class OrangeWidget(QtOpenGL.QGLWidget): def __init__(self, parent=None): super(OrangeWidget, self).__init__(parent) self.camera = MayaCamera() self.timer = QtCore.QTime() self.reset_fps() @property def fps(self): return 1000.0 * self.frames / max(1, self.timer.elapsed()) def reset_fps(self): self.frames = 0 self.timer.start() def cleanup(self): self.orange = None def initializeGL(self): self.cleanup() self.orange = Orange() self.orange.set_camera_xform(self.camera.view_matrix_inv.data()) log.info('OpenGL %s' % glGetString(GL_VERSION)) def paintGL(self): fb = self.orange.render() self.drawTexture(QtCore.QRectF(-1, -1, 2, 2), fb) glFinish() self.update() self.frames += 1 def resizeGL(self, width, height): glViewport(0, 0, width, height) self.camera.aspect = float(width) / height def mousePressEvent(self, event): self.last_pos = event.posF() def mouseMoveEvent(self, event): dxy = event.posF() - self.last_pos dx = dxy.x() / self.width() dy = dxy.y() / self.height() if event.buttons() & QtCore.Qt.LeftButton: self.camera.rotate(dx, dy) elif (event.buttons() & QtCore.Qt.MidButton) or event.modifiers(): self.camera.pan(dx, dy) elif event.buttons() & QtCore.Qt.RightButton: self.camera.zoom(dx, dy) self.orange.set_camera_xform(self.camera.view_matrix_inv.data()) self.last_pos = event.posF() def wheelEvent(self, event): self.camera.zoom(event.delta() / 360.0, 0.0) self.orange.set_camera_xform(self.camera.view_matrix_inv.data())
class GLWidget(QGLWidget): def __init__(self, parent=None): super(GLWidget, self).__init__(parent) self.camera = MayaCamera() def initializeGL(self): glEnable(GL_DEPTH_TEST) def paintGL(self): # Clear the depth buffer glClear(GL_DEPTH_BUFFER_BIT) # Clear the screen with gradient drawGradient() # Setup camera glMatrixMode(GL_PROJECTION) glLoadMatrixf(self.camera.proj_matrix.data()) glMatrixMode(GL_MODELVIEW) glLoadMatrixf(self.camera.view_matrix.data()) # Draw a square glColor3f(0.8, 0.3, 0) glBegin(GL_QUADS) glVertex3f(-1, -1, 0) glVertex3f(1, -1, 0) glVertex3f(1, 1, 0) glVertex3f(-1, 1, 0) glEnd() # Tell the widget to redraw next time self.update() def resizeGL(self, width, height): glViewport(0, 0, width, height) self.camera.aspect = float(width) / height def mousePressEvent(self, event): self.last_pos = event.posF() def mouseMoveEvent(self, event): dxy = event.posF() - self.last_pos dx = dxy.x() / self.width() dy = dxy.y() / self.height() if event.buttons() & Qt.LeftButton: self.camera.rotate(dx, dy) elif event.buttons() & Qt.MidButton: self.camera.pan(dx, dy) elif event.buttons() & Qt.RightButton: self.camera.zoom(dx, dy) self.last_pos = event.posF() def wheelEvent(self, event): self.camera.zoom(event.delta() / 360.0, 0.0)
class OrangeWidget(QtOpenGL.QGLWidget): def __init__(self, parent=None): super(OrangeWidget, self).__init__(parent) self.camera = MayaCamera() self.timer = QtCore.QTime() self.reset_fps() @property def fps(self): return 1000.0 * self.frames / max(1, self.timer.elapsed()) def reset_fps(self): self.frames = 0 self.timer.start() def cleanup(self): self.orange = None def initializeGL(self): self.cleanup() self.orange = Orange() self.orange.set_camera_xform(self.camera.view_matrix_inv.data()) log.info('OpenGL %s' % glGetString(GL_VERSION)) def paintGL(self): fb = self.orange.render() self.drawTexture(QtCore.QRectF(-1,-1,2,2), fb) glFinish() self.update() self.frames += 1 def resizeGL(self, width, height): glViewport(0, 0, width, height) self.camera.aspect = float(width) / height def mousePressEvent(self, event): self.last_pos = event.posF() def mouseMoveEvent(self, event): dxy = event.posF() - self.last_pos dx = dxy.x() / self.width() dy = dxy.y() / self.height() if event.buttons() & QtCore.Qt.LeftButton: self.camera.rotate(dx, dy) elif (event.buttons() & Qt.MidButton) or event.modifiers(): self.camera.pan(dx, dy) elif event.buttons() & QtCore.Qt.RightButton: self.camera.zoom(dx, dy) self.orange.set_camera_xform(self.camera.view_matrix_inv.data()) self.last_pos = event.posF() def wheelEvent(self, event): self.camera.zoom(event.delta() / 360.0, 0.0) self.orange.set_camera_xform(self.camera.view_matrix_inv.data())
class GLWidget(QGLWidget): def __init__(self, parent=None): super(GLWidget, self).__init__(parent) self.camera = MayaCamera() def initializeGL(self): glEnable(GL_DEPTH_TEST) def paintGL(self): # Clear the depth buffer glClear(GL_DEPTH_BUFFER_BIT) # Clear the screen with gradient drawGradient() # Setup camera glMatrixMode(GL_PROJECTION) glLoadMatrixf(self.camera.proj_matrix.data()) glMatrixMode(GL_MODELVIEW) glLoadMatrixf(self.camera.view_matrix.data()) # Draw a square glColor3f(0.8, 0.3, 0) glBegin(GL_QUADS) glVertex3f(-1, -1, 0) glVertex3f(1, -1, 0) glVertex3f(1, 1, 0) glVertex3f(-1, 1, 0) glEnd() # Tell the widget to redraw next time self.update() def resizeGL(self, width, height): glViewport(0, 0, width, height) self.camera.aspect = float(width) / height def mousePressEvent(self, event): self.last_pos = event.posF() def mouseMoveEvent(self, event): dxy = event.posF() - self.last_pos dx = dxy.x() / self.width() dy = dxy.y() / self.height() if event.buttons() & Qt.LeftButton: self.camera.rotate(dx, dy) elif (event.buttons() & Qt.MidButton) or event.modifiers(): self.camera.pan(dx, dy) elif event.buttons() & Qt.RightButton: self.camera.zoom(dx, dy) self.last_pos = event.posF() def wheelEvent(self, event): self.camera.zoom(event.delta() / 360.0, 0.0)
class GLWidget(QGLWidget): def __init__(self, parent=None): super(GLWidget, self).__init__(parent) self.camera = MayaCamera() self.psys = ParticleSystem() def initializeGL(self): glEnable(GL_DEPTH_TEST) glEnable(GL_POINT_SMOOTH) def paintGL(self): # Update the particle system self.psys.update() # Clear the screen glClear(GL_DEPTH_BUFFER_BIT) drawGradient() # Setup camera glMatrixMode(GL_PROJECTION) glLoadMatrixf(self.camera.proj_matrix.data()) glMatrixMode(GL_MODELVIEW) glLoadMatrixf(self.camera.view_matrix.data()) # Draw the particle system self.psys.draw() # Tell the widget to redraw next time self.update() def resizeGL(self, width, height): glViewport(0, 0, width, height) self.camera.aspect = float(width) / height def mousePressEvent(self, event): self.last_pos = event.posF() def mouseMoveEvent(self, event): dxy = event.posF() - self.last_pos dx = dxy.x() / self.width() dy = dxy.y() / self.height() if event.buttons() & Qt.LeftButton: self.camera.rotate(dx, dy) elif (event.buttons() & Qt.MidButton) or event.modifiers(): self.camera.pan(dx, dy) elif event.buttons() & Qt.RightButton: self.camera.zoom(dx, dy) self.last_pos = event.posF() def wheelEvent(self, event): self.camera.zoom(event.delta() / 360.0, 0.0)
def __init__(self, parent=None): super(GLWidget, self).__init__(parent) self.camera = MayaCamera()
def __init__(self, parent=None): super(GLWidget, self).__init__(parent) self.camera = MayaCamera() self.psys = ParticleSystem()
def __init__(self, parent=None): super(OrangeWidget, self).__init__(parent) self.camera = MayaCamera() self.timer = QtCore.QTime() self.reset_fps()