def showEvent(self, evt):
			api.video().call('set', {'videoZoom': 1})
			api.video().call('configure', {
				'xoff': max(0, min(self.x(), 800-self.width())),
				'yoff': max(0, min(self.y(), 480-self.height())),
				'hres': max(200, min(self.width(), 800)),
				'vres': max(200, min(self.height(), 480)),
			})
		def nextZoomLevel(self, *_):
			"""When double-clicked, set the zoom level to the next."""
			if not self.isEnabled(): #(But not if disabled.)
				return
			
			zoomLevels = sorted([1, 4, self.oneToOneZoomLevel()])
			zoom = api.apiValues.get('videoZoom')
			closestZoom = sorted(zoomLevels, key=lambda zl:abs(zl-zoom))[0]
			nextZoomLevel = zoomLevels[(zoomLevels.index(closestZoom)+1) % len(zoomLevels)]
			api.video().call('set', {'videoZoom': nextZoomLevel})
예제 #3
0
	def __init__(self, window):
		super().__init__()
		self.setupUi(self)

		# API init.
		self.control = api.control()
		self.video = api.video()
		
		# Panel init.
		self.move(0, 0)
		self.setFixedSize(800, 480) #hide menus, which are defined off-screen to the right
		self.setWindowFlags(QtCore.Qt.FramelessWindowHint)
		self.setAttribute(QtCore.Qt.WA_TranslucentBackground, True)
		
		self._window = window
		
		self.control.set('cameraTallyMode', 'auto')
		
		#Set the kerning to false because it looks way better.
		#Doesn't seem to be working? --DDR 2019-05-29
		font = self.uiResolutionOverlay.font()
		font.setKerning(False)
		self.uiResolutionOverlay.setFont(font)
		self.uiExposureOverlay.setFont(font)
		self.uiResolutionOverlayTemplate = self.uiResolutionOverlay.text()
		self.uiExposureOverlayTemplate = self.uiExposureOverlay.text()
		
		# Widget behavour.
		self.uiRecord.clicked.connect(self.toggleRecording)
		self.uiRecord.pressed.connect(lambda: self.setVirtualTrigger(True))
		self.uiRecord.released.connect(lambda: self.setVirtualTrigger(False))
		
		api.observe('state', self.onStateChange)
		
		self.uiDebugA.clicked.connect(self.makeFailingCall)
		self.uiDebugB.clicked.connect(lambda: window.show('test'))
		self.uiDebugC.setFocusPolicy(QtCore.Qt.NoFocus) #Break into debugger without loosing focus, so you can debug focus issues.
		self.uiDebugC.clicked.connect(lambda: self and window and dbg()) #"self" is needed here, won't be available otherwise.
		self.uiClose.clicked.connect(QApplication.closeAllWindows)
		
		#Only show the debug controls if enabled in factory settings.
		settings.observe('debug controls enabled', False, lambda show:
			self.uiDebugControls.show() if show else self.uiDebugControls.hide() )
		
		
		self.uiBattery.clicked.connect(lambda: window.show('power'))
		
		self.uiPrefsAndUtils.clicked.connect(lambda: window.show('primary_settings'))
		
		
		closeRecordingAndTriggersMenu = self.linkButtonToMenu(
			self.uiRecordingAndTriggers, 
			self.uiRecordingAndTriggersMenu )
		
		self.uiRecordModes.clicked.connect(closeRecordingAndTriggersMenu)
		self.uiRecordingSettings.clicked.connect(closeRecordingAndTriggersMenu)
		self.uiTriggerDelay.clicked.connect(closeRecordingAndTriggersMenu)
		self.uiTriggerIOSettings.clicked.connect(closeRecordingAndTriggersMenu)
		
		
		closeShotAssistMenu = self.linkButtonToMenu(
			self.uiShotAssist, 
			self.uiShotAssistMenu )
		
		self.uiShotAssist.clicked.connect(closeRecordingAndTriggersMenu)
		
		self.uiShowWhiteClipping.stateChanged.connect(
			lambda state: self.control.set(
				{'zebraLevel': state/200} ) )
		api.observe('zebraLevel', self.updateWhiteClipping)
		
		api.observe('focusPeakingLevel', self.updateFocusPeakingIntensity)
		
		self.uiFocusPeakingIntensity.currentIndexChanged.connect(
			lambda index: self.control.set(
				{'focusPeakingLevel': index/(self.uiFocusPeakingIntensity.count()-1) } ) )
		
		self.uiFocusPeakingIntensity.currentIndexChanged.connect(
			self.uiShotAssistMenu.setFocus )
		
		api.observe('focusPeakingColor', self.updateFocusPeakingColor)
		
		self.uiBlueFocusPeaking.clicked.connect(lambda:
			self.control.set({'focusPeakingColor': 'blue'} ) )
		self.uiPinkFocusPeaking.clicked.connect(lambda:
			self.control.set({'focusPeakingColor': 'magenta'} ) )
		self.uiRedFocusPeaking.clicked.connect(lambda:
			self.control.set({'focusPeakingColor': 'red'} ) )
		self.uiYellowFocusPeaking.clicked.connect(lambda:
			self.control.set({'focusPeakingColor': 'yellow'} ) )
		self.uiGreenFocusPeaking.clicked.connect(lambda:
			self.control.set({'focusPeakingColor': 'green'} ) )
		self.uiCyanFocusPeaking.clicked.connect(lambda:
			self.control.set({'focusPeakingColor': 'cyan'} ) )
		self.uiBlackFocusPeaking.clicked.connect(lambda:
			self.control.set({'focusPeakingColor': 'black'} ) )
		self.uiWhiteFocusPeaking.clicked.connect(lambda:
			self.control.set({'focusPeakingColor': 'white'} ) )
		
		self.uiBlueFocusPeaking.clicked.connect(self.uiShotAssistMenu.setFocus)
		self.uiPinkFocusPeaking.clicked.connect(self.uiShotAssistMenu.setFocus)
		self.uiRedFocusPeaking.clicked.connect(self.uiShotAssistMenu.setFocus)
		self.uiYellowFocusPeaking.clicked.connect(self.uiShotAssistMenu.setFocus)
		self.uiGreenFocusPeaking.clicked.connect(self.uiShotAssistMenu.setFocus)
		self.uiCyanFocusPeaking.clicked.connect(self.uiShotAssistMenu.setFocus)
		
		
		#Twiddle the calibration menu so it shows the right thing. It's pretty context-sensitive - you can't white-balance a black-and-white camera, and you can't do motion trigger calibration when there's no motion trigger set up.
		#I think the sanest approach is to duplicate the button, one for each menu, since opening the menu is pretty complex and I don't want to try dynamically rebind menus.
		if self.control.getSync('sensorColorPattern') == 'mono':
			self.uiCalibration = self.uiCalibrationOrBlackCal
			self.uiBlackCal0 = Button(parent=self.uiCalibrationOrBlackCal.parent())
			self.copyButton(src=self.uiCalibrationOrBlackCal, dest=self.uiBlackCal0)
			self.uiBlackCal0.setText(self.uiBlackCal1.text())
			
			self.closeCalibrationMenu = self.linkButtonToMenu(
				self.uiCalibration, 
				self.uiCalibrationMenu )
			
			self.uiCalibration.clicked.connect(self.closeShotAssistMenu)
			self.uiCalibration.clicked.connect(self.closeRecordingAndTriggersMenu)
			self.uiRecordingAndTriggers.clicked.connect(self.closeCalibrationMenu)
			self.uiShotAssist.clicked.connect(self.closeCalibrationMenu)
			
			#WB is either removed or becomes recalibrate motion trigger in this mode.
			self.uiWhiteBalance1.setText(self.uiRecalibrateMotionTrigger.text())
			self.uiWhiteBalance1.clicked.connect(self.closeCalibrationMenu)
			self.uiWhiteBalance1.clicked.connect(self.closeShotAssistMenu)
			self.uiWhiteBalance1.clicked.connect(self.closeRecordingAndTriggersMenu)
			self.uiWhiteBalance1.clicked.connect(lambda: self.control.call('startAutoWhiteBalance', {}))
			
			self.uiBlackCal0.clicked.connect(self.closeCalibrationMenu)
			self.uiBlackCal0.clicked.connect(lambda: 
				self.control.call('startCalibration', {'blackCal': True}) ) #may time out if already in progress - check state is 'idle' before issuing call!
			self.uiBlackCal1.clicked.connect(self.closeCalibrationMenu)
			self.uiBlackCal1.clicked.connect(lambda: 
				self.control.call('startCalibration', {'blackCal': True}) )
			
			self.updateBaWTriggers()
		else:
			self.uiCalibration1 = self.uiCalibrationOrBlackCal
			self.uiCalibration2 = Button(parent=self.uiCalibrationOrBlackCal.parent())
			self.copyButton(src=self.uiCalibration1, dest=self.uiCalibration2)
			
			self.closeCalibrationMenu1 = self.linkButtonToMenu(
				self.uiCalibration1, 
				self.uiCalibrationMenu )
			self.closeCalibrationMenu2 = self.linkButtonToMenu(
				self.uiCalibration2, 
				self.uiCalibrationMenuWithMotion )
			
			#Calibration either opens the uiCalibrationMenu or the uiCalibrationMenuWithMotion [trigger button].
			self.uiWhiteBalance1.clicked.connect(self.closeCalibrationMenu1)
			self.uiWhiteBalance1.clicked.connect(self.closeCalibrationMenu2)
			self.uiWhiteBalance1.clicked.connect(lambda: self.control.call('startAutoWhiteBalance', {}))
			self.uiWhiteBalance2.clicked.connect(self.closeCalibrationMenu1)
			self.uiWhiteBalance2.clicked.connect(self.closeCalibrationMenu2)
			self.uiWhiteBalance2.clicked.connect(lambda: self.control.call('startAutoWhiteBalance', {}))
			self.uiBlackCal1.clicked.connect(self.closeCalibrationMenu1)
			self.uiBlackCal1.clicked.connect(self.closeCalibrationMenu2)
			self.uiBlackCal1.clicked.connect(lambda: self.control.call('startCalibration', {'blackCal': True}))
			self.uiBlackCal2.clicked.connect(self.closeCalibrationMenu1)
			self.uiBlackCal2.clicked.connect(self.closeCalibrationMenu2)
			self.uiBlackCal2.clicked.connect(lambda: self.control.call('startCalibration', {'blackCal': True}))
			self.uiRecalibrateMotionTrigger.clicked.connect(self.closeCalibrationMenu1)
			self.uiRecalibrateMotionTrigger.clicked.connect(self.closeCalibrationMenu2)
			#self.uiRecalibrateMotionTrigger.clicked.connect(lambda: self.control('takeStillReferenceForMotionTriggering'))
			
			#Close other menus and vice-versa when menu opened.
			self.uiRecordingAndTriggers.clicked.connect(self.closeCalibrationMenu1)
			self.uiRecordingAndTriggers.clicked.connect(self.closeCalibrationMenu2)
			self.uiRecordingAndTriggers.clicked.connect(closeShotAssistMenu)
			self.uiShotAssist.clicked.connect(self.closeCalibrationMenu1)
			self.uiShotAssist.clicked.connect(self.closeCalibrationMenu2)
			self.uiCalibration1.clicked.connect(closeRecordingAndTriggersMenu)
			self.uiCalibration2.clicked.connect(closeRecordingAndTriggersMenu)
			self.uiCalibration1.clicked.connect(closeShotAssistMenu)
			self.uiCalibration2.clicked.connect(closeShotAssistMenu)
			
			#[TODO DDR 2018-09-13] This widget needs to support being clicked on / focussed in on, so it can close all the menus.
			#self.uiPinchToZoomGestureInterceptionPanel.clicked.connect(self.closeCalibrationMenu1)
			#self.uiPinchToZoomGestureInterceptionPanel.clicked.connect(self.closeCalibrationMenu2)
			#self.uiPinchToZoomGestureInterceptionPanel.clicked.connect(closeRecordingAndTriggersMenu)
			#self.uiPinchToZoomGestureInterceptionPanel.clicked.connect(closeShotAssistMenu)
			
			self.updateColorTriggers()
		
		
		self.uiRecordModes.clicked.connect(lambda: window.show('record_mode'))
		self.uiRecordingSettings.clicked.connect(lambda: window.show('recording_settings'))
		self.uiTriggerIOSettings.clicked.connect(lambda: window.show('triggers_and_io'))
		self.uiTriggerDelay.clicked.connect(lambda: window.show('trigger_delay'))
		
		self.uiPlayAndSave.clicked.connect(lambda: window.show('play_and_save'))
		
		# Polling-based updates.
		self.updateBatteryCharge()
		self._batteryChargeUpdateTimer = QtCore.QTimer()
		self._batteryChargeUpdateTimer.timeout.connect(self.updateBatteryCharge)
		self._batteryChargeUpdateTimer.setTimerType(QtCore.Qt.VeryCoarseTimer)
		self._batteryChargeUpdateTimer.setInterval(3600) #We display percentages. We update in tenth-percentage increments.
		
		#Set up exposure slider.
		# This slider is significantly more responsive to mouse than to touch. 🤔
		api.observe('exposureMax', self.updateExposureMax)
		api.observe('exposureMin', self.updateExposureMin)
		api.observe('exposurePeriod', self.updateExposureNs)
		#[TODO DDR 2018-09-13] This valueChanged event is really quite slow, for some reason.
		self.uiExposureSlider.debounce.sliderMoved.connect(self.onExposureSliderMoved)
		self.uiExposureSlider.touchMargins = lambda: {
			"top": 10, "left": 30, "bottom": 10, "right": 30
		}
		self.uiExposureSlider.focusGeometryNudge = (1,1,1,1)
		
		
		
		self._framerate = None
		self._resolution = None
		api.observe('exposurePeriod', lambda ns: 
			setattr(self, '_framerate', self.control.getSync('frameRate')) )
		api.observe('resolution', lambda res: 
			setattr(self, '_resolution', res) )
		api.observe('exposurePeriod', self.updateResolutionOverlay)
		api.observe('resolution', self.updateResolutionOverlay)
		
		
		#Oh god this is gonna mess up scroll wheel selection so badly. 😭
		self.uiShowWhiteClipping.stateChanged.connect(self.uiShotAssistMenu.setFocus)
예제 #4
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	def __init__(self, window):
		super().__init__()
		self.setupUi(self)
		
		# Panel init.
		self.setFixedSize(window.app.primaryScreen().virtualSize())
		self.setWindowFlags(QtCore.Qt.FramelessWindowHint)
		self.setAttribute(QtCore.Qt.WA_TranslucentBackground, True)
		
		# API init.
		self.control = api.control()
		self.video = api.video()
		
		self.uiTriggerDelaySlider.setStyleSheet( #If this turns out to be too expensive to set, just fill in the tip and draw a red rectangle underneath.
			self.uiTriggerDelaySlider.styleSheet() + '\n' + """
				Slider::groove {
					background: qlineargradient( x1:0 y1:0, x2:1 y2:0, stop:0 transparent, stop:0.4999 transparent, stop:0.5001 red, stop:1 red);
				}
			"""
		)
		
		# Value init.
		self.availableDelayMultiplier = 1. #Used for "more" and "less" pre-record delay. Multiplies totalAvailableFrames.
		
		relevantValues = self.control.getSync(['cameraMaxFrames', 'framePeriod', 'recTrigDelay'] )
		self.cameraMaxFrames = relevantValues['cameraMaxFrames']
		self.framePeriod = relevantValues['framePeriod']
		self.recTrigDelay = relevantValues['recTrigDelay']
		
		api.observe_future_only('cameraMaxFrames', self.updateTotalAvailableFrames)
		api.observe_future_only('framePeriod', self.updateRecordingPeriod)
		api.observe_future_only('recTrigDelay', self.updateTriggerDelay)
		self.updateDisplayedValues()
		
		# Button binding.
		self.ui0Pct.clicked.connect(lambda:
			self.control.set({'recTrigDelay': 0}) )
		self.ui50Pct.clicked.connect(lambda:
			self.control.set({'recTrigDelay': self.cameraMaxFrames//2}) )
		self.ui100Pct.clicked.connect(lambda:
			self.control.set({'recTrigDelay': self.cameraMaxFrames}) )
		
		self.uiTriggerDelaySlider.valueChanged.connect(self.newSliderPosition)
		
		
		self.uiPreRecordDelayFrames.valueChanged.connect(lambda frames:
			self.control.set({'recTrigDelay': -frames}) )
		self.uiPreRecordDelaySec.valueChanged.connect(lambda seconds:
			self.control.set({'recTrigDelay': -self.secondsToFrames(seconds)}) )
		
		self.uiPreTriggerRecordingFrames.valueChanged.connect(lambda frames:
			self.control.set({'recTrigDelay': frames}) )
		self.uiPreTriggerRecordingSec.valueChanged.connect(lambda seconds:
			self.control.set({'recTrigDelay': self.secondsToFrames(seconds)}) )
		
		self.uiPostTriggerRecordingFrames.valueChanged.connect(lambda frames:
			self.control.set({'recTrigDelay': self.cameraMaxFrames - frames}) )
		self.uiPostTriggerRecordingSec.valueChanged.connect(lambda seconds:
			self.control.set({'recTrigDelay': self.cameraMaxFrames - self.secondsToFrames(seconds)}) )
		
		self.uiDone.clicked.connect(window.back)
예제 #5
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	def __init__(self, window):
		super().__init__()
		self.setupUi(self)
		
		# Panel init.
		self.setFixedSize(window.app.primaryScreen().virtualSize())
		self.setWindowFlags(QtCore.Qt.FramelessWindowHint)
		self.setAttribute(QtCore.Qt.WA_TranslucentBackground, True)
		
		# API init.
		self.control = api.control()
		self.video = api.video()
		
		# State init, screen loads in superposition.
		self.markStateClean()
		#Only needed when trigger for action is set to Never, because the index changed event will never fire then and we'll be stuck with whatever index was set in the .ui file. Ideally, this would not be set in the .ui file in the first place, but realistically since it's set when we change "panels" with the little arrows at the top of the pane we're not gonna remember to clear it every time in the property editor and it'll just be a stupid recurring bug. So fix it here.
		self.uiIndividualTriggerConfigurationPanes.setCurrentIndex(0) 
		
		self.load(actions=actionData, triggers=triggerData)
		
		self.oldIOMapping = defaultdict(lambda: defaultdict(lambda: None)) #Set part and parcel to whatever the most recent mapping is.
		self.newIOMapping = defaultdict(lambda: defaultdict(lambda: None)) #Set piece-by-piece to the new mapping.
		api.observe('ioMapping', self.onNewIOMapping)
		
		
		self.uiActionList.selectionModel().selectionChanged.connect(
			self.onActionChanged)
		self.uiTriggerList.currentIndexChanged.connect(lambda index:
			self.uiIndividualTriggerConfigurationPanes.setCurrentIndex(
				self.uiTriggerList.itemData(index) ) )
		self.uiActionList.selectionModel().setCurrentIndex(
			self.uiActionList.model().index(0,0),
			QItemSelectionModel.ClearAndSelect )
		self.uiActionList.selectionModel().selectionChanged.connect(
			self.uiPreview.update )
		
		self.uiTriggerList.currentIndexChanged.connect(self.onTriggerChanged)
		self.uiTriggerList.currentIndexChanged.connect(self.uiPreview.update)
		self.uiInvertCondition.stateChanged.connect(self.onInvertChanged)
		self.uiDebounce.stateChanged.connect(self.onDebounceChanged)
		
		#When we change an input, mark the current state dirty until we save.
		self.uiTriggerList   .currentIndexChanged.connect(self.markStateDirty)
		self.uiInvertCondition      .stateChanged.connect(self.markStateDirty)
		self.uiDebounce             .stateChanged.connect(self.markStateDirty)
		self.uiIo1ThresholdVoltage  .valueChanged.connect(self.markStateDirty)
		self.uiIo11MAPullup         .stateChanged.connect(self.markStateDirty)
		self.uiIo120MAPullup        .stateChanged.connect(self.markStateDirty)
		self.uiIo2ThresholdVoltage  .valueChanged.connect(self.markStateDirty)
		self.uiIo220MAPullup        .stateChanged.connect(self.markStateDirty)
		#self.uiAudioTriggerDB      .valueChanged.connect(self.markStateDirty)
		#self.uiAudioTriggerPercent .valueChanged.connect(self.markStateDirty)
		#self.uiAudioTriggerDuration.valueChanged.connect(self.markStateDirty)
		self.uiDelayAmount          .valueChanged.connect(self.markStateDirty)
		
		#Set the appropriate value in the newIOMapping when a custom updates.
		self.uiIo1ThresholdVoltage  .valueChanged.connect(self.onIo1ThresholdVoltageChanged)
		self.uiIo11MAPullup         .stateChanged.connect(self.onIo11MAPullupChanged)
		self.uiIo120MAPullup        .stateChanged.connect(self.onIo120MAPullupChanged)
		self.uiIo2ThresholdVoltage  .valueChanged.connect(self.onIo2ThresholdVoltageChanged)
		self.uiIo220MAPullup        .stateChanged.connect(self.onIo220MAPullupChanged)
		#self.uiAudioTriggerDB      .valueChanged.connect(self.onAudioTriggerDBChanged)
		#self.uiAudioTriggerPercent .valueChanged.connect(self.onAudioTriggerPercentChanged)
		#self.uiAudioTriggerDuration.valueChanged.connect(self.onAudioTriggerDurationChanged)
		self.uiDelayAmount          .valueChanged.connect(self.onDelayAmountChanged)
		
		self.uiSave.clicked.connect(self.saveChanges)
		self.uiCancel.clicked.connect(self.resetChanges)
		self.uiCancel.clicked.connect(self.markStateClean)
		self.uiDone.clicked.connect(window.back)
		
		settings.observe('debug controls enabled', False, lambda show:
			self.uiDebug.show() if show else self.uiDebug.hide() )
		self.uiDebug.clicked.connect(self.debug)
		
		#TODO: Add little visualisation showing what connects and what is connected to the current action.
		self.uiPreview.paintEvent = self.paintPreview

		# Live IO status update timer
		self.liveIoTimer = QTimer()
		self.liveIoTimer.timeout.connect(self.updateLiveIoStatus)
		self.liveIoTimer.setInterval(100)
		self.liveIoTimer.start()
예제 #6
0
	def __init__(self, window):
		super().__init__()
		self.setupUi(self)
		
		# API init.
		self.control = api.control()
		self.video = api.video()

		# Panel init.
		self.setFixedSize(window.app.primaryScreen().virtualSize()) #This is not a responsive design.
		self.setWindowFlags(QtCore.Qt.FramelessWindowHint)
		self.setAttribute(QtCore.Qt.WA_TranslucentBackground, True)
		
		self._window = window
		
		#Hide the fake borders if the buttons don't have borders.
		if self.uiBlackCal.hideBorder:
			self.uiBottomHorizontalLine.hide()
			self.uiBottomVerticalLine.hide()
		else:
			self.uiBottomHorizontalLine.show()
			self.uiBottomVerticalLine.show()
		
		self.uiFocusPeakingOriginalCustomStyleSheet = self.uiFocusPeaking.styleSheet()
		self.uiZebraStripesOriginalCustomStyleSheet = self.uiZebraStripes.styleSheet()
		settings.observe('theme', 'dark', lambda name: (
			self.uiFocusPeaking.setStyleSheet(
				self.uiFocusPeakingOriginalCustomStyleSheet + f"""
					CheckBox {{ background-color: {theme(name).background} }}
				"""
			),
			self.uiZebraStripes.setStyleSheet(
				self.uiZebraStripesOriginalCustomStyleSheet + f"""
					CheckBox {{ background-color: {theme(name).background} }}
				"""
			)
		))
		
		#Note start/end recording times, to display the timers.
		recordingStartTime = 0
		recordingEndTime = 0
		def updateRecordingStartTime(state):
			nonlocal recordingStartTime, recordingEndTime
			if state == 'recording':
				recordingStartTime = time()
				recordingEndTime = 0
				self.uiPlayAndSave.update()
				self.uiRecord.update()
			elif state == 'idle' and not recordingEndTime:
				recordingEndTime = time()
				self.uiPlayAndSave.update()
				self.uiRecord.update()
		api.observe('state', updateRecordingStartTime)
		
		totalFrames = self.control.getSync('totalFrames')
		if totalFrames == 0: #Set the length of the recording to 0, if nothing has been recorded. Otherwise, calculate what we've recorded.
			recordingStartTime = recordingEndTime
		else:
			recordingEndTime = recordingStartTime + totalFrames/self.control.getSync('frameRate')
		
		self.uiMenuBackground.hide()
		self.uiMenuBackground.move(0,0)
		
		lastOpenerButton = None
		
		def showMenu(button: QWidget, menu: QWidget, *_):
			nonlocal lastOpenerButton
			lastOpenerButton = button
			
			self.uiMenuBackground.show(),
			self.uiMenuBackground.raise_(),
			button.raise_(),
			menu.show(),
			menu.raise_(),
			self.focusRing.raise_(),
		self.showMenu = showMenu
			
		def hideMenu(*_):
			nonlocal lastOpenerButton
			if not lastOpenerButton:
				return
			
			self.uiMenuBackground.hide()
			self.uiFocusPeakingColorMenu.hide()
			self.uiMenuDropdown.hide()
			self.uiExposureMenu.hide()
			self.uiWhiteBalanceMenu.hide()
			lastOpenerButton.setFocus()
			
			lastOpenerButton = None
		self.hideMenu = hideMenu
		
		self.uiMenuBackground.mousePressEvent = hideMenu
		self.uiMenuBackground.focusInEvent = hideMenu
		
		
		#############################
		#   Button action binding   #
		#############################
		
		#Debug buttons. (These are toggled on the factory settings screen.)
		self.uiDebugA.clicked.connect(self.screenshotAllScreens)
		self.uiDebugB.clicked.connect(lambda: window.show('test'))
		self.uiDebugC.setFocusPolicy(QtCore.Qt.TabFocus) #Break into debugger without loosing focus, so you can debug focus issues.
		self.uiDebugC.clicked.connect(lambda: self and window and dbg()) #"self" is needed here, won't be available otherwise.
		self.uiDebugD.clicked.connect(QApplication.closeAllWindows)
		
		#Only show the debug controls if enabled in factory settings.
		settings.observe('debug controls enabled', False, lambda show: (
			self.uiDebugA.show() if show else self.uiDebugA.hide(),
			self.uiDebugB.show() if show else self.uiDebugB.hide(),
			self.uiDebugC.show() if show else self.uiDebugC.hide(),
			self.uiDebugD.show() if show else self.uiDebugD.hide(),
		))
		
		
		#Occasionally, the touch screen seems to report a spurious touch event on the top-right corner. This should prevent that. (Since the record button is there now, this is actually very important!)
		self.uiErrantClickCatcher.mousePressEvent = (lambda evt:
			log.warn('Errant click blocked. [WpeWCY]'))
		
		
		#Zeebs
		api.observe('zebraLevel', lambda intensity:
			self.uiZebraStripes.setCheckState(
				0 if not intensity else 2 ) )
		
		self.uiZebraStripes.stateChanged.connect(lambda state: 
			self.control.set({'zebraLevel': state/200}) )
		
		
		#Focus peaking
		#Use for focus peaking drop-down.
		#api.observe('focusPeakingLevel', lambda intensity:
		#	self.uiFocusPeakingIntensity.setCurrentIndex(
		#		round((1-intensity) * (self.uiFocusPeakingIntensity.count()-1)) ) )
		#
		#self.uiFocusPeakingIntensity.currentIndexChanged.connect(lambda index:
		#	self.control.set({'focusPeakingLevel': 1-(index/(self.uiFocusPeakingIntensity.count()-1))} ) )
		
		api.observe('focusPeakingLevel', lambda intensity:
			self.uiFocusPeaking.setCheckState(
				0 if not intensity else 2 ) )
		
		self.uiFocusPeaking.stateChanged.connect(lambda state: 
			self.control.set({'focusPeakingLevel': (state/2) * 0.2}) )
		
		
		#Focus peaking colour
		focusColor = ''
		def updateFocusColor(color):
			nonlocal focusColor
			target = getattr(self, f"ui{color.title()}FocusPeaking", None)
			if target: #Find the colour of the panel to be highlighted.
				match = regex_search(r'background:\s*?([#\w]+)', target.customStyleSheet)
				assert match, f"Could not find background color of {target.objectName()}. Check the background property of it's customStyleSheet."
				focusColor = match.group(1)
			else: #Just pass through whatever the colour is.
				focusColor = color
			
			self.uiFocusPeakingColor.update()
		api.observe('focusPeakingColor', updateFocusColor)
			
		def uiFocusPeakingColorPaintEvent(evt, rectSize=24):
			"""Draw the little coloured square on the focus peaking button."""
			midpoint = self.uiFocusPeakingColor.geometry().size()/2 + QSize(0, self.uiFocusPeakingColor.touchMargins()['top']/2)
			type(self.uiFocusPeakingColor).paintEvent(self.uiFocusPeakingColor, evt) #Invoke the superclass to - hopefully - paint the rest of the button before we deface it with our square.
			p = QPainter(self.uiFocusPeakingColor)
			p.setPen(QPen(QColor('black')))
			p.setBrush(QBrush(QColor(focusColor)))
			p.drawRect( #xywh
				midpoint.width() - rectSize/2, midpoint.height() - rectSize/2,
				rectSize, rectSize )
		self.uiFocusPeakingColor.paintEvent = uiFocusPeakingColorPaintEvent
		
		self.uiFocusPeakingColor.clicked.connect(
			self.toggleFocusPeakingColorMenu)
		
		self.uiFocusPeakingColorMenu.hide()
		self.uiFocusPeakingColorMenu.move(360, 330)
		
		
		#Loop focus peaking color menu focus, for the jog wheel.
		self.uiMagentaFocusPeaking.nextInFocusChain = (lambda *_: 
			self.uiFocusPeakingColor
			if self.uiFocusPeakingColorMenu.isVisible() else
			type(self.uiMagentaFocusPeaking).nextInFocusChain(self.uiMagentaFocusPeaking, *_)
		)
		self.uiRedFocusPeaking.previousInFocusChain = (lambda *_: 
			self.uiFocusPeakingColor
			if self.uiFocusPeakingColorMenu.isVisible() else
			type(self.uiRedFocusPeaking).previousInFocusChain(self.uiRedFocusPeaking, *_)
		)
		self.uiFocusPeakingColor.nextInFocusChain = (lambda *_:
			self.uiRedFocusPeaking
			if self.uiFocusPeakingColorMenu.isVisible() else
			type(self.uiFocusPeakingColor).nextInFocusChain(self.uiFocusPeakingColor, *_)
		)
		self.uiFocusPeakingColor.previousInFocusChain = (lambda *_:
			self.uiMagentaFocusPeaking
			if self.uiFocusPeakingColorMenu.isVisible() else
			type(self.uiFocusPeakingColor).previousInFocusChain(self.uiFocusPeakingColor, *_)
		)
		
		#Focus peaking color menu
		api.observe('focusPeakingColor', self.updateFocusPeakingColor)
		
		for child in self.uiFocusPeakingColorMenu.children():
			match = regex_match(r'^ui(.*?)FocusPeaking$', child.objectName())
			match and child.clicked.connect(
				(lambda color: #Capture color from for loop.
					lambda: self.control.set({'focusPeakingColor': color})
				)(match.group(1).lower()) )
		
		
		#Black Cal
		self.uiBlackCal.clicked.connect(lambda:
			self.control.call('startCalibration', {
				'blackCal': True ,
				'saveCal':  True }) )
		
		
		#White Bal & Trigger/IO
		whiteBalanceTemplate = self.uiWhiteBalance.text()
		api.observe('wbTemperature', lambda temp:
			self.uiWhiteBalance.setText(
				whiteBalanceTemplate.format(temp) ))
		
		self.uiTriggers.clicked.connect(lambda:
			window.show('triggers_and_io') )
		
		# You can't adjust the colour of a monochromatic image.
		# Hide white balance in favour of trigger/io button.
		if api.apiValues.get('sensorColorPattern') == 'mono':
			self.uiWhiteBalance.hide()
		else:
			self.uiTriggers.hide()
		
		self.uiWhiteBalanceMenu.hide()
		self.uiWhiteBalanceMenu.move(
			self.x(),
			self.uiWhiteBalance.y() - self.uiWhiteBalanceMenu.height() + self.uiWhiteBalance.touchMargins()['top'],
		)
		self.uiWhiteBalance.clicked.connect(lambda *_: 
			hideMenu()
			if self.uiWhiteBalanceMenu.isVisible() else
			showMenu(self.uiWhiteBalance, self.uiWhiteBalanceMenu)
		)
		
		#Loop white balance menu focus, for the jog wheel.
		self.uiFineTuneColor.nextInFocusChain = (lambda *_: 
			self.uiWhiteBalance
			if self.uiWhiteBalanceMenu.isVisible() else
			type(self.uiFineTuneColor).nextInFocusChain(self.uiFineTuneColor, *_)
		)
		self.uiWBPreset1.previousInFocusChain = (lambda *_: 
			self.uiWhiteBalance
			if self.uiWhiteBalanceMenu.isVisible() else
			type(self.uiWBPreset1).previousInFocusChain(self.uiWBPreset1, *_)
		)
		self.uiWhiteBalance.nextInFocusChain = (lambda *_:
			self.uiWBPreset1
			if self.uiWhiteBalanceMenu.isVisible() else
			type(self.uiWhiteBalance).nextInFocusChain(self.uiWhiteBalance, *_)
		)
		self.uiWhiteBalance.previousInFocusChain = (lambda *_:
			self.uiFineTuneColor
			if self.uiWhiteBalanceMenu.isVisible() else
			type(self.uiWhiteBalance).previousInFocusChain(self.uiWhiteBalance, *_)
		)
		
		self.uiWBPreset1.clicked.connect(lambda evt:
			self.control.set('wbTemperature', self.uiWBPreset1.property('temp')) )
		self.uiWBPreset2.clicked.connect(lambda evt:
			self.control.set('wbTemperature', self.uiWBPreset2.property('temp')) )
		self.uiWBPreset3.clicked.connect(lambda evt:
			self.control.set('wbTemperature', self.uiWBPreset3.property('temp')) )
		self.uiWBPreset4.clicked.connect(lambda evt:
			self.control.set('wbTemperature', self.uiWBPreset4.property('temp')) )
		self.uiWBPreset5.clicked.connect(lambda evt:
			self.control.set('wbTemperature', self.uiWBPreset5.property('temp')) )
		self.uiFineTuneColor.clicked.connect(lambda: window.show('color'))
		
		
		#Exposure
		def updateExposureSliderLimits():
			"""Update exposure text to match exposure slider, and sets the slider step so clicking the gutter always moves 1%."""
			step1percent = (self.uiExposureSlider.minimum() + self.uiExposureSlider.maximum()) // 100
			self.uiExposureSlider.setSingleStep(step1percent)
			self.uiExposureSlider.setPageStep(step1percent*10)
		
		def onExposureSliderMoved(newExposureNs):
			nonlocal exposureNs
			
			linearRatio = (newExposureNs-self.uiExposureSlider.minimum()) / (self.uiExposureSlider.maximum()-self.uiExposureSlider.minimum())
			newExposureNs = math.pow(linearRatio, 2) * self.uiExposureSlider.maximum()
			self.control.call('set', {'exposurePeriod': newExposureNs})
			
			#The signal takes too long to return, as it's masked by the new value the slider sets.
			exposureNs = newExposureNs
			updateExposureText()
		
		def updateExposureMax(newExposureNs):
			self.uiExposureSlider.setMaximum(newExposureNs)
			updateExposureSliderLimits()
		
		def updateExposureMin(newExposureNs):
			self.uiExposureSlider.setMinimum(newExposureNs)
			updateExposureSliderLimits()
		
		#Must set slider min/max before value.
		api.observe('exposureMax', updateExposureMax)
		api.observe('exposureMin', updateExposureMin)
		
		exposureUnit = 'µs' #One of 'µs', 'deg', or 'pct'.
		exposureTemplate = self.uiExposure.text()
		uiExposureInDegreesTemplate = self.uiExposureInDegrees.text()
		uiExposureInMsTemplate = self.uiExposureInMs.text()
		uiExposureInPercentTemplate = self.uiExposureInPercent.text()
		
		exposureNsMin = 0
		exposureNs = 0
		exposureNsMax = 0
		
		def updateExposureText(*_):
			exposureDeg = exposureNs/api.apiValues.get('framePeriod')*360
			exposurePct = exposureNs/(exposureNsMax or 1)*100
			exposureMs = exposureNs/1e3
			
			if exposurePct < 0:
				dbg()
			
			self.uiExposure.setText(
				exposureTemplate.format(
					name = {
						'µs': 'Exposure',
						'pct': 'Exposure',
						'deg': 'Shutter Angle',
					}[exposureUnit],
					exposure = {
						'deg': f'{exposureDeg:1.0f}°', #TODO DDR 2019-09-27: Is this actually the way to calculate shutter angle?
						'pct': f'{exposurePct:1.1f}%',
						'µs': f'{exposureMs:1.1f}µs',
					}[exposureUnit],
				)
			)
			
			self.uiExposureInDegrees.setText(
				uiExposureInDegreesTemplate.format(
					degrees = exposureDeg ) )
			
			self.uiExposureInPercent.setText(
				uiExposureInPercentTemplate.format(
					percent = exposurePct ) )
			
			self.uiExposureInMs.setText(
				uiExposureInMsTemplate.format(
					duration = exposureMs ) )
			
			linearRatio = exposureNs/(exposureNsMax-exposureNsMin)
			try:
				exponentialRatio = math.sqrt(linearRatio)
			except ValueError:
				exponentialRatio = 0
			if not self.uiExposureSlider.beingHeld:
				self.uiExposureSlider.setValue(exponentialRatio * (self.uiExposureSlider.maximum()-self.uiExposureSlider.minimum()) + self.uiExposureSlider.minimum())
			updateExposureSliderLimits()
		
		# In Python 3.7: Use api.observe('exposureMin', lambda ns: exposureNSMin := ns) and give exposureNSMin a setter?
		def updateExposureNsMin(ns):
			nonlocal exposureNsMin
			exposureNsMin = ns
			updateExposureText()
		api.observe('exposureMin', updateExposureNsMin)
		
		def updateExposureNs(ns):
			nonlocal exposureNs
			exposureNs = ns
			updateExposureText()
		api.observe('exposurePeriod', updateExposureNs)
		
		def updateExposureNsMax(ns):
			nonlocal exposureNsMax
			exposureNsMax = ns
			updateExposureText()
		api.observe('exposureMax', updateExposureNsMax)
		
		api.observe('framePeriod', updateExposureText)
		
		self.uiExposureMenu.hide()
		self.uiExposureMenu.move(
			self.x(),
			self.uiExposure.y() - self.uiExposureMenu.height() + self.uiExposure.touchMargins()['top'],
		)
		self.uiExposure.clicked.connect(lambda *_: 
			hideMenu()
			if self.uiExposureMenu.isVisible() else
			showMenu(self.uiExposure, self.uiExposureMenu)
		)
		
		#Loop exposure menu focus, for the jog wheel.
		self.uiExposureSlider.nextInFocusChain = (lambda *_: 
			self.uiExposure
			if self.uiExposureMenu.isVisible() else
			type(self.uiExposureSlider).nextInFocusChain(self.uiExposureSlider, *_)
		)
		self.uiExposureInDegrees.previousInFocusChain = (lambda *_: 
			self.uiExposure
			if self.uiExposureMenu.isVisible() else
			type(self.uiExposureInDegrees).previousInFocusChain(self.uiExposureInDegrees, *_)
		)
		self.uiExposure.nextInFocusChain = (lambda *_:
			self.uiExposureInDegrees
			if self.uiExposureMenu.isVisible() else
			type(self.uiExposure).nextInFocusChain(self.uiExposure, *_)
		)
		self.uiExposure.previousInFocusChain = (lambda *_:
			self.uiExposureSlider
			if self.uiExposureMenu.isVisible() else
			type(self.uiExposure).previousInFocusChain(self.uiExposure, *_)
		)
		
		def uiExposureInDegreesClicked(*_):
			nonlocal exposureUnit
			exposureUnit = 'deg'
			updateExposureText()
		self.uiExposureInDegrees.clicked.connect(
			uiExposureInDegreesClicked )
		
		def uiExposureInMsClicked(*_):
			nonlocal exposureUnit
			exposureUnit = 'µs'
			updateExposureText()
		self.uiExposureInMs.clicked.connect(
			uiExposureInMsClicked )
		
		def uiExposureInPercentClicked(*_):
			nonlocal exposureUnit
			exposureUnit = 'pct'
			updateExposureText()
		self.uiExposureInPercent.clicked.connect(
			uiExposureInPercentClicked )
		
		
		#Exposure Slider - copied from the original main.py.
		self.uiExposureSlider.debounce.sliderMoved.connect(onExposureSliderMoved)
		self.uiExposureSlider.touchMargins = lambda: {
			"top": 10, "left": 10, "bottom": 10, "right": 10
		}
		
		
		
		
		
		#Resolution
		resolutionTemplate = self.uiResolution.text()
		
		hRes = 0
		vRes = 0
		fps = 0
		
		def updateResolutionText():
			self.uiResolution.setText(
				resolutionTemplate.format(
					hRes=hRes, vRes=vRes, fps=fps ) )
		
		def updateFps(framePeriodNs):
			nonlocal fps
			fps = 1e9 / framePeriodNs
			updateResolutionText()
		api.observe('framePeriod', updateFps)
		
		def updateResolution(resolution):
			nonlocal hRes, vRes
			hRes = resolution['hRes']
			vRes = resolution['vRes']
			updateResolutionText()
		api.observe('resolution', updateResolution)
		
		self.uiResolution.clicked.connect(lambda:
			window.show('recording_settings') )
		
		
		#Menu
		self.uiMenuDropdown.hide()
		self.uiMenuDropdown.move(
			self.uiMenuButton.x(),
			self.uiMenuButton.y() + self.uiMenuButton.height() -  self.uiMenuButton.touchMargins()['bottom'] - self.uiMenuFilter.touchMargins()['top'] - 1, #-1 to merge margins.
		)
		self.uiMenuButton.clicked.connect((lambda:
			hideMenu() 
			if self.uiMenuDropdown.isVisible() else
			showMenu(self.uiMenuButton, self.uiMenuDropdown)
		))
		
		#Loop main menu focus, for the jog wheel.
		self.uiMenuScroll.nextInFocusChain = (lambda *_: #DDR 2019-10-21: This doesn't work, and seems to break end-of-scroll progression in the menu scroll along the way.
			self.uiMenuButton
			if self.uiMenuDropdown.isVisible() else
			type(self.uiMenuScroll).nextInFocusChain(self.uiMenuScroll, *_)
		)
		self.uiMenuFilter.previousInFocusChain = (lambda *_: 
			self.uiMenuButton
			if self.uiMenuDropdown.isVisible() else
			type(self.uiMenuFilter).previousInFocusChain(self.uiMenuFilter, *_)
		)
		self.uiMenuButton.nextInFocusChain = (lambda *_:
			self.uiMenuFilter
			if self.uiMenuDropdown.isVisible() else
			type(self.uiMenuButton).nextInFocusChain(self.uiMenuButton, *_)
		)
		self.uiMenuButton.previousInFocusChain = (lambda *_:
			self.uiMenuScroll
			if self.uiMenuDropdown.isVisible() else
			type(self.uiMenuButton).previousInFocusChain(self.uiMenuButton, *_)
		)
		
		# Populate uiMenuScroll from actions.
		# Generally, anything which has a button on the main screen will be
		# hidden in this menu, which means it won't come up unless we search
		# for it. This should -- hopefully -- keep the clutter down without
		# being confusing.
		_whiteBalAvail = api.apiValues.get('sensorColorPattern') == 'mono' #Black and white models of the Chronos do not have colour to balance, so don't show that screen ever.
		_scriptsHidden = not [f for f in iglob('/var/camera/scripts/*')][:1] #Only show the scripts screen if there will be a script on it to run.
		log.debug(f'_scriptsHidden {_scriptsHidden}')
		main_menu_items = [
			{'name':"About Camera",          'open':lambda: window.show('about_camera'),          'hidden': False,           'synonyms':"kickstarter thanks name credits"},
			{'name':"App & Internet",        'open':lambda: window.show('remote_access'),         'hidden': False,           'synonyms':"remote access web client network control api"},
			{'name':"Battery & Power",       'open':lambda: window.show('power'),                 'hidden': True,            'synonyms':"charge wake turn off power down"},
			{'name':"Camera Settings",       'open':lambda: window.show('user_settings'),         'hidden': False,           'synonyms':"user operator save settings"},
			{'name':"Custom Scripts",        'open':lambda: window.show('scripts'),               'hidden': _scriptsHidden,  'synonyms':"scripting bash python"},
			{'name':"Factory Utilities",     'open':lambda: window.show('service_screen.locked'), 'hidden': False,           'synonyms':"utils"},
			{'name':"Format Storage",        'open':lambda: window.show('storage'),               'hidden': True,            'synonyms':"file saving save media df mounts mounted devices thumb drive ssd sd card usb stick filesystem reformat"},
			{'name':"Interface Options",     'open':lambda: window.show('primary_settings'),      'hidden': False,           'synonyms':"rotate rotation screen set time set date"},
			{'name':"Play & Save Recording", 'open':lambda: window.show('play_and_save'),         'hidden': True,            'synonyms':"mark region saving"},
			{'name':"Record Mode",           'open':lambda: window.show('record_mode'),           'hidden': False,           'synonyms':"segmented run n gun normal"},
			{'name':"Recording Settings",    'open':lambda: window.show('recording_settings'),    'hidden': True,            'synonyms':"resolution framerate offset gain boost brightness exposure"},
			{'name':"Review Saved Videos",   'open':lambda: window.show('replay'),                'hidden': False,           'synonyms':"playback show footage saved card movie replay"},
			#{'name':"Stamp Overlay",         'open':lambda: window.show('stamp'),                 'hidden': False,           'synonyms':"watermark"},
			#{'name':"Trigger Delay",        'open':lambda: window.show('trigger_delay'),         'hidden': False,           'synonyms':"wait"}, #Removed because we use the trigger/io delay block now.
			{'name':"Triggers & IO",         'open':lambda: window.show('triggers_and_io'),       'hidden': False,           'synonyms':"bnc green ~a1 ~a2 trig1 trig2 trig3 signal input output trigger delay gpio"},
			{'name':"Update Camera",         'open':lambda: window.show('update_firmware'),       'hidden': False,           'synonyms':"firmware"},
			{'name':"Video Save Settings",   'open':lambda: window.show('file_settings'),         'hidden': True,            'synonyms':"file saving"},
		]
		if(_whiteBalAvail):
			main_menu_items += [
				{'name':"Color",             'open':lambda: window.show('white_balance'),         'hidden': True,            'synonyms':"matrix colour white balance temperature"},
			]
		
		
		menuScrollModel = QStandardItemModel(
			len(main_menu_items), 1, self.uiMenuScroll )
		for i in range(len(main_menu_items)):
			menuScrollModel.setItemData(menuScrollModel.index(i, 0), {
				Qt.DisplayRole: main_menu_items[i]['name'],
				Qt.UserRole: main_menu_items[i],
				Qt.DecorationRole: None, #Icon would go here.
			})
		self.uiMenuScroll.setModel(menuScrollModel)
		self.uiMenuScroll.clicked.connect(self.showOptionOnTap)
		self.uiMenuScroll.jogWheelClick.connect(self.showOptionOnJogWheelClick)
		
		self.uiMenuFilterIcon.setAttribute(Qt.WA_TransparentForMouseEvents) #Allow clicking on the filter icon, 🔎, to filter.
		self.uiMenuFilter.textChanged.connect(self.filterMenu)
		self.filterMenu()
		
		self.uiMenuFilterX.clicked.connect(self.uiMenuFilter.clear)
		
		
		#Battery
		self._batteryCharge   = 1
		self._batteryCharging = 0
		self._batteryPresent  = 0
		self._batteryBlink = False
		self._theme = 'light'
		
		self._batteryTemplate = self.uiBattery.text()
		
		self._batteryPollTimer = QtCore.QTimer()
		self._batteryPollTimer.timeout.connect(self.updateBatteryCharge)
		self._batteryPollTimer.setTimerType(QtCore.Qt.VeryCoarseTimer) #Infrequent, wake as little as possible.
		self._batteryPollTimer.setInterval(3600)
		
		self._batteryBlinkTimer = QtCore.QTimer()
		self._batteryBlinkTimer.timeout.connect(lambda: (
			setattr(self, '_batteryBlink', not self._batteryBlink),
			self.updateBatteryIcon(),
		))
		self._batteryBlinkTimer.setInterval(500) #We display percentages. We update in tenth-percentage increments.
		
		self.uiBattery.clicked.connect(lambda: window.show('power'))
		
		self.uiBatteryIcon.setAttribute(Qt.WA_TransparentForMouseEvents)
		self.uiBatteryIcon.setStyleSheet('')
		api.observe('externalPower', lambda state: (
			setattr(self, '_batteryCharging', state),
			state and (
				self._batteryBlinkTimer.stop(),
				setattr(self, '_batteryBlink', False),
			),
			self.updateBatteryIcon(),
		) )
		api.observe('batteryPresent', lambda state: (
			setattr(self, '_batteryPresent', state),
			state and (
				self._batteryBlinkTimer.stop(),
				setattr(self, '_batteryBlink', False),
			),
			self.updateBatteryIcon(),
		) )
		def uiBatteryIconPaintEvent(evt, rectSize=24):
			"""Draw the little coloured square on the focus peaking button."""
			if self._batteryPresent and (self._batteryCharging or not self._batteryBlink):
				powerDownLevel = api.apiValues.get('powerOffWhenMainsLost') * self.uiPowerDownThreshold
				warningLevel = powerDownLevel + 0.15
				
				x,y,w,h = (
					1,
					1,
					self.uiBatteryIcon.width() - 2,
					self.uiBatteryIcon.height() - 1,
				)
				
				p = QPainter(self.uiBatteryIcon)
				
				#Cut out the battery outline, so the battery fill level doesn't show by
				#outside the "nub". Nextly, this was taken care of by an opaque box
				#outside the battery nub in the SVG image, but this didn't work so well
				#when the button was pressed or when themes were changed. We can't fill
				#a polygon a percentage of the way very easily, and we can't just go in
				#and muck with the SVG to achieve this either like we would in browser.
				batteryOutline = QPainterPath()
				batteryOutline.addPolygon(QPolygonF([
					QPoint(x+3,y),
					QPoint(x+3,y+2), #Left battery nub chunk.
					QPoint(x,y+2),
					QPoint(x,y+h), #Bottom
					QPoint(x+w,y+h),
					QPoint(x+w,y+2),
					QPoint(x+w-3,y+2), #Right battery nub chunk.
					QPoint(x+w-3,y),
				]))
				batteryOutline.closeSubpath() #Top of battery nub.
				p.setClipPath(batteryOutline, Qt.IntersectClip)
				
				p.setPen(QPen(QColor('transparent')))
				
				if self._batteryCharge > warningLevel or self._batteryCharging:
					p.setBrush(QBrush(QColor('#00b800')))
				else:
					p.setBrush(QBrush(QColor('#f20000')))
				p.drawRect(
					x, y + h * (1-self._batteryCharge),
					w, h * self._batteryCharge )
			type(self.uiBatteryIcon).paintEvent(self.uiBatteryIcon, evt) #Invoke the superclass to paint the battery overlay image on our new rect.
		self.uiBatteryIcon.paintEvent = uiBatteryIconPaintEvent
		
		
		#Record / stop
		self.uiRecordTemplateWithTime = self.uiRecord.text()
		self.uiRecordTemplateNoTime = self.uiRecordTemplateWithTime.split('\n')[0][2:]
		self.uiRecord.clicked.connect(self.toggleRecording)
		
		def uiRecordPaintEventRecord(evt, iconSize=24, offsetX=32):
			midpoint = self.uiRecord.geometry().size()/2 - QSize(0, self.uiRecord.touchMargins()['bottom']/2)
			p = QPainter(self.uiRecord)
			p.setPen(QPen(QColor('#000000')))
			p.setBrush(QBrush(QColor('#f20000')))
			p.setRenderHint(QPainter.Antialiasing, True)
			p.drawChord( #xy/wh
				midpoint.width()-iconSize/2-offsetX, midpoint.height()-iconSize/2,
				iconSize, iconSize,
				0, 16*360, #start, end angle
			)
		def uiRecordPaintEventPause(evt, iconSize=20, offsetX=24):
			midpoint = self.uiRecord.geometry().size()/2 - QSize(0, self.uiRecord.touchMargins()['bottom']/2)
			p = QPainter(self.uiRecord)
			p.setPen(QPen(QColor('#ffffff')))
			p.setBrush(QBrush(QColor('#000000')))
			p.drawRect( #xy/wh
				midpoint.width()-iconSize/2-offsetX, midpoint.height()-iconSize/2,
				iconSize/3, iconSize,
			)
			p.drawRect( #xy/wh
				midpoint.width()-iconSize/2-offsetX+iconSize/3*2, midpoint.height()-iconSize/2,
				iconSize/3, iconSize,
			)
		def uiRecordPaintEventStop(evt, iconSize=20, offsetX=24):
			midpoint = self.uiRecord.geometry().size()/2 - QSize(0, self.uiRecord.touchMargins()['bottom']/2)
			p = QPainter(self.uiRecord)
			p.setPen(QPen(QColor('#ffffff')))
			p.setBrush(QBrush(QColor('#000000')))
			p.drawRect( #xy/wh
				midpoint.width()-iconSize/2-offsetX, midpoint.height()-iconSize/2,
				iconSize, iconSize,
			)
			self.uiRecord.setText( #Do the timer.
				self.uiRecordTemplateWithTime.format(
					state="Stop",
					timeRecorded=(recordingEndTime or time()) - recordingStartTime,
				)
			)
		def uiRecordPaintEvent(evt):
			type(self.uiRecord).paintEvent(self.uiRecord, evt)
			#TODO DDR 2019-10-07: Add pause icon, when we are able to pause recording and resume again, for run 'n' gun mode.
			if self.uiRecord.isRecording:
				uiRecordPaintEventRecord(evt)
			else:
				uiRecordPaintEventStop(evt)
		self.uiRecord.paintEvent = uiRecordPaintEvent
		
		api.observe('state', self.onStateChange)
		
		#Play & save
		#TODO DDR 2019-09-27 fill in play and save
		uiPlayAndSaveTemplate = self.uiPlayAndSave.text()
		self.uiPlayAndSave.setText("Play && Save\n-1s RAM\n-1s Avail.")
		
		playAndSaveData = self.control.getSync(['cameraMaxFrames', 'frameRate', 'recSegments'])
		def updatePlayAndSaveText(*_):
			data = playAndSaveData
			segmentMaxRecTime = data['cameraMaxFrames'] / data['frameRate'] / data['recSegments']
			segmentCurrentRecTime = min(
				segmentMaxRecTime, 
				(recordingEndTime or time()) - recordingStartTime
			)
			self.uiPlayAndSave.setText(
				uiPlayAndSaveTemplate.format(
					ramUsed=segmentCurrentRecTime, ramTotal=segmentMaxRecTime ) )
		updatePlayAndSaveText()
			
		def updatePlayAndSaveDataMaxFrames(value):
			playAndSaveData['cameraMaxFrames'] = value
		api.observe_future_only('cameraMaxFrames', updatePlayAndSaveDataMaxFrames)
		api.observe_future_only('cameraMaxFrames', updatePlayAndSaveText)
		
		def updatePlayAndSaveDataFrameRate(_):
			playAndSaveData['frameRate'] = self.control.getSync('frameRate')
		api.observe_future_only('framePeriod', updatePlayAndSaveDataFrameRate)
		api.observe_future_only('framePeriod', updatePlayAndSaveText)
		
		def updatePlayAndSaveDataRecSegments(value):
			playAndSaveData['recSegments'] = value
		api.observe_future_only('recSegments', updatePlayAndSaveDataRecSegments)
		api.observe_future_only('recSegments', updatePlayAndSaveText)
		
		def uiPlayAndSaveDraw(evt):
			type(self.uiPlayAndSave).paintEvent(self.uiPlayAndSave, evt)
			updatePlayAndSaveText() #Gotta schedule updates like this, because using a timer clogs the event pipeline full of repaints and updates wind up being extremely slow.
		self.uiPlayAndSave.paintEvent = uiPlayAndSaveDraw
		
		self.uiPlayAndSave.clicked.connect(lambda:
			window.show('play_and_save')) #This should prompt to record if no footage is recorded, and explain itself.
		
		
		#Storage media
		uiExternalMediaTemplate = self.uiExternalMedia.text()
		externalMediaUUID = ''
		externalMediaRatioFull = -1 #Don't draw the bar if negative.
		
		def updateExternalMediaPercentFull(percent):
			nonlocal externalMediaRatioFull
			if externalMediaRatioFull != percent:
				externalMediaRatioFull = percent
				self.uiExternalMedia.update()
		
		
		self.uiExternalMedia.setText("No Save\nMedia Found") #Without this, there is an unavoidable FOUC unless we call df sychronously. So we lie and just don't detect it at first. 😬
		def updateExternalMediaText():
			"""Update the external media text. This will called every few seconds to update the %-free display. Also repaints %-bar."""
			partitions = ([
				partition
				for partition in api.externalPartitions.list()
				if partition['uuid'] == externalMediaUUID
			] or api.externalPartitions.list())[:1]
			if not partitions:
				updateExternalMediaPercentFull(-1)
				self.uiExternalMedia.setText(
					"No Save\nMedia Found" )
			else:
				partition = partitions[0]
				def updateExternalMediaTextCallback(space):
					saved = estimateFile.duration(space['used'] * 1000)
					total = estimateFile.duration(space['total'] * 1000)
					updateExternalMediaPercentFull(space['used']/space['total']),
					
					self.uiExternalMedia.setText(
						uiExternalMediaTemplate.format(
							externalStorageIdentifier = partition['name'] or f"{round(partition['size'] / 1e9):1.0f}GB Storage Media",
							percentFull = round(space['used']/space['total'] * 100),
							footageSavedDuration = '-1', #TODO: Calculate bits per second recorded and apply it here to the partition usage and total.
							hoursSaved = saved.days*24 + saved.seconds/60/60,
							minutesSaved = (saved.seconds/60) % 60,
							secondsSaved = saved.seconds % 60,
							hoursTotal = total.days*24 + total.seconds/60/60,
							minutesTotal = (total.seconds/60) % 60,
							secondsTotal = total.seconds % 60,
						)
					)
				api.externalPartitions.usageFor(partition['device'], 
					updateExternalMediaTextCallback )
		self.updateExternalMediaText = updateExternalMediaText #oops, assign this to self so we can pre-call the timer on show.
		
		def updateExternalMediaUUID(uuid):
			self.externalMediaUUID = uuid
			updateExternalMediaText()
		settings.observe('preferredFileSavingUUID', '', updateExternalMediaUUID)
		
		api.externalPartitions.observe(lambda partitions:
			updateExternalMediaText() )
		
		self._externalMediaUsagePollTimer = QtCore.QTimer()
		self._externalMediaUsagePollTimer.timeout.connect(updateExternalMediaText)
		self._externalMediaUsagePollTimer.setTimerType(QtCore.Qt.VeryCoarseTimer) #Infrequent, wake as little as possible.
		self._externalMediaUsagePollTimer.setInterval(15000) #This should almost never be needed, it just covers if another program is writing or deleting something from the disk.
		
		def uiExternalMediaPaintEvent(evt, meterPaddingX=15, meterOffsetY=2, meterHeight=10):
			"""Draw the disk usage bar on the external media button."""
			type(self.uiExternalMedia).paintEvent(self.uiExternalMedia, evt) #Invoke the superclass to - hopefully - paint the rest of the button before we deface it with our square.
			if externalMediaRatioFull == -1:
				return
			
			midpoint = self.uiExternalMedia.geometry().size()/2 + QSize(0, self.uiExternalMedia.touchMargins()['top']/2)
			type(self.uiExternalMedia).paintEvent(self.uiExternalMedia, evt) #Invoke the superclass to - hopefully - paint the rest of the button before we deface it with our square.
			p = QPainter(self.uiExternalMedia)
			p.fillRect( #xywh
				meterPaddingX,
				midpoint.height() + meterOffsetY,
				#TODO DDR 2019-09-27: When we know how long the current recorded clip is, in terms of external media capacity, add it as a white rectangle here.
				0, #(midpoint.width() - meterPaddingX) * 2 * externalMediaRatioFull + ???,
				meterHeight,
				QColor('white')
			)
			p.fillRect( #xywh
				meterPaddingX,
				midpoint.height() + meterOffsetY,
				(midpoint.width() - meterPaddingX) * 2 * externalMediaRatioFull,
				meterHeight,
				QColor('#00b800')
			)
			p.setPen(QPen(QColor('black')))
			p.setBrush(QBrush(QColor('transparent')))
			p.drawRect( #xywh
				meterPaddingX,
				midpoint.height() + meterOffsetY,
				(midpoint.width() - meterPaddingX) * 2,
				meterHeight
			)
		self.uiExternalMedia.paintEvent = uiExternalMediaPaintEvent
		
		self.uiExternalMedia.clicked.connect(lambda:
			window.show('file_settings') )
예제 #7
0
	def __init__(self, window):
		super().__init__()
		self.setupUi(self)
		self.video = api.video()
		self.control = api.control()
		self._window = window
		
		self.recordedSegments = []
		self.totalRecordedFrames = 0
		
		self.videoState = None
		self.regionBeingSaved = None
		
		self.saveCancelled = False
		
		#Use get and set marked regions, they redraw.
		self.markedRegions = [
			{'region id': 'aaaaaaaa', 'hue': 240, 'mark end': 19900, 'mark start': 13002, 'saved': 0.0, 'highlight': 0, 'segment ids': ['KxIjG09V'], 'region name': 'Clip 1'},
			{'region id': 'aaaaaaab', 'hue': 300, 'mark end': 41797, 'mark start': 40597, 'saved': 0.0, 'highlight': 0, 'segment ids': ['KxIjG09V'], 'region name': 'Clip 2'},
			{'region id': 'aaaaaaac', 'hue': 420, 'mark end': 43897, 'mark start': 41797, 'saved': 0.0, 'highlight': 0, 'segment ids': ['KxIjG09V'], 'region name': 'Clip 3'},
			{'region id': 'aaaaaaad', 'hue': 180, 'mark end': 53599, 'mark start': 52699, 'saved': 0.0, 'highlight': 0, 'segment ids': ['KxIjG09V'], 'region name': 'Clip 4'},
			{'region id': 'aaaaaaae', 'hue': 360, 'mark end': 52699, 'mark start': 51799, 'saved': 0.0, 'highlight': 0, 'segment ids': ['KxIjG09V'], 'region name': 'Clip 5'},
			{'region id': 'aaaaaaaf', 'hue': 210, 'mark end': 80000, 'mark start': 35290, 'saved': 0.0, 'highlight': 0, 'segment ids': ['KxIjG09V'], 'region name': 'Clip 6'},
			{'region id': 'aaaaaaag', 'hue': 390, 'mark end': 42587, 'mark start': 16716, 'saved': 0.0, 'highlight': 0, 'segment ids': ['KxIjG09V'], 'region name': 'Clip 7'},
			{'region id': 'aaaaaaah', 'hue': 270, 'mark end': 25075, 'mark start': 17016, 'saved': 0.0, 'highlight': 0, 'segment ids': ['KxIjG09V'], 'region name': 'Clip 8'},
			{'region id': 'aaaaaaai', 'hue': 330, 'mark end': 36617, 'mark start': 28259, 'saved': 0.0, 'highlight': 0, 'segment ids': ['KxIjG09V'], 'region name': 'Clip 9'},
			{'region id': 'aaaaaaaj', 'hue': 240, 'mark end': 39005, 'mark start': 32637, 'saved': 0.0, 'highlight': 0, 'segment ids': ['KxIjG09V'], 'region name': 'Clip 10'},
			{'region id': 'aaaaaaak', 'hue': 300, 'mark end': 39668, 'mark start': 36219, 'saved': 0.0, 'highlight': 0, 'segment ids': ['KxIjG09V'], 'region name': 'Clip 11'},
			{'region id': 'aaaaaaal', 'hue': 420, 'mark end': 39068, 'mark start': 37868, 'saved': 0.0, 'highlight': 0, 'segment ids': ['KxIjG09V'], 'region name': 'Clip 12'},
			{'region id': 'aaaaaaam', 'hue': 180, 'mark end': 13930, 'mark start': 0,     'saved': 0.0, 'highlight': 0, 'segment ids': ['ldPxTT5R', 'KxIjG09V'], 'region name': 'Clip 13'},
		]
		self.markedRegions = [
			{'region id': 'aaaaaaaa', 'hue': 240, 'mark end': 199, 'mark start': 130, 'saved': 0.0, 'highlight': 0, 'segment ids': ['KxIjG09V'], 'region name': 'Clip 1'},
			{'region id': 'aaaaaaab', 'hue': 300, 'mark end': 417, 'mark start': 105, 'saved': 0.0, 'highlight': 0, 'segment ids': ['KxIjG09V'], 'region name': 'Clip 2'},
		]
		self.markedRegions = []
		self.markedStart = None #Note: Mark start/end are reversed if start is after end.
		self.markedEnd = None
		
		# Panel init.
		self.setFixedSize(window.app.primaryScreen().virtualSize())
		self.setWindowFlags(QtCore.Qt.FramelessWindowHint)
		self.setAttribute(QtCore.Qt.WA_TranslucentBackground, True)
		
		#Put the video here.
		self.videoArea = self.uiVideoArea.geometry()
		self.uiVideoArea.deleteLater() #Don't need this any more!
		
		self.uiBatteryReadout.anchorPoint = self.uiBatteryReadout.rect()
		self.uiBatteryReadout.formatString = self.uiBatteryReadout.text()
		self.uiBatteryReadout.clicked.connect(lambda: window.show('power'))
		self.updateBatteryTimer = QtCore.QTimer()
		self.updateBatteryTimer.timeout.connect(self.updateBattery)
		self.updateBatteryTimer.setInterval(2000) #ms
		
		self.labelUpdateIdleDelayTimer = QtCore.QTimer() #Used to skip calling the api alltogether when seeking.
		self.labelUpdateIdleDelayTimer.setInterval(32)
		self.labelUpdateIdleDelayTimer.setSingleShot(True)
		self.labelUpdateTimer = QtCore.QTimer()
		self.labelUpdateTimer.setInterval(32) #ms, cap at 60fps. (Technically this is just a penalty, we need to *race* the timer and the dbus call but we can't easily do that because we need something like .~*Promise.all()*~. for that and it's a bit of a pain in the neck to construct right now.)
		self.labelUpdateTimer.setSingleShot(True) #Start the timer again after the update.
		lastKnownFrame = -1
		lastKnownFilesaveStatus = False
		iteration = 0
		noLoopUpdateCounter = 0 #When < 0, don't update slider to avoid the following issue: 1) Slider is updated. 2) D-Bus message is sent. 3) Slider is updated several times more. 4) D-Bus message returns and updates slider. 5) Slider is updated from old position, producing a jerk or a jump.
		def checkLastKnownFrame(status=None):
			nonlocal iteration
			nonlocal lastKnownFrame
			nonlocal lastKnownFilesaveStatus
			nonlocal noLoopUpdateCounter
			
			if not self.isVisible(): #Stop updates if screen has been exited.
				return
			
			iteration += 1
			noLoopUpdateCounter += 1
			#log.debug(f'iteration {iteration} (f{lastKnownFrame}, {lastKnownFilesaveStatus})')
			#log.debug(f'loop {noLoopUpdateCounter}')
			
			if status and self.videoState in ('play', 'filesave'):
				if status['position'] != lastKnownFrame:
					lastKnownFrame = status['position']
					self.uiCurrentFrame.setValue(lastKnownFrame)
					if noLoopUpdateCounter > 0:
						self.uiSeekSlider.blockSignals(True)
						self.uiSeekSlider.setValue(lastKnownFrame)
						self.uiSeekSlider.blockSignals(False)
				
				if status['filesave'] != lastKnownFilesaveStatus:
					lastKnownFilesaveStatus = status['filesave']
					if not lastKnownFilesaveStatus:
						#Restore the seek rate display to the manual play rate.
						self.uiSeekRate.setValue(self.seekRate)
				
				if self.videoState == 'filesave':
					region = [r for r in self.markedRegions if r['region id'] == self.regionBeingSaved][:1]
					if region: #Protect against resets in the middle of saving.
						region = region[0]
						region['saved'] = max( #We seem to get a few frames where we're incorrectly positioned before ending. Disallow negative progress.
							region['saved'],
							(lastKnownFrame - region['mark start']) / (region['mark end'] - region['mark start'])
						)
				
				#Set the seek rate counter back to what the camera operator set it to.
				if lastKnownFilesaveStatus:
					self.uiSeekRate.setValue(status['framerate'])
			
			#Loop after a short timeout, if the screen is still visible.
			if noLoopUpdateCounter > 0:
				self.labelUpdateTimer.start()
			else:
				self.labelUpdateIdleDelayTimer.start()
		self.labelUpdateIdleDelayTimer.timeout.connect(checkLastKnownFrame)
		self.labelUpdateTimer.timeout.connect(lambda: #Now, the timer is not running, so we can't just stop it to stop this process. We may be waiting on the dbus call instead.
			self.video.call('status').then(checkLastKnownFrame) )
		
		self.uiCurrentFrame.suffixFormatString = self.uiCurrentFrame.suffix()
		self.uiCurrentFrame.valueChanged.connect(lambda f: 
			self.uiCurrentFrame.hasFocus() and self.video.call('playback', {'position':f}) )
		
		self.seekRate = 60
		self.uiSeekRate.setValue(self.seekRate)
		
		self.uiSeekBackward.pressed.connect( lambda: self.video.call('playback', {'framerate': -self.seekRate}))
		self.uiSeekBackward.released.connect(lambda: self.video.call('playback', {'framerate': 0}))
		self.uiSeekForward.pressed.connect(  lambda: self.video.call('playback', {'framerate': +self.seekRate}))
		self.uiSeekForward.released.connect( lambda: self.video.call('playback', {'framerate': 0}))
		
		self.uiSeekFaster.clicked.connect(self.seekFaster)
		self.uiSeekSlower.clicked.connect(self.seekSlower)
		
		self.uiMarkStart.clicked.connect(self.markStart)
		self.uiMarkEnd.clicked.connect(self.markEnd)
		
		self.uiSave.clicked.connect(self.onSaveClicked)
		self.uiSaveCancel.clicked.connect(self.cancelSave)
		self.uiSaveCancel.hide()
		
		self.uiSavedFileSettings.clicked.connect(lambda: window.show('file_settings'))
		self.uiDone.clicked.connect(window.back)
		
		self.uiSeekSliderBaseStyleSheet = self.uiSeekSlider.styleSheet()
		settings.observe('theme', 'dark', lambda name:
			self.uiSeekSlider.setStyleSheet(
				self.uiSeekSliderBaseStyleSheet + f"""
					/* ----- Play And Save Screen Styling ----- */
					
					
					Slider::handle:horizontal {{
						image: url(:/assets/images/{theme(name).slider.videoSeekHandle}); /* File name fields: width x height + horizontal padding. */
						margin: -200px -40px; /* y: -slider groove margin. x: touch padding outsidet the groove. Clipped by Slider width. Should be enough for most customizations if we move stuff around. */
					}}
					
					Slider::groove {{
						border: none;
						background-color: none;
					}}
				"""
			)
		)
		#Heatmap got delayed. Don't report different size/touchMargins for heatmap styling.
		self.uiSeekSlider.sliderSize = lambda: QtCore.QSize(156, 61) #Line up focus ring.
		#self.uiSeekSlider.touchMargins = lambda: { "top": 10, "left": 10, "bottom": 10, "right": 10, } #Report real margins.
		#self.uiSeekSlider.focusGeometryNudge = (0,0,0,0)
		self.uiSeekSlider.touchMargins = lambda: { "top": 10, "left": 0, "bottom": 10, "right": 0, } #Report real margins.
		self.uiSeekSlider.debounce.sliderMoved.connect(lambda frame: 
			self.video.callSync('playback', {'position': frame}) )
		self.uiSeekSlider.debounce.sliderMoved.connect(lambda frame: 
			self.uiCurrentFrame.setValue(frame) )
		#last_perf = perf_counter()
		#def countPerfs(*_):
		#	nonlocal last_perf
		#	log.debug(f'update took {(perf_counter() - last_perf)*1000}ms')
		#	last_perf = perf_counter()
		#self.uiSeekSlider.debounce.sliderMoved.connect(countPerfs)
		def updateNoLoopUpdateCounter(*_):
			nonlocal noLoopUpdateCounter
			noLoopUpdateCounter = -10 #Delay updating until the d-bus call has had a chance to return.
		self.uiSeekSlider.debounce.sliderMoved.connect(updateNoLoopUpdateCounter)
		
		self.motionHeatmap = QImage() #Updated by updateMotionHeatmap, used by self.paintMotionHeatmap.
		self.uiTimelineVisualization.paintEvent = self.paintMotionHeatmap
		self.uiTimelineVisualization.hide() #Heatmap got delayed. Hide for now, some logic still depends on it.
		
		#Set up for marked regions.
		self._tracks = [] #Used as cache for updateMarkedRegions / paintMarkedRegions.
		self.uiEditMarkedRegions.formatString = self.uiEditMarkedRegions.text()
		self.uiMarkedRegionVisualization.setAttribute(QtCore.Qt.WA_TransparentForMouseEvents, True)
		self.uiMarkedRegionVisualization.paintEvent = self.paintMarkedRegions
		self.regionsListModel = QStandardItemModel(parent=self.uiMarkedRegions)
		self.uiMarkedRegions.setModel(self.regionsListModel)
		self.regionsListModel.rowsRemoved.connect(self.regionListElementDeleted)
		self.regionsListModel.dataChanged.connect(self.regionListElementChanged)
		self.updateMarkedRegions()
		
		self.markedRegionMenu = MenuToggle(
			menu = self.uiMarkedRegionsPanel,
			button = self.uiEditMarkedRegions,
			focusTarget = self.uiMarkedRegions,
			xRange = (-self.uiMarkedRegionsPanel.width(), -1),
			duration = 30,
		)
		#delay(self, 1, self.markedRegionMenu.toggle) #mmm, just like a crappy javascript app - work around a mysterious black bar appearing on the right-hand side of the window.
		#This doesn't work, never fires.
		#self.uiMarkedRegionsPanel.focusInEvent = self.uiMarkedRegions.setFocus
		
		self.uiMarkedRegionsPanelHeader.setAttribute(QtCore.Qt.WA_TransparentForMouseEvents)
		self.uiMarkedRegionsPanelHeaderX.setAttribute(QtCore.Qt.WA_TransparentForMouseEvents)
		self.uiMarkedRegionPanelClose.clicked.connect(self.markedRegionMenu.forceHide)
		self.uiMarkedRegions.setItemDelegate(EditMarkedRegionsItemDelegate())
		self.lastSelectedRegion = None
		self.uiMarkedRegions.clicked.connect(self.selectMarkedRegion)
		
		api.observe('videoState', self.onVideoStateChangeAlways)
		api.observe('state', self.onStateChangeAlways)
		
		api.signal.observe('sof', self.onSOF)
		api.signal.observe('eof', self.onEOF)
예제 #8
0
	def __init__(self, window):
		super().__init__()
		self.setupUi(self)
		self.window_ = window

		# API init.
		self.control = api.control()
		self.video = api.video()
		
		# Panel init.
		self.setFixedSize(window.app.primaryScreen().virtualSize())
		self.setWindowFlags(QtCore.Qt.FramelessWindowHint)
		self.setAttribute(QtCore.Qt.WA_TranslucentBackground, True)
		
		settings.observe('debug controls enabled', False, lambda show:
			self.uiDebug.show() if show else self.uiDebug.hide() )
		self.uiDebug.clicked.connect(lambda: self and dbg())
		
		self.populatePresets()
		self.uiPresets.currentIndexChanged.connect(self.applyPreset)
		
		#Resolution & resolution preview
		invariants = self.control.getSync([
			'sensorVMax', 'sensorVMin', 'sensorVIncrement',
			'sensorHMax', 'sensorHMin', 'sensorHIncrement',
		])
		self.uiHRes.setMinimum(invariants['sensorHMin'])
		self.uiVRes.setMinimum(invariants['sensorVMin'])
		self.uiHRes.setMaximum(invariants['sensorHMax'])
		self.uiVRes.setMaximum(invariants['sensorVMax'])
		self.uiHRes.setSingleStep(invariants['sensorHIncrement'])
		self.uiVRes.setSingleStep(invariants['sensorVIncrement'])
		
		self.uiHRes.valueChanged.connect(self.updateForSensorHRes)
		self.uiVRes.valueChanged.connect(self.updateForSensorVRes)
		self.uiHOffset.valueChanged.connect(self.updateForSensorHOffset) #Offset min implicit, max set by resolution. Offset set after res because 0 is a good default to set up res at.
		self.uiVOffset.valueChanged.connect(self.updateForSensorVOffset)
		
		self._lastResolution = defaultdict(lambda: None) #Set up for dispatchResolutionUpdate.
		api.observe('resolution', self.dispatchResolutionUpdate)
		

		
		#Frame rate fps/µs binding
		self.uiFps.setMinimum(0.01)
		self.uiFps.valueChanged.connect(self.updateFps)
		self.uiFrameDuration.valueChanged.connect(self.updateFrameDuration)
		api.observe('frameRate', self.updateFpsFromAPI)
		
		#Analog gain
		self.populateUiLuxAnalogGain()
		api.observe('currentGain', self.setLuxAnalogGain)
		self.uiAnalogGain.currentIndexChanged.connect(self.luxAnalogGainChanged)
		
		# Button binding.
		self.uiCenterRecording.clicked.connect(self.centerRecording)
		
		self.uiCancel.clicked.connect(self.revertSettings)
		self.uiDone.clicked.connect(self.applySettings)
		self.uiDone.clicked.connect(lambda: self.window_.back())
		
		api.observe('exposureMin', self.setMinExposure)
		api.observe('exposureMax', self.setMaxExposure)
		api.observe('exposurePeriod', self.updateExposure)
		self.uiExposure.valueChanged.connect(
			lambda val: self.control.set('exposurePeriod', val) )
		self.uiMaximizeExposure.clicked.connect(lambda: 
			self.uiExposure.setValue(self.uiExposure.maximum()) )
		
		self.uiMaximizeFramerate.clicked.connect(lambda: 
			self.uiFps.setValue(self.uiFps.maximum()) )
		
		self.uiSavePreset.clicked.connect(self.savePreset)
		self.uiDeletePreset.clicked.connect(self.deletePreset)
		
		#Hack. Since we set each recording setting individually, we always
		#wind up with a 'custom' entry on our preset list. Now, this might be
		#legitimate - if we're still on Custom by this time, that's just the
		#configuration the camera's in. However, if we're not, we can safely
		#delete it, since it's just a garbage value from the time the second-
		#to-last setting was set during setup.
		if self.uiPresets.itemData(0)['temporary'] and not self.uiPresets.itemData(self.uiPresets.currentIndex())['temporary']:
			self.uiPresets.removeItem(0)
		
		#Set up ui writes after everything is done.
		self._dirty = False
		self.uiUnsavedChangesWarning.hide()
		self.uiCancel.hide()
		def markDirty(*_):
			self._dirty = True
			self.uiUnsavedChangesWarning.show()
			self.uiCancel.show()
		self.uiHRes.valueChanged.connect(markDirty)
		self.uiVRes.valueChanged.connect(markDirty)
		self.uiHOffset.valueChanged.connect(markDirty)
		self.uiVOffset.valueChanged.connect(markDirty)