def add_request_socket(self, ws): sock = ClientSocket(ws) while not sock.is_closed(): data = sock.receive() if not data: sock.close() return data = self.command.parse(data) # Register if data and data.type == self.command_id.register and sock.get_id( ) is None: client_id = self.get_new_client_id() sock.set_id(client_id) if client_id: sock.send( self.command.build( dict(type=self.command_id.register, id=client_id)), True) else: sock.send( self.command.build(dict(type=self.command_id.error)), True) # Position Update elif data.type == self.command_id.update: self.update_player_position(sock.client_id, data.x, data.y)
def add_state_socket(self, ws): sock = ClientSocket(ws) data = sock.receive() if data: data = self.command.parse(data) if data and data.type == self.command_id.register: sock.set_id(data.id) self.sockets.append(sock) else: sock.close()