def __init__(self): super( TestLayer, self ).__init__() x,y = director.get_window_size() self.skin = skeleton.ColorSkin(sample_skeleton.skeleton, (255,0,0,255)) self.add( self.skin ) x, y = director.get_window_size() self.skin.position = x/2, y/2
def __init__(self): super(TestLayer, self).__init__() x, y = director.get_window_size() # create a ColorSkin for our skeleton self.skin = skeleton.ColorSkin(root_bone.skeleton, (255, 0, 0, 255)) # add the skin to the scene self.add(self.skin) x, y = director.get_window_size() self.skin.position = x / 2, y / 2
def __init__(self): super(TestLayer, self ).__init__() x,y = director.get_window_size() skel = Figure(-100) # create a ColorSkin for our skeleton self.skin = skeleton.ColorSkin(skel, (255,255,255,255)) # add the skin to the scene self.add( self.skin ) x, y = director.get_window_size() self.skin.position = x/2, y/2 anim = pickle.load(open('dance.anim', 'rb')) self.skin.do(cocos.actions.Repeat(skeleton.Animate(anim)))