def init_population(self): current_grid = self.world.world_grid for _ in range(0, HUMANS): x = rnd.randint(0, GLOBAL_X - 1) y = rnd.randint(0, GLOBAL_Y - 1) is_sick = create_chance(0.01) if not current_grid[x, y]: current_grid[x, y] = Human(x, y, is_sick)
def run(self): step = '' while (step != 'q'): human_01 = Human('male', rd()) human_01.introduce_yourself() human_02 = Human('divers', rd()) human_02.planet = 'Jupiter' human_02.introduce_yourself() human_01.change_gender('trans', True) stud_chosen = ran(self.students) print(f"{stud_chosen.name}, you are the choosen one!") step = input("'q' for exit: ")
def test_zombie_birth_when_human_die(self): """check if when a zombie die, a new zombie birth""" old_count = len(list(Zombie.instances)) new_human = Human(Area(1,Grid())) new_human.die() self.assertEqual(old_count+1 , len(list(Zombie.instances)))
def test_human_die(self): """check if when a zombie die is correctly removed from instances""" old_count = len(list(Human.instances)) new_human = Human(Area(1,Grid())) new_human.die() self.assertEqual(old_count, len(list(Human.instances)))
def test_move_function(self): """check if the area before & after move is different""" birth_area = Area(1,Grid()) human = Human(birth_area) human.move() self.assertNotEqual(birth_area.id, human.area.id)
from classes.hospital import Hospital from classes.human import Human hospital = Hospital(1, 1, 10, 8) peter = Human(10, 5, True) print(peter) hospital.accommodate_patient(peter) print(peter)
map_humans = np.vectorize(grid_to_array_sick) update_humans = np.vectorize(update_human) update_grid = np.vectorize(world.update) sickness = { True: 2, False: 1, } for p in range(0, HUMANS): x = rnd.randint(0, GLOBAL_X - 1) y = rnd.randint(0, GLOBAL_Y - 1) is_sick = create_chance(0.1) if not grid[x, y]: grid[x, y] = Human(x, y, is_sick, sickness[is_sick]) fig, axs = plt.subplots(ncols=2) fig = plt.gcf() fig.show() fig.canvas.draw() colors = ['#FFFFFF', '#3EB24E', '#7FFF00', '#B3B3B3', '#CC0000'] time_line = {} collected_humans = map_humans(grid) start_pop = sum(list(count_humans(collected_humans).values())) for idx in range(TIME_RANGE): collected_humans = map_humans(grid) if not count_humans(collected_humans).get(1):
def main(): pygame.init() # generate windows game # configure windows size # Title Game and Icone pygame.display.set_icon(ICONE) pygame.display.set_caption("Nadir, Save mac_gyver !!") screen = pygame.display.set_mode((450, 450)) #Loading screen welcome screen.blit(BLACK_GROUND, (0, 0)) screen.blit(WELCOME, (-2, 35)) #+++++++++++The Main Loop+++++++## MAIN_LOOP = True while MAIN_LOOP: #refresh the screen pygame.display.flip() #++++++++The Welcome LOOP+++++++++## WELCOME_LOOP = True while WELCOME_LOOP: #LOOP Speed Limit pygame.time.Clock().tick(30) for event in pygame.event.get(): #Quit the program if event.type == QUIT: print("See you next time !") MAIN_LOOP = False WELCOME_LOOP = False GAME_LOOP = False #Quit Welcome loop to enter in game loop if event.type == KEYDOWN and event.key == K_RETURN: #######WELCOME TO THE GAME########## ###SOUNDTRACK.stop() screen.blit(BACKGROUND, (0, 0)) pygame.display.flip() time.sleep(1) WELCOME_LOOP = False GAME_LOOP = True #Load the game's map FILE = "ressource/lab.txt" print("Menu terminé, passage au jeu.") if FILE != "": #We make sure that the file really exists and is not empty #load the background screen.blit(BACKGROUND, (30, 30)) #generate the labyrinth labyrinthe = Labyrinthe(FILE) labyrinthe.generate() labyrinthe.display(screen) # Pour le moment on met les items de côté. #Get the items in the labyrinthe seringue = Item("seringue", SERINGUE, labyrinthe) seringue.locate_item() seringue.pin_items() ether = Item("ether", ETHER, labyrinthe) ether.locate_item() ether.pin_items() tube = Item("tube", TUBE, labyrinthe) tube.locate_item() tube.pin_items() #Add arrived icon ARRIVED = pygame.image.load( "ressource/arrived.JPG").convert_alpha() screen.blit(ARRIVED, (390, 420)) #Add mac_gyver in the Labyrinth with his position mac_gyver = Human(labyrinthe) screen.blit(MACGYVER_IMAGE, (0, 0)) #++++++++GAME_LOOP++++++++++++++++++# #Initialyse at every game_loop an empty list to put the elements inside TOOLS = [] while GAME_LOOP: pygame.time.Clock().tick(30) for event in pygame.event.get(): #Quit the program if event.type == QUIT: print("See you next time !") MAIN_LOOP = False GAME_LOOP = False elif event.type == KEYDOWN: #Quit the game and go back Home if event.key == K_ESCAPE: GAME_LOOP = False #create event to move player elif event.key == K_RIGHT: mac_gyver.move("right") elif event.key == K_LEFT: mac_gyver.move("left") elif event.key == K_UP: mac_gyver.move("up") elif event.key == K_DOWN: mac_gyver.move("down") #Display the game board screen.blit(BACKGROUND, (0, 0)) labyrinthe.display(screen) screen.blit(MACGYVER_IMAGE, (mac_gyver.x, mac_gyver.y)) pygame.display.flip() #Add conditionnal display of Element #tube.display_item(screen, mac_gyver, TOOLS) #seringue.display_item(screen, mac_gyver, TOOLS) #ether.display_item(screen, mac_gyver, TOOLS) if labyrinthe.grid[mac_gyver.sprite_x][mac_gyver.sprite_y] == "a": #The player wins if he collects the tree items if mac_gyver.inventory < 3: #+++++DISPLAY GAME OVER++++# screen.blit(GAMEOVER, (150 + 30, 150 + 30)) pygame.display.flip() time.sleep(2) #+++++++++++++++++++++++++++++# print("You loose") GAME_LOOP = False #+++++++++++++++++++++++++++++# if mac_gyver.inventory == 3: #+++++DISPLAY YOU WIN+++++++++# screen.blit(WIN, (100 + 30, 150 + 30)) pygame.display.flip() time.sleep(2) #+++++++++++++++++++++++++++++# print("You win!") GAME_LOOP = False
from classes.human import Human from classes.data import Data from classes.controller import Controller from sys import argv from matplotlib import pyplot if __name__ == '__main__': if argv[1] != "--help" and argv[1] != "-h": name = "spolki/" + argv[1] data = Data(name) human = Human(data) stock = None if len(argv) == 3: stock = Controller(data, human, int(argv[2])) # Jesli argv[3] = 1 to Controller uzyje uzyje lekko # ulepszonej wersji wskaźnika a jesli argv[3] > 1 to ulepszonej wersji else: stock = Controller(data, human) stock.stock() date = data.getDate() # pyplot.figure("Project") # pyplot.subplot(2, 1, 1) # pyplot.plot(date, data.getClose(), label="Price", color="green") # pyplot.ylabel("Price in USD") # pyplot.xlabel("Date in yyyy-mm-dd format") # pyplot.title("Price") # pyplot.legend() # pyplot.grid(True) # pyplot.subplot(2, 1, 2)