예제 #1
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    def __init__(self):
        """Constructor.
        """
        global has_glut
        GeomObject.__init__(self)
        
        self.text = []
        self.boundingbox = BoundingBox()

        if not has_glut:
            print >>sys.stderr, "WARNING: Cannot draw texts. GLUT is not available."
예제 #2
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 def boundingBox(self):
     """Return the bounding box of the control polygon.
     """
     bb = BoundingBox()
     #for p in self.pts:
         #bb.addPoint(BezierPoint(p))
     return bb
예제 #3
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class DrawTextGeom(GeomObject):
    """Geometry object that draw text strings.

    This is similar to the C++ Draw class, except that it only draws
    texts using GLUT. This functionality isn't incorporated into the
    C++ class to prevent a dependency from GLUT. Whereas using Python
    you can still use everything else from cgkit if GLUT isn't available
    (in this case, a warning will be printed and the texts are simply not
    drawn).
    """

    def __init__(self):
        """Constructor.
        """
        global has_glut
        GeomObject.__init__(self)
        
        self.text = []
        self.boundingbox = BoundingBox()

        if not has_glut:
            print >>sys.stderr, "WARNING: Cannot draw texts. GLUT is not available."

    def uniformCount(self):
        return 0

    def varyingCount(self):
        return 0

    def vertexCount(self):
        return 0

    def boundingBox(self):
        return self.boundingbox

    def drawGL(self):
        global has_glut
        if not has_glut:
            return
        
        glPushAttrib(GL_ALL_ATTRIB_BITS)
        glDisable(GL_LIGHTING)
#        glDisable(GL_DEPTH_TEST)

        for pos,txt,font,col in self.text:
            x,y,z = pos
            r,g,b = col
            glColor3d(r,g,b)
            glRasterPos3d(x,y,z)
            self._drawText(txt, font)

        glPopAttrib()

    # clear
    def clear(self):
        """Clear all texts."""
        self.text = []
        self.boundingbox = BoundingBox()
        
    # addText
    def addText(self, pos, txt, font=None, color=(1,1,1)):
        """Add a text string.

        pos contains the 3D position of the string, txt is a string
        containing the actual text. font can be one of the constants
        defined in GLUT:

        - GLUT_BITMAP_8_BY_13
        - GLUT_BITMAP_9_BY_15
        - GLUT_BITMAP_TIMES_ROMAN_10
        - GLUT_BITMAP_TIMES_ROMAN_24
        - GLUT_BITMAP_HELVETICA_10
        - GLUT_BITMAP_HELVETICA_12
        - GLUT_BITMAP_HELVETICA_18

        color is the color of the text.
        """
        if font==None:
            try:
                font = GLUT_BITMAP_9_BY_15
            except:
                font = 0
        self.text.append((pos,txt,font,color))
        self.boundingbox.addPoint(vec3(pos))


    def _drawText(self, txt, font):
        for c in txt:
            glutBitmapCharacter(font, ord(c))
예제 #4
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 def clear(self):
     """Clear all texts."""
     self.text = []
     self.boundingbox = BoundingBox()
예제 #5
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 def testStandardConstructor(self):
     bb = BoundingBox()
     self.failUnless(bb.isEmpty(), "Newly constructed bbox is not empty!")
예제 #6
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 def testStandardConstructor(self):
     bb = BoundingBox()
     self.assertTrue(bb.isEmpty(), "Newly constructed bbox is not empty!")
예제 #7
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 def testStandardConstructor(self):
     bb = BoundingBox()
     self.failUnless(bb.isEmpty(), "Newly constructed bbox is not empty!")