예제 #1
0
def pool_state_from_extra_data(extra_data: Program) -> Optional[PoolState]:
    state_bytes: Optional[bytes] = None
    try:
        for key, value in extra_data.as_python():
            if key == b"p":
                state_bytes = value
                break
        if state_bytes is None:
            return None
        return PoolState.from_bytes(state_bytes)
    except TypeError as e:
        log.error(f"Unexpected return from PoolWallet Smart Contract code {e}")
        return None
예제 #2
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 def _row_to_farmer_record(row) -> FarmerRecord:
     return FarmerRecord(
         bytes.fromhex(row[0]),
         bytes.fromhex(row[1]),
         row[2],
         bytes.fromhex(row[3]),
         G1Element.from_bytes(bytes.fromhex(row[4])),
         CoinSpend.from_bytes(row[5]),
         PoolState.from_bytes(row[6]),
         row[7],
         row[8],
         row[9],
         True if row[10] == 1 else False,
     )
    async def test_create_new_pool_wallet(self, one_wallet_node):
        full_nodes, wallets = one_wallet_node
        full_node_api = full_nodes[0]
        full_node_server = full_node_api.server
        wallet_node_0, wallet_server_0 = wallets[0]
        wsm: WalletStateManager = wallet_node_0.wallet_state_manager

        wallet_0 = wallet_node_0.wallet_state_manager.main_wallet
        ph = await wallet_0.get_new_puzzlehash()
        await wallet_server_0.start_client(
            PeerInfo(self_hostname, uint16(full_node_server._port)), None)

        for i in range(3):
            await full_node_api.farm_new_transaction_block(
                FarmNewBlockProtocol(ph))

        all_blocks: List[FullBlock] = await full_node_api.get_all_full_blocks()
        h: uint32 = all_blocks[-1].height

        await asyncio.sleep(3)
        owner_sk: PrivateKey = master_sk_to_singleton_owner_sk(
            wsm.private_key, 3)
        initial_state = PoolState(1, FARMING_TO_POOL, ph, owner_sk.get_g1(),
                                  "pool.com", uint32(10))
        tx_record, _, _ = await PoolWallet.create_new_pool_wallet_transaction(
            wsm, wallet_0, initial_state)

        launcher_spend: CoinSolution = tx_record.spend_bundle.coin_solutions[1]

        async with wsm.db_wrapper.lock:
            pw = await PoolWallet.create(wsm, wallet_0,
                                         launcher_spend.coin.name(),
                                         tx_record.spend_bundle.coin_solutions,
                                         h, True)

        log.warning(await pw.get_current_state())
예제 #4
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    def test_pool_lifecycle(self):
        # START TESTS
        # Generate starting info
        key_lookup = KeyTool()
        sk: PrivateKey = PrivateKey.from_bytes(
            secret_exponent_for_index(1).to_bytes(32, "big"), )
        pk: G1Element = G1Element.from_bytes(
            public_key_for_index(1, key_lookup))
        starting_puzzle: Program = puzzle_for_pk(pk)
        starting_ph: bytes32 = starting_puzzle.get_tree_hash()

        # Get our starting standard coin created
        START_AMOUNT: uint64 = 1023
        coin_db = CoinStore()
        time = CoinTimestamp(10000000, 1)
        coin_db.farm_coin(starting_ph, time, START_AMOUNT)
        starting_coin: Coin = next(coin_db.all_unspent_coins())

        # LAUNCHING
        # Create the escaping inner puzzle
        GENESIS_CHALLENGE = bytes32.fromhex(
            "ccd5bb71183532bff220ba46c268991a3ff07eb358e8255a65c30a2dce0e5fbb")
        launcher_coin = singleton_top_layer.generate_launcher_coin(
            starting_coin,
            START_AMOUNT,
        )
        DELAY_TIME = uint64(60800)
        DELAY_PH = starting_ph
        launcher_id = launcher_coin.name()
        relative_lock_height: uint32 = uint32(5000)
        # use a dummy pool state
        pool_state = PoolState(
            owner_pubkey=pk,
            pool_url="",
            relative_lock_height=relative_lock_height,
            state=3,  # farming to pool
            target_puzzle_hash=starting_ph,
            version=1,
        )
        # create a new dummy pool state for travelling
        target_pool_state = PoolState(
            owner_pubkey=pk,
            pool_url="",
            relative_lock_height=relative_lock_height,
            state=2,  # Leaving pool
            target_puzzle_hash=starting_ph,
            version=1,
        )
        # Standard format comment
        comment = Program.to([("p", bytes(pool_state)), ("t", DELAY_TIME),
                              ("h", DELAY_PH)])
        pool_wr_innerpuz: bytes32 = create_waiting_room_inner_puzzle(
            starting_ph,
            relative_lock_height,
            pk,
            launcher_id,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,
        )
        pool_wr_inner_hash = pool_wr_innerpuz.get_tree_hash()
        pooling_innerpuz: Program = create_pooling_inner_puzzle(
            starting_ph,
            pool_wr_inner_hash,
            pk,
            launcher_id,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,
        )
        # Driver tests
        assert is_pool_singleton_inner_puzzle(pooling_innerpuz)
        assert is_pool_singleton_inner_puzzle(pool_wr_innerpuz)
        assert get_pubkey_from_member_inner_puzzle(pooling_innerpuz) == pk
        # Generating launcher information
        conditions, launcher_coinsol = singleton_top_layer.launch_conditions_and_coinsol(
            starting_coin, pooling_innerpuz, comment, START_AMOUNT)
        # Creating solution for standard transaction
        delegated_puzzle: Program = puzzle_for_conditions(conditions)
        full_solution: Program = solution_for_conditions(conditions)
        starting_coinsol = CoinSolution(
            starting_coin,
            starting_puzzle,
            full_solution,
        )
        # Create the spend bundle
        sig: G2Element = sign_delegated_puz(delegated_puzzle, starting_coin)
        spend_bundle = SpendBundle(
            [starting_coinsol, launcher_coinsol],
            sig,
        )
        # Spend it!
        coin_db.update_coin_store_for_spend_bundle(
            spend_bundle,
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )
        # Test that we can retrieve the extra data
        assert get_delayed_puz_info_from_launcher_spend(launcher_coinsol) == (
            DELAY_TIME, DELAY_PH)
        assert solution_to_extra_data(launcher_coinsol) == pool_state

        # TEST TRAVEL AFTER LAUNCH
        # fork the state
        fork_coin_db: CoinStore = copy.deepcopy(coin_db)
        post_launch_coinsol, _ = create_travel_spend(
            launcher_coinsol,
            launcher_coin,
            pool_state,
            target_pool_state,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,
        )
        # Spend it!
        fork_coin_db.update_coin_store_for_spend_bundle(
            SpendBundle([post_launch_coinsol], G2Element()),
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )

        # HONEST ABSORB
        time = CoinTimestamp(10000030, 2)
        # create the farming reward
        p2_singleton_puz: Program = create_p2_singleton_puzzle(
            SINGLETON_MOD_HASH,
            launcher_id,
            DELAY_TIME,
            DELAY_PH,
        )
        p2_singleton_ph: bytes32 = p2_singleton_puz.get_tree_hash()
        assert uncurry_pool_waitingroom_inner_puzzle(pool_wr_innerpuz) == (
            starting_ph,
            relative_lock_height,
            pk,
            p2_singleton_ph,
        )
        assert launcher_id_to_p2_puzzle_hash(launcher_id, DELAY_TIME,
                                             DELAY_PH) == p2_singleton_ph
        assert get_seconds_and_delayed_puzhash_from_p2_singleton_puzzle(
            p2_singleton_puz) == (DELAY_TIME, DELAY_PH)
        coin_db.farm_coin(p2_singleton_ph, time, 1750000000000)
        coin_sols: List[CoinSolution] = create_absorb_spend(
            launcher_coinsol,
            pool_state,
            launcher_coin,
            2,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,  # height
        )
        # Spend it!
        coin_db.update_coin_store_for_spend_bundle(
            SpendBundle(coin_sols, G2Element()),
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )

        # ABSORB A NON EXISTENT REWARD (Negative test)
        last_coinsol: CoinSolution = list(
            filter(
                lambda e: e.coin.amount == START_AMOUNT,
                coin_sols,
            ))[0]
        coin_sols: List[CoinSolution] = create_absorb_spend(
            last_coinsol,
            pool_state,
            launcher_coin,
            2,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,  # height
        )
        # filter for only the singleton solution
        singleton_coinsol: CoinSolution = list(
            filter(
                lambda e: e.coin.amount == START_AMOUNT,
                coin_sols,
            ))[0]
        # Spend it and hope it fails!
        try:
            coin_db.update_coin_store_for_spend_bundle(
                SpendBundle([singleton_coinsol], G2Element()),
                time,
                DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
            )
        except BadSpendBundleError as e:
            assert str(
                e
            ) == "condition validation failure Err.ASSERT_ANNOUNCE_CONSUMED_FAILED"

        # SPEND A NON-REWARD P2_SINGLETON (Negative test)
        # create the dummy coin
        non_reward_p2_singleton = Coin(
            bytes32(32 * b"3"),
            p2_singleton_ph,
            uint64(1337),
        )
        coin_db._add_coin_entry(non_reward_p2_singleton, time)
        # construct coin solution for the p2_singleton coin
        bad_coinsol = CoinSolution(
            non_reward_p2_singleton,
            p2_singleton_puz,
            Program.to([
                pooling_innerpuz.get_tree_hash(),
                non_reward_p2_singleton.name(),
            ]),
        )
        # Spend it and hope it fails!
        try:
            coin_db.update_coin_store_for_spend_bundle(
                SpendBundle([singleton_coinsol, bad_coinsol], G2Element()),
                time,
                DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
            )
        except BadSpendBundleError as e:
            assert str(
                e
            ) == "condition validation failure Err.ASSERT_ANNOUNCE_CONSUMED_FAILED"

        # ENTER WAITING ROOM
        # find the singleton
        singleton = get_most_recent_singleton_coin_from_coin_solution(
            last_coinsol)
        # get the relevant coin solution
        travel_coinsol, _ = create_travel_spend(
            last_coinsol,
            launcher_coin,
            pool_state,
            target_pool_state,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,
        )
        # Test that we can retrieve the extra data
        assert solution_to_extra_data(travel_coinsol) == target_pool_state
        # sign the serialized state
        data = Program.to(bytes(target_pool_state)).get_tree_hash()
        sig: G2Element = AugSchemeMPL.sign(
            sk,
            (data + singleton.name() +
             DEFAULT_CONSTANTS.AGG_SIG_ME_ADDITIONAL_DATA),
        )
        # Spend it!
        coin_db.update_coin_store_for_spend_bundle(
            SpendBundle([travel_coinsol], sig),
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )

        # ESCAPE TOO FAST (Negative test)
        # find the singleton
        singleton = get_most_recent_singleton_coin_from_coin_solution(
            travel_coinsol)
        # get the relevant coin solution
        return_coinsol, _ = create_travel_spend(
            travel_coinsol,
            launcher_coin,
            target_pool_state,
            pool_state,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,
        )
        # sign the serialized target state
        sig = AugSchemeMPL.sign(
            sk,
            (data + singleton.name() +
             DEFAULT_CONSTANTS.AGG_SIG_ME_ADDITIONAL_DATA),
        )
        # Spend it and hope it fails!
        try:
            coin_db.update_coin_store_for_spend_bundle(
                SpendBundle([return_coinsol], sig),
                time,
                DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
            )
        except BadSpendBundleError as e:
            assert str(
                e
            ) == "condition validation failure Err.ASSERT_HEIGHT_RELATIVE_FAILED"

        # ABSORB WHILE IN WAITING ROOM
        time = CoinTimestamp(10000060, 3)
        # create the farming reward
        coin_db.farm_coin(p2_singleton_ph, time, 1750000000000)
        # generate relevant coin solutions
        coin_sols: List[CoinSolution] = create_absorb_spend(
            travel_coinsol,
            target_pool_state,
            launcher_coin,
            3,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,  # height
        )
        # Spend it!
        coin_db.update_coin_store_for_spend_bundle(
            SpendBundle(coin_sols, G2Element()),
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )

        # LEAVE THE WAITING ROOM
        time = CoinTimestamp(20000000, 10000)
        # find the singleton
        singleton_coinsol: CoinSolution = list(
            filter(
                lambda e: e.coin.amount == START_AMOUNT,
                coin_sols,
            ))[0]
        singleton: Coin = get_most_recent_singleton_coin_from_coin_solution(
            singleton_coinsol)
        # get the relevant coin solution
        return_coinsol, _ = create_travel_spend(
            singleton_coinsol,
            launcher_coin,
            target_pool_state,
            pool_state,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,
        )
        # Test that we can retrieve the extra data
        assert solution_to_extra_data(return_coinsol) == pool_state
        # sign the serialized target state
        data = Program.to([
            pooling_innerpuz.get_tree_hash(), START_AMOUNT,
            bytes(pool_state)
        ]).get_tree_hash()
        sig: G2Element = AugSchemeMPL.sign(
            sk,
            (data + singleton.name() +
             DEFAULT_CONSTANTS.AGG_SIG_ME_ADDITIONAL_DATA),
        )
        # Spend it!
        coin_db.update_coin_store_for_spend_bundle(
            SpendBundle([return_coinsol], sig),
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )

        # ABSORB ONCE MORE FOR GOOD MEASURE
        time = CoinTimestamp(20000000, 10005)
        # create the farming  reward
        coin_db.farm_coin(p2_singleton_ph, time, 1750000000000)
        coin_sols: List[CoinSolution] = create_absorb_spend(
            return_coinsol,
            pool_state,
            launcher_coin,
            10005,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,  # height
        )
        # Spend it!
        coin_db.update_coin_store_for_spend_bundle(
            SpendBundle(coin_sols, G2Element()),
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )
예제 #5
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    async def get_and_validate_singleton_state(
            self,
            launcher_id: bytes32) -> Optional[Tuple[CoinSolution, PoolState]]:
        """
        :return: the state of the singleton, if it currently exists in the blockchain, and if it is assigned to
        our pool, with the correct parameters. Otherwise, None. Note that this state must be buried (recent state
        changes are not returned)
        """
        singleton_task: Optional[Task] = self.follow_singleton_tasks.get(
            launcher_id, None)
        remove_after = False
        if singleton_task is None or singleton_task.done():
            farmer_rec: Optional[
                FarmerRecord] = await self.store.get_farmer_record(launcher_id)
            peak_height: uint32 = self.blockchain_state["peak"].height
            if farmer_rec is None:
                desired_state: PoolState = PoolState(
                    POOL_PROTOCOL_VERSION,
                    PoolSingletonState.FARMING_TO_POOL.value,
                    self.default_target_puzzle_hash,
                    G1Element(),
                    self.pool_url,
                    self.relative_lock_height,
                )
            else:
                desired_state = PoolState(
                    POOL_PROTOCOL_VERSION,
                    PoolSingletonState.FARMING_TO_POOL.value,
                    self.default_target_puzzle_hash,
                    farmer_rec.singleton_tip_state.owner_pubkey,
                    self.pool_url,
                    self.relative_lock_height,
                )
            singleton_task = asyncio.create_task(
                get_and_validate_singleton_state_inner(
                    self.node_rpc_client,
                    launcher_id,
                    farmer_rec,
                    peak_height,
                    self.confirmation_security_threshold,
                    desired_state,
                ))
            self.follow_singleton_tasks[launcher_id] = singleton_task
            remove_after = True

        optional_result: Optional[Tuple[CoinSolution, PoolState, bool,
                                        bool]] = await singleton_task
        if remove_after and launcher_id in self.follow_singleton_tasks:
            await self.follow_singleton_tasks.pop(launcher_id)

        if optional_result is None:
            return None

        singleton_tip, singleton_tip_state, updated, is_pool_member = optional_result
        if updated and remove_after:
            # This means the singleton has been changed in the blockchain (either by us or someone else). We
            # still keep track of this singleton if the farmer has changed to a different pool, in case they
            # switch back.
            self.log.info(f"Updating singleton state for {launcher_id}")
            await self.store.update_singleton(launcher_id, singleton_tip,
                                              singleton_tip_state,
                                              is_pool_member)

        if is_pool_member:
            return singleton_tip, singleton_tip_state
        return None