def usescreen(): clear() print(' ') print(' ') print(' ') print(' ') print(' ') print(' ') print(' ') print(' ') print(' ') print(' ') print( '********************************************************************************' ) print( '* *' ) print( '* *' ) print( '* *' ) print("* USE SCREEN *") print( '* *' ) print( '* Version 0.6 *' ) print( '* *' ) print( '* *' ) print( '* *' ) print( "* *" ) print( '********************************************************************************' ) print(' ') print(' ') print(' ') print(' ') print(' ') print(' ') choice = input('Option: ') clear() charsheet()
def adventure(): clear() print(' ') print(' ') print(' ') print(' ') print(' ') print(' ') print(' ') print(' ') print(' ') print(' ') print( '********************************************************************************' ) print( '* *' ) print( '* *' ) print( '* *' ) print("* Adventure Mode *") print( '* *' ) print( '* Loading... *' ) print( '* *' ) print( '* *' ) print( '* *' ) print( "* *" ) print( '********************************************************************************' ) print(' ') print(' ') print(' ') print(' ') print(' ') print(' ') time.sleep(2) import adventure
def amenu(): print("") print( "You head out of town and come to a burned bus blocking a crossroads.") print( "The bridge heading north is blown out. You can only go east or west.") print("") print("") print("") print("") choice = input("You go... ") if choice == "east": clear() print("east and I walk for 1 mile.") time.sleep(3) if choice == "west": print("west, and you stepped on a landmine. It went off.") time.sleep(3) print(colored.red('You Have Died.')) time.sleep(3) die(name) sys.exit("Exiting")
def charsheet(): #XP display clear() exp = contents[0:8] level = exp[4] expint = int(exp[4:8]) print(' ') print(' ') print(' ') print(' ') print(' ') print(' ') print(' ') print(' ') print(colored.red("Character Name: ") + colored.blue(charfile)) print(' ') print(colored.yellow(exp)) print(colored.yellow('Level: ') + colored.yellow(level)) stripn = len(charfile) stripf = 16 + stripn contents1 = contents.replace(contents[:stripf], '') print(' ') stripstat = 86 contents2 = contents1.replace(contents1[:stripstat], '') inventype = contents2[0:10] invlook = stripf + 86 + 11 actinv = contents.replace(contents[:invlook], '') inventory = actinv.split(",") statlist = contents1[0:86] statlist2 = statlist.split(',') hp = 5 hpcalc = statlist2[2] hpcalc2 = hpcalc[11] hpcalc3 = int(hpcalc2) hpfinal = hpcalc3 * hp if hpfinal > 24: print('HP:' + colored.green(str(hpfinal))) elif hpfinal > 14: print('HP: ' + colored.yellow(str(hpfinal))) elif hpfinal > 1: print('HP: ' + colored.red(str(hpfinal))) print(' ') print(colored.white(statlist2[0])) #strength print(colored.white(statlist2[1])) #perception print(colored.white(statlist2[2])) #endurance print(colored.white(statlist2[3])) #charisma print(colored.white(statlist2[4])) #inteligence print(colored.white(statlist2[5])) #agility print(colored.white(statlist2[6])) #luck print(' ') print(' ') if inventype == "INVENTORY4": print("Inventory size: Survival (6 Slots)") print(' ') print(inventory) if inventype == "INVENTORY2": print("Inventory size: Medium (15 Slots)") print(' ') print(inventory) if inventype == "INVENTORY1": print("Inventory size: Light (10 Slots)") print(' ') print(inventory) if inventype == "INVENTORY3": print("Inventory size: Heavy (20 Slots)") print(' ') print(inventory) menu()
import os import sys import time from clint.textui import colored from chillfunc import clear from chillfunc import die clear() print(' ') print(' ') print(' ') print(' ') print(' ') print(' ') print(' ') print(' ') print(' ') print(' ') print( '********************************************************************************' ) print( '* *' ) print( '* *' ) print( '* *' ) print(