def on_finished(fader: TreeRowFade) -> None: fader.disconnect(faderhandler) fader.freeze()
def __on_fader_finished(self, fader: TreeRowFade, device: Device) -> None: fader.disconnect(self._faderhandlers.pop(device.get_object_path())) fader.freeze()
def on_finished(fader: TreeRowFade) -> None: fader.disconnect(faderhandler) fader.freeze()
def __on_fader_finished(self, fader: TreeRowFade, device: Device) -> None: fader.disconnect(self._faderhandlers.pop(device.get_object_path())) fader.freeze()