예제 #1
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 def build_folderpath(self):
     value = self.buildfolderBox.text()
     if os.path.exists(value):
         bds.data_serialize('BuildDirectory', value)
     else:
         QtWidgets.QMessageBox.warning(self, "Path Error!",
                                       "Path to the Build Folder does not exist!\nInvalid Path.")
예제 #2
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 def steam_folderpath(self):
     value = self.steamsdkBox.text()
     if os.path.exists(value):
         bds.data_serialize('SteamSDKDirectory', value)
     else:
         QtWidgets.QMessageBox.warning(self, "Path Error!", "Path to SteamSDK does not exist!\nInvalid Path.")
예제 #3
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 def set_appbranch(self):
     value = self.appbranchBox.text()
     bds.data_serialize('SteamBranch', value)
예제 #4
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 def set_appid(self):
     value = self.appidBox.text()
     bds.data_serialize('AppID', value)
예제 #5
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 def set_password(self):
     value = self.passwordBox.text()
     bds.data_serialize('SteamPassword', value)
예제 #6
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 def set_login(self):
     value = self.loginBox.text()
     bds.data_serialize('SteamLogin', value)
예제 #7
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 def btn_build_folderpath(self):
     folderpath = QtWidgets.QFileDialog.getExistingDirectory(self, 'Select Folder')
     bds.data_serialize('BuildDirectory', folderpath)
     self.buildfolderBox.setText(folderpath)
예제 #8
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 def btn_steam_folderpath(self):
     folderpath = QtWidgets.QFileDialog.getExistingDirectory(self, 'Select Folder')
     bds.data_serialize('SteamSDKDirectory', folderpath)
     self.steamsdkBox.setText(folderpath)