예제 #1
0
 def Show(self, *args):
     Sprite.Show(self, *args)
     uicore.animations.FadeTo(self,
                              0.3,
                              0.35,
                              duration=3.0,
                              curveType=uiconst.ANIM_WAVE,
                              loops=uiconst.ANIM_REPEAT)
예제 #2
0
class ItemIcon(Container):
    default_align = uiconst.TOPLEFT
    default_state = uiconst.UI_NORMAL
    default_width = 32
    default_height = 32
    isDragObject = True

    def ApplyAttributes(self, attributes):
        Container.ApplyAttributes(self, attributes)
        self.typeID = attributes.typeID
        self.itemID = attributes.Get('itemID', None)
        self.bpData = attributes.Get('bpData', False)
        self.techIcon = Sprite(name='techIcon', parent=self, width=16, height=16)
        self.icon = Icon(parent=self, align=uiconst.TOALL, state=uiconst.UI_DISABLED)
        self.SetTypeID(self.typeID, self.bpData)

    def SetTypeID(self, typeID, bpData = None):
        self.typeID = typeID
        self.bpData = bpData
        self.icon.LoadIconByTypeID(typeID, ignoreSize=True, isCopy=self.IsBlueprintCopy())
        from eve.client.script.ui.util.uix import GetTechLevelIconPathAndHint
        texturePath, hint = GetTechLevelIconPathAndHint(typeID)
        if texturePath:
            self.techIcon.texturePath = texturePath
            self.techIcon.hint = hint
            self.techIcon.Show()
        else:
            self.techIcon.Hide()

    def IsBlueprintCopy(self):
        if not self.bpData:
            return False
        return not self.bpData.original

    def GetMenu(self):
        return sm.GetService('menu').GetMenuFormItemIDTypeID(self.itemID, self.typeID, ignoreMarketDetails=0, abstractInfo=KeyVal(bpData=self.bpData))

    def OnClick(self):
        sm.GetService('info').ShowInfo(self.typeID, self.itemID, abstractinfo=KeyVal(bpData=self.bpData))

    def GetHint(self):
        return cfg.invtypes.Get(self.typeID).description

    def GetDragData(self):
        return [KeyVal(__guid__='uicls.GenericDraggableForTypeID', typeID=self.typeID, label=cfg.invtypes.Get(self.typeID).name, bpData=self.bpData)]
예제 #3
0
class PrimaryButton(Button):

    def ApplyAttributes(self, attributes):
        Button.ApplyAttributes(self, attributes)
        self.isStopPending = False
        self.isArrowsAnimating = False
        self.sr.label.uppercase = True
        self.sr.label.fontsize = 13
        self.sr.label.bold = True
        self.pattern = Sprite(name='bgGradient', bgParent=self, texturePath='res:/UI/Texture/Classes/Industry/CenterBar/buttonPattern.png', color=Color.GRAY2, idx=0)
        self.bg = Sprite(name='bg', bgParent=self, opacity=0.0, texturePath='res:/UI/Texture/Classes/Industry/CenterBar/buttonBg.png', color=Color.GRAY2, idx=0, state=uiconst.UI_HIDDEN)
        self.arrows = Sprite(bgParent=self, texturePath='res:/UI/Texture/Classes/Industry/CenterBar/arrowMask.png', textureSecondaryPath='res:/UI/Texture/Classes/Industry/CenterBar/arrows.png', spriteEffect=trinity.TR2_SFX_MODULATE, color=Color.GRAY2, idx=0)
        self.arrows.translationSecondary = (-0.16, 0)
        self.errorFrame = ErrorFrame(bgParent=self)
        self.errorFrame.Hide()
        color = attributes.color
        if color is None:
            color = sm.GetService('uiColor').GetUIColor(uiconst.COLORTYPE_UIHILIGHT)
        self.SetColor(color)

    def Update_Size_(self):
        if self.iconPath is None:
            self.width = self.fixedwidth or max(64, self.sr.label.width + 60)
            self.height = self.fixedheight or max(32, self.sr.label.textheight + 12)

    def AnimateArrows(self):
        if self.destroyed:
            return
        self.arrows.Show()
        if self.isArrowsAnimating:
            return
        diff = math.fabs(-0.16 - self.arrows.translationSecondary[0])
        duration = diff / 0.16
        if diff > 0.001:
            uicore.animations.MorphVector2(self.arrows, 'translationSecondary', self.arrows.translationSecondary, (-0.16, 0.0), duration=duration, curveType=uiconst.ANIM_LINEAR, callback=self._LoopArrowAnimation)
        else:
            self._LoopArrowAnimation()
        self.isArrowsAnimating = True

    def _LoopArrowAnimation(self):
        uicore.animations.MorphVector2(self.arrows, 'translationSecondary', (0.16, 0.0), (-0.16, 0.0), duration=2.0, curveType=uiconst.ANIM_LINEAR, loops=uiconst.ANIM_REPEAT)

    def StopAnimateArrows(self):
        if self.destroyed:
            return
        diff = math.fabs(-0.16 - self.arrows.translationSecondary[0])
        duration = diff / 0.16
        if diff:
            uicore.animations.MorphVector2(self.arrows, 'translationSecondary', self.arrows.translationSecondary, (-0.16, 0.0), duration=duration, curveType=uiconst.ANIM_LINEAR)
        self.isArrowsAnimating = False

    def HideArrows(self):
        self.StopAnimateArrows()
        self.arrows.Hide()

    def UpdateLabel(self):
        label = self.GetLabel()
        if label:
            text = localization.GetByLabel(label)
            if self.text != text:
                self.SetLabelAnimated(text)
        else:
            self.SetLabel('')

    def SetColor(self, color):
        underlayColor = Color(*color).SetBrightness(0.4).GetRGBA()
        self.underlay.SetFixedColor(underlayColor)
        blinkColor = Color(*color).SetSaturation(0.5).SetBrightness(0.9).GetRGBA()
        self.sr.hilite.SetRGBA(*blinkColor)
        for obj in (self.pattern, self.bg, self.arrows):
            uicore.animations.SpColorMorphTo(obj, obj.GetRGBA(), color, duration=0.3)

    def SetLabelAnimated(self, text):
        uthread.new(self._SetLabelAnimated, text)

    def _SetLabelAnimated(self, text):
        uicore.animations.FadeOut(self.sr.label, duration=0.15, sleep=True)
        self.SetLabel(text)
        uicore.animations.FadeIn(self.sr.label, duration=0.3)
예제 #4
0
class BaseContainerMETE(Container):
    default_align = uiconst.TOPLEFT
    default_state = uiconst.UI_NORMAL

    def ApplyAttributes(self, attributes):
        Container.ApplyAttributes(self, attributes)
        self.value = 0.0
        iconPath = attributes.iconPath
        iconSize = attributes.iconSize
        minValue = attributes.minValue
        maxValue = attributes.maxValue
        showBG = attributes.get('showBG', True)
        isCompact = attributes.get('isCompact', False)
        self.jobData = attributes.jobData
        self.gauge = Gauge(parent=self,
                           align=uiconst.TOBOTTOM,
                           state=uiconst.UI_DISABLED,
                           height=6,
                           gaugeHeight=6,
                           padTop=1,
                           backgroundColor=(1.0, 1.0, 1.0, 0.05))
        if isCompact:
            self.icon = None
            self.valueLabel = None
            return
        mainCont = Container(name='mainCont', parent=self)
        if showBG:
            self.bg = StretchSpriteHorizontal(
                bgParent=mainCont,
                texturePath='res:/UI/Texture/Classes/Industry/Center/bgMETE.png'
            )
            FillThemeColored(bgParent=self, opacity=0.5)
        else:
            self.bg = None
        left = 8 if showBG else 2
        self.icon = Sprite(name='icon',
                           parent=mainCont,
                           align=uiconst.TOPLEFT,
                           state=uiconst.UI_DISABLED,
                           pos=(left, 3, self.ICONSIZE, self.ICONSIZE),
                           texturePath=self.ICONPATH,
                           opacity=0.6)
        self.valueLabel = EveLabelMediumBold(parent=mainCont,
                                             align=uiconst.TOPRIGHT,
                                             top=4,
                                             left=left)
        self.removeIcon = Sprite(
            parent=mainCont,
            align=uiconst.CENTERRIGHT,
            state=uiconst.UI_HIDDEN,
            texturePath='res:/ui/texture/icons/73_16_45.png',
            pos=(0, 0, 12, 12),
            color=Color.RED,
            hint=localization.GetByLabel('UI/Industry/PreviewModeHint'))
        self.removeIcon.OnClick = self.OnRemoveIconClick
        self.previewEdit = SinglelineEdit(name='previewEdit',
                                          parent=mainCont,
                                          align=uiconst.CENTERRIGHT,
                                          state=uiconst.UI_HIDDEN,
                                          ints=(0, self.MAXVAL),
                                          OnChange=self.OnPreviewEdit,
                                          pos=(12, 0, 34, 20))
        self.errorFrame = ErrorFrame(bgParent=self, padding=(1, 1, 1, 8))

    def SetValue(self, value):
        if self.value * (value or 1) < 0.0:
            self.gauge.SetValueInstantly(0.0)
        self.value = value
        if value < 0:
            self.gauge.SetGaugeAlign(uiconst.TORIGHT_PROP)
            self.gauge.SetValue(float(value) / self.MINVAL)
            self.gauge.SetColor(COLOR_NOTREADY)
        else:
            self.gauge.SetGaugeAlign(uiconst.TOLEFT_PROP)
            self.gauge.SetValue(float(value) / self.MAXVAL)
            self.gauge.SetColor(COLOR_READY)
        if not self.valueLabel:
            return
        if value < 0:
            self.valueLabel.text = '<color=%s>%s%%' % (Color.RGBtoHex(
                *COLOR_NOTREADY), value)
        elif value == 0:
            self.valueLabel.text = '<color=%s>%s%%' % (Color.RGBtoHex(
                *COLOR_FRAME), value)
        else:
            self.valueLabel.text = '<color=%s>%s%%' % (Color.RGBtoHex(
                *COLOR_READY), value)

    def OnMouseEnter(self, *args):
        sm.GetService('audio').SendUIEvent('ind_mouseEnter')

    def OnRemoveIconClick(self):
        self.ExitPreviewMode()

    def EnterPreviewMode(self):
        if not self.IsPreviewEnabled():
            return
        self.previewEdit.Show()
        self.previewEdit.SetValue(self.GetPreviewEditValue())
        self.valueLabel.Hide()
        self.errorFrame.Show()
        self.removeIcon.Show()
        uicore.registry.SetFocus(self.previewEdit)

    def ExitPreviewMode(self):
        self.previewEdit.Hide()
        self.valueLabel.Show()
        self.errorFrame.Hide()
        self.removeIcon.Hide()
        if self.jobData:
            self.jobData.timeEfficiency = None
            self.jobData.materialEfficiency = None
            self.jobData.update(self.jobData)

    def OnClick(self, *args):
        self.EnterPreviewMode()

    def OnMouseEnter(self, *args):
        if self.bg and self.IsPreviewEnabled():
            uicore.animations.FadeTo(self.bg,
                                     self.bg.opacity,
                                     1.5,
                                     duration=0.3)

    def OnMouseExit(self, *args):
        if self.bg:
            uicore.animations.FadeTo(self.bg,
                                     self.bg.opacity,
                                     1.0,
                                     duration=0.3)

    def OnNewJobData(self, jobData):
        self.jobData = jobData
        self.ExitPreviewMode()

    def IsPreviewEnabled(self):
        if not self.jobData or self.jobData.activityID != industry.MANUFACTURING or self.jobData.jobID:
            return False
        return True

    def IsPreviewActive(self):
        return self.errorFrame.display

    def GetHint(self):
        if self.IsPreviewEnabled() and not self.IsPreviewActive():
            return '<br><br>' + localization.GetByLabel(
                'UI/Industry/EnterPreviewModeHint')
        return ''
예제 #5
0
class NotificationEntry(Container):
    default_height = MINENTRYHEIGHT
    default_state = uiconst.UI_NORMAL
    notification = None
    contentLoaded = False
    blinkSprite = None
    titleLabel = None
    subtextLabel = None
    timeLabel = None

    def GetFormattedTimeString(self, timestamp):
        delta = blue.os.GetWallclockTime() - timestamp
        return formatUtil.FmtTimeIntervalMaxParts(delta,
                                                  breakAt='second',
                                                  maxParts=2)

    def UpdateNotificationEntryHeight(self):
        pl, pt, pr, pb = TITLE_PADDING
        size = EveLabelMedium.MeasureTextSize(self.title,
                                              width=MAINAREA_WIDTH - pl - pr,
                                              bold=True)
        height = size[1] + pt + pb
        if self.subtext:
            pl, pt, pr, pb = SUBTEXT_PADDING
            size = EveLabelMedium.MeasureTextSize(self.subtext,
                                                  width=MAINAREA_WIDTH - pl -
                                                  pr)
            height += size[1] + pt + pb
        if self.created:
            pl, pt, pr, pb = TIMETEXT_PADDING
            size = EveLabelSmall.MeasureTextSize(TIMETEXT_PLACEHOLDER,
                                                 width=MAINAREA_WIDTH - pl -
                                                 pr)
            height += size[1] + pt + pb
        return max(MINENTRYHEIGHT, height)

    def ApplyAttributes(self, attributes):
        self.notification = attributes.notification
        self.developerMode = attributes.developerMode
        self.created = attributes.created
        self.title = self.notification.subject
        self.subtext = self.notification.subtext
        attributes.height = self.UpdateNotificationEntryHeight()
        Container.ApplyAttributes(self, attributes)

    def LoadContent(self):
        if self.contentLoaded:
            return
        self.contentLoaded = True
        self._CreateMainBackground()
        self._CreatePanels()
        self._CreateNotificationText()
        self._CreateNotificationImage()
        if self.created:
            timeinterval = max(blue.os.GetWallclockTime() - self.created, 0)
            createdText = localization.GetByLabel(TIME_AGO_LABEL,
                                                  time=timeinterval)
            self.timeLabel = EveLabelSmall(name='timeLabel',
                                           parent=self.rightContainer,
                                           align=uiconst.TOTOP,
                                           color=TIMETEXT_COLOR,
                                           padding=TIMETEXT_PADDING)
            self.timeLabel.text = createdText
        notification = self.notification
        if notification.typeID in [
                notificationConst.notificationTypeKillReportFinalBlow,
                notificationConst.notificationTypeKillReportVictim
        ]:
            shipTypeID = KillMailFinalBlowFormatter.GetVictimShipTypeID(
                notification.data)
            if shipTypeID is not None:
                parentContainer = self.leftContainer
                Icon(name='shipTypeIcon',
                     parent=parentContainer,
                     align=uiconst.TOPRIGHT,
                     size=SHIP_TYPE_ICON_SIZE,
                     typeID=shipTypeID)
                shipTechIcon = Sprite(name='shipTechIcon',
                                      parent=parentContainer,
                                      width=SHIP_TECH_ICON_SIZE,
                                      height=SHIP_TECH_ICON_SIZE,
                                      idx=0)
                uiUtils.GetTechLevelIcon(shipTechIcon, 0, shipTypeID)
                self.imageSprite.GetDragData = lambda *args: self.MakeKillDragObject(
                    notification)
        if self.ShouldDisplayPortrait(notification):
            item = cfg.eveowners.Get(notification.senderID)
            if item.IsCharacter():
                sm.GetService('photo').GetPortrait(notification.senderID,
                                                   CHAR_PORTRAIT_SIZE,
                                                   self.characterSprite)
                if notification.typeID in notificationConst.notificationShowStanding:
                    charinfo = item
                    self.imageSprite.GetMenu = lambda: sm.GetService(
                        'menu').GetMenuFormItemIDTypeID(
                            notification.senderID, charinfo.typeID)
                    self.imageSprite.GetDragData = lambda *args: self.MakeCharacterDragObject(
                        notification.senderID)
                    charData = KeyVal()
                    charData.charID = notification.senderID
                    charData.charinfo = charinfo
                    AddAndSetFlagIconFromData(charData,
                                              parentCont=self.leftContainer,
                                              top=self.characterSprite.height -
                                              FLAG_ICON_PADDING)
            else:
                self.corpLogo = GetLogoIcon(itemID=notification.senderID,
                                            parent=self.leftContainer,
                                            align=uiconst.TOPLEFT,
                                            size=CORP_LOGO_SIZE,
                                            state=uiconst.UI_DISABLED,
                                            ignoreSize=True)
            self.characterSprite.state = uiconst.UI_NORMAL

    def _CreateMainBackground(self):
        self.filler = Frame(name='mainBackgroundFrame',
                            bgParent=self,
                            texturePath=HISTORY_READ_UP_TEXTURE_PATH,
                            cornerSize=MAIN_BACKGROUND_CORNER_SIZE,
                            offset=MAIN_BACKGROUND_OFFSET)

    def _CreatePanels(self):
        self.leftContainer = Container(
            name='leftContainer-notificationGraphic',
            width=LEFT_PANEL_WIDTH,
            padding=LEFT_PANEL_PADDING,
            parent=self,
            align=uiconst.TOLEFT)
        self.rightContainer = ContainerAutoSize(
            name='rightContainer-notificationInfo',
            width=MAINAREA_WIDTH,
            parent=self,
            align=uiconst.TOLEFT)

    def _CreateNotificationText(self):
        self.titleLabel = EveLabelMedium(name='notificationSubjectLabel',
                                         parent=self.rightContainer,
                                         align=uiconst.TOTOP,
                                         text=self.title,
                                         padding=TITLE_PADDING,
                                         bold=True)
        if self.subtext:
            self.subtextLabel = EveLabelMedium(name='notificationSubtextLabel',
                                               parent=self.rightContainer,
                                               align=uiconst.TOTOP,
                                               text=self.subtext,
                                               padding=SUBTEXT_PADDING)

    def _CreateNotificationImage(self):
        if self.notification:
            texture = self.GetTexturePathForNotification(
                self.notification.typeID)
        else:
            texture = DEFAULT_NOTIFICATION_TEXTURE_PATH
        self.imageSprite = Sprite(name='notificationSprite',
                                  parent=self.leftContainer,
                                  texturePath=texture,
                                  align=uiconst.TOPLEFT,
                                  width=NOTIFICATION_SPRITE_SIZE,
                                  height=NOTIFICATION_SPRITE_SIZE)
        self.characterSprite = Sprite(name='notificationCharacterSprite',
                                      parent=self.leftContainer,
                                      texturePath=texture,
                                      align=uiconst.TOPLEFT,
                                      width=NOTIFICATION_SPRITE_SIZE,
                                      height=NOTIFICATION_SPRITE_SIZE,
                                      state=uiconst.UI_HIDDEN)

    def BlinkFinished(self, *args):
        if self.blinkSprite and not self.blinkSprite.destroyed:
            self.blinkSprite.Close()
            self.blinkSprite = None

    def Blink(self):
        if self.blinkSprite is None:
            self.blinkSprite = Sprite(bgParent=self,
                                      name='blinkSprite',
                                      texturePath=BLINK_SPRITE_TEXTURE_PATH,
                                      idx=0)
        self.blinkSprite.Show()
        uicore.animations.SpSwoopBlink(self.blinkSprite,
                                       rotation=BLINK_SPRITE_ROTATION,
                                       duration=BLINK_SPRITE_DURATION,
                                       loops=BLINK_SPRITE_LOOPS,
                                       callback=self.BlinkFinished)

    def GetTexturePathForNotification(self, notificationTypeID):
        texture = NOTIFICATION_TYPE_TO_TEXTURE.get(notificationTypeID, '')
        if not texture or not blue.paths.exists(texture):
            texture = None
        return texture

    def ShouldDisplayPortrait(self, notification):
        if notification and notification.typeID in notificationConst.notificationDisplaySender:
            return True
        else:
            return False

    def GetHint(self):
        if self.notification and self.developerMode:
            return '%s %s %s %s' % (
                str(self.notification.typeID), str(self.notification.subject),
                str(self.notification.senderID), self.notification.body)
        else:
            return ''

    def MakeCharacterDragObject(self, charid):
        typeID = cfg.eveowners.Get(charid).typeID
        fakeNode = KeyVal()
        fakeNode.charID = charid
        fakeNode.info = cfg.eveowners.Get(charid)
        fakeNode.itemID = charid
        fakeNode.__guid__ = 'listentry.User'
        return [fakeNode]

    def MakeKillDragObject(self, notification):
        fakeNode = KeyVal()
        kmID, kmHash = KillMailBaseFormatter.GetKillMailIDandHash(
            notification.data)
        theRealKm = sm.RemoteSvc('warStatisticMgr').GetKillMail(kmID, kmHash)
        fakeNode.mail = theRealKm
        fakeNode.__guid__ = 'listentry.KillMail'
        return [fakeNode]

    def OnMouseEnter(self, *args):
        self.filler.texturePath = HISTORY_READ_OVER_TEXTURE_PATH

    def OnMouseExit(self, *args):
        self.filler.texturePath = HISTORY_READ_UP_TEXTURE_PATH
예제 #6
0
class OutcomeItemContainer(Container):
    default_state = uiconst.UI_NORMAL
    default_clipChildren = True
    __notifyevents__ = ['OnIndustryViewExpandCollapse']

    def ApplyAttributes(self, attributes):
        Container.ApplyAttributes(self, attributes)
        sm.RegisterNotify(self)
        self.jobData = attributes.jobData
        self.videoThread = None
        self.iconCont = Container(name='iconCont', parent=self, align=CENTER, state=uiconst.UI_NORMAL, width=64, height=64)
        self.errorFrame = ErrorFrame(parent=self, align=uiconst.CENTER, pos=(0, 0, 64, 64), state=uiconst.UI_HIDDEN)
        self.qtyLabel = EveLabelLargeBold(parent=self, align=CENTER, top=42)
        FrameThemeColored(name='bgVignette', parent=self, texturePath='res:/UI/Texture/Classes/Industry/Output/bgVignette.png', cornerSize=30)
        self.videoCont = Container(name='videoCont', parent=self, align=uiconst.CENTER, width=324, height=199)
        self.previewContFill = FillThemeColored(parent=self)
        self.previewCont = PreviewContainer(parent=self, align=uiconst.TOALL, state=uiconst.UI_HIDDEN)
        self.leftProbabilityGradient = GradientSprite(name='leftProbabilityGradient', parent=self, align=uiconst.CENTERLEFT, state=uiconst.UI_HIDDEN, pos=(0, 0, 160, 64), rgbData=((0, (1.0, 1.0, 1.0)),), alphaData=((0.0, 0.5), (1.0, 0.0)))
        self.rightProbabilityGradient = GradientSprite(name='rightProbabilityGradient', parent=self, align=uiconst.CENTERRIGHT, state=uiconst.UI_HIDDEN, pos=(0, 0, 160, 64), rgbData=((0, (1.0, 1.0, 1.0)),), alphaData=((0.0, 0.0), (1.0, 0.5)))
        self.previewCont.navigation.LoadTooltipPanel = self.LoadIconContTooltipPanel
        self.previewCont.navigation.GetTooltipDelay = self.GetIconContTooltipDelay
        self.previewCont.navigation.GetMenu = self.GetMenu
        self.iconCont.LoadTooltipPanel = self.LoadIconContTooltipPanel
        self.iconCont.GetTooltipDelay = self.GetIconContTooltipDelay
        self.iconCont.OnMouseEnter = self.OnIconContMouseEnter
        self.iconCont.OnMouseExit = self.OnIconContMouseExit
        self.iconCont.OnClick = self.OnIconContClick
        self.iconCont.GetMenu = self.GetMenu
        self.iconCont.GetDragData = self.GetIconContDragData
        self.iconCont.isDragObject = True
        self.techIcon = Sprite(name='techIcon', parent=self.iconCont, width=16, height=16)
        self.icon = Icon(parent=self.iconCont, align=CENTER, state=uiconst.UI_DISABLED)
        self.bgCont = Container(name='bgCont', parent=self, align=uiconst.CENTER, width=201, height=192)
        self.bg = Sprite(bgParent=self.bgCont, texturePath='res:/UI/Texture/Classes/Industry/Output/itemBg.png')
        self.itemPattern = Sprite(bgParent=self.bgCont, texturePath='res:/UI/Texture/Classes/Industry/Output/itemBgColor.png')
        self.UpdateState()
        self.AnimEntry()

    def OnIndustryViewExpandCollapse(self):
        if not self.previewCont or self.jobData and self.jobData.activityID != industry.MANUFACTURING:
            return
        isCollapsed = settings.user.ui.Get('industryWndIsViewCollapsed', False)
        if not isCollapsed:
            self.AnimFadeSceneContIn()
        else:
            self.previewCont.Hide()
            self.previewContFill.opacity = 1.0

    def AnimFadeSceneContIn(self):
        self.previewCont.Hide()
        self.previewContFill.opacity = 1.0
        blue.synchro.SleepWallclock(250)
        self.previewCont.Show()
        uicore.animations.FadeTo(self.previewContFill, 1.0, 0.0, duration=0.6)

    def OnNewJobData(self, jobData):
        self.jobData = jobData
        self.UpdateState()
        if self.jobData:
            self.jobData.on_updated.connect(self.UpdateState)
        self.AnimEntry()

    def UpdateState(self, *args):
        if not self.jobData:
            self.previewCont.Hide()
            return
        typeID = self.jobData.GetProductTypeID()
        if IsPreviewable(typeID) and self.jobData.activityID == industry.MANUFACTURING:
            self.previewCont.Show()
            self.iconCont.Hide()
            newModel = self.previewCont.PreviewType(typeID)
            if newModel:
                self.previewContFill.Show()
                self.previewContFill.opacity = 1.0
                self.previewCont.AnimEntry(1.5, 0.0, 0.5, -0.3)
                self.previewCont.sceneContainer.scene.sunDirection = (-0.5, -1.0, -1.0)
            self.bg.Hide()
            self.qtyLabel.top = 86
            self.leftProbabilityGradient.Hide()
            self.rightProbabilityGradient.Hide()
        else:
            self.iconCont.Show()
            self.previewCont.Hide()
            self.bg.Show()
            self.qtyLabel.top = 42
            if self.jobData.activityID == industry.RESEARCH_MATERIAL:
                self.icon.LoadIcon('res:/UI/Texture/Classes/Industry/iconME.png')
                self.icon.width = self.icon.height = 17
                self.techIcon.texturePath = None
            elif self.jobData.activityID == industry.RESEARCH_TIME:
                self.icon.LoadIcon('res:/UI/Texture/Classes/Industry/iconTE.png')
                self.techIcon.texturePath = None
                self.icon.width = self.icon.height = 16
            else:
                isCopy = self.jobData.activityID in (industry.COPYING, industry.INVENTION)
                oldTypeID = self.icon.typeID
                self.icon.LoadIconByTypeID(typeID, ignoreSize=True, isCopy=isCopy)
                self.icon.width = self.icon.height = 64
                texturePath, hint = GetTechLevelIconPathAndHint(typeID)
                self.techIcon.texturePath = texturePath
                self.techIcon.hint = hint
                if oldTypeID != typeID:
                    uicore.animations.FadeTo(self.icon, 0.0, 1.0, duration=0.6)
            if self.jobData.activityID == industry.INVENTION:
                width = self.jobData.probability * 160
                color = GetJobColor(self.jobData)
                for gradient in (self.leftProbabilityGradient, self.rightProbabilityGradient):
                    gradient.Show()
                    gradient.SetRGBA(*color)
                    uicore.animations.MorphScalar(gradient, 'width', gradient.width, width, duration=0.6)

            else:
                self.leftProbabilityGradient.Hide()
                self.rightProbabilityGradient.Hide()
        if self.jobData and self.jobData.product:
            self.iconCont.opacity = 1.0
            uicore.animations.FadeTo(self.bgCont, self.bgCont.opacity, 1.0, duration=0.3)
            self.errorFrame.Hide()
        else:
            self.iconCont.opacity = 0.0
            uicore.animations.FadeTo(self.bgCont, 0.3, 1.0, duration=2.0, curveType=uiconst.ANIM_WAVE, loops=uiconst.ANIM_REPEAT)
            self.errorFrame.Show()
        self.UpdateOutputQty()
        self.StopVideo()
        if self.jobData.status == industry.STATUS_DELIVERED:
            self.PlayVideoDelivered()

    def PlayVideoDelivered(self):
        self.PlayVideo('res:/video/Industry/deliveredIntro.bk2', 'res:/video/Industry/deliveredOutro.bk2', industryUIConst.GetActivityColor(self.jobData.activityID))

    def PlayVideoFailed(self):
        self.PlayVideo('res:/video/Industry/failedIntro.bk2', 'res:/video/Industry/failedOutro.bk2', industryUIConst.COLOR_NOTREADY)

    def StopVideo(self):
        if self.videoThread:
            self.videoThread.kill()
            self.videoCont.Flush()

    def PlayVideo(self, introPath, outroPath, color):
        self.videoThread = uthread.new(self._PlayVideo, introPath, outroPath, color)

    def _PlayVideo(self, introPath, outroPath, color):
        self.videoCont.Flush()
        videoSprite = VideoSprite(parent=self.videoCont, align=uiconst.TOALL, spriteEffect=trinity.TR2_SFX_COPY, videoPath=introPath, color=color)
        while not videoSprite.isFinished:
            blue.synchro.Yield()

        blue.synchro.SleepWallclock(3000)
        videoSprite.Close()
        videoSprite = VideoSprite(parent=self.videoCont, align=uiconst.TOALL, spriteEffect=trinity.TR2_SFX_COPY, videoPath=outroPath, color=color)
        while not videoSprite.isFinished:
            blue.synchro.Yield()

        uicore.animations.FadeOut(videoSprite, callback=videoSprite.Close)

    def GetMenu(self):
        abstractInfo = KeyVal(bpData=self.GetBpData())
        return sm.GetService('menu').GetMenuFormItemIDTypeID(None, self.jobData.product.typeID, ignoreMarketDetails=False, abstractInfo=abstractInfo)

    def LoadIconContTooltipPanel(self, tooltipPanel, *args):
        if self.jobData.activityID in (industry.RESEARCH_TIME, industry.RESEARCH_MATERIAL):
            return
        self.tooltipPanel = OutcomeTooltipPanel(jobData=self.jobData, tooltipPanel=tooltipPanel)

    def GetIconContTooltipDelay(self):
        return TOOLTIP_DELAY_GAMEPLAY

    def GetIconContDragData(self, *args):
        typeID = self.jobData.GetProductTypeID()
        if not typeID:
            return
        if isinstance(self.jobData.product, industry.Blueprint):
            bpData = self.jobData.product.GetCopy()
        else:
            bpData = None
        return [KeyVal(__guid__='uicls.GenericDraggableForTypeID', typeID=typeID, label=cfg.invtypes.Get(typeID).name, bpData=bpData)]

    def UpdateOutputQty(self):
        if not self.jobData or not self.jobData.product:
            self.qtyLabel.text = ''
            return
        self.qtyLabel.text = self.jobData.GetProductAmountLabel()

    def AnimEntry(self):
        if not self.jobData:
            return
        uicore.animations.FadeTo(self.itemPattern, 0.0, 1.0, duration=0.6, timeOffset=1.35)
        uicore.animations.FadeTo(self.previewContFill, self.previewContFill.opacity, 0.0, duration=0.6, timeOffset=0, callback=self.previewContFill.Hide)

    def GetBpData(self):
        if not isinstance(self.jobData.product, industry.Blueprint):
            return None
        return self.jobData.product.GetCopy()

    def OnIconContClick(self, *args):
        if not self.jobData:
            return
        if self.jobData.activityID in (industry.RESEARCH_MATERIAL, industry.RESEARCH_TIME):
            return
        typeID = self.jobData.GetProductTypeID()
        if not typeID:
            return
        sm.GetService('info').ShowInfo(typeID, abstractinfo=KeyVal(bpData=self.GetBpData()))
        sm.GetService('audio').SendUIEvent('ind_click')

    def OnIconContMouseEnter(self, *args):
        uicore.animations.FadeTo(self.bg, self.bg.opacity, 1.5, duration=0.15)
        sm.GetService('audio').SendUIEvent('ind_mouseEnter')

    def OnIconContMouseExit(self, *args):
        uicore.animations.FadeTo(self.bg, self.bg.opacity, 1.0, duration=0.3)
예제 #7
0
class SubmitButton(Button):
    def ApplyAttributes(self, attributes):
        Button.ApplyAttributes(self, attributes)
        self.tooltipErrors = None
        self.jobData = attributes.jobData
        self.isStopPending = False
        self.isArrowsAnimating = False
        self.func = self.ClickFunc
        self.sr.label.uppercase = True
        self.sr.label.fontsize = 13
        self.sr.label.bold = True
        self.pattern = Sprite(
            name='bgGradient',
            bgParent=self,
            texturePath=
            'res:/UI/Texture/Classes/Industry/CenterBar/buttonPattern.png',
            color=Color.GRAY2,
            idx=0)
        self.bg = Sprite(
            name='bg',
            bgParent=self,
            opacity=0.0,
            texturePath=
            'res:/UI/Texture/Classes/Industry/CenterBar/buttonBg.png',
            color=Color.GRAY2,
            idx=0,
            state=uiconst.UI_HIDDEN)
        self.arrows = Sprite(
            bgParent=self,
            texturePath=
            'res:/UI/Texture/Classes/Industry/CenterBar/arrowMask.png',
            textureSecondaryPath=
            'res:/UI/Texture/Classes/Industry/CenterBar/arrows.png',
            spriteEffect=trinity.TR2_SFX_MODULATE,
            color=Color.GRAY2,
            idx=0)
        self.arrows.translationSecondary = (-0.16, 0)
        self.errorFrame = ErrorFrame(bgParent=self)
        self.errorFrame.Hide()

    def OnNewJobData(self, jobData):
        self.oldJobData = self.jobData
        self.jobData = jobData
        self.isStopPending = False
        if self.jobData:
            self.jobData.on_updated.connect(self.OnJobUpdated)
            self.jobData.on_errors.connect(self.OnJobUpdated)
        self.UpdateState()

    def OnJobUpdated(self, *args):
        self.UpdateState()

    def GetColor(self):
        if not self.jobData or self.jobData.status == industry.STATUS_DELIVERED:
            return Color.GRAY2
        if self.jobData.errors or self.isStopPending:
            return industryUIConst.COLOR_RED
        color = industryUIConst.GetJobColor(self.jobData)
        if self.jobData and self.jobData.status == industry.STATUS_UNSUBMITTED:
            color = Color(*color).SetAlpha(0.5).GetRGBA()
        return color

    def AnimateArrows(self):
        self.arrows.Show()
        if self.isArrowsAnimating:
            return
        uicore.animations.MorphVector2(self.arrows,
                                       'translationSecondary', (0.16, 0.0),
                                       (-0.16, 0.0),
                                       duration=2.0,
                                       curveType=uiconst.ANIM_LINEAR,
                                       loops=uiconst.ANIM_REPEAT)
        self.isArrowsAnimating = True

    def StopAnimateArrows(self):
        if self.destroyed:
            return
        diff = math.fabs(-0.16 - self.arrows.translationSecondary[0])
        duration = diff / 0.16
        if diff:
            uicore.animations.MorphVector2(self.arrows,
                                           'translationSecondary',
                                           self.arrows.translationSecondary,
                                           (-0.16, 0.0),
                                           duration=duration,
                                           curveType=uiconst.ANIM_LINEAR)
        self.isArrowsAnimating = False

    def HideArrows(self):
        self.StopAnimateArrows()
        self.arrows.Hide()

    def UpdateState(self):
        uicore.animations.FadeIn(self.sr.label)
        color = self.GetColor()
        underlayColor = Color(*color).SetBrightness(0.4).GetRGBA()
        self.underlay.SetFixedColor(underlayColor)
        blinkColor = Color(
            *color).SetSaturation(0.5).SetBrightness(0.9).GetRGBA()
        self.sr.hilite.SetRGBA(*blinkColor)
        for obj in (self.pattern, self.bg, self.arrows):
            uicore.animations.SpColorMorphTo(obj,
                                             obj.GetRGBA(),
                                             color,
                                             duration=0.3)

        self.UpdateLabel()
        if not self.jobData:
            return
        if self.jobData.errors:
            self.errorFrame.Show()
            self.HideArrows()
        else:
            self.errorFrame.Hide()
            self.arrows.Show()
        if self.jobData.status == industry.STATUS_INSTALLED:
            if not self.oldJobData or self.oldJobData.status != industry.STATUS_INSTALLED:
                self.AnimateArrows()
        elif self.jobData.status == industry.STATUS_DELIVERED:
            self.HideArrows()
        else:
            self.StopAnimateArrows()
        if self.jobData.status == industry.STATUS_READY:
            self.Blink(time=3000)
        else:
            self.Blink(False)
        if self.jobData and self.jobData.status > industry.STATUS_READY:
            self.Disable()
        else:
            self.Enable()

    def UpdateLabel(self):
        if not self.jobData or self.jobData.status == industry.STATUS_UNSUBMITTED:
            label = 'UI/Industry/Start'
        elif self.jobData.status in (industry.STATUS_INSTALLED,
                                     industry.STATUS_PAUSED):
            if self.isStopPending:
                label = 'UI/Common/Confirm'
            else:
                label = 'UI/Industry/Stop'
        elif self.jobData.status == industry.STATUS_READY:
            label = 'UI/Industry/Deliver'
        else:
            label = None
        if label:
            text = localization.GetByLabel(label)
            if self.text != text:
                self.SetLabelAnimated(text)
        else:
            self.SetLabel('')

    def SetLabelAnimated(self, text):
        uthread.new(self._SetLabelAnimated, text)

    def _SetLabelAnimated(self, text):
        uicore.animations.FadeOut(self.sr.label, duration=0.15, sleep=True)
        self.SetLabel(text)
        uicore.animations.FadeIn(self.sr.label, duration=0.3)

    def LoadTooltipPanel(self, tooltipPanel, *args):
        if self.tooltipErrors is not None:
            errors = self.tooltipErrors
            self.tooltipErrors = None
        else:
            errors = self.jobData.errors
        SubmitButtonTooltipPanel(status=self.jobData.status,
                                 errors=errors,
                                 tooltipPanel=tooltipPanel)

    def GetTooltipDelay(self):
        return TOOLTIP_DELAY_GAMEPLAY

    def ClickFunc(self, *args):
        if self.jobData.IsInstalled():
            if self.jobData.status == industry.STATUS_READY:
                sm.GetService('industrySvc').CompleteJob(self.jobData.jobID)
                sm.GetService('audio').SendUIEvent('ind_jobDelivered')
            elif self.isStopPending:
                try:
                    sm.GetService('industrySvc').CancelJob(self.jobData.jobID)
                finally:
                    self.isStopPending = False
                    self.UpdateState()

            else:
                self.isStopPending = True
                self.UpdateState()
        else:
            try:
                self.Disable()
                if not self.jobData.errors:
                    self.AnimateArrows()
                sm.GetService('industrySvc').InstallJob(self.jobData)
                sm.GetService('audio').SendUIEvent('ind_jobStarted')
            except UserError as exception:
                if getattr(exception, 'msg',
                           None) == 'IndustryValidationError':
                    self.tooltipErrors = exception.args[1]['errors']
                    uicore.uilib.tooltipHandler.RefreshTooltipForOwner(self)
                raise
            finally:
                self.Enable()
                self.StopAnimateArrows()

    def OnMouseEnter(self, *args):
        Button.OnMouseEnter(self, *args)
        sm.GetService('audio').SendUIEvent('ind_mouseEnter')