def regenerate_blocklight(self): lightmap = array("L", [0] * (16 * 16 * CHUNK_HEIGHT)) for x, z, y in iterchunk(): block = self.get_block((x, y, z)) if block in glowing_blocks: composite_glow(lightmap, glowing_blocks[block], x, y, z) self.blocklight = array("B", [clamp(x, 0, 15) for x in lightmap])
def test_boring(self): if "boring" not in self.p: raise unittest.SkipTest("plugin not present") plugin = self.p["boring"] plugin.populate(self.chunk, 0) for x, z, y in iterchunk(): if y < CHUNK_HEIGHT // 2: self.assertEqual(self.chunk.get_block((x, y, z)), bravo.blocks.blocks["stone"].slot) else: self.assertEqual(self.chunk.get_block((x, y, z)), bravo.blocks.blocks["air"].slot)