def main(): """this function is called when the program starts. it initializes everything it needs, then runs in a loop until the function returns.""" #Initialize Everything pygame.init() screensize = (800, 600) screen = pygame.display.set_mode(screensize) #create the wallpaper, and make it fill the screen wallpaper = codeclub.load_image('hall.jpg') wallpaper = pygame.transform.scale(wallpaper, (screensize)) background = pygame.Surface(screensize) background.blit(wallpaper, (0, 0)) #Prepare Game Objects clock = pygame.time.Clock() #Main Loop while True: clock.tick(60) #Handle Input Events for event in pygame.event.get(): if event.type == QUIT: return elif event.type == KEYDOWN and event.key == K_ESCAPE: return #Draw Everything screen.blit(background, (0, 0)) pygame.display.flip()
def main(): pygame.init() screensize = (800, 483) screen = pygame.display.set_mode(screensize) wallpaper = codeclub.load_image('stansted-map.png') wallpaper = pygame.transform.scale(wallpaper, (screensize)) allplanes = pygame.sprite.Group() allfixes = pygame.sprite.Group() chance_of_new_plane_in_next_tick = 1 clock = pygame.time.Clock() draggingplane = None while True: clock.tick(60) if random.random() < chance_of_new_plane_in_next_tick: newplane = Plane(screensize) allplanes.add(newplane) chance_of_new_plane_in_next_tick = -0.003 else: chance_of_new_plane_in_next_tick += 0.0001 for event in pygame.event.get(): if event.type == QUIT: return elif event.type == KEYDOWN and event.key == K_ESCAPE: return elif event.type == MOUSEBUTTONDOWN: for plane in allplanes: if plane.rect.collidepoint(pygame.mouse.get_pos()): draggingplane = plane break elif event.type == MOUSEBUTTONUP: draggingplane = None allplanes.update() for planea in allplanes: for planeb in allplanes: if not planea == planeb: if pygame.sprite.collide_mask(planea, planeb): return if not draggingplane == None: fix = Fix(pygame.mouse.get_pos()) draggingplane.add_destination(fix) allfixes.add(fix) screen.blit(wallpaper, (0, 0)) allplanes.draw(screen) allfixes.draw(screen) pygame.display.flip()
def main(): """this function is called when the program starts. it initializes everything it needs, then runs in a loop until the function returns.""" #Initialize Everything pygame.init() screensize = (800, 600) screen = pygame.display.set_mode(screensize) pygame.mouse.set_visible(0) #create the wallpaper, and make it fill the screen wallpaper = codeclub.load_image('hall.jpg') wallpaper = pygame.transform.scale(wallpaper, (screensize)) background = pygame.Surface(screensize) background.blit(wallpaper, (0, 0)) #Prepare Game Objects clock = pygame.time.Clock() felix = codeclub.sprite() felix.set_costume('cat1-a.gif', 100) herbert = codeclub.sprite() herbert.set_costume('mouse1.png', 60) allsprites = pygame.sprite.Group((herbert, felix)) #Main Loop while True: clock.tick(60) #Handle Input Events for event in pygame.event.get(): if event.type == QUIT: return elif event.type == KEYDOWN and event.key == K_ESCAPE: return #Move the sprites felix.point_towards(herbert) felix.move_unless_frozen(2) herbert.move_to(pygame.mouse.get_pos()) herbert.point_towards(felix) #See whether Felix has caught Herbert if felix.has_caught(herbert): felix.freeze(20) felix.say("I've got you!", 60) #Draw Everything screen.blit(background, (0, 0)) allsprites.draw(screen) felix.speak(screen) pygame.display.flip()