def all_cmap(start=0): import game for i in range(start, len(CombatMapGroup.get_instance())): g = game.Game() g.init() g.load_record('1') if CombatMapGroup.get_instance().get(i): g.enter_combat_map(i) g.loop()
def enter_combat_map(self, id): self.state = GameState.COMBAT_MAP self.currentMap = CombatMapGroup.get_instance().get(id) utils.debug('enter combat map:', id) self.currentMap.move_to((31, 31))