def draw(self, context): layout = self.layout brush = context.tool_settings.image_paint.brush tex_slot_alpha = brush.mask_texture_slot col = layout.column() col.template_ID_preview(brush, "mask_texture", new="texture.new", rows=3, cols=8) brush_mask_texture_settings(col, brush) col = layout.column(align=True) col.active = brush.brush_capabilities.has_overlay col.label(text="Overlay:") row = col.row(align=True) if tex_slot_alpha.map_mode != 'STENCIL': if brush.use_secondary_overlay: row.prop(brush, "use_secondary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF') else: row.prop(brush, "use_secondary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON') sub = row.row(align=True) sub.prop(brush, "mask_overlay_alpha", text="Alpha") sub.prop(brush, "use_secondary_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
def draw(self, context): layout = self.layout brush = context.tool_settings.image_paint.brush tex_slot_alpha = brush.mask_texture_slot col = layout.column() col.template_ID_preview(brush, "mask_texture", new="texture.new", rows=3, cols=8) brush_mask_texture_settings(col, brush) col = layout.column(align=True) col.active = brush.brush_capabilities.has_overlay col.label(text="Overlay:") row = col.row() if tex_slot_alpha.map_mode != 'STENCIL': if brush.use_secondary_overlay: row.prop(brush, "use_secondary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF') else: row.prop(brush, "use_secondary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON') sub = row.row() sub.prop(brush, "mask_overlay_alpha", text="Alpha") sub.prop(brush, "use_secondary_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
def draw(self, context): layout = self.layout brush = context.tool_settings.image_paint.brush col = layout.column() col.template_ID_preview(brush, "mask_texture", new="texture.new", rows=3, cols=8) brush_mask_texture_settings(col, brush)
def draw(self, context): layout = self.layout brush = context.tool_settings.image_paint.brush col = layout.column() col.template_ID_preview(brush, "mask_texture", new="texture.new", rows=3, cols=8) brush_mask_texture_settings(col, brush)