# print("Going into Sleep till 30 mins up?") # print(str(f.rt_to_seconds()) + " < end") if rt > end: f.do_rebirth() time.sleep(1) rt = f.rt_to_seconds() return w = Window() i = Inputs() nav = Navigation() feature = Features() #ngui = NGUI(nav) Window.x, Window.y = i.pixel_search(coords.TOP_LEFT_COLOR, 0, 0, 400, 600) nav.menu("inventory") u = UpgradeEM(37500, 37500, 1, 1, 3) r3unlocked = False print(f"Top left found at: {w.x}, {w.y}") tracker = Tracker(30) while True: # main loop speedrun(30, feature) tracker.progress()
"""ITOPOD Sniping script.""" import time # Helper classes from classes.features import Adventure, GoldDiggers, MoneyPit, Inventory from classes.helper import Helper from classes.stats import Tracker import constants as const Helper.init(True) Helper.requirements() tracker = Tracker(5) while True: # main loop titans = Adventure.check_titan_status() if titans: for titan in titans: Adventure.kill_titan(titan) Adventure.itopod_snipe(300) MoneyPit.pit() tracker.progress() GoldDiggers.gold_diggers(const.DEFAULT_DIGGER_ORDER) Inventory.boost_equipment(boost_cube=True) time.sleep(3) # Need to wait for tooltip to disappear
time.sleep(0.1) return w = Window() i = Inputs() nav = Navigation() feature = Features() Window.x, Window.y = i.pixel_search(ncon.TOP_LEFT_COLOR, 0, 0, 400, 600) nav.menu("inventory") u = Upgrade(37500, 37500, 2, 2, 3) print(w.x, w.y) tracker = Tracker(3) #c = Challenge(tracker) #print(c.check_challenge()) #feature.bb_ngu(4e8, [1, 2, 3, 4, 5, 6, 7, 8, 9], 1.05) #feature.speedrun_bloodpill() while True: # main loop #feature.boost_equipment() #feature.ygg() #feature.snipe(0, 120, bosses=False) #time.sleep(120) #c.start_challenge(9) speedrun(3, feature)