def checkCondition(player,KamaInfo): currentTime = System.currentTimeMillis()/1000 party = player.getParty() if not party: player.sendPacket(SystemMessage(SystemMessageId.NOT_IN_PARTY_CANT_ENTER)) return False # Check size of the party, max 6 for entering Kamaloka Hall of Abyss, 9 for Labyrinth if party and party.getMemberCount() > KamaInfo[5]: player.sendPacket(SystemMessage(SystemMessageId.PARTY_EXCEEDED_THE_LIMIT_CANT_ENTER)) return False for partyMember in party.getPartyMembers().toArray(): if partyMember.getLevel() < KamaInfo[3] or partyMember.getLevel() > KamaInfo[4]: sm = SystemMessage(SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT) sm.addPcName(partyMember) player.sendPacket(sm) partyMember.sendPacket(sm) return False st = partyMember.getQuestState(qn) if st: LastEntry = st.getInt("LastEntry") if currentTime < LastEntry + KamaInfo[1]: sm = SystemMessage(SystemMessageId.NO_RE_ENTER_TIME_FOR_C1) sm.addPcName(partyMember) player.sendPacket(sm) partyMember.sendPacket(sm) return False return True
def enterInstance(self,player,KamaInfo,level): instanceId = 0 template = KamaInfo[0] reuse = KamaInfo[1] if checkDistance(player): return 0 if not checkCondition(player,KamaInfo): return 0 party = player.getParty() # Check for existing instances of party members for partyMember in party.getPartyMembers().toArray(): if partyMember.getInstanceId() != 0: sm = SystemMessage(SystemMessageId.C1_IS_IN_LOCATION_THAT_CANNOT_BE_ENTERED) sm.addPcName(partyMember) player.sendPacket(sm) return 0 # New instance instanceId = InstanceManager.getInstance().createDynamicInstance(template) world = PyObject() world.instanceId = instanceId self.worlds[instanceId]=world self.world_ids.append(instanceId) if level in [29,39,49,59,69,78,81]: world.level = level startFirstRoom(self,world) if debug: print "Kamaloka: started " + template + " Instance: " +str(instanceId) + " created by player: " + str(player.getName()) # Teleport players for partyMember in party.getPartyMembers().toArray(): partyMember.stopAllEffectsExceptThoseThatLastThroughDeath() partyMember.clearSouls() partyMember.clearCharges() teleportplayer(self,partyMember,KamaInfo,instanceId) return instanceId
def enterInstance(self, player, template, teleto): instanceId = 0 if not checkCondition(player): return 0 party = player.getParty() # Check for existing instances of party members for partyMember in party.getPartyMembers().toArray(): if partyMember.getInstanceId() != 0: sm = SystemMessage( SystemMessageId.C1_IS_IN_LOCATION_THAT_CANNOT_BE_ENTERED) sm.addPcName(partyMember) player.sendPacket(sm) return 0 instanceId = InstanceManager.getInstance().createDynamicInstance(template) world = PyObject() world.instanceId = instanceId world.instanceFinished = False world.guardsSpawned = False world.status = 0 self.worlds[instanceId] = world self.world_ids.append(instanceId) spawnKeyMaster(self, world) # Teleports player teleto.instanceId = instanceId for partyMember in party.getPartyMembers().toArray(): st = partyMember.getQuestState(qn) if not st: self.newQuestState(partyMember) teleportplayer(self, partyMember, teleto) return instanceId
def enterInstance(self,player,template,teleto): instanceId = 0 if not checkCondition(player): return 0 party = player.getParty() # Check for existing instances of party members for partyMember in party.getPartyMembers().toArray(): if partyMember.getInstanceId()!=0: sm = SystemMessage(SystemMessageId.C1_IS_IN_LOCATION_THAT_CANNOT_BE_ENTERED) sm.addPcName(partyMember) player.sendPacket(sm) return 0 instanceId = InstanceManager.getInstance().createDynamicInstance(template) world = PyObject() world.instanceId = instanceId world.instanceFinished = False world.guardsSpawned = False world.status = 0 self.worlds[instanceId] = world self.world_ids.append(instanceId) spawnKeyMaster(self,world) # Teleports player teleto.instanceId = instanceId for partyMember in party.getPartyMembers().toArray(): st = partyMember.getQuestState(qn) if not st: self.newQuestState(partyMember) teleportplayer(self,partyMember,teleto) return instanceId
def checkCondition(player): party = player.getParty() if not party: player.sendPacket( SystemMessage(SystemMessageId.NOT_IN_PARTY_CANT_ENTER)) return False else: st = player.getQuestState(qn) partyLeader = st.getPlayer().getParty().getLeader() if player != partyLeader: player.sendPacket( SystemMessage(SystemMessageId.ONLY_PARTY_LEADER_CAN_ENTER)) return for partyMember in party.getPartyMembers().toArray(): if not partyMember.isInsideRadius(player, 500, True, True): sm = SystemMessage( SystemMessageId.C1_IS_IN_LOCATION_THAT_CANNOT_BE_ENTERED) sm.addPcName(partyMember) player.sendPacket(sm) return False if not partyMember.getLevel() >= 78: sm = SystemMessage( SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT) sm.addPcName(partyMember) player.sendPacket(sm) partyMember.sendPacket(sm) return False return True
def checkCondition(player, KamaInfo): currentTime = System.currentTimeMillis() / 1000 party = player.getParty() if not party: player.sendPacket( SystemMessage(SystemMessageId.NOT_IN_PARTY_CANT_ENTER)) return False # Check size of the party, max 6 for entering Kamaloka Hall of Abyss, 9 for Labyrinth if party and party.getMemberCount() > KamaInfo[5]: player.sendPacket( SystemMessage(SystemMessageId.PARTY_EXCEEDED_THE_LIMIT_CANT_ENTER)) return False for partyMember in party.getPartyMembers().toArray(): if partyMember.getLevel() < KamaInfo[3] or partyMember.getLevel( ) > KamaInfo[4]: sm = SystemMessage( SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT) sm.addPcName(partyMember) player.sendPacket(sm) partyMember.sendPacket(sm) return False st = partyMember.getQuestState(qn) if st: LastEntry = st.getInt("LastEntry") if currentTime < LastEntry + KamaInfo[1]: sm = SystemMessage(SystemMessageId.NO_RE_ENTER_TIME_FOR_C1) sm.addPcName(partyMember) player.sendPacket(sm) partyMember.sendPacket(sm) return False return True
def checkDistance(player) : isTooFar = False party = player.getParty() if party: for partyMember in party.getPartyMembers().toArray(): if not partyMember.isInsideRadius(player, MAX_DISTANCE, True, True): isTooFar = True break; if isTooFar: sm = SystemMessage(SystemMessageId.C1_IS_IN_LOCATION_THAT_CANNOT_BE_ENTERED) sm.addPcName(partyMember) player.sendPacket(sm) return isTooFar
def checkDistance(player): isTooFar = False party = player.getParty() if party: for partyMember in party.getPartyMembers().toArray(): if not partyMember.isInsideRadius(player, MAX_DISTANCE, True, True): isTooFar = True break if isTooFar: sm = SystemMessage( SystemMessageId.C1_IS_IN_LOCATION_THAT_CANNOT_BE_ENTERED) sm.addPcName(partyMember) player.sendPacket(sm) return isTooFar
def checkCondition(player): if not player.getLevel() >= 78: sm = SystemMessage(SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT) sm.addPcName(player) player.sendPacket(sm) return False party = player.getParty() if not party: player.sendPacket(SystemMessage(SystemMessageId.NOT_IN_PARTY_CANT_ENTER)) return False if party and party.getMemberCount() > 2: player.sendPacket(SystemMessage(SystemMessageId.PARTY_EXCEEDED_THE_LIMIT_CANT_ENTER)) return False st = player.getQuestState(qn) partyLeader = st.getPlayer().getParty().getLeader() if player != partyLeader: player.sendPacket(SystemMessage(SystemMessageId.ONLY_PARTY_LEADER_CAN_ENTER)) return False return True
def checkCondition(player): party = player.getParty() if not party: player.sendPacket(SystemMessage(SystemMessageId.NOT_IN_PARTY_CANT_ENTER)) return False else: st = player.getQuestState(qn) partyLeader = st.getPlayer().getParty().getLeader() if player != partyLeader: player.sendPacket(SystemMessage(SystemMessageId.ONLY_PARTY_LEADER_CAN_ENTER)) return for partyMember in party.getPartyMembers().toArray(): if not partyMember.isInsideRadius(player, 500, True, True): sm = SystemMessage(SystemMessageId.C1_IS_IN_LOCATION_THAT_CANNOT_BE_ENTERED) sm.addPcName(partyMember) player.sendPacket(sm) return False if not partyMember.getLevel() >= 78: sm = SystemMessage(SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT) sm.addPcName(partyMember) player.sendPacket(sm) partyMember.sendPacket(sm) return False return True
def enterInstance(self, player, KamaInfo, level): instanceId = 0 template = KamaInfo[0] reuse = KamaInfo[1] if checkDistance(player): return 0 if not checkCondition(player, KamaInfo): return 0 party = player.getParty() # Check for existing instances of party members for partyMember in party.getPartyMembers().toArray(): if partyMember.getInstanceId() != 0: sm = SystemMessage( SystemMessageId.C1_IS_IN_LOCATION_THAT_CANNOT_BE_ENTERED) sm.addPcName(partyMember) player.sendPacket(sm) return 0 # New instance instanceId = InstanceManager.getInstance().createDynamicInstance(template) world = PyObject() world.instanceId = instanceId self.worlds[instanceId] = world self.world_ids.append(instanceId) if level in [29, 39, 49, 59, 69, 78, 81]: world.level = level startFirstRoom(self, world) if debug: print "Kamaloka: started " + template + " Instance: " + str( instanceId) + " created by player: " + str(player.getName()) # Teleport players for partyMember in party.getPartyMembers().toArray(): partyMember.stopAllEffectsExceptThoseThatLastThroughDeath() partyMember.clearSouls() partyMember.clearCharges() teleportplayer(self, partyMember, KamaInfo, instanceId) return instanceId