def _writeDefaultAssets(self, job): defaultscene = os.path.join(cr_utils.getAssetsPath(), 'default_scene.rib') job.copyAssetToDirectory(defaultscene) defaultcam = os.path.join(cr_utils.getAssetsPath(), 'default_camera.rib') job.copyAssetToDirectory(defaultcam) defaultlighting = os.path.join(cr_utils.getAssetsPath(), 'default_lighting.rib') job.copyAssetToDirectory(defaultlighting) defaultshader = os.path.join(cr_utils.getAssetsPath(), 'matte.sl') job.copyAssetToDirectory(defaultshader) ao = os.path.join(cr_utils.getAssetsPath(), 'occlusionlight.sl') job.copyAssetToDirectory(ao) colorbleeding = os.path.join(cr_utils.getAssetsPath(), 'colorbleedinglight.sl') job.copyAssetToDirectory(colorbleeding)
def _getDefaultMetaData(self): return os.path.join(cr_utils.getAssetsPath(), 'default.yml')