def test_get_board_state(): b = Board() b.set("other_key", 10001) get_board = GetBoardState("get", "other_key") get_board.start(b) get_board.wait() assert get_board.flow_out == 10001
def test_board_set_deep_copy(): b = Board() test_obj = {'hello': 'world'} b.set('obj', test_obj, deep_copy=False) test_obj['hello'] = 'test' assert b.get('obj')['hello'] == 'test' assert b.get('obj')['hello'] != 'world'
def test_internal_set(): s1 = DummyState('s1') set_state = SetState('set', 'key', 'hello') s1.add_transition_on_success(set_state) exe = Machine("xe", s1) b = Board() exe.start(b, manual_exec=True) exe.update(b, wait=True) assert b.get('key') == 'hello'
def test_board_get_deep_copy(): b = Board() test_obj = {'hello': 'world'} b.set('obj', test_obj, deep_copy=False) rtn_obj = b.get('obj', False) assert rtn_obj['hello'] == 'world' test_obj['hello'] = 'test' assert rtn_obj['hello'] == 'test'
def test_set_board_state(): b = Board() assert b.get("test_key") is None set_board = SetBoardState("set", "test_key", "hello") set_board.start(b) set_board.wait() assert b.get("test_key") == "hello" assert b.get("test_key")
def test_internal_get(): s1 = DummyState('s1') get_state = GetState('set', 'key') s1.add_transition_on_success(get_state) exe = Machine("xe", s1) b = Board() b.set("key", "hello_get") exe.start(b, manual_exec=True) exe.update(b, wait=True) assert b.get('output') == 'hello_get'
def test_load_dictionary(): b = Board() check_dict = {'k1': 'Hello', 'k2': 800} b.load(check_dict) assert b.get('k1') == 'Hello' assert b.get('k2') == 800 check_dict['k2'] = 100 assert b.get('k2') == 800 # try replacing a previous value check_dict_2 = {'k2': 1000} b.load(check_dict_2) assert b.get('k2') == 1000
def test_simple_machine(capsys): ps1 = PrintState("ps1", "print1") ps2 = PrintState("ps2", "print2") ps1.add_transition_on_success(ps2) exe = Machine("xe", ps1, end_state_ids=["ps2"], rate=10) b = Board() exe.run(b) assert exe.is_end() assert capsys.readouterr().out == "print1\nprint2\n"
def test_chain_case(): s1 = DummyState("s1") s2 = DummyState("s2") s1.add_transition_on_success(s2) s3 = DummyState("s3") s2.add_transition_on_success(s3) exe = Machine("xe", s1, end_state_ids=["s3"], rate=10) b = Board() exe.start(b, manual_exec=True) exe.update(b, True) assert not exe.is_end() exe.update(b, True) assert exe.is_end()
def test_simple_machine2(capsys): ps1 = PrintState("ps1", "print1") ps2 = PrintState("ps2", "print2") ps3 = PrintState("ps3", "print3") ps1.add_transition_on_success(ps2) ps2.add_transition_on_success(ps3) exe = Machine("xe", ps1, rate=10) b = Board() exe.start(b, manual_exec=True) assert capsys.readouterr().out == "print1\n" exe.update(b, wait=True) assert capsys.readouterr().out == "print2\n" exe.update(b, wait=True) assert capsys.readouterr().out == "print3\n"
def test_board_exist_func(): b = Board() b.set('hello', 'XXX') assert b.exist('hello') assert not b.exist('hello2') assert not b.exist('hell')
def test_get_non_exist(): b = Board() assert b.get('key') is None
def test_replaced_set(): b = Board() b.set("x", "hello") b.set("x", "world") assert b.get('x') == 'world'
def test_external_set_get(): b = Board() b.set("x", "key1") assert b.get('x') == 'key1'
def execute(self, board: Board): obj = {'hello': [1, 2, 3], 'name': {'first': 'test'}} board.set('obj', obj) obj = {} return StateStatus.SUCCESS