def read_from_rom(self, rom): self.group_pointer_table.from_block(rom, from_snes_address(GROUP_POINTER_TABLE_OFFSET)) self.palette_table.from_block(rom, from_snes_address(PALETTE_TABLE_OFFSET)) # Load the sprite groups self.groups = [] for i in range(self.group_pointer_table.num_rows): # Note: this assumes that the SPT is written contiguously num_sprites = 8 # Assume that the last group only has 8 sprites if i < self.group_pointer_table.num_rows - 1: num_sprites = (self.group_pointer_table[i + 1][0] - self.group_pointer_table[i][0] - 9) // 2 group = SpriteGroup(num_sprites) group.from_block(rom, from_snes_address(self.group_pointer_table[i][0])) self.groups.append(group)
def read_from_rom(self, rom): self.group_pointer_table.from_block( rom, from_snes_address(GROUP_POINTER_TABLE_OFFSET)) self.palette_table.from_block(rom, from_snes_address(PALETTE_TABLE_OFFSET)) # Load the sprite groups self.groups = [] for i in range(self.group_pointer_table.num_rows): # Note: this assumes that the SPT is written contiguously num_sprites = 8 # Assume that the last group only has 8 sprites if i < self.group_pointer_table.num_rows - 1: num_sprites = (self.group_pointer_table[i + 1][0] - self.group_pointer_table[i][0] - 9) / 2 group = SpriteGroup(num_sprites) group.from_block(rom, from_snes_address(self.group_pointer_table[i][0])) self.groups.append(group)