def players_turn(update, context): """Execute a player's turn""" chat = update.effective_chat game = GameStore().get_game(chat.id) player = game.get_current_player() user_mention = html_mention(user_id=player.user_id, first_name=player.first_name) lang_id = Database().get_lang_id(chat.id) translator = Translator(lang_id=lang_id) logger.info("Player's turn: {}".format(player)) player_cards = get_cards_string(player, lang_id) # Check if player already has 21 or a BlackJack before their move. If so, automatically jump to the next player. # We need reply_text here, because we must send a new message (this is the first message for the player)! if player.has_blackjack(): text = (translator("your_cards_are") + "\n\n" + translator("got_blackjack")).format(user_mention, player.cardvalue, player_cards) update.effective_message.reply_text(text=text, parse_mode=ParseMode.HTML, reply_markup=None) next_player(update, context) elif player.cardvalue == 21: text = (translator("your_cards_are") + "\n\n" + translator("got_21")).format(user_mention, player.cardvalue, player_cards) update.effective_message.reply_text(text=text, parse_mode=ParseMode.HTML, reply_markup=None) next_player(update, context) else: text = translator("your_cards_are").format(user_mention, player.cardvalue, player_cards) update.effective_message.reply_text(text=text, parse_mode=ParseMode.HTML, reply_markup=get_game_keyboard(game.id, lang_id))
def next_player(update, context): chat = update.effective_chat user = update.effective_user lang_id = Database().get_lang_id(chat.id) translator = Translator(lang_id=lang_id) game = GameStore().get_game(chat.id) try: if user.id != game.get_current_player().user_id: update.callback_query.answer(translator("mp_not_your_turn_callback").format(user.first_name)) return remove_inline_keyboard(update, context) game.next_player() except NoPlayersLeftException: # TODO merge messages update.effective_message.reply_text(translator("dealers_cards_are").format(game.dealer.cardvalue, get_cards_string(game.dealer, lang_id)), parse_mode=ParseMode.HTML) evaluation_string = generate_evaluation_string(game, lang_id) newgame_button = InlineKeyboardButton(text=translator("inline_keyboard_newgame"), callback_data="newgame") keyboard = InlineKeyboardMarkup(inline_keyboard=[[newgame_button]]) update.effective_message.reply_text(evaluation_string, reply_markup=keyboard) game.stop(-1) return players_turn(update, context)
def hit_callback(update, context): """ CallbackQueryHandler callback for the 'hit' inline button. Draws a card for you. """ user = update.effective_user chat = update.effective_chat lang_id = Database().get_lang_id(chat.id) translator = Translator(lang_id=lang_id) game = GameStore().get_game(chat.id) if not is_button_affiliated(update, context, game, lang_id): return player = game.get_current_player() user_mention = html_mention(user_id=player.user_id, first_name=player.first_name) try: if user.id != player.user_id: update.callback_query.answer(translator("mp_not_your_turn_callback").format(user.first_name)) return game.draw_card() player_cards = get_cards_string(player, lang_id) text = translator("your_cards_are").format(user_mention, player.cardvalue, player_cards) update.effective_message.edit_text(text=text, parse_mode=ParseMode.HTML, reply_markup=get_game_keyboard(game.id, lang_id)) except errors.PlayerBustedException: player_cards = get_cards_string(player, lang_id) text = (translator("your_cards_are") + "\n\n" + translator("you_busted")).format(user_mention, player.cardvalue, player_cards) update.effective_message.edit_text(text=text, parse_mode=ParseMode.HTML, reply_markup=None) next_player(update, context) except errors.PlayerGot21Exception: player_cards = get_cards_string(player, lang_id) if player.has_blackjack(): text = (translator("your_cards_are") + "\n\n" + translator("got_blackjack")).format(user_mention, player.cardvalue, player_cards) update.effective_message.edit_text(text=text, parse_mode=ParseMode.HTML, reply_markup=None) next_player(update, context) elif player.cardvalue == 21: text = (translator("your_cards_are") + "\n\n" + translator("got_21")).format(user_mention, player.cardvalue, player_cards) update.effective_message.edit_text(text=text, parse_mode=ParseMode.HTML, reply_markup=None) next_player(update, context)