class Camel(Horse): name = "Camel" attack_bonus = AttackBonusTable.get_by_hit_dice(2) attack_sets = [ AttackChain(AttackSet(Bite(dice.D1(1))), AttackSet(Hoof(dice.D4(1)))) ] base_armor_class = 13 carry_capacity = CarryCapacity(units.Pound(400), units.Pound(800)) hit_dice = dice.D8(2) morale = 7 movement = movement.MovementSet(walk=units.FeetPerGameTurn(50), turning_distance=units.Feet(10)) no_appearing = AppearingSet(dice_wild=dice.D4(2)) save_as = Fighter.level_table.levels[2].saving_throws_set special_abilities = None treasure_type = None xp = 75
class PolarBear(Bear): name = "Polar Bear" hit_dice = dice.D8(6) attack_bonus = AttackBonusTable.get_by_hit_dice(hit_dice.amount) attack_sets = [ AttackChain( AttackSet(Claw(dice.D6(1)), amount=2, special_properties=specialproperties.BearHug), AttackSet(Bite(dice.D10(1))) ), AttackSet(Crush(dice.D8(2))) ] base_armor_class = 14 morale = 8 movement = movement.MovementSet(walk=units.FeetPerGameTurn(40)) no_appearing = AppearingSet(dice_dungeon=dice.D1(1), dice_wild=dice.D2(1), dice_lair=dice.D2(1)) save_as = Fighter.level_table.levels[hit_dice.amount].saving_throws_set special_abilities = SpecialAbilitySet((LastBreath,)) size = Size.Large weight = units.Pound(992) xp = 500
class CaveBear(Animal): name = "Cave Bear" hit_dice = dice.D8(7) attack_bonus = AttackBonusTable.get_by_hit_dice(hit_dice.amount) attack_sets = [ AttackChain( AttackSet(Claw(dice.D8(1)), amount=2, special_properties=specialproperties.BearHug), AttackSet(Bite(dice.D6(2)))), AttackSet(Crush(dice.D8(2))) ] base_armor_class = 15 morale = 9 movement = movement.MovementSet(walk=units.FeetPerGameTurn(40)) no_appearing = AppearingSet(dice_dungeon=dice.D2(1), dice_wild=dice.D2(1), dice_lair=dice.D2(1)) save_as = Fighter.level_table.levels[hit_dice.amount].saving_throws_set special_abilities = SpecialAbilitySet((LastBreath, )) xp = 670