예제 #1
0
def packCurves():
    if speedups.available:
        speedups.enable()
    t = time.time()
    packsettings = bpy.context.scene.cam_pack

    sheetsizex = packsettings.sheet_x
    sheetsizey = packsettings.sheet_y
    direction = packsettings.sheet_fill_direction
    distance = packsettings.distance
    rotate = packsettings.rotate

    polyfield = []  # in this, position, rotation, and actual poly will be stored.
    for ob in bpy.context.selected_objects:
        allchunks = []
        simple.activate(ob)
        bpy.ops.object.make_single_user(type='SELECTED_OBJECTS')
        bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY')
        z = ob.location.z
        bpy.ops.object.location_clear()
        bpy.ops.object.rotation_clear()

        chunks = utils.curveToChunks(ob)
        npolys = utils.chunksToShapely(chunks)
        # add all polys in silh to one poly
        poly = shapely.ops.unary_union(npolys)

        poly = poly.buffer(distance / 1.5, 8)
        poly = poly.simplify(0.0003)
        polyfield.append([[0, 0], 0.0, poly, ob, z])
    random.shuffle(polyfield)
    # primitive layout here:
    allpoly = prepared.prep(sgeometry.Polygon())  # main collision poly.
    # allpoly=sgeometry.Polygon()#main collision poly.

    shift = 0.0015  # one milimeter by now.
    rotchange = .3123456  # in radians

    xmin, ymin, xmax, ymax = polyfield[0][2].bounds
    if direction == 'X':
        mindist = -xmin
    else:
        mindist = -ymin
    i = 0
    p = polyfield[0][2]
    placedpolys = []
    rotcenter = sgeometry.Point(0, 0)
    for pf in polyfield:
        print(i)
        rot = 0
        porig = pf[2]
        placed = False
        xmin, ymin, xmax, ymax = p.bounds
        # p.shift(-xmin,-ymin)
        if direction == 'X':
            x = mindist
            y = -ymin
        if direction == 'Y':
            x = -xmin
            y = mindist

        iter = 0
        best = None
        hits = 0
        besthit = None
        while not placed:

            # swap x and y, and add to x
            # print(x,y)
            p = porig

            if rotate:
                # ptrans=srotate(p,rot,0,0)
                ptrans = affinity.rotate(p, rot, origin=rotcenter, use_radians=True)
                # ptrans = translate(ptrans,x,y)
                ptrans = affinity.translate(ptrans, x, y)
            else:
                # ptrans = translate(p,x,y)
                ptrans = affinity.translate(p, x, y)
            xmin, ymin, xmax, ymax = ptrans.bounds
            # print(iter,p.bounds)

            if xmin > 0 and ymin > 0 and (
                    (direction == 'Y' and xmax < sheetsizex) or (direction == 'X' and ymax < sheetsizey)):
                if not allpoly.intersects(ptrans):
                    # if allpoly.disjoint(ptrans):
                    # print('gothit')
                    # we do more good solutions, choose best out of them:
                    hits += 1
                    if best == None:
                        best = [x, y, rot, xmax, ymax]
                        besthit = hits
                    if direction == 'X':
                        if xmax < best[3]:
                            best = [x, y, rot, xmax, ymax]
                            besthit = hits
                    elif ymax < best[4]:
                        best = [x, y, rot, xmax, ymax]
                        besthit = hits

            if hits >= 15 or (
                    iter > 10000 and hits > 0):  # here was originally more, but 90% of best solutions are still 1
                placed = True
                pf[3].location.x = best[0]
                pf[3].location.y = best[1]
                pf[3].location.z = pf[4]
                pf[3].rotation_euler.z = best[2]

                pf[3].select_set(state=True)

                # print(mindist)
                mindist = mindist - 0.5 * (xmax - xmin)
                # print(mindist)
                # print(iter)

                # reset polygon to best position here:
                ptrans = affinity.rotate(porig, best[2], rotcenter, use_radians=True)
                # ptrans=srotate(porig,best[2],0,0)
                ptrans = affinity.translate(ptrans, best[0], best[1])
                # ptrans = translate(ptrans,best[0],best[1])

                # polygon_utils_cam.polyToMesh(p,0.1)#debug visualisation
                keep = []
                print(best[0], best[1])
                # print(len(ptrans.exterior))
                # npoly=allpoly.union(ptrans)

                # for ci in range(0,len(allpoly)):
                #     cminx,cmaxx,cminy,cmaxy=allpoly.boundingBox(ci)
                #     if direction=='X' and cmaxx>mindist-.1:
                #             npoly.addContour(allpoly[ci])
                #     if direction=='Y' and cmaxy>mindist-.1:
                #             npoly.addContour(allpoly[ci])

                # allpoly=npoly
                placedpolys.append(ptrans)
                allpoly = prepared.prep(sgeometry.MultiPolygon(placedpolys))
                # *** temporary fix until prepared geometry code is setup properly
                # allpoly=sgeometry.MultiPolygon(placedpolys)

                # polygon_utils_cam.polyToMesh(allpoly,0.1)#debug visualisation

                # for c in p:
                #	allpoly.addContour(c)
                # cleanup allpoly
                print(iter, hits, besthit)
            if not placed:
                if direction == 'Y':
                    x += shift
                    mindist = y
                    if xmax + shift > sheetsizex:
                        x = x - xmin
                        y += shift
                if direction == 'X':
                    y += shift
                    mindist = x
                    if ymax + shift > sheetsizey:
                        y = y - ymin
                        x += shift
                if rotate: rot += rotchange
            iter += 1
        i += 1
    t = time.time() - t

    polygon_utils_cam.shapelyToCurve('test', sgeometry.MultiPolygon(placedpolys), 0)
    print(t)
예제 #2
0
def packCurves():
    packsettings = bpy.context.scene.cam_pack

    sheetsizex = packsettings.sheet_x
    sheetsizey = packsettings.sheet_y
    direction = packsettings.sheet_fill_direction
    distance = packsettings.distance
    rotate = packsettings.rotate

    polyfield = [
    ]  #in this, position, rotation, and actual poly will be stored.
    for ob in bpy.context.selected_objects:
        allchunks = []
        simple.activate(ob)
        bpy.ops.object.make_single_user(type='SELECTED_OBJECTS')
        bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY')
        z = ob.location.z
        bpy.ops.object.location_clear()
        bpy.ops.object.rotation_clear()

        chunks = utils.curveToChunks(ob)
        npolys = utils.chunksToPolys(chunks)
        #add all polys in silh to one poly
        poly = Polygon.Polygon()
        for p in npolys:
            poly += p
        poly.simplify()
        poly = polygon_utils_cam.outlinePoly(poly,
                                             distance / 1.5,
                                             8,
                                             True,
                                             .003,
                                             offset=True)
        polyfield.append([[0, 0], 0.0, poly, ob, z])
    random.shuffle(polyfield)
    #primitive layout here:
    allpoly = Polygon.Polygon()  #main collision poly.

    shift = 0.0015  #one milimeter by now.
    rotchange = .3123456  #in radians

    xmin, xmax, ymin, ymax = polyfield[0][2].boundingBox()
    if direction == 'X':
        mindist = -xmin
    else:
        mindist = -ymin
    i = 0
    for pf in polyfield:
        print(i)
        rot = 0
        porig = pf[2]
        placed = False
        xmin, xmax, ymin, ymax = p.boundingBox()
        #p.shift(-xmin,-ymin)
        if direction == 'X':
            x = mindist
            y = -ymin
        if direction == 'Y':
            x = -xmin
            y = mindist

        iter = 0
        best = None
        hits = 0
        besthit = None
        while not placed:

            #swap x and y, and add to x
            #print(x,y)
            #p=Polygon.Polygon(porig)
            p = porig
            p.rotate(rot, 0, 0)
            p.shift(x, y)

            xmin, xmax, ymin, ymax = p.boundingBox()
            if xmin > 0 and ymin > 0 and (
                (direction == 'Y' and xmax < sheetsizex) or
                (direction == 'X'
                 and ymax < sheetsizey)) and not p.overlaps(allpoly):
                #we do more good solutions, choose best out of them:
                hits += 1
                if best == None:
                    best = [x, y, rot, xmax, ymax]
                    besthit = hits
                if direction == 'X':
                    if xmax < best[3]:
                        best = [x, y, rot, xmax, ymax]
                        besthit = hits
                elif ymax < best[4]:
                    best = [x, y, rot, xmax, ymax]
                    besthit = hits

            p.shift(-x, -y)
            p.rotate(-rot, 0, 0)

            if hits >= 15 or (
                    iter > 10000 and hits > 0
            ):  #here was originally more, but 90% of best solutions are still 1
                placed = True
                pf[3].location.x = best[0]
                pf[3].location.y = best[1]
                pf[3].location.z = pf[4]
                pf[3].rotation_euler.z = best[2]

                pf[3].select = True

                #print(mindist)
                mindist = mindist - 0.5 * (xmax - xmin)
                #print(mindist)
                #print(iter)

                #reset polygon to best position here:
                p.rotate(best[2], 0, 0)
                p.shift(best[0], best[1])

                #polygon_utils_cam.polyToMesh(p,0.1)#debug visualisation
                keep = []

                npoly = Polygon.Polygon()
                for ci in range(0, len(allpoly)):
                    cminx, cmaxx, cminy, cmaxy = allpoly.boundingBox(ci)
                    if direction == 'X' and cmaxx > mindist - .1:
                        npoly.addContour(allpoly[ci])
                    if direction == 'Y' and cmaxy > mindist - .1:
                        npoly.addContour(allpoly[ci])

                allpoly = npoly
                #polygon_utils_cam.polyToMesh(allpoly,0.1)#debug visualisation

                for c in p:
                    allpoly.addContour(c)
                #cleanup allpoly
                print(iter, hits, besthit)
            if not placed:
                if direction == 'Y':
                    x += shift
                    mindist = y
                    if (xmax + shift > sheetsizex):
                        x = x - xmin
                        y += shift
                if direction == 'X':
                    y += shift
                    mindist = x
                    if (ymax + shift > sheetsizey):
                        y = y - ymin
                        x += shift
                if rotate: rot += rotchange
            iter += 1
        i += 1
예제 #3
0
def packCurves():
	if speedups.available:
		speedups.enable()
	t=time.time()
	packsettings=bpy.context.scene.cam_pack
	
	sheetsizex=packsettings.sheet_x
	sheetsizey=packsettings.sheet_y
	direction=packsettings.sheet_fill_direction
	distance=packsettings.distance
	rotate = packsettings.rotate
	
	polyfield=[]#in this, position, rotation, and actual poly will be stored.
	for ob in bpy.context.selected_objects:
		allchunks=[]
		simple.activate(ob)
		bpy.ops.object.make_single_user(type='SELECTED_OBJECTS')
		bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY')
		z=ob.location.z
		bpy.ops.object.location_clear()
		bpy.ops.object.rotation_clear()

		chunks=utils.curveToChunks(ob)
		npolys=utils.chunksToShapely(chunks)
		#add all polys in silh to one poly
		poly=shapely.ops.unary_union(npolys)
		
		poly=poly.buffer(distance/1.5,8)
		poly=poly.simplify(0.0003)
		polyfield.append([[0,0],0.0,poly,ob,z])
	random.shuffle(polyfield)
	#primitive layout here:
	allpoly=prepared.prep(sgeometry.Polygon())#main collision poly.
	#allpoly=sgeometry.Polygon()#main collision poly.
	
	shift=0.0015#one milimeter by now.
	rotchange=.3123456#in radians
	
	xmin,ymin,xmax,ymax=polyfield[0][2].bounds
	if direction=='X':
		mindist=-xmin
	else:
		mindist=-ymin
	i=0
	p=polyfield[0][2]
	placedpolys=[]
	rotcenter=sgeometry.Point(0,0)
	for pf in polyfield:
		print(i)
		rot=0
		porig=pf[2]
		placed=False
		xmin,ymin,xmax,ymax=p.bounds
		#p.shift(-xmin,-ymin)
		if direction=='X':
			x=mindist
			y=-ymin
		if direction=='Y':
			x=-xmin
			y=mindist
		
		iter=0
		best=None
		hits=0
		besthit=None
		while not placed:
			
			#swap x and y, and add to x
			#print(x,y)
			p=porig
			
			if rotate: 
				#ptrans=srotate(p,rot,0,0)
				ptrans=affinity.rotate(p,rot,origin = rotcenter, use_radians=True)
				#ptrans = translate(ptrans,x,y)
				ptrans = affinity.translate(ptrans,x,y)
			else:
				#ptrans = translate(p,x,y)
				ptrans = affinity.translate(p,x,y)
			xmin,ymin,xmax,ymax=ptrans.bounds
			#print(iter,p.bounds)
			
			if xmin>0 and ymin>0 and ((direction=='Y' and xmax<sheetsizex) or (direction=='X' and ymax<sheetsizey)):
				if not allpoly.intersects(ptrans):
				#if allpoly.disjoint(ptrans):
					#print('gothit')
					#we do more good solutions, choose best out of them:
					hits+=1
					if best==None:
						best=[x,y,rot,xmax,ymax]
						besthit=hits
					if direction=='X':
						if xmax<best[3]:
							best=[x,y,rot,xmax,ymax]
							besthit=hits
					elif ymax<best[4]:
						best=[x,y,rot,xmax,ymax]
						besthit=hits
					


					
			
			if hits>=15 or (iter>10000 and hits>0):#here was originally more, but 90% of best solutions are still 1
				placed=True
				pf[3].location.x=best[0]
				pf[3].location.y=best[1]
				pf[3].location.z=pf[4]
				pf[3].rotation_euler.z=best[2]
				
				
				pf[3].select=True
				
				#print(mindist)
				mindist=mindist-0.5*(xmax-xmin)
				#print(mindist)
				#print(iter)
				
				#reset polygon to best position here:
				ptrans=affinity.rotate(porig,best[2],rotcenter, use_radians = True)
				#ptrans=srotate(porig,best[2],0,0)
				ptrans = affinity.translate(ptrans,best[0],best[1])
				#ptrans = translate(ptrans,best[0],best[1])
				
				#polygon_utils_cam.polyToMesh(p,0.1)#debug visualisation
				keep=[]
				print(best[0],best[1])
				#print(len(ptrans.exterior))
				#npoly=allpoly.union(ptrans)
				'''
				for ci in range(0,len(allpoly)):
					cminx,cmaxx,cminy,cmaxy=allpoly.boundingBox(ci)
					if direction=='X' and cmaxx>mindist-.1:
							npoly.addContour(allpoly[ci])
					if direction=='Y' and cmaxy>mindist-.1:
							npoly.addContour(allpoly[ci])
				'''			
				#allpoly=npoly
				placedpolys.append(ptrans)
				allpoly=prepared.prep(sgeometry.MultiPolygon(placedpolys))
				#*** temporary fix until prepared geometry code is setup properly
				#allpoly=sgeometry.MultiPolygon(placedpolys)
				
				#polygon_utils_cam.polyToMesh(allpoly,0.1)#debug visualisation
				
				#for c in p:
				#	allpoly.addContour(c)
				#cleanup allpoly
				print(iter,hits,besthit)
			if not placed:
				if direction=='Y':
					x+=shift
					mindist=y
					if (xmax+shift>sheetsizex):
						x=x-xmin
						y+=shift
				if direction=='X':
					y+=shift
					mindist=x
					if (ymax+shift>sheetsizey):
						y=y-ymin
						x+=shift
				if rotate: rot+=rotchange
			iter+=1
		i+=1
	t=time.time()-t

	polygon_utils_cam.shapelyToCurve('test',sgeometry.MultiPolygon(placedpolys),0)
	print(t)
예제 #4
0
파일: pack.py 프로젝트: Tob1112/blendercam
def packCurves():
    packsettings = bpy.context.scene.cam_pack

    sheetsizex = packsettings.sheet_x
    sheetsizey = packsettings.sheet_y
    direction = packsettings.sheet_fill_direction
    distance = packsettings.distance
    rotate = packsettings.rotate

    polyfield = []  # in this, position, rotation, and actual poly will be stored.
    for ob in bpy.context.selected_objects:
        allchunks = []
        simple.activate(ob)
        bpy.ops.object.make_single_user(type="SELECTED_OBJECTS")
        bpy.ops.object.origin_set(type="ORIGIN_GEOMETRY")
        z = ob.location.z
        bpy.ops.object.location_clear()
        bpy.ops.object.rotation_clear()

        chunks = utils.curveToChunks(ob)
        npolys = utils.chunksToPolys(chunks)
        # add all polys in silh to one poly
        poly = Polygon.Polygon()
        for p in npolys:
            poly += p
        poly.simplify()
        poly = polygon_utils_cam.outlinePoly(poly, distance / 1.5, 8, True, 0.003, offset=True)
        polyfield.append([[0, 0], 0.0, poly, ob, z])
    random.shuffle(polyfield)
    # primitive layout here:
    allpoly = Polygon.Polygon()  # main collision poly.

    shift = 0.0015  # one milimeter by now.
    rotchange = 0.3123456  # in radians

    xmin, xmax, ymin, ymax = polyfield[0][2].boundingBox()
    if direction == "X":
        mindist = -xmin
    else:
        mindist = -ymin
    i = 0
    for pf in polyfield:
        print(i)
        rot = 0
        porig = pf[2]
        placed = False
        xmin, xmax, ymin, ymax = p.boundingBox()
        # p.shift(-xmin,-ymin)
        if direction == "X":
            x = mindist
            y = -ymin
        if direction == "Y":
            x = -xmin
            y = mindist

        iter = 0
        best = None
        hits = 0
        besthit = None
        while not placed:

            # swap x and y, and add to x
            # print(x,y)
            # p=Polygon.Polygon(porig)
            p = porig
            p.rotate(rot, 0, 0)
            p.shift(x, y)

            xmin, xmax, ymin, ymax = p.boundingBox()
            if (
                xmin > 0
                and ymin > 0
                and ((direction == "Y" and xmax < sheetsizex) or (direction == "X" and ymax < sheetsizey))
                and not p.overlaps(allpoly)
            ):
                # we do more good solutions, choose best out of them:
                hits += 1
                if best == None:
                    best = [x, y, rot, xmax, ymax]
                    besthit = hits
                if direction == "X":
                    if xmax < best[3]:
                        best = [x, y, rot, xmax, ymax]
                        besthit = hits
                elif ymax < best[4]:
                    best = [x, y, rot, xmax, ymax]
                    besthit = hits

            p.shift(-x, -y)
            p.rotate(-rot, 0, 0)

            if hits >= 1 or (
                iter > 10000 and hits > 0
            ):  # here was originally more, but 90% of best solutions are still 1
                placed = True
                pf[3].location.x = best[0]
                pf[3].location.y = best[1]
                pf[3].location.z = pf[4]
                pf[3].rotation_euler.z = best[2]

                pf[3].select = True

                # print(mindist)
                mindist = mindist - 0.5 * (xmax - xmin)
                # print(mindist)
                # print(iter)

                # reset polygon to best position here:
                p.rotate(best[2], 0, 0)
                p.shift(best[0], best[1])

                # polygon_utils_cam.polyToMesh(p,0.1)#debug visualisation
                keep = []

                npoly = Polygon.Polygon()
                for ci in range(0, len(allpoly)):
                    cminx, cmaxx, cminy, cmaxy = allpoly.boundingBox(ci)
                    if direction == "X" and cmaxx > mindist - 0.1:
                        npoly.addContour(allpoly[ci])
                    if direction == "Y" and cmaxy > mindist - 0.1:
                        npoly.addContour(allpoly[ci])

                allpoly = npoly
                # polygon_utils_cam.polyToMesh(allpoly,0.1)#debug visualisation

                for c in p:
                    allpoly.addContour(c)
                    # cleanup allpoly
                print(iter, hits, besthit)
            if not placed:
                if direction == "Y":
                    x += shift
                    mindist = y
                    if xmax + shift > sheetsizex:
                        x = x - xmin
                        y += shift
                if direction == "X":
                    y += shift
                    mindist = x
                    if ymax + shift > sheetsizey:
                        y = y - ymin
                        x += shift
                if rotate:
                    rot += rotchange
            iter += 1
        i += 1