def test_render_board(): ''' board: [['A', 'B'], ['B', 'A']] render: |'B'|'A'| |'A'|'B'| GAMEOVER? False ''' player_a = Player("A") player_b = Player("B") board = Board([[player_a, player_b], [player_b, player_a]]) assert board.render() == [['|', 'B', '|', 'A', '|'], ['|', 'A', '|', 'B', '|'], ["GAMEOVER? False\n"]] ''' board: [['A', -], ['C', 'A']] render: | - | A | | A | C | GAMEOVER? True\n ''' player_c = Player("C") board = Board([[player_a, None], [player_c, player_a]]) board._gameover = True assert board.render() == [['|', '-', '|', 'A', '|'], ['|', 'A', '|', 'C', '|'], ["GAMEOVER? True\n"]] ''' board: [[None, None, None], [None, None, None], [None, None, None]] render: | - | - | - | | - | - | - | | - | - | - | GAMEOVER? False\n ''' board = Board([[None, None, None], [None, None, None], [None, None, None]]) assert board.render() == [['|', '-', '|', '-', '|', '-', '|'], ['|', '-', '|', '-', '|', '-', '|'], ['|', '-', '|', '-', '|', '-', '|'], ["GAMEOVER? False\n"]]
def test_is_gameover(): board = Board() assert not board.is_gameover() # if member variable set, should always return True board._gameover = True assert board.is_gameover()
def test_run_does_nothing_on_gameover(): # this is a silly test. meh board = Board() board._gameover = True base_engine = ConnectionGameEngine([], board) assert base_engine.run()