def __init__(self, entity, level): self.direction = -1 if randint(0, 1) == 0 else 1 self.entity = entity self.collDetection = Collider(self.entity, level) self.speed = 1 self.entity.vel.x = self.speed * self.direction self.level = level
def __init__(self, x, y, level, screen, dashboard, sound, gravity=0.75): super(Mario, self).__init__(x, y, gravity) self.spriteCollection = Sprites().spriteCollection self.camera = Camera(self.rect, self) self.sound = sound self.input = Input(self) self.inAir = False self.inJump = False self.animation = Animation( [ self.spriteCollection["mario_run1"].image, self.spriteCollection["mario_run2"].image, self.spriteCollection["mario_run3"].image, ], self.spriteCollection["mario_idle"].image, self.spriteCollection["mario_jump"].image, ) self.traits = { "jumpTrait": jumpTrait(self), "goTrait": goTrait(self.animation, screen, self.camera, self), "bounceTrait": bounceTrait(self), } self.levelObj = level self.collision = Collider(self, level) self.screen = screen self.EntityCollider = EntityCollider(self) self.dashboard = dashboard self.restart = False self.pause = False self.pauseObj = Pause(screen, self, dashboard)
def __init__(self, entity, level): self.direction = -1 if randint(0, 1) == 0 else 1 self.entity = entity self.collDetection = Collider(self.entity, level) self.speed = 1 self.entity.vel.x = self.speed * self.direction self.level = level self.vertical_speed = -12 self.jumpHeight = 120 self.entity = entity self.initalHeight = 384 self.deaccelerationHeight = self.jumpHeight - ((self.vertical_speed*self.vertical_speed)/(2*self.entity.gravity))
def __init__(self, x, y, level, gravity=1.25): super(MarioHeadless, self).__init__(x, y, gravity) self.input = Input(self) self.traits = { "jumpTrait": jumpTrait(self), "goTrait": goTraitHeadless(self), "bounceTrait": bounceTrait(self) } self.levelObj = level self.collision = Collider(self, level) self.EntityCollider = EntityCollider(self) self.restart = False
def __init__(self, screen, spriteColl, x, y, level, sound): super(RedMushroom, self).__init__(y, x - 1, 1.25) self.spriteCollection = spriteColl self.animation = Animation([ self.spriteCollection.get("mushroom").image, ]) self.screen = screen self.leftrightTrait = LeftRightWalkTrait(self, level) self.type = "Mob" self.dashboard = level.dashboard self.collision = Collider(self, level) self.EntityCollider = EntityCollider(self) self.levelObj = level self.sound = sound
def __init__(self, screen, spriteColl, x, y, level): super(Koopa, self).__init__(y - 1, x, 1.25) self.spriteCollection = spriteColl self.animation = Animation([ self.spriteCollection.get("koopa-1").image, self.spriteCollection.get("koopa-2").image, ]) self.screen = screen self.leftrightTrait = LeftRightWalkTrait(self, level) self.timer = 0 self.timeAfterDeath = 35 self.type = "Mob" self.dashboard = level.dashboard self.collision = Collider(self, level) self.EntityCollider = EntityCollider(self) self.levelObj = level
def __init__(self, x, y, level, screen, dashboard, sound, gravity=0.75): super(Mario, self).__init__(x, y, gravity) self.x = x self.spriteCollection = Sprites().spriteCollection self.CT = CollisionTester() self.camera = Camera(self.rect, self) self.sound = sound self.level = level self.OI = Input(self) self.closest_mob = None self.closest_object = None self.output =0 self.inAir = False self.brain = Model().share_memory() self.fitness = 0 self.animation = Animation( [ self.spriteCollection["mario_run1"].image, self.spriteCollection["mario_run2"].image, self.spriteCollection["mario_run3"].image, ], self.spriteCollection["mario_idle"].image, self.spriteCollection["mario_jump"].image, ) self.traits = { "jumpTrait": jumpTrait(self), "goTrait": goTrait(self.animation, screen, self.camera, self), "bounceTrait": bounceTrait(self), } self.levelObj = level self.collision = Collider(self, level) self.screen = screen self.EntityCollider = EntityCollider(self) self.dashboard = dashboard self.restart = False self.pause = False self.pauseObj = Pause(screen, self, dashboard)
def __init__(self, x, y, level, screen, dashboard, sound, gravity=0.75): super(Mario, self).__init__(x, y, gravity) self.camera = Camera(self.rect, self) self.sound = sound self.input = Input(self) self.inAir = False self.inJump = False self.powerUpState = 0 self.invincibilityFrames = 0 self.traits = { "jumpTrait": JumpTrait(self), "goTrait": GoTrait(smallAnimation, screen, self.camera, self), "bounceTrait": bounceTrait(self), } self.levelObj = level self.collision = Collider(self, level) self.screen = screen self.EntityCollider = EntityCollider(self) self.dashboard = dashboard self.restart = False self.pause = False self.pauseObj = Pause(screen, self, dashboard)
def __init__(self, x, y, level, screen, dashboard, gravity=1.25): super(Mario, self).__init__(x, y, gravity) self.spriteCollection = Sprites().spriteCollection self.camera = Camera(self.rect, self) self.sound = Sound() self.animation = Animation([ self.spriteCollection["mario_run1"].image, self.spriteCollection["mario_run2"].image, self.spriteCollection["mario_run3"].image ], self.spriteCollection["mario_idle"].image, self.spriteCollection["mario_jump"].image) self.traits = { "jumpTrait": jumpTrait(self), "goTrait": goTrait(self.animation, screen, self.camera, self), "bounceTrait": bounceTrait(self) } self.levelObj = level self.collision = Collider(self, level) self.screen = screen self.EntityCollider = EntityCollider(self) self.dashboard = dashboard self.restart = False
def __init__(self, entity, level): self.direction = -1 self.entity = entity self.collDetection = Collider(self.entity, level) self.speed = 5 self.entity.vel.x = self.speed * self.direction
def __init__(self, entity, level): self.direction = random.choice([-1, 1]) self.entity = entity self.collDetection = Collider(self.entity, level) self.speed = 1 self.entity.vel.x = self.speed * self.direction