def test_prt(self): self.eqcode(PRT, cdecorator.transpile(prt))
def test_two(self): self.eqcode(TWO_ARGS, cdecorator.transpile(two_args))
def test_vertex(self): self.eqcode(VERTEX, cdecorator.transpile(vertex))
def test_fragment(self): self.eqcode(FRAGMENT, cdecorator.transpile(fragment))
def test_vars(self): self.eqcode(VARS, cdecorator.transpile(vars_))
def test_fun(self): self.eqcode(FUN, cdecorator.transpile(fun))
def test_var(self): self.eqcode(VAR, cdecorator.transpile(var))
def test_varass(self): self.eqcode(VARASS, cdecorator.transpile(varass))
def test_call(self): self.eqcode(CALL, cdecorator.transpile(call))
def test_include(self): self.eqcode(INCLUDE, cdecorator.transpile(include))
def test_transformers(self): self.eqcode(TRANSFORMERS, cdecorator.transpile(transformers))
def test_math(self): self.eqcode(MATH, cdecorator.transpile(math))
v_size = 512.0 * p.x / p.w; gl_PointSize = v_size + 5.0; } """ def transformers(): light_position : uniform[vec3] position : attribute[vec3] color : attribute[vec3] radius : attribute[float] v_size : varying[float] v_color : varying[vec3] v_radius : varying[float] v_eye_position : varying[vec4] v_light_direction : varying[vec3] def main(void) -> void: v_color = color v_radius = radius v_eye_position = _(transform.trackball_view) * _(transform.trackball_model) * vec4(position, 1.0) v_light_direction = normalize(light_position) gl_Position = _(transform(position)) p : vec4 = _(transform.trackball_projection) * vec4(radius, radius, v_eye_position.z, v_eye_position.w) v_size = 512.0 * p.x / p.w gl_PointSize = v_size + 5.0 print(cdecorator.transpile(transformers))