def catch_pokemon(self, pokemon): worker = PokemonCatchWorker(pokemon, self) return_value = worker.work() if return_value == PokemonCatchWorker.BAG_FULL: worker = InitialTransferWorker(self) worker.work() return return_value
def catch_pokemon(self): self.stepper.get_cells() surrounding_pokemon = ['catchable_pokemons', 'wild_pokemons'] print "seaching for pokemon" for pokemon_type in surrounding_pokemon: for cell in self.stepper.cells: if pokemon_type in cell: for pokemon in cell[pokemon_type]: worker = PokemonCatchWorker(pokemon, self) worker.work()
def _work_on_wild_pokemon(self, map_cells): for cell in map_cells: if 'wild_pokemons' in cell and len(cell['wild_pokemons']) > 0: # Sort all by distance from current pos- eventually this should # build graph & A* it cell['wild_pokemons'].sort( key=lambda x: distance(self.position[0], self.position[1], x['latitude'], x['longitude'])) for pokemon in cell['wild_pokemons']: worker = PokemonCatchWorker(pokemon, self) if worker.work() == -1: break
def catch_pokemon(self, pokemon): worker = PokemonCatchWorker(pokemon, self) return_value = worker.work() if return_value == PokemonCatchWorker.BAG_FULL: logger.log('[X] Pokemon Bag is full, needs clean up!', 'red') exit(0) # worker = InitialTransferWorker(self) # worker.work() return return_value
def catch_pokemon(self, pokemon): worker = PokemonCatchWorker(pokemon, self) return_value = worker.work() if return_value == PokemonCatchWorker.BAG_FULL: logger.log("Bag is full, call EvolveAllWorker first, then raise transfer upperbound and call InitialTransferWorker...", "red") evolve_worker = EvolveAllWorker(self) evolve_worker.work() self.config.initial_transfer = self.config.bag_full_transfer worker = InitialTransferWorker(self) worker.work() return return_value
def work_on_cell(self, cell, position): if 'catchable_pokemons' in cell: print '[#] Something rustles nearby!' for pokemon in cell['catchable_pokemons']: worker = PokemonCatchWorker(pokemon, self) worker.work() if 'wild_pokemons' in cell: for pokemon in cell['wild_pokemons']: worker = PokemonCatchWorker(pokemon, self) worker.work() # After [self.noballs = True] and first spining, check if 50 pokeballs was gathered, if so stop spining if self.noballs and self.ballstock[1] >= 50: print ('[#] Gathered 50/50 pokeballs, continue catching!') self.noballs = False elif self.noballs and self.ballstock[1] < 50: print ('[#] Gathered ' + str(self.ballstock[1]) + '/50 pokeballs, continue farming...') if self.config.spinstop or self.noballs: if 'forts' in cell: # Only include those with a lat/long forts = [fort for fort in cell['forts'] if 'latitude' in fort and 'type' in fort] # Sort all by distance from current pos- eventually this should build graph & A* it forts.sort(key=lambda x: distance(self.position[0], self.position[1], fort['latitude'], fort['longitude'])) for fort in cell['forts']: worker = SeenFortWorker(fort, self) hack_chain = worker.work() if hack_chain > 10: print('[-] Anti-ban resting....') break
def _work_on_catchable_pokemon(self, map_cells): for cell in map_cells: if 'catchable_pokemons' in cell and len(cell['catchable_pokemons']) > 0: logger.log('[#] Something rustles nearby!') # Sort all by distance from current pos- eventually this should # build graph & A* it cell['catchable_pokemons'].sort( key=lambda x: distance(self.position[0], self.position[1], x['latitude'], x['longitude'])) for pokemon in cell['catchable_pokemons']: with open('web/catchable-%s.json' % (self.config.username), 'w') as outfile: json.dump(pokemon, outfile) worker = PokemonCatchWorker(pokemon, self) if worker.work() == -1: break with open('web/catchable-%s.json' % (self.config.username), 'w') as outfile: json.dump({}, outfile)
def work_on_cell(self, cell, position): if 'catchable_pokemons' in cell: print 'Something rustles nearby!' for pokemon in cell['catchable_pokemons']: worker = PokemonCatchWorker(pokemon, self) worker.work() if 'wild_pokemons' in cell: for pokemon in cell['wild_pokemons']: worker = PokemonCatchWorker(pokemon, self) worker.work() if self.config.spinstop: if 'forts' in cell: for fort in cell['forts']: if 'type' in fort: worker = SeenFortWorker(fort, self) hack_chain = worker.work() if hack_chain > 10: print('need a rest') break
def work_on_cell(self, cell, position): if 'catchable_pokemons' in cell: print '[#] Something rustles nearby!' for pokemon in cell['catchable_pokemons']: worker = PokemonCatchWorker(pokemon, self) worker.work() if 'wild_pokemons' in cell: for pokemon in cell['wild_pokemons']: worker = PokemonCatchWorker(pokemon, self) worker.work() if self.config.spinstop: if 'forts' in cell: # Only include those with a lat/long forts = [fort for fort in cell['forts'] if 'latitude' in fort and 'type' in fort] # Sort all by distance from current pos- eventually this should build graph & A* it forts.sort(key=lambda x: SeenFortWorker.geocalc(self.position[0], self.position[1], fort['latitude'], fort['longitude'])) for fort in cell['forts']: worker = SeenFortWorker(fort, self) hack_chain = worker.work() if hack_chain > 10: print('need a rest') break