def _OnClose(self): Container._OnClose(self) for each in self.sr.entries.children[:]: if hasattr(each, 'Collapse'): each.Collapse() self.menu = None
def _OnClose(self): if self.submenuview is not None and not self.submenuview.destroyed: self.submenuview.Close() self.submenuview = None self.menu = None self.submenu = None self.expandTimer = None self.collapseTimer = None Container._OnClose(self)
def _OnClose(self, *args): self.sr.callback = None self.sr.linkedrows = [] for each in self.sr.tabs: if each is not None and not each.destroyed: each.Close() self.sr.tabs = None self.btns = [] Container._OnClose(self, *args)
def _OnClose(self): Container._OnClose(self) if self.inited: settings.user.ui.Set('mycontracts_filter_tofrom', self.sr.fltToFrom.GetValue()) settings.char.ui.Set('mycontracts_filter_owner', self.sr.fltOwner.GetValue()) settings.user.ui.Set('mycontracts_filter_status', self.sr.fltStatus.GetValue()) settings.user.ui.Set('mycontracts_filter_type', self.sr.fltType.GetValue())
def _OnClose(self): self._UnbindAnchor() Container._OnClose(self)
def _OnClose(self): Container._OnClose(self) self.browserSession = None self.renderTextureStep = None self.renderJob = None
def _OnClose(self, *args): if getattr(self, 'dragSound', None): uicore.audioHandler.StopSoundLoop(self.dragSound) Container._OnClose(self, *args) self.dragData = None
def _OnClose(self, *args): self.damageTimer = None Container._OnClose(self, args)