예제 #1
0
def players_turn(update, context):
    """Execute a player's turn"""
    chat = update.effective_chat
    game = GameStore().get_game(chat.id)
    player = game.get_current_player()
    user_mention = html_mention(user_id=player.user_id, first_name=player.first_name)

    lang_id = Database().get_lang_id(chat.id)
    translator = Translator(lang_id=lang_id)

    logger.info("Player's turn: {}".format(player))
    player_cards = get_cards_string(player, lang_id)

    # Check if player already has 21 or a BlackJack before their move. If so, automatically jump to the next player.
    # We need reply_text here, because we must send a new message (this is the first message for the player)!
    if player.has_blackjack():
        text = (translator("your_cards_are") + "\n\n" + translator("got_blackjack")).format(user_mention, player.cardvalue, player_cards)
        update.effective_message.reply_text(text=text, parse_mode=ParseMode.HTML, reply_markup=None)
        next_player(update, context)
    elif player.cardvalue == 21:
        text = (translator("your_cards_are") + "\n\n" + translator("got_21")).format(user_mention, player.cardvalue, player_cards)
        update.effective_message.reply_text(text=text, parse_mode=ParseMode.HTML, reply_markup=None)
        next_player(update, context)
    else:
        text = translator("your_cards_are").format(user_mention, player.cardvalue, player_cards)
        update.effective_message.reply_text(text=text, parse_mode=ParseMode.HTML, reply_markup=get_game_keyboard(game.id, lang_id))
예제 #2
0
def next_player(update, context):
    chat = update.effective_chat
    user = update.effective_user
    lang_id = Database().get_lang_id(chat.id)
    translator = Translator(lang_id=lang_id)

    game = GameStore().get_game(chat.id)

    try:
        if user.id != game.get_current_player().user_id:
            update.callback_query.answer(translator("mp_not_your_turn_callback").format(user.first_name))
            return

        remove_inline_keyboard(update, context)
        game.next_player()
    except NoPlayersLeftException:
        # TODO merge messages
        update.effective_message.reply_text(translator("dealers_cards_are").format(game.dealer.cardvalue,
                                                                                   get_cards_string(game.dealer, lang_id)),
                                            parse_mode=ParseMode.HTML)
        evaluation_string = generate_evaluation_string(game, lang_id)

        newgame_button = InlineKeyboardButton(text=translator("inline_keyboard_newgame"), callback_data="newgame")
        keyboard = InlineKeyboardMarkup(inline_keyboard=[[newgame_button]])
        update.effective_message.reply_text(evaluation_string, reply_markup=keyboard)
        game.stop(-1)
        return

    players_turn(update, context)
예제 #3
0
def hit_callback(update, context):
    """
    CallbackQueryHandler callback for the 'hit' inline button. Draws a card for you.
    """
    user = update.effective_user
    chat = update.effective_chat
    lang_id = Database().get_lang_id(chat.id)
    translator = Translator(lang_id=lang_id)

    game = GameStore().get_game(chat.id)

    if not is_button_affiliated(update, context, game, lang_id):
        return

    player = game.get_current_player()
    user_mention = html_mention(user_id=player.user_id, first_name=player.first_name)

    try:
        if user.id != player.user_id:
            update.callback_query.answer(translator("mp_not_your_turn_callback").format(user.first_name))
            return

        game.draw_card()
        player_cards = get_cards_string(player, lang_id)
        text = translator("your_cards_are").format(user_mention, player.cardvalue, player_cards)
        update.effective_message.edit_text(text=text, parse_mode=ParseMode.HTML, reply_markup=get_game_keyboard(game.id, lang_id))
    except errors.PlayerBustedException:
        player_cards = get_cards_string(player, lang_id)
        text = (translator("your_cards_are") + "\n\n" + translator("you_busted")).format(user_mention, player.cardvalue, player_cards)
        update.effective_message.edit_text(text=text, parse_mode=ParseMode.HTML, reply_markup=None)
        next_player(update, context)
    except errors.PlayerGot21Exception:
        player_cards = get_cards_string(player, lang_id)
        if player.has_blackjack():
            text = (translator("your_cards_are") + "\n\n" + translator("got_blackjack")).format(user_mention, player.cardvalue, player_cards)
            update.effective_message.edit_text(text=text, parse_mode=ParseMode.HTML, reply_markup=None)
            next_player(update, context)
        elif player.cardvalue == 21:
            text = (translator("your_cards_are") + "\n\n" + translator("got_21")).format(user_mention, player.cardvalue, player_cards)
            update.effective_message.edit_text(text=text, parse_mode=ParseMode.HTML, reply_markup=None)
            next_player(update, context)