예제 #1
0
def get_gdbye_buttons(chat_id):
    try:
        return SESSION.query(GoodbyeButtons).filter(
            GoodbyeButtons.chat_id == str(chat_id)).order_by(
                GoodbyeButtons.id).all()
    finally:
        SESSION.close()
예제 #2
0
def get_welc_buttons(chat_id):
    try:
        return SESSION.query(WelcomeButtons).filter(
            WelcomeButtons.chat_id == str(chat_id)).order_by(
                WelcomeButtons.id).all()
    finally:
        SESSION.close()
예제 #3
0
def user_should_report(user_id: int) -> bool:
    try:
        user_setting = SESSION.query(ReportingUserSettings).get(user_id)
        if user_setting:
            return user_setting.should_report
        return True
    finally:
        SESSION.close()
예제 #4
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def chat_should_report(chat_id: Union[str, int]) -> bool:
    try:
        chat_setting = SESSION.query(ReportingChatSettings).get(str(chat_id))
        if chat_setting:
            return chat_setting.should_report
        return False
    finally:
        SESSION.close()
예제 #5
0
def get_custom_gdbye(chat_id):
    welcome_settings = SESSION.query(Welcome).get(str(chat_id))
    ret = DEFAULT_GOODBYE
    if welcome_settings and welcome_settings.custom_leave:
        ret = welcome_settings.custom_leave

    SESSION.close()
    return ret
예제 #6
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def get_clean_pref(chat_id):
    welc = SESSION.query(Welcome).get(str(chat_id))
    SESSION.close()

    if welc:
        return welc.clean_welcome

    return False
예제 #7
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def get_custom_welcome(chat_id):
    welcome_settings = SESSION.query(Welcome).get(str(chat_id))
    ret = DEFAULT_WELCOME
    if welcome_settings and welcome_settings.custom_welcome:
        ret = welcome_settings.custom_welcome

    SESSION.close()
    return ret
예제 #8
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def get_gdbye_pref(chat_id):
    welc = SESSION.query(Welcome).get(str(chat_id))
    SESSION.close()
    if welc:
        return welc.should_goodbye, welc.custom_leave, welc.leave_type
    else:
        # Welcome by default.
        return True, DEFAULT_GOODBYE, Types.TEXT
예제 #9
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def get_welc_pref(chat_id):
    welc = SESSION.query(Welcome).get(str(chat_id))
    SESSION.close()
    if welc:
        return welc.should_welcome, welc.custom_welcome, welc.welcome_type
    else:
        # Welcome by default.
        return True, DEFAULT_WELCOME, Types.TEXT
예제 #10
0
def get_welc_mutes_pref(chat_id):
    welcomemutes = SESSION.query(WelcomeMute).get(str(chat_id))
    SESSION.close()

    if welcomemutes:
        return welcomemutes.welcomemutes

    return False
예제 #11
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def welcome_mutes(chat_id):
    try:
        welcomemutes = SESSION.query(WelcomeMute).get(str(chat_id))
        if welcomemutes:
            return welcomemutes.welcomemutes
        return False
    finally:
        SESSION.close()
예제 #12
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def __load_flood_settings():
    global CHAT_FLOOD
    try:
        all_chats = SESSION.query(FloodControl).all()
        CHAT_FLOOD = {
            chat.chat_id: (None, DEF_COUNT, chat.limit)
            for chat in all_chats
        }
    finally:
        SESSION.close()
예제 #13
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def migrate_chat(old_chat_id, new_chat_id):
    with INSERTION_LOCK:
        flood = SESSION.query(FloodControl).get(str(old_chat_id))
        if flood:
            CHAT_FLOOD[str(new_chat_id)] = CHAT_FLOOD.get(
                str(old_chat_id), DEF_OBJ)
            flood.chat_id = str(new_chat_id)
            SESSION.commit()

        SESSION.close()
예제 #14
0
def get_human_checks(user_id, chat_id):
    try:
        human_check = SESSION.query(WelcomeMuteUsers).get(
            (user_id, str(chat_id)))
        if not human_check:
            return None
        human_check = human_check.human_check
        return human_check
    finally:
        SESSION.close()