def enter(): global back back = Back() game_world.add_object(back, 0) global stage_one_back stage_one_back = Stage_one_Back() game_world.add_object(stage_one_back, 0) # global ladders # ladders = [Ladder(ladder_position[i]) for i in range(2)] # for ladder in ladders: # ladder.set_background(stage_one_back) # game_world.add_objects(ladders, 1) global boy boy = Boy() game_world.add_object(boy, 2) global mooks mooks = [Mook(mook_position[i]) for i in range(6)] for mook in mooks: mook.set_background(stage_one_back) game_world.add_objects(mooks, 4) stage_one_back.set_center_object(boy) boy.set_background(stage_one_back) global ui ui= Ui() game_world.add_object(ui, 6)
def enter(): global boy boy = Boy() game_world.add_object(boy, 1) global background background = Background() game_world.add_object(background, 0) global balls balls = [Ball() for i in range(10)] game_world.add_objects(balls, 1) background.set_center_object(boy) boy.set_background(background) balls[0].set_background(background) balls[1].set_background(background) balls[2].set_background(background) balls[3].set_background(background) balls[4].set_background(background) balls[5].set_background(background) balls[6].set_background(background) balls[7].set_background(background) balls[8].set_background(background) balls[9].set_background(background)
def enter(): global boy boy = Boy() game_world.add_object(boy, 1) global background background = Background() game_world.add_object(background, 0) background.set_center_object(boy) boy.set_background(background)
def enter(): global boy boy = Boy() game_world.add_object(boy, 1) global background background = Background() game_world.add_object(background, 0) background.set_center_object(boy) # 백그라운드에 boy를 알려줌 boy.set_background(background) # boy에 백그라운드를 알려줌
def enter(): global boy boy = Boy() game_world.add_object(boy, 1) global back back = FixedBackground() back.set_center_object(boy) boy.set_background(back) game_world.add_object(back, 0) global balls balls = [Ball(back) for i in range(100)] game_world.add_objects(balls, 1)
def enter(): global boy boy = Boy() game_world.add_object(boy, 1) global background background = Background() game_world.add_object(background, 0) background.set_center_object(boy) boy.set_background(background) global balls balls = [Ball() for i in range(100)] game_world.add_objects(balls, 1)
def enter(): global boy, ball_list ball_list = [BigBall() for i in range(100)] boy = Boy() game_world.add_object(boy, 1) for i in ball_list: game_world.add_object(i, 1) global background background = Background() game_world.add_object(background, 0) background.set_center_object(boy) boy.set_background(background) ball_list[0].set_background(background)
def enter(): global boy boy = Boy() game_world.add_object(boy, 1) global background background = Background() game_world.add_object(background, 0) for i in range(100): ball = Ball() game_world.add_object(ball, 1) ball.set_center_object(boy) background.set_center_object(boy) boy.set_background(background)
def enter(): global boy boy = Boy() game_world.add_object(boy, 1) global background background = Background() game_world.add_object(background, 0) global balls balls = [Ball() for i in range(ball_num)] game_world.add_objects(balls, 1) background.set_center_object(boy) #상호참조 boy.set_background(background) for i in range(ball_num): balls[i].set_background(background)
def enter(): global boy boy = Boy() game_world.add_object(boy, 1) global background background = Background() game_world.add_object(background, 0) global balls balls = [FixedBall() for i in range(100)] game_world.add_objects(balls, 1) background.set_center_object(boy) # 백그라운드에 boy를 알려줌 boy.set_background(background) # boy에 백그라운드를 알려줌 for ball in balls: ball.set_background(background)
def enter(): global Sound2 Sound2 = load_wav('pickup.wav') global boy boy = Boy() game_world.add_object(boy, 1) global background background = Background() game_world.add_object(background, 0) global ba ba = [Ball() for i in range(100)] game_world.add_objects(ba, 1) background.set_center_object(boy) boy.set_background(background)
def enter(): global boy boy = Boy() game_world.add_object(boy, 1) global background background = Background() game_world.add_object(background, 0) global balls; balls = [Ball() for i in range(0, 100)]; game_world.add_objects(balls, 1) for ball in balls: ball.set_background(background); # fill here background.set_center_object(boy); boy.set_background(background);
def enter(): # global grass # grass = Grass() # #game_world.add_object(grass, 0) global background background = Background() game_world.add_object(background, 0) global boy boy = Boy() game_world.add_object(boy, 1) global balls balls = [Ball() for i in range(100)] for ball in balls: ball.set_background(background) game_world.add_objects(balls, 1) # fill here background.set_center_object(boy) boy.set_background(background)
def enter(): global boy boy = Boy() game_world.add_object(boy, 1) global background background = Background() game_world.add_object(background, 0) global balls balls = [Ball() for i in range(100)] game_world.add_objects(balls, 0) # global ball # ball = Ball() # game_world.add_object(ball, 0) # fill here background.set_center_object(boy) # background.set_center_object(ball) boy.set_background(background) for ball in balls: ball.set_background(background)