예제 #1
0
    def __init__(self, width, height, mechanic, mechanic_args):

        self.env = MazeGame((width, height),
                            mechanic=mechanic,
                            mechanic_args=mechanic_args)

        self.observation_space = self.env.get_state().shape
        self.action_space = 4
예제 #2
0
    def __init__(self, width, height):
        opt = dict(algorithm="none", disable_target=True)
        self.env = MazeGame((width, height),
                            mechanic=NoMazeEnv.NoMazeMechanic,
                            mechanic_args=None,
                            options=opt)

        self.observation_space = self.env.get_state().shape
        self.action_space = 4
예제 #3
0
    def __init__(self, width, height, state_type, mechanic, mechanic_args):

        self.env = MazeGame((width, height), mechanic=mechanic, mechanic_args=mechanic_args)

        if state_type == "image":
            self.env.set_preprocess(dict(
                image=dict(),
                #resize=dict(size=(84, 84)),
                #grayscale=dict()
            ))

        self.observation_space = self.env.get_state().shape
        self.action_space = 4
예제 #4
0
    def __init__(self, width, height, state_type):
        opt = dict(algorithm="none", disable_target=True)
        self.env = MazeGame((width, height),
                            mechanic=NoMazeEnv.NoMazeMechanic,
                            mechanic_args=None,
                            options=opt)

        if state_type == "image":
            self.env.set_preprocess(
                dict(image=dict(),
                     #resize=dict(size=(84, 84)),
                     #grayscale=dict()
                     ))

        self.observation_space = self.env.get_state().shape
        self.action_space = 4
예제 #5
0
if __name__ == "__main__":

    env = gym.make("Maze-11x11-NormalMaze-v0")

    while False:
        a = random.randint(0, 3)

        s, r, t, info = env.step(a)
        env.render()

        if t:
            env.reset()

    # Direct initialization
    m = MazeGame((32, 32),
                 mechanic=MazeGame.NormalMaze,
                 mechanic_args=dict(vision=3))
    path = list(reversed(m.maze_optimal_path[1]))

    fps = 0
    path.pop()

    while True:
        nx, ny = path.pop()
        px, py = m.player
        dx, dy = nx - px, ny - py

        if dx == 1:
            a = 3
        elif dx == -1:
            a = 2