class GameControllerTest(unittest.TestCase): def setUp(self): self.game = Game([[(8, 9), []]]) self.controller = GameController(self.game) def testMoveCarAfterBlow(self): x = self.game.getWorld().getCar().getX() self.controller.blow() self.controller.moveCar(-1.0) self.controller.moveCar(5.0) dx = self.game.getWorld().getCar().getX() - x self.assertEquals(0, dx) def testMoveExplosionAfterBlow(self): x = self.game.getWorld().getExplosion().getX() self.controller.blow() self.controller.moveExplosion(-2.0) self.controller.moveExplosion(8.0) dx = self.game.getWorld().getExplosion().getX() - x self.assertEquals(0, dx) def testChangeExplosionVolumeAfterBlow(self): volume = self.game.getWorld().getExplosion().getVolume() self.controller.blow() self.controller.nextExplosionVolume() self.assertEquals(volume, self.game.getWorld().getExplosion().getVolume()) self.controller.prevExplosionVolume() self.assertEquals(volume, self.game.getWorld().getExplosion().getVolume()) def testTwiceBlow(self): self.controller.blow() self.controller.blow() # no exception and errors ! def testNextWorldOnNonCompletedWorld(self): self.game = Game([[(8, 9), [(1, 1, 1, 1)]]]) self.controller = GameController(self.game) self.controller.nextWorld()