def build_android(self): if not self._platforms.is_android_active(): return if not self._ap: cocos.Logging.info( 'Android platform not specified, searching a default one...') self._ap = cocos.select_default_android_platform() if self._ap is None: cocos.Logging.warning( 'No valid android platform found, will not generate apk.') project_dir = self._platforms.project_path() # for debug reason, depart 2 step here: # 1. build native 2. build apk # only build native code if -p not specified, otherwise build apk also. cocos.Logging.info("building native") with cocos.pushd(project_dir): self._run_cmd("python build_native.py -b %s -n \"-j %s\"" % (self._mode, self._jobs)) cocos.Logging.info("building apk") with cocos.pushd(project_dir): self._run_cmd("python build_native.py -b %s -p %s -n \"-j %s\"" % (self._mode, self._ap, self._jobs))
def build_linux(self): if not self._platforms.is_linux_active(): return #if not cocos.os_is_linux(): # raise cocos.CCPluginError("Please build on linux") project_dir = self._project.get_project_dir() cfg_obj = self._platforms.get_current_config() if cfg_obj.cmake_path is not None: cmakefile_dir = os.path.join(project_dir, cfg_obj.cmake_path) else: cmakefile_dir = project_dir if self._project._is_lua_project(): cmakefile_dir = os.path.join(project_dir, 'frameworks') # get the project name if cfg_obj.project_name is not None: self.project_name = cfg_obj.project_name else: f = open(os.path.join(cmakefile_dir, 'CMakeLists.txt'), 'r') for line in f.readlines(): if "set(APP_NAME " in line: self.project_name = re.search('APP_NAME ([^\)]+)\)', line).group(1) break if cfg_obj.build_dir is not None: build_dir = os.path.join(project_dir, cfg_obj.build_dir) else: build_dir = os.path.join(project_dir, 'linux-build') if not os.path.exists(build_dir): os.makedirs(build_dir) with cocos.pushd(build_dir): self._run_cmd('cmake %s' % os.path.relpath(cmakefile_dir, build_dir)) with cocos.pushd(build_dir): self._run_cmd('make -j%s' % self._jobs) # move file output_dir = self._output_dir if os.path.exists(output_dir): shutil.rmtree(output_dir) os.makedirs(output_dir) if cfg_obj.build_result_dir is not None: result_dir = os.path.join(build_dir, 'bin', cfg_obj.build_result_dir) else: result_dir = os.path.join(build_dir, 'bin') cocos.copy_files_in_dir(result_dir, output_dir) self.run_root = output_dir if self._no_res: res_dir = os.path.join(output_dir, "Resources") self._remove_res(res_dir) cocos.Logging.info('Build successed!')
def build_linux(self): if not self._platforms.is_linux_active(): return #if not cocos.os_is_linux(): # raise cocos.CCPluginError("Please build on linux") project_dir = self._project.get_project_dir() cmakefile_dir = project_dir if self._project._is_lua_project(): cmakefile_dir = os.path.join(project_dir, 'frameworks') # get the project name f = open(os.path.join(cmakefile_dir, 'CMakeLists.txt'), 'r') for line in f.readlines(): if "set(APP_NAME " in line: self.project_name = re.search('APP_NAME ([^\)]+)\)', line).group(1) break build_dir = os.path.join(project_dir, 'build') if not os.path.exists(build_dir): os.makedirs(build_dir) with cocos.pushd(build_dir): self._run_cmd('cmake %s' % os.path.relpath(cmakefile_dir, build_dir)) with cocos.pushd(build_dir): self._run_cmd('make') # move file build_mode = self._mode if self._project._is_script_project(): if build_mode == 'debug': output_dir = os.path.join(project_dir, CCPluginCompile.OUTPUT_DIR_SCRIPT_DEBUG, 'linux') else: output_dir = os.path.join(project_dir, CCPluginCompile.OUTPUT_DIR_SCRIPT_RELEASE, 'linux') else: output_dir = os.path.join(project_dir, CCPluginCompile.OUTPUT_DIR_NATIVE, build_mode, 'linux') if os.path.exists(output_dir): shutil.rmtree(output_dir) os.makedirs(output_dir) copy_files_in_dir(os.path.join(build_dir, 'bin'), output_dir) self.run_root = output_dir if self._no_res: linux_proj_path = self._platforms.project_path() res_dir = os.path.join(output_dir, "Resources") self._remove_res(linux_proj_path, res_dir) cocos.Logging.info('Build successed!')
def build_android(self): if not self._platforms.is_android_active(): return project_dir = self._platforms.project_path() # for debug reason, depart 2 step here: # 1. build native 2. build apk # only build native code if -p not specified, otherwise build apk also. cocos.Logging.info("building native") with cocos.pushd(project_dir): self._run_cmd('python build_native.py -b %s -n "-j %s"' % (self._mode, self._jobs)) cocos.Logging.info("building apk") with cocos.pushd(project_dir): self._run_cmd('python build_native.py -b %s -p %s -n "-j %s"' % (self._mode, self._ap, self._jobs))
def run_web(self, dependencies): if not self._platforms.is_web_active(): return from SimpleHTTPServer import SimpleHTTPRequestHandler HandlerClass = SimpleHTTPRequestHandler ServerClass = BaseHTTPServer.HTTPServer Protocol = "HTTP/1.0" port = int(self._port) server_address = ('127.0.0.1', port) HandlerClass.protocol_version = Protocol httpd = ServerClass(server_address, HandlerClass) sa = httpd.socket.getsockname() from threading import Thread deploy_dep = dependencies['deploy'] sub_url = deploy_dep.sub_url url = 'http://127.0.0.1:%s%s' % (port, sub_url) thread = Thread(target=open_webbrowser, args=(url, )) thread.start() run_root = deploy_dep.run_root with cocos.pushd(run_root): cocos.Logging.info("Serving HTTP on %s, port %s ..." % (sa[0], sa[1])) httpd.serve_forever()
def run_web(self, dependencies): if not self._platforms.is_web_active(): return from SimpleHTTPServer import SimpleHTTPRequestHandler HandlerClass = SimpleHTTPRequestHandler ServerClass = BaseHTTPServer.HTTPServer Protocol = "HTTP/1.0" host = self._host port = int(self._port) deploy_dep = dependencies['deploy'] server_address = (host, port) from threading import Thread sub_url = deploy_dep.sub_url url = 'http://%s:%s%s' % (host, port, sub_url) thread = Thread(target = self.open_webbrowser, args = (url,)) thread.start() try: HandlerClass.protocol_version = Protocol httpd = ServerClass(server_address, HandlerClass) sa = httpd.socket.getsockname() run_root = deploy_dep.run_root with cocos.pushd(run_root): cocos.Logging.info("Serving HTTP on %s, port %s ..." % (sa[0], sa[1])) httpd.serve_forever() except Exception as e: cocos.Logging.warning("Start server error ({0}): {1}".format(e.errno, e.strerror))
def run_web(self, dependencies): if not self._platforms.is_web_active(): return from SimpleHTTPServer import SimpleHTTPRequestHandler HandlerClass = SimpleHTTPRequestHandler ServerClass = BaseHTTPServer.HTTPServer Protocol = "HTTP/1.0" host = self._host port = int(self._port) deploy_dep = dependencies['deploy'] server_address = (host, port) from threading import Thread sub_url = deploy_dep.sub_url url = 'http://%s:%s%s' % (host, port, sub_url) thread = Thread(target=self.open_webbrowser, args=(url, )) thread.start() try: HandlerClass.protocol_version = Protocol httpd = ServerClass(server_address, HandlerClass) sa = httpd.socket.getsockname() run_root = deploy_dep.run_root with cocos.pushd(run_root): cocos.Logging.info("Serving HTTP on %s, port %s ..." % (sa[0], sa[1])) httpd.serve_forever() except Exception as e: cocos.Logging.warning("Start server error ({0}): {1}".format( e.errno, e.strerror))
def run_web(self, dependencies): if not self._platforms.is_web_active(): return from SimpleHTTPServer import SimpleHTTPRequestHandler HandlerClass = SimpleHTTPRequestHandler ServerClass = BaseHTTPServer.HTTPServer Protocol = "HTTP/1.0" port = int(self._port) server_address = ('127.0.0.1', port) HandlerClass.protocol_version = Protocol httpd = ServerClass(server_address, HandlerClass) sa = httpd.socket.getsockname() from threading import Thread deploy_dep = dependencies['deploy'] sub_url = deploy_dep.sub_url url = 'http://127.0.0.1:%s%s' % (port, sub_url) thread = Thread(target = open_webbrowser, args = (url,)) thread.start() run_root = deploy_dep.run_root with cocos.pushd(run_root): cocos.Logging.info("Serving HTTP on %s, port %s ..." % (sa[0], sa[1])) httpd.serve_forever()
def compile_lua(self, lua_file, output_file): """ Compiles lua file """ cocos.Logging.debug("compiling lua (%s) to bytecode..." % lua_file) with cocos.pushd(self._luajit_dir): self._run_cmd(self._luajit_exe_path + " -b " + lua_file+ " " + output_file)
def run_web(self, dependencies): if not self._platforms.is_web_active(): return from SimpleHTTPServer import SimpleHTTPRequestHandler HandlerClass = SimpleHTTPRequestHandler ServerClass = BaseHTTPServer.HTTPServer Protocol = "HTTP/1.0" HandlerClass.protocol_version = Protocol host = self._host if self._port is None: port = 8000 port_max_add = 2000 else: port = int(self._port) port_max_add = 0 deploy_dep = dependencies['deploy'] run_root = deploy_dep.run_root i = 0 httpd = None while (i <= port_max_add): port += i i += 1 server_address = (host, port) try: cocos.Logging.info( MultiLanguage.get_string('RUN_INFO_HOST_PORT_FMT', (host, port))) httpd = ServerClass(server_address, HandlerClass) except Exception as e: httpd = None cocos.Logging.warning( MultiLanguage.get_string('RUN_WARNING_SERVER_FAILED_FMT', (host, port, e))) if httpd is not None: break if httpd is None: raise cocos.CCPluginError( MultiLanguage.get_string('RUN_ERROR_START_SERVER_FAILED'), cocos.CCPluginError.ERROR_OTHERS) from threading import Thread sub_url = deploy_dep.sub_url url = 'http://%s:%s%s' % (host, port, sub_url) thread = Thread(target=self.open_webbrowser, args=(url, )) thread.start() sa = httpd.socket.getsockname() with cocos.pushd(run_root): cocos.Logging.info( MultiLanguage.get_string('RUN_INFO_SERVING_FMT', (sa[0], sa[1]))) httpd.serve_forever()
def run_win32(self, dependencies): if not self._platforms.is_win32_active(): return deploy_dep = dependencies['deploy'] run_root = deploy_dep.run_root exe = deploy_dep.project_name with cocos.pushd(run_root): self._run_with_desktop_options(os.path.join(run_root, exe))
def compile_lua(self, lua_file, output_file): """ Compiles lua file """ cocos.Logging.debug(MultiLanguage.get_string("LUACOMPILE_DEBUG_COMPILE_FILE_FMT", lua_file)) with cocos.pushd(self._luajit_dir): cmd_str = '"%s" -b "%s" "%s"' % (self._luajit_exe_path, lua_file, output_file) self._run_cmd(cmd_str)
def compile_lua(self, lua_file, output_file): """ Compiles lua file """ cocos.Logging.debug("compiling lua (%s) to bytecode..." % lua_file) with cocos.pushd(self._luajit_dir): cmd_str = "\"%s\" -b \"%s\" \"%s\"" % (self._luajit_exe_path, lua_file, output_file) self._run_cmd(cmd_str)
def run_linux(self, dependencies): if not self._platforms.is_linux_active(): return deploy_dep = dependencies["deploy"] run_root = deploy_dep.run_root exe = deploy_dep.project_name with cocos.pushd(run_root): self._run_cmd(os.path.join(run_root, exe))
def compile_lua(self, lua_file, output_file): """ Compiles lua file """ cocos.Logging.debug(cocos.MultiLanguage.get_string('LUACOMPILE_DEBUG_COMPILE_FILE_FMT') % lua_file) with cocos.pushd(self._luajit_dir): cmd_str = "\"%s\" -b \"%s\" \"%s\"" % (self._luajit_exe_path, lua_file, output_file) self._run_cmd(cmd_str)
def run_linux(self, dependencies): if not self._platforms.is_linux_active(): return deploy_dep = dependencies['deploy'] run_root = deploy_dep.run_root exe = deploy_dep.project_name with cocos.pushd(run_root): self._run_with_desktop_options(os.path.join(run_root, exe))
def run_win32(self, dependencies): if not self._platforms.is_win32_active(): return deploy_dep = dependencies['deploy'] run_root = deploy_dep.run_root exe = deploy_dep.project_name with cocos.pushd(run_root): self._run_cmd(os.path.join(run_root, exe))
def run_web(self, dependencies): if not self._platforms.is_web_active(): return from SimpleHTTPServer import SimpleHTTPRequestHandler HandlerClass = SimpleHTTPRequestHandler ServerClass = BaseHTTPServer.HTTPServer Protocol = "HTTP/1.0" HandlerClass.protocol_version = Protocol host = self._host if self._port is None: port = 8000 port_max_add = 2000 else: port = int(self._port) port_max_add = 0 deploy_dep = dependencies['deploy'] run_root = deploy_dep.run_root i = 0 httpd = None while (i <= port_max_add): port += i i += 1 server_address = (host, port) try: cocos.Logging.info("Try start server on {0}:{1}".format( host, port)) httpd = ServerClass(server_address, HandlerClass) except Exception as e: httpd = None cocos.Logging.warning( "Start server {0}:{1} error : {2}".format(host, port, e)) if httpd is not None: break if httpd is None: raise cocos.CCPluginError("Start server failed.") from threading import Thread sub_url = deploy_dep.sub_url url = 'http://%s:%s%s' % (host, port, sub_url) thread = Thread(target=self.open_webbrowser, args=(url, )) thread.start() sa = httpd.socket.getsockname() with cocos.pushd(run_root): cocos.Logging.info("Serving HTTP on %s, port %s ..." % (sa[0], sa[1])) httpd.serve_forever()
def build_android(self): if not self._platforms.is_android_active(): return if not self._ap: cocos.Logging.info('Android platform not specified, searching a default one...') self._ap = cocos.select_default_android_platform() if self._ap is None: cocos.Logging.warning('No valid android platform found, will not generate apk.') project_dir = self._platforms.project_path() # for debug reason, depart 2 step here: # 1. build native 2. build apk # only build native code if -p not specified, otherwise build apk also. cocos.Logging.info("building native") with cocos.pushd(project_dir): self._run_cmd("python build_native.py -b %s -n \"-j %s\"" % (self._mode, self._jobs)) cocos.Logging.info("building apk") with cocos.pushd(project_dir): self._run_cmd("python build_native.py -b %s -p %s -n \"-j %s\"" % (self._mode, self._ap, self._jobs))
def run_web(self, dependencies): if not self._platforms.is_web_active(): return from SimpleHTTPServer import SimpleHTTPRequestHandler HandlerClass = SimpleHTTPRequestHandler ServerClass = BaseHTTPServer.HTTPServer Protocol = "HTTP/1.0" HandlerClass.protocol_version = Protocol host = self._host if self._port is None: port = 8000 port_max_add = 2000 else: port = int(self._port) port_max_add = 0 deploy_dep = dependencies["deploy"] run_root = deploy_dep.run_root i = 0 httpd = None while i <= port_max_add: port += i i += 1 server_address = (host, port) try: cocos.Logging.info("Try start server on {0}:{1}".format(host, port)) httpd = ServerClass(server_address, HandlerClass) except Exception as e: httpd = None cocos.Logging.warning("Start server {0}:{1} error : {2}".format(host, port, e)) if httpd is not None: break if httpd is None: raise cocos.CCPluginError("Start server failed.") from threading import Thread sub_url = deploy_dep.sub_url url = "http://%s:%s%s" % (host, port, sub_url) thread = Thread(target=self.open_webbrowser, args=(url,)) thread.start() sa = httpd.socket.getsockname() with cocos.pushd(run_root): cocos.Logging.info("Serving HTTP on %s, port %s ..." % (sa[0], sa[1])) httpd.serve_forever()
def run_web(self, dependencies): if not self._platforms.is_web_active(): return from SimpleHTTPServer import SimpleHTTPRequestHandler HandlerClass = SimpleHTTPRequestHandler ServerClass = BaseHTTPServer.HTTPServer Protocol = "HTTP/1.0" HandlerClass.protocol_version = Protocol host = self._host if self._port is None: port = 8000 port_max_add = 2000 else: port = int(self._port) port_max_add = 0 deploy_dep = dependencies["deploy"] run_root = deploy_dep.run_root i = 0 httpd = None while i <= port_max_add: port += i i += 1 server_address = (host, port) try: cocos.Logging.info(cocos.MultiLanguage.get_string("RUN_INFO_HOST_PORT_FMT") % (host, port)) httpd = ServerClass(server_address, HandlerClass) except Exception as e: httpd = None cocos.Logging.warning(cocos.MultiLanguage.get_string("RUN_WARNING_SERVER_FAILED_FMT") % (host, port, e)) if httpd is not None: break if httpd is None: raise cocos.CCPluginError(cocos.MultiLanguage.get_string("RUN_ERROR_START_SERVER_FAILED")) from threading import Thread sub_url = deploy_dep.sub_url url = "http://%s:%s%s" % (host, port, sub_url) thread = Thread(target=self.open_webbrowser, args=(url,)) thread.start() sa = httpd.socket.getsockname() with cocos.pushd(run_root): cocos.Logging.info(cocos.MultiLanguage.get_string("RUN_INFO_SERVING_FMT") % (sa[0], sa[1])) httpd.serve_forever()
def build_linux(self): if not self._platforms.is_linux_active(): return #if not cocos.os_is_linux(): # raise cocos.CCPluginError("Please build on linux") project_dir = self._project.get_project_dir() cmakefile_dir = project_dir if self._project._is_lua_project(): cmakefile_dir = os.path.join(project_dir, 'frameworks') # get the project name f = open(os.path.join(cmakefile_dir, 'CMakeLists.txt'), 'r') for line in f.readlines(): if "set(APP_NAME " in line: self.project_name = re.search('APP_NAME ([^\)]+)\)', line).group(1) break build_dir = os.path.join(project_dir, 'build') if not os.path.exists(build_dir): os.makedirs(build_dir) with cocos.pushd(build_dir): self._run_cmd('cmake %s' % os.path.relpath(cmakefile_dir, build_dir)) with cocos.pushd(build_dir): self._run_cmd('make') # move file build_mode = self._mode if self._project._is_script_project(): if build_mode == 'debug': output_dir = os.path.join( project_dir, CCPluginCompile.OUTPUT_DIR_SCRIPT_DEBUG, 'linux') else: output_dir = os.path.join( project_dir, CCPluginCompile.OUTPUT_DIR_SCRIPT_RELEASE, 'linux') else: output_dir = os.path.join(project_dir, CCPluginCompile.OUTPUT_DIR_NATIVE, build_mode, 'linux') if os.path.exists(output_dir): shutil.rmtree(output_dir) os.makedirs(output_dir) copy_files_in_dir(os.path.join(build_dir, 'bin'), output_dir) self.run_root = output_dir if self._no_res: linux_proj_path = self._platforms.project_path() res_dir = os.path.join(output_dir, "Resources") self._remove_res(linux_proj_path, res_dir) cocos.Logging.info('Build successed!')
def build_linux(self): if not self._platforms.is_linux_active(): return #if not cocos.os_is_linux(): # raise cocos.CCPluginError("Please build on linux") project_dir = self._project.get_project_dir() cfg_obj = self._platforms.get_current_config() if cfg_obj.cmake_path is not None: cmakefile_dir = os.path.join(project_dir, cfg_obj.cmake_path) else: cmakefile_dir = project_dir if self._project._is_lua_project(): cmakefile_dir = os.path.join(project_dir, 'frameworks') # get the project name if cfg_obj.project_name is not None: self.project_name = cfg_obj.project_name else: f = open(os.path.join(cmakefile_dir, 'CMakeLists.txt'), 'r') for line in f.readlines(): if "set(APP_NAME " in line: self.project_name = re.search('APP_NAME ([^\)]+)\)', line).group(1) break if cfg_obj.build_dir is not None: build_dir = os.path.join(project_dir, cfg_obj.build_dir) else: build_dir = os.path.join(project_dir, 'linux-build') if not os.path.exists(build_dir): os.makedirs(build_dir) with cocos.pushd(build_dir): self._run_cmd('cmake %s' % os.path.relpath(cmakefile_dir, build_dir)) with cocos.pushd(build_dir): self._run_cmd('make -j%s' % self._jobs) # move file output_dir = self._output_dir if os.path.exists(output_dir): shutil.rmtree(output_dir) os.makedirs(output_dir) if cfg_obj.build_result_dir is not None: result_dir = os.path.join(build_dir, 'bin', cfg_obj.build_result_dir) else: result_dir = os.path.join(build_dir, 'bin') cocos.copy_files_in_dir(result_dir, output_dir) self.run_root = output_dir if self._no_res: res_dir = os.path.join(output_dir, "Resources") self._remove_res(res_dir) if self._project._is_script_project() and self._compile_script: cocos.Logging.warning( "Warning: Now script compiling is not supported for linux.") cocos.Logging.info('Build successed!')
def build(self, platform): if self._platforms.is_android_active(): self.build_android() return self.check_platform(platform) project_dir = self._project.get_project_dir() cfg_obj = self._platforms.get_current_config() if cfg_obj.cmake_path is not None: cmakefile_dir = os.path.join(project_dir, cfg_obj.cmake_path) else: cmakefile_dir = project_dir # get the project name if cfg_obj.project_name is not None: self.project_name = cfg_obj.project_name else: f = open(os.path.join(cmakefile_dir, 'CMakeLists.txt'), 'r') regexp_set_app_name = re.compile(r'\s*set\s*\(\s*APP_NAME', re.IGNORECASE) for line in f.readlines(): if regexp_set_app_name.search(line): self.project_name = re.search('APP_NAME ([^\)]+)\)', line, re.IGNORECASE).group(1) break if hasattr(self, 'project_name') == False: raise cocos.CCPluginError( "Couldn't find APP_NAME in CMakeLists.txt") if cfg_obj.build_dir is not None: build_dir = os.path.join(project_dir, cfg_obj.build_dir) else: build_dir = os.path.join(project_dir, '%s-build' % platform) if not os.path.exists(build_dir): os.makedirs(build_dir) # compile codes build_mode = 'Debug' if self._is_debug_mode() else 'Release' with cocos.pushd(build_dir): # iOS need to generate Xcode project file first if platform == 'ios': engine_dir = self.get_engine_dir() self._run_cmd( 'cmake %s -GXcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=%s' % (os.path.relpath(cmakefile_dir, build_dir), self._use_sdk)) elif platform == 'mac': self._run_cmd('cmake -GXcode %s' % os.path.relpath(cmakefile_dir, build_dir)) elif platform == "win32": ret = utils.get_newest_devenv(self.vs_version) if ret is not None: ver_num = int(float(ret[2])) generator = self.CMAKE_VS_GENERATOR_MAP[str(ver_num)] if generator is not None: if ver_num >= 16: # for vs2019 x64 is the default target self._run_cmd( 'cmake %s -G "%s" -A win32' % (os.path.relpath( cmakefile_dir, build_dir), generator)) else: self._run_cmd( 'cmake %s -G "%s"' % (os.path.relpath( cmakefile_dir, build_dir), generator)) else: cocos.Logging.warning( MultiLanguage.get_string( "COMPILE_VS_VERSION_NOT_REGISTER") % (ret[2])) self._run_cmd( 'cmake %s' % os.path.relpath(cmakefile_dir, build_dir)) else: cocos.Logging.warning( MultiLanguage.get_string("COMPILE_VS_VERSION")) self._run_cmd('cmake %s' % os.path.relpath(cmakefile_dir, build_dir)) else: self._run_cmd('cmake %s' % os.path.relpath(cmakefile_dir, build_dir)) self._run_cmd('cmake --build . --config %s' % build_mode) # move file output_dir = self._output_dir if os.path.exists(output_dir): shutil.rmtree(output_dir) os.makedirs(output_dir) if cfg_obj.build_result_dir is not None: result_dir = os.path.join(build_dir, 'bin', cfg_obj.build_result_dir, self.project_name) else: result_dir = os.path.join(build_dir, 'bin', self.project_name) if os.path.exists(os.path.join(result_dir, build_mode)): result_dir = os.path.join(result_dir, build_mode) cocos.copy_files_in_dir(result_dir, output_dir) self.run_root = output_dir # set application path and application name if platform == 'mac' or platform == 'ios': self.app_path = os.path.join(output_dir, self.project_name + '.app') else: self.app_path = output_dir self.app_name = self.project_name if platform == 'win32': self.app_name = self.app_name + '.exe' script_resource_path = os.path.join(self.app_path, 'src') if platform == 'mac': script_resource_path = os.path.join(self.app_path, 'Contents/Resources/src') cocos.Logging.info( MultiLanguage.get_string('COMPILE_INFO_BUILD_SUCCEED'))