예제 #1
0
class Bugbear(CharacterClass):
    name = "Bugbear"
    restriction_set = restrictions.RestrictionSet(
        armor=restrictions.ArmorRestrictionSet(included=(LeatherArmor, )))
    level_table = LevelTable(levels=(
        Level(
            value=-1,
            attack_bonus=1,
            experience_required=-3000,
            hit_dice=dice.D8(1),
            saving_throws_set=Fighter.level_table.get(1).saving_throws_set,
        ),
        Level(value=0,
              attack_bonus=2,
              experience_required=-1500,
              hit_dice=dice.D8(2),
              saving_throws_set=Fighter.level_table.get(1).saving_throws_set),
        Level(
            value=1,
            attack_bonus=2,
            experience_required=0,
            hit_dice=dice.D8(2),
            saving_throws_set=Fighter.level_table.get(1).saving_throws_set,
            special_ability_set=SpecialAbilitySet((
                specialabilities.BugBearStealth,
                specialabilities.MoveSilently(20), specialabilities.Hide(10))),
        )))
예제 #2
0
class Goblin(Humanoid):
    name = "Goblin"
    hit_dice = dice.D1(1)
    attack_bonus = AttackBonusTable.get_by_hit_dice(1)
    attack_sets = None
    base_armor_class = 11

    morale = 7
    movement = movement.MovementSet(walk=units.FeetPerGameTurn(30))
    no_appearing = AppearingSet(dice_dungeon=dice.D4(2),
                                dice_wild=dice.D10(6),
                                dice_lair=dice.D10(6))
    save_as = Fighter.level_table.levels[hit_dice.amount].saving_throws_set
    special_abilities = SpecialAbilitySet((Darkvision, ))
    size = Size.Small
    weight = units.Pound(45)
    xp = 10
예제 #3
0
class PolarBear(Bear):
    name = "Polar Bear"
    hit_dice = dice.D8(6)
    attack_bonus = AttackBonusTable.get_by_hit_dice(hit_dice.amount)
    attack_sets = [
        AttackChain(
            AttackSet(Claw(dice.D6(1)), amount=2, special_properties=specialproperties.BearHug),
            AttackSet(Bite(dice.D10(1)))
        ),
        AttackSet(Crush(dice.D8(2)))
    ]
    base_armor_class = 14

    morale = 8
    movement = movement.MovementSet(walk=units.FeetPerGameTurn(40))
    no_appearing = AppearingSet(dice_dungeon=dice.D1(1), dice_wild=dice.D2(1), dice_lair=dice.D2(1))
    save_as = Fighter.level_table.levels[hit_dice.amount].saving_throws_set
    special_abilities = SpecialAbilitySet((LastBreath,))
    size = Size.Large
    weight = units.Pound(992)
    xp = 500
예제 #4
0
파일: bears.py 프로젝트: ChrisLR/BFLib
class CaveBear(Animal):
    name = "Cave Bear"
    hit_dice = dice.D8(7)
    attack_bonus = AttackBonusTable.get_by_hit_dice(hit_dice.amount)
    attack_sets = [
        AttackChain(
            AttackSet(Claw(dice.D8(1)),
                      amount=2,
                      special_properties=specialproperties.BearHug),
            AttackSet(Bite(dice.D6(2)))),
        AttackSet(Crush(dice.D8(2)))
    ]
    base_armor_class = 15

    morale = 9
    movement = movement.MovementSet(walk=units.FeetPerGameTurn(40))
    no_appearing = AppearingSet(dice_dungeon=dice.D2(1),
                                dice_wild=dice.D2(1),
                                dice_lair=dice.D2(1))
    save_as = Fighter.level_table.levels[hit_dice.amount].saving_throws_set
    special_abilities = SpecialAbilitySet((LastBreath, ))
    xp = 670