} Team2: Random*{lvl}") return "Failure."
def battle(update, context): args = update.message.text.split("^") team1 = args[0][8:] team2 = args[1] team1 = 0 if team1 == team2 else team1 try: new_b = bat.BattleBB(team1, team2) test, winner = new_b.battle_bb() new = nc.NewcivLogin() new_p = new.make_newpost(test, 1054931) context.bot.send_message( chat_id=update.effective_chat.id, text=f"Winner: {winner}. Details Posted in thread {new_p.url}", disable_web_page_preview=True) except: context.bot.send_message(chat_id=update.effective_chat.id, text="Not a valid team!") print(f"battle cmd: T1-{team1} T2-{team2}")
import newciv_bot as nc import battle as bat import sys print(sys.argv) print(f"Test: {sys.argv[1]} Test2: {sys.argv[2]}") a = min(int(sys.argv[1]), 5000) b = min(int(sys.argv[2]), 5000) a = 0 if a == b else a try: new_b = bat.BattleBB(a, b) test, winner = new_b.battle_bb() new = nc.NewcivLogin() new_p = new.make_newpost(test, 1054931) print(f"Success! Winner: {winner}") except: print(f"Failure! a: {a} b: {b}")
def api_id4(): timestamp = int(time.time()) with open(f"log/{timestamp}.txt", 'w') as f: sys.stdout = f print("hello", flush=True) try: if 'id1' in request.args: team1 = min(int(request.args['id1']), 5000) else: return "Team 1 invalid." team = bat.Team(team1) lvl = team.analyze() except: return "Problem with team id." if int(request.args['thread']) > 0: thread_id = int(request.args['thread']) else: return "Problem with thread." if 'type' in request.args: type = min(int(request.args['type']), 99) else: return "Invalid Gen or Gym." gen = np.floor(type / 10) badge = type % 10 print(f"Gym*{lvl}*{gen}*{badge}", flush=True) try: new_b = bat.BattleBB(team1, f"Gym*{lvl}*{gen}*{badge}") test, winner = new_b.battle_bb() new = nc.NewcivLogin() new_p = new.make_newpost(test, thread_id) print(f"Success! Winner: {winner}", flush=True) total = 0 for pokemon in team.members: total += pokemon.level exp_array = [] for pokemon in team.members: exp = 5 + pokemon.level / total * lvl if winner.user_id != '15': exp_array.append(round(exp)) else: exp_array.append(round(exp / 2)) new = nc.NewcivLogin() exp_str = ','.join(map(str, exp_array)) print(f"Team:{team.team_id} and exp:{exp_str}", flush=True) new_r = new.reward_team(team.team_id, exp_str) if winner.user_id == team.user_id: new_gym = new.reward_gym(team.user_id, gen, badge, thread_id) print(f"Team:{team.team_id} and result:{new_gym}", flush=True) if new_gym != 'Good': new_gym = new.reward_gym(team.user_id, gen, badge, thread_id) return "Success." except: print(f"Failure! Team1: {team1} Team2: Gym*{lvl}*{gen}*{badge}", flush=True) return "Failure."