예제 #1
0
class TestNicknameUtil():
    def setup_method(self, method):
        self.database = KfpDb(":memory:")

    def teardown_method(self, method):
        self.database.teardown()

    def test_getNickname_empty(self):
        nicknames = NicknameUtil.get_all_nicknames(1, 2)
        assert len(nicknames) == 0

    def test_setNickname_success(self):
        NicknameUtil.set_nickname(guild_id=1, user_id=1, nickname="hello")
        nicknames = NicknameUtil.get_all_nicknames(guild_id=1, user_id=1)
        assert nicknames == ["hello"]

    def test_setNicknames_success(self):
        NicknameUtil.set_nickname(guild_id=1, user_id=1, nickname="hello")
        NicknameUtil.set_nickname(guild_id=1, user_id=1, nickname="world")
        nicknames = NicknameUtil.get_all_nicknames(guild_id=1, user_id=1)
        assert nicknames == ["hello", "world"]

    def test_setNicknames_clear(self):
        NicknameUtil.set_nickname(guild_id=1, user_id=1, nickname="hello")
        NicknameUtil.set_nickname(guild_id=1, user_id=1, nickname="world")
        NicknameUtil.clear_nickname(guild_id=1, user_id=1)
        nicknames = NicknameUtil.get_all_nicknames(guild_id=1, user_id=1)
        assert len(nicknames) == 0
예제 #2
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class TestStatusUtil():
    def setup_method(self, method):
        self.database = KfpDb(":memory:")

    def teardown_mehtod(self, method):
        self.database.teardown()

    def test_createRestStatus_success(self):
        expected_status = StatusUtil.createRestStatus(1, 1, 20, 30)
        status = StatusUtil.getStatus(1, 1, StatusType.REST)
        assert expected_status == status

    def test_applyExpiredStatus_success(self):
        c: RPGCharacter = RPGCharacterUtil.createNewRPGCharacter(1)
        RPGCharacterUtil.changeHp(c, -1000)
        StatusUtil.createRestStatus(1, 1, 20, -500)  # expired status
        StatusUtil.applyExpiredStatus()

        assert None == StatusUtil.getStatus(1, 1, StatusType.REST)

        c = RPGCharacterUtil.getRPGCharacter(1)
        assert c.hp_current > 0

    def test_createComaStatus_success(self):
        c: RPGCharacter = RPGCharacterUtil.createNewRPGCharacter(1)
        comaStatus = StatusUtil.createComaStatus(guild_id=1,
                                                 user=c,
                                                 hp_max=c.hp_max)
        status = StatusUtil.getStatus(guild_id=1,
                                      member_id=c.id,
                                      type=StatusType.COMA)
        assert comaStatus == status
        statuslist = StatusUtil.reviveComaStatus()
        assert len(statuslist) == 0
        ch: RPGCharacter = RPGCharacterUtil.createNewRPGCharacter(2)
        comaStatus1 = StatusUtil.createComaStatus(guild_id=1,
                                                  user=ch,
                                                  hp_max=ch.hp_max)
        status1 = StatusUtil.getStatus(guild_id=1,
                                       member_id=ch.id,
                                       type=StatusType.COMA)
        assert comaStatus1 == status1
        statuslist = StatusUtil.reviveComaStatus()
        assert len(statuslist) == 0
        assert c.hp_max == c.hp_current

    def test_removeComaStatusToRest(self):
        c: RPGCharacter = RPGCharacterUtil.createNewRPGCharacter(1)
        StatusUtil.createComaStatus(guild_id=1, user=c, hp_max=c.hp_max)
        StatusUtil.startResting(guild_id=1, user=c)
        status = StatusUtil.getStatus(guild_id=1,
                                      member_id=c.id,
                                      type=StatusType.COMA)
        assert status is None
        status = StatusUtil.getStatus(guild_id=1,
                                      member_id=c.id,
                                      type=StatusType.REST)
        assert status is not None
예제 #3
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    def test_itemDropHiddenMigration(self):
        oldDbPath = getDBPath("item_has_hidden.db")
        testDbPath = getDBPath("test.db")
        shutil.copyfile(oldDbPath, testDbPath)

        database = KfpDb(testDbPath)
        assert KfpMigrator.KfpMigrate(database.sqliteDb)
        database.teardown()
        os.remove(testDbPath)
예제 #4
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    def test_memberTokenMigration(self):
        oldDbPath = getDBPath("old.db")
        testDbPath = getDBPath("test.db")
        shutil.copyfile(oldDbPath, testDbPath)

        database = KfpDb(testDbPath)
        assert KfpMigrator.KfpMigrate(database.sqliteDb)
        database.teardown()
        os.remove(testDbPath)
예제 #5
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class TestKujiUtil():
    def setup_method(self):
        self.database = KfpDb(":memory:")

    def teardown_method(self):
        self.database.teardown()

    def test_canDraw_true(self):
        assert KujiUtil.canDrawJp(1)
        assert KujiUtil.canDrawCn(1)
        assert KujiUtil.canDrawLs(1)

    def test_canDrawJp_false(self):
        KujiUtil.updateMemberJp(1, 1)
        assert not KujiUtil.canDrawJp(1)

    def test_canDrawCn_false(self):
        KujiUtil.updateMemberCn(1, 0, 0)
        assert not KujiUtil.canDrawCn(1)

    def test_canDrawLs_false(self):
        KujiUtil.updateMemberLs(1, 1)
        assert not KujiUtil.canDrawLs(1)

    def test_canDraw_false(self):
        KujiUtil.updateMemberJp(1, 1)
        KujiUtil.updateMemberCn(1, 0, 0)
        KujiUtil.updateMemberLs(1, 1)
        assert not KujiUtil.canDrawLs(1)

    def test_getHistoryJp(self):
        KujiUtil.updateMemberJp(1, 1)
        history = KujiUtil.getHistoryJp(1)

        assert history[0] == 1

    def test_getHistoryLs(self):
        KujiUtil.updateMemberLs(1, 1)
        history = KujiUtil.getHistoryLs(1)

        assert history[0] == 1

    def test_getHistoryCn(self):
        KujiUtil.updateMemberCn(1, 1, 2)
        history = KujiUtil.getHistoryCn(1)

        assert history[0] == 1
        assert history[1] == 2

    def test_clearData(self):
        KujiUtil.updateMemberJp(1, 1)
        KujiUtil.clearData()
        assert KujiUtil.canDrawJp(1)

        KujiUtil.updateMemberCn(1, 1, 2)
        assert not KujiUtil.canDrawCn(1)
예제 #6
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class TestForwardUtil():
    def setup_method(self, method):
        self.database = KfpDb(":memory:")

    def teardown_method(self, method):
        self.database.teardown()

    def test_getAllForward_empty(self):
        forwards = ForwardUtil.get_all_forward()
        assert len(forwards) == 0

    def test_getAllForward_empty(self):
        ForwardUtil.create_forward(1, 1, 1, 2)
        ForwardUtil.create_forward(1, 1, 1, 5)
        forwards = ForwardUtil.get_all_forward()

        assert len(forwards) == 2

    def test_getForward_empty(self):
        forwards = ForwardUtil.get_forward(1, 1)

        assert len(forwards) == 0

    def test_createForward_success(self):
        ForwardUtil.create_forward(1, 1, 1, 2, True)
        forward: Forward = ForwardUtil.get_forward(1, 1)[0]

        assert forward.receive_channel_id == 2
        assert forward.receive_guild_id == 1
        assert forward.delete_original == True

    def test_createForward_noOverride(self):
        ForwardUtil.create_forward(1, 1, 1, 2)
        ForwardUtil.create_forward(1, 1, 1, 3)
        forwards = ForwardUtil.get_forward(1, 1)
        assert forwards[0].receive_channel_id == 2
        assert forwards[1].receive_channel_id == 3

    def test_deleteForward_noRecord(self):
        ForwardUtil.delete(123)

        forwards = ForwardUtil.get_all_forward()
        assert len(forwards) == 0

    def test_deleteForward_success(self):
        ForwardUtil.create_forward(1, 1, 1, 2)
        ForwardUtil.delete(1)

        forwards = ForwardUtil.get_all_forward()
        assert len(forwards) == 0
예제 #7
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class TestMemberUtil():
    def setup_method(self, method):
        self.database = KfpDb(":memory:")

    def teardown_method(self, method):
        self.database.teardown()

    def test_getCountZero(self):
        assert MemberUtil.get_member_count() == 0

    def test_getCountSuccess(self):
        self.database.add_member(1)
        assert MemberUtil.get_member_count() == 1
        self.database.add_member(2)
        assert MemberUtil.get_member_count() == 2

    def test_getTotalTokenZero(self):
        assert MemberUtil.get_total_token() == 0

    def test_getTotalTokenSuccess(self):
        self.database.add_member(123)

        assert MemberUtil.get_total_token() == 100

        self.database.add_member(321)

        assert MemberUtil.get_total_token() == 200

    def test_getTotalCoinZero(self):
        assert MemberUtil.get_total_coin() == 0

    def test_getTotalCoinSuccess(self):
        self.database.add_member(123)
        self.database.add_coin(123, 100)

        assert MemberUtil.get_total_coin() == 100

        self.database.add_member(321)
        self.database.add_coin(321, 100)

        assert MemberUtil.get_total_coin() == 200
예제 #8
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class TestPoliceUtil():
    def setup_method(self, method):
        self.database = KfpDb(":memory:")

    def teardown_method(self, method):
        self.database.teardown()

    def test_getCurrentPolice_empty(self):
        currentPoliceType = PoliceUtil.getCurrentPoliceType(guild_id=1,
                                                            user_id=1)
        assert len(currentPoliceType) == 0

    def test_createNewPolice_success(self):
        assert PoliceUtil.createNewPolice(guild_id=1, user_id=1, type="SLEEP")
        currentPoliceType = PoliceUtil.getCurrentPoliceType(guild_id=1,
                                                            user_id=1)
        assert currentPoliceType == "SLEEP"

    def test_createNewPolice_failed(self):
        assert PoliceUtil.createNewPolice(guild_id=1, user_id=1, type="SLEEP")
        assert not PoliceUtil.createNewPolice(
            guild_id=1, user_id=1, type="STUDY")

    def test_stopPolice_fail(self):
        assert not PoliceUtil.stopPolice(guild_id=1, user_id=1)

    def test_stopPolice_success(self):
        assert PoliceUtil.createNewPolice(guild_id=1, user_id=1, type="SLEEP")
        assert PoliceUtil.stopPolice(guild_id=1, user_id=1)
        assert len(PoliceUtil.getCurrentPoliceType(guild_id=1, user_id=1)) == 0

    def test_timeout_success(self):
        assert PoliceUtil.createNewPoliceWithDuration(guild_id=1,
                                                      user_id=1,
                                                      duration_min=-61,
                                                      type="SLEEP")
        assert len(PoliceUtil.getCurrentPoliceType(guild_id=1, user_id=1)) == 0
예제 #9
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class TestChannelUtil():
    def setup_method(self, method):
        self.database = KfpDb(dbFile=":memory:")

    def teardown_method(self, method):
        self.database.teardown()

    def test_setChannel(self):
        ChannelUtil.setChannel(123, 321, Util.ChannelType.RANK_UP)
        result: Channel = ChannelUtil.GetChannelWithGuild(
            123, Util.ChannelType.RANK_UP)[0]
        assert result.channel_id == 321
        assert result.channel_guild_id == 123
        assert result.channel_type == Util.ChannelType.RANK_UP.value

    def test_setRankupChannel(self):
        ChannelUtil.setRankupChannel(0, 123)
        assert ChannelUtil.getMessageChannelId(0) == 123

        ChannelUtil.setRankupChannel(0, 456)
        assert ChannelUtil.getMessageChannelId(0) == 456

    def test_setRankupChannel_notExist(self):
        assert not ChannelUtil.getMessageChannelId(123)
예제 #10
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class TestRPGCharacterUtil():
    def setup_method(self, method):
        self.database = KfpDb(":memory:")
        
    def teardown_method(self, method):
        self.database.teardown()

    def test_hasAdventureStarted_noMember(self):
        assert not RPGCharacterUtil.hasAdventureStared(100)
    
    def test_hasAdventureStarted_hasMember_notStarted(self):
        self.database.add_member(20)
        assert not RPGCharacterUtil.hasAdventureStared(20)

    def test_hasAdventureStarted_started(self):
        member = self.database.add_member(33)
        RPGCharacterUtil.createNewRPGCharacter(member)
        assert RPGCharacterUtil.hasAdventureStared(33)

    def test_createNewCharacter_success(self):
        member = self.database.add_member(33)
        character = RPGCharacterUtil.createNewRPGCharacter(member)
        assert character.character == member

    def test_createExistedCharacter_false(self):
        member = self.database.add_member(33)
        RPGCharacterUtil.createNewRPGCharacter(member)
        character = RPGCharacterUtil.createNewRPGCharacter(member)
        assert character == None
    
    def test_retireCharacter_notExist(self):
        assert not RPGCharacterUtil.retireRPGCharacter(123)
    
    def test_retireCharacter_notAdventurer(self):
        member = self.database.add_member(33)
        assert not RPGCharacterUtil.retireRPGCharacter(member.member_id)
    
    def test_retireCharacter_success(self):
        member = self.database.add_member(33)
        RPGCharacterUtil.createNewRPGCharacter(member)
        RPGCharacterUtil.retireRPGCharacter(member.member_id)
        assert not RPGCharacterUtil.hasAdventureStared(member.member_id)

    def test_getRPGChracter_success(self):
        member = self.database.add_member(100)
        rpg = RPGCharacterUtil.createNewRPGCharacter(member)
        rpg_get = RPGCharacterUtil.getRPGCharacter(member)
        assert rpg_get == rpg
    
    def test_getRPGCharacter_successWithId(self):
        member = self.database.add_member(100)
        rpg = RPGCharacterUtil.createNewRPGCharacter(member)
        rpg_get = RPGCharacterUtil.getRPGCharacter(member.member_id)
        assert rpg_get == rpg

    def test_levelUpCharacter_success(self):
        member = self.database.add_member(100)
        rpg: RPGCharacterUtil = RPGCharacterUtil.createNewRPGCharacter(member)
        old_hp = rpg.hp_max 
        old_mp = rpg.mp_max
        old_atk = rpg.attack_basic
        old_def = rpg.defense_basic
        RPGCharacterUtil.levelUpCharacter(member.member_id, 1, 10)
        rpg: RPGCharacterUtil = RPGCharacterUtil.getRPGCharacter(member.member_id)

        assert rpg.hp_max > old_hp
        assert rpg.mp_max > old_mp
        assert rpg.attack_basic > old_atk
        assert rpg.defense_basic > old_def
        
    def test_changeHp_success(self):
        member = self.database.add_member(100)
        rpg: RPGCharacterUtil = RPGCharacterUtil.createNewRPGCharacter(member)
        expected_hp = rpg.hp_current
        dead = RPGCharacterUtil.changeHp(rpg, -10000)
        assert (rpg.hp_current == 0) and (dead is True)

        dead = RPGCharacterUtil.changeHp(rpg, +100)
        assert (rpg.hp_current == expected_hp) and (dead is not True)
    
        
예제 #11
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class TestItemUtil():
    def setup_method(self, method):
        self.database = KfpDb(":memory:")

    def teardown_method(self, method):
        self.database.teardown()

    def test_searchItem_success(self):
        item1 = ItemUtil.createItem(guild_id=1,
                                    item_name="hello",
                                    item_type=ItemType.ATTACK,
                                    buff_type=1,
                                    buff_value=-1,
                                    buff_round=2)
        result = ItemUtil.searchItem(guild_id=1, item_name="hello")
        assert result == item1

    def test_searchItem_fail(self):
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=1,
                            buff_value=-1,
                            buff_round=2)
        result = ItemUtil.searchItem(guild_id=1, item_name="he")
        assert result == None

    def test_createItem_success(self):
        item1 = ItemUtil.createItem(guild_id=1,
                                    item_name="hello",
                                    item_type=ItemType.ATTACK,
                                    buff_type=1,
                                    buff_value=-1,
                                    buff_round=2)
        result = ItemUtil.ListAllItem(guild_id=1)
        assert len(result) == 1 and result[0] == item1

    def test_createItem_failed_itemExist(self):
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=1,
                            buff_value=-1,
                            buff_round=2)
        result = ItemUtil.createItem(guild_id=1,
                                     item_name="hello",
                                     item_type=ItemType.ATTACK,
                                     buff_type=1,
                                     buff_value=-1,
                                     buff_round=2)
        assert result == -1

    def test_deleteItem_success(self):
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=1,
                            buff_value=-1,
                            buff_round=2,
                            level_required=0,
                            price=1)
        ItemUtil.deleteItem(guild_id=1, item_name="hello")
        result = ItemUtil.ListAllItem(guild_id=1)
        assert result == []

    def test_deleteItem_failed_noItem(self):
        ItemUtil.deleteItem(guild_id=1, item_name="hello")
        result = ItemUtil.ListAllItem(guild_id=1)
        assert result == []

    def test_deleteItems_success(self):
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=1,
                            buff_value=-1,
                            buff_round=2,
                            level_required=0,
                            price=1)
        ItemUtil.createItem(guild_id=1,
                            item_name="hey",
                            item_type=ItemType.STATUS,
                            buff_type=2,
                            buff_value=10,
                            buff_round=3,
                            level_required=0,
                            price=1)
        ItemUtil.createItem(guild_id=1,
                            item_name="heap",
                            item_type=ItemType.STATUS,
                            buff_type=2,
                            buff_value=10,
                            buff_round=3,
                            level_required=0,
                            price=1)
        ItemUtil.createItem(guild_id=1,
                            item_name="hot",
                            item_type=ItemType.STATUS,
                            buff_type=2,
                            buff_value=10,
                            buff_round=3,
                            level_required=0,
                            price=1)
        ItemUtil.deleteItems(guild_id=1)
        result = ItemUtil.ListAllItem(guild_id=1)
        assert result == []

    def test_deleteItems_failed_noItem(self):
        ItemUtil.deleteItems(guild_id=1)
        result = ItemUtil.ListAllItem(guild_id=1)
        assert result == []

    def test_IntToItemType(self):
        assert ItemType.list()[0] == ItemType.NONE
class TestInventoryUtil():
    def setup_method(self, method):
        self.database = KfpDb(":memory:")

    def teardown_method(self, method):
        self.database.teardown()

    def test_getInventory_empty(self):
        inventory = InventoryUtil.getAllItemsBelongToUser(1, 1)
        assert len(inventory) == 0

    def test_buffTypeStorage_success(self):
        item = ItemUtil.createItem(guild_id=1,
                                   item_name="hello",
                                   item_type=ItemType.ATTACK,
                                   buff_type=BuffType.ATTACK,
                                   buff_value=30,
                                   buff_round=3)
        item_buff: Buff = item.buff
        assert item_buff.buff_type == BuffType.ATTACK
        assert item_buff.buff_value == 30
        assert item_buff.buff_round == 3

    def test_buffTypeStorageRead_success(self):
        item = ItemUtil.createItem(guild_id=1,
                                   item_name="hello",
                                   item_type=ItemType.ATTACK,
                                   buff_type=BuffType.ATTACK,
                                   buff_value=30,
                                   buff_round=3)
        item_from_db = ItemUtil.ListAllItem(guild_id=1)[0]
        item_buff: Buff = item_from_db.buff
        assert item_buff.buff_type == BuffType.ATTACK
        assert item_buff.buff_value == 30
        assert item_buff.buff_round == 3

    def test_addItemToItemdb_success(self):
        item1 = ItemUtil.createItem(guild_id=1,
                                    item_name="hello",
                                    item_type=ItemType.ATTACK,
                                    buff_type=BuffType.ATTACK,
                                    buff_value=-1,
                                    buff_round=2)
        item2 = ItemUtil.createItem(guild_id=1,
                                    item_name="hey",
                                    item_type=ItemType.STATUS,
                                    buff_type=BuffType.DEFENCE,
                                    buff_value=10,
                                    buff_round=3)
        items = ItemUtil.ListAllItem(guild_id=1)
        assert items == [item1, item2]

    def test_addItemToItemdb_failed_samename(self):
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=BuffType.ATTACK,
                            buff_value=-1,
                            buff_round=2)
        item2 = ItemUtil.createItem(guild_id=1,
                                    item_name="hello",
                                    item_type=ItemType.ATTACK,
                                    buff_type=BuffType.ATTACK,
                                    buff_value=-1,
                                    buff_round=2)
        items = ItemUtil.ListAllItem(guild_id=1)
        assert len(items) == 1 and item2 == -1

    def test_addItemTOShop_success(self):
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=BuffType.ATTACK,
                            buff_value=-1,
                            buff_round=2)
        ItemUtil.createItem(guild_id=1,
                            item_name="hey",
                            item_type=ItemType.STATUS,
                            buff_type=BuffType.DEFENCE,
                            buff_value=10,
                            buff_round=3)
        shopItem1 = InventoryUtil.addItemToShop(guild_id=1,
                                                item_name="hey",
                                                amount=10)
        result = InventoryUtil.ShopMenu(guild_id=1)
        assert result == [shopItem1]

    def test_addItemTOShop_failed_noitem(self):
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=BuffType.ATTACK,
                            buff_value=-1,
                            buff_round=2)
        ItemUtil.createItem(guild_id=1,
                            item_name="hey",
                            item_type=ItemType.STATUS,
                            buff_type=BuffType.DEFENCE,
                            buff_value=10,
                            buff_round=3)
        InventoryUtil.addItemToShop(guild_id=1, item_name="he", amount=10)
        result = InventoryUtil.ShopMenu(guild_id=1)
        assert result == []

    def test_addItemTOShop_success_addAmount(self):
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=BuffType.ATTACK,
                            buff_value=-1,
                            buff_round=2)
        InventoryUtil.addItemToShop(guild_id=1, item_name="hello", amount=10)
        InventoryUtil.addItemToShop(guild_id=1, item_name="hello", amount=10)
        result = InventoryUtil.ShopMenu(guild_id=1)
        assert result[0].amount == 20 and len(result) == 1

    def test_addItemTOShop_failed_addAmount(self):
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=BuffType.ATTACK,
                            buff_value=-1,
                            buff_round=2)
        InventoryUtil.addItemToShop(guild_id=1, item_name="he", amount=10)
        InventoryUtil.addItemToShop(guild_id=1, item_name="he", amount=10)
        result = InventoryUtil.ShopMenu(guild_id=1)
        assert result == []

    def test_addItemTOShop_failed_unlimitedSupply(self):
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=BuffType.ATTACK,
                            buff_value=-1,
                            buff_round=2)
        InventoryUtil.addItemToShop(guild_id=1, item_name="hello", amount=-1)
        InventoryUtil.addItemToShop(guild_id=1, item_name="hello", amount=10)
        result = InventoryUtil.ShopMenu(guild_id=1)
        assert result[0].amount == -1

    def test_addItemTOShop_failed_limitedToUnlimited(self):
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=BuffType.ATTACK,
                            buff_value=-1,
                            buff_round=2)
        shopitem = InventoryUtil.addItemToShop(guild_id=1,
                                               item_name="hello",
                                               amount=10)
        result = InventoryUtil.addItemToShop(guild_id=1,
                                             item_name="hello",
                                             amount=-1)
        assert result == -3 and shopitem.amount == 10

    def test_findShopItem_success(self):
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=BuffType.ATTACK,
                            buff_value=-1,
                            buff_round=2)
        ItemUtil.createItem(guild_id=1,
                            item_name="hey",
                            item_type=ItemType.STATUS,
                            buff_type=BuffType.DEFENCE,
                            buff_value=10,
                            buff_round=3)
        shopItem1 = InventoryUtil.addItemToShop(guild_id=1,
                                                item_name="hey",
                                                amount=10)
        result = InventoryUtil.findShopItem(guild_id=1, item=shopItem1.item)
        assert result == shopItem1

    def test_findShopItem_failed(self):
        item1 = ItemUtil.createItem(guild_id=1,
                                    item_name="hello",
                                    item_type=ItemType.ATTACK,
                                    buff_type=BuffType.ATTACK,
                                    buff_value=-1,
                                    buff_round=2)
        ItemUtil.createItem(guild_id=1,
                            item_name="hey",
                            item_type=ItemType.STATUS,
                            buff_type=BuffType.DEFENCE,
                            buff_value=10,
                            buff_round=3)
        InventoryUtil.addItemToShop(guild_id=1, item_name="hey", amount=10)
        result = InventoryUtil.findShopItem(guild_id=1, item=item1)
        assert result == None

    def test_deleteShopItem(self):
        item1 = ItemUtil.createItem(guild_id=1,
                                    item_name="hello",
                                    item_type=ItemType.ATTACK,
                                    buff_type=BuffType.ATTACK,
                                    buff_value=-1,
                                    buff_round=2)
        ItemUtil.createItem(guild_id=1,
                            item_name="hey",
                            item_type=ItemType.STATUS,
                            buff_type=BuffType.DEFENCE,
                            buff_value=10,
                            buff_round=3)
        InventoryUtil.addItemToShop(guild_id=1, item_name="hello", amount=10)
        InventoryUtil.addItemToShop(guild_id=1, item_name="hey", amount=100)
        list = InventoryUtil.ShopMenu(guild_id=1)
        assert len(list) == 2
        InventoryUtil.deleteShopItem(guild_id=1, item=item1)
        list = InventoryUtil.ShopMenu(guild_id=1)
        assert len(list) == 1

    def test_deleteShopItems(self):
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=BuffType.ATTACK,
                            buff_value=-1,
                            buff_round=2)
        ItemUtil.createItem(guild_id=1,
                            item_name="hey",
                            item_type=ItemType.STATUS,
                            buff_type=BuffType.DEFENCE,
                            buff_value=10,
                            buff_round=3)
        InventoryUtil.addItemToShop(guild_id=1, item_name="hello", amount=10)
        InventoryUtil.addItemToShop(guild_id=1, item_name="hey", amount=100)
        list = InventoryUtil.ShopMenu(guild_id=1)
        assert len(list) == 2
        InventoryUtil.deleteShopItems(guild_id=1)
        list = InventoryUtil.ShopMenu(guild_id=1)
        assert len(list) == 0

    def test_getAllItemsBelongToUser_empty(self):
        MemberUtil.add_member(member_id=123)
        MemberUtil.add_token(member_id=123, amount=100)
        itemList = InventoryUtil.getAllItemsBelongToUser(guild_id=1,
                                                         user_id=123)
        assert len(itemList) == 0

    def test_buyShopitem_success(self):
        MemberUtil.add_member(member_id=123)
        MemberUtil.add_token(member_id=123, amount=100)
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=BuffType.ATTACK,
                            buff_value=-1,
                            buff_round=2,
                            level_required=0,
                            price=10)
        shopItem1 = InventoryUtil.addItemToShop(guild_id=1,
                                                item_name="hello",
                                                amount=10)
        InventoryUtil.addItemToShop(guild_id=1, item_name="hey", amount=10)
        InventoryUtil.buyShopitem(guild_id=1,
                                  user_id=123,
                                  item_name="hello",
                                  count=2)
        itemList = InventoryUtil.getAllItemsBelongToUser(guild_id=1,
                                                         user_id=123)
        assert itemList[0].user_id == 123 and itemList[0].item == shopItem1.item

    def test_buyShopitem_success_shopItemchangeHidden(self):
        MemberUtil.add_member(member_id=123)
        MemberUtil.add_token(member_id=123, amount=500)
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=BuffType.ATTACK,
                            buff_value=-1,
                            buff_round=2,
                            level_required=0,
                            price=1)
        InventoryUtil.addItemToShop(guild_id=1, item_name="hello", amount=10)
        InventoryUtil.buyShopitem(guild_id=1,
                                  user_id=123,
                                  item_name="hello",
                                  count=10)
        InventoryUtil.checkZeroAmount(guild_id=1)
        result = InventoryUtil.ShopMenu(guild_id=1)
        assert len(result) == 0 and result == []

    def test_buyShopitems_success(self):
        MemberUtil.add_member(member_id=123)
        MemberUtil.add_token(member_id=123, amount=500)
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=BuffType.ATTACK,
                            buff_value=-1,
                            buff_round=2,
                            level_required=0,
                            price=10)
        ItemUtil.createItem(guild_id=1,
                            item_name="hey",
                            item_type=ItemType.STATUS,
                            buff_type=BuffType.DEFENCE,
                            buff_value=10,
                            buff_round=3,
                            level_required=0,
                            price=10)
        shopItem1 = InventoryUtil.addItemToShop(guild_id=1,
                                                item_name="hello",
                                                amount=10)
        shopItem2 = InventoryUtil.addItemToShop(guild_id=1,
                                                item_name="hey",
                                                amount=10)
        InventoryUtil.buyShopitem(guild_id=1,
                                  user_id=123,
                                  item_name="hello",
                                  count=2)
        InventoryUtil.buyShopitem(guild_id=1,
                                  user_id=123,
                                  item_name="hey",
                                  count=4)
        itemList = InventoryUtil.getAllItemsBelongToUser(guild_id=1,
                                                         user_id=123)
        assert len(itemList) == 2 and itemList[0].user_id == 123 and itemList[
            1].user_id == 123

    def test_buyShopitem_failed_noProduct(self):
        MemberUtil.add_member(member_id=123)
        MemberUtil.add_token(member_id=123, amount=100)
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=BuffType.ATTACK,
                            buff_value=-1,
                            buff_round=2,
                            level_required=0,
                            price=10)
        ItemUtil.createItem(guild_id=1,
                            item_name="hey",
                            item_type=ItemType.STATUS,
                            buff_type=BuffType.DEFENCE,
                            buff_value=10,
                            buff_round=3,
                            level_required=0,
                            price=10)
        InventoryUtil.addItemToShop(guild_id=1, item_name="hello", amount=10)
        InventoryUtil.addItemToShop(guild_id=1,
                                    item_name="hey",
                                    amount=10,
                                    hidden=True)
        result = InventoryUtil.buyShopitem(guild_id=1,
                                           user_id=123,
                                           item_name="he",
                                           count=2)
        assert result == ErrorCode.CannotFindProduct
        result == InventoryUtil.buyShopitem(guild_id=1,
                                            user_id=123,
                                            item_name="hey",
                                            count=2)
        assert result == ErrorCode.CannotFindProduct

    def test_buyShopitem_failed_levelDoesNotRequired(self):
        MemberUtil.add_member(member_id=123)
        MemberUtil.add_token(member_id=123, amount=10)
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=BuffType.ATTACK,
                            buff_value=-1,
                            buff_round=2,
                            level_required=100,
                            price=100)
        InventoryUtil.addItemToShop(guild_id=1, item_name="hello", amount=10)
        result = InventoryUtil.buyShopitem(guild_id=1,
                                           user_id=123,
                                           item_name="hello",
                                           count=2)
        assert result == ErrorCode.LevelDoesNotReach

    def test_buyShopitem_failed_noMoney(self):
        MemberUtil.add_member(member_id=123)
        MemberUtil.add_token(member_id=123, amount=10)
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=BuffType.ATTACK,
                            buff_value=-1,
                            buff_round=2,
                            level_required=0,
                            price=100)
        InventoryUtil.addItemToShop(guild_id=1, item_name="hello", amount=10)
        result = InventoryUtil.buyShopitem(guild_id=1,
                                           user_id=123,
                                           item_name="hello",
                                           count=2)
        assert result == ErrorCode.TokenDoesNotEnough

    def test_buyShopitem_failed_notEnoughSupply(self):
        MemberUtil.add_member(member_id=123)
        MemberUtil.add_token(member_id=123, amount=100)
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=BuffType.ATTACK,
                            buff_value=-1,
                            buff_round=2,
                            level_required=0,
                            price=10)
        InventoryUtil.addItemToShop(guild_id=1, item_name="hello", amount=1)
        result = InventoryUtil.buyShopitem(guild_id=1,
                                           user_id=123,
                                           item_name="hello",
                                           count=2)
        assert result == ErrorCode.SupplyDoesNotEnough

    def test_changeSupplyAmount_success(self):
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=BuffType.ATTACK,
                            buff_value=-1,
                            buff_round=2,
                            level_required=0,
                            price=10)
        shopItem1 = InventoryUtil.addItemToShop(guild_id=1,
                                                item_name="hello",
                                                amount=-1)
        assert shopItem1.amount == -1

        shopItem2 = InventoryUtil.changeSupplyAmount(guild_id=1,
                                                     item_name="hello",
                                                     newAmount=10)
        assert shopItem2.amount == 10

    def test_changeSupplyAmount_success_limitedToUnlimited(self):
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=BuffType.ATTACK,
                            buff_value=-1,
                            buff_round=2,
                            level_required=0,
                            price=10)
        shopItem1 = InventoryUtil.addItemToShop(guild_id=1,
                                                item_name="hello",
                                                amount=10)
        assert shopItem1.amount == 10

        shopItem2 = InventoryUtil.changeSupplyAmount(guild_id=1,
                                                     item_name="hello",
                                                     newAmount=-1)
        assert shopItem2.amount == -1

    def test_changeSupplyAmount_failed(self):
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=BuffType.ATTACK,
                            buff_value=-1,
                            buff_round=2,
                            level_required=0,
                            price=10)
        ItemUtil.createItem(guild_id=1,
                            item_name="hey",
                            item_type=ItemType.STATUS,
                            buff_type=BuffType.DEFENCE,
                            buff_value=10,
                            buff_round=3,
                            level_required=0,
                            price=10)
        InventoryUtil.addItemToShop(guild_id=1, item_name="hello", amount=10)
        # item cannot find
        result1 = InventoryUtil.changeSupplyAmount(guild_id=1,
                                                   item_name="he",
                                                   newAmount=-1)
        assert result1 == -1
        # shopitem cannot find
        result2 = InventoryUtil.changeSupplyAmount(guild_id=1,
                                                   item_name="hey",
                                                   newAmount=-1)
        assert result2 == -2

    def test_changeShopitemHiddenStatus_success(self):
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=BuffType.ATTACK,
                            buff_value=-1,
                            buff_round=2,
                            level_required=0,
                            price=10)
        InventoryUtil.addItemToShop(guild_id=1, item_name="hello", amount=10)
        result = InventoryUtil.changeShopitemHiddenStatus(guild_id=1,
                                                          item_name="hello",
                                                          hidden=True)
        assert result.hidden == True
        result2 = InventoryUtil.ShopMenu(guild_id=1)
        assert len(result2) == 0
        result3 = InventoryUtil.changeShopitemHiddenStatus(guild_id=1,
                                                           item_name="hello",
                                                           hidden=False)
        assert result3.hidden == False

    def test_changeShopitemHiddenStatus_failed_noitem(self):
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=BuffType.ATTACK,
                            buff_value=-1,
                            buff_round=2,
                            level_required=0,
                            price=10)
        InventoryUtil.addItemToShop(guild_id=1, item_name="hello", amount=10)
        result = InventoryUtil.changeShopitemHiddenStatus(guild_id=1,
                                                          item_name="he",
                                                          hidden=True)
        assert result == -1

    def test_changeShopitemHiddenStatus_failed_noShopitem(self):
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=BuffType.ATTACK,
                            buff_value=-1,
                            buff_round=2,
                            level_required=0,
                            price=10)
        ItemUtil.createItem(guild_id=1,
                            item_name="hey",
                            item_type=ItemType.STATUS,
                            buff_type=BuffType.DEFENCE,
                            buff_value=10,
                            buff_round=3,
                            level_required=0,
                            price=10)
        InventoryUtil.addItemToShop(guild_id=1, item_name="hello", amount=10)
        result = InventoryUtil.changeShopitemHiddenStatus(guild_id=1,
                                                          item_name="hey",
                                                          hidden=True)
        assert result == -2

    def test_checkShopitemStatus_success(self):
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=BuffType.ATTACK,
                            buff_value=-1,
                            buff_round=2,
                            level_required=0,
                            price=10)
        InventoryUtil.addItemToShop(guild_id=1, item_name="hello", amount=10)
        result = InventoryUtil.checkShopitemStatus(guild_id=1,
                                                   item_name="hello")
        assert result.hidden == False

    def test_checkShopitemStatus_failed(self):
        # no item
        result1 = InventoryUtil.checkShopitemStatus(guild_id=1,
                                                    item_name="hello")
        assert result1 == -1
        # no shopitem
        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=BuffType.ATTACK,
                            buff_value=-1,
                            buff_round=2,
                            level_required=0,
                            price=10)
        result2 = InventoryUtil.checkShopitemStatus(guild_id=1,
                                                    item_name="hello")
        assert result2 == -2

    def test_listHiddenitem_success(self):
        result = InventoryUtil.listHiddenShopItem(guild_id=1)
        assert len(result) == 0

        ItemUtil.createItem(guild_id=1,
                            item_name="hello",
                            item_type=ItemType.ATTACK,
                            buff_type=BuffType.ATTACK,
                            buff_value=-1,
                            buff_round=2,
                            level_required=0,
                            price=1)
        ItemUtil.createItem(guild_id=1,
                            item_name="hey",
                            item_type=ItemType.STATUS,
                            buff_type=BuffType.DEFENCE,
                            buff_value=10,
                            buff_round=3,
                            level_required=0,
                            price=1)
        InventoryUtil.addItemToShop(guild_id=1, item_name="hello", amount=10)
        InventoryUtil.addItemToShop(guild_id=1, item_name="hey", amount=10)
        InventoryUtil.changeShopitemHiddenStatus(guild_id=1,
                                                 item_name="hello",
                                                 hidden=True)
        result = InventoryUtil.listHiddenShopItem(guild_id=1)
        assert len(result) == 1

        # items
        InventoryUtil.changeShopitemHiddenStatus(guild_id=1,
                                                 item_name="hey",
                                                 hidden=True)
        result = InventoryUtil.listHiddenShopItem(guild_id=1)
        assert len(result) == 2
예제 #13
0
class TestKfpDb():
    def setup_method(self, method):
        self.guild_id = 123
        self.database = KfpDb(dbFile=":memory:")
        self.database.add_member(default_user_id)  # add a default member

    def teardown_method(self, method):
        self.database.teardown()
        for file in os.listdir():
            if file.endswith("test.db"):
                os.remove(file)

    def test_addMember(self):
        self.database.add_member(12346)
        member = self.database.get_member(12346)
        assert member.member_id == 12346

    def test_dataIntegrity(self):
        self.database = KfpDb(dbFile="tmp_test.db")
        self.database.add_member(12346)
        self.database = KfpDb(dbFile="tmp_test.db")
        member = self.database.get_member(12346)
        assert member.member_id == 12346

    def test_getMember_notExist(self):
        assert not self.database.get_member(100)  # user 100 does not exist

    def test_addMultipleMembers(self):
        member_ids = [1, 2, 3, 4, 5, 6, 7, 8]
        self.database.add_members(member_ids)
        for member_id in member_ids:
            member = Member.get_by_id(member_id)
            assert member.member_id == member_id

    def test_memberHasUniqueId(self):
        with pytest.raises(peewee.IntegrityError):
            self.database.add_member(default_user_id)

    def test_increaseExp_notExist(self):
        assert -1 == self.database.increase_exp(0, 0, 100,
                                                10)  # user 100 does not exist

    def test_increaseExp(self):
        self.database.increase_exp(0, 0, default_user_id, 10)
        member = Member.get_by_id(default_user_id)
        assert member.exp == 10

    def test_ignore_increaseExp(self):
        self.database.set_ignore_xp_channel(3, 5)
        self.database.increase_exp(3, 5, default_user_id, 10)
        member = Member.get_by_id(default_user_id)
        assert member.exp == 0

    def test_after_remove_ignore_increaseExp(self):
        self.database.remove_ignore_xp_channel(3, 5)
        self.database.set_ignore_xp_channel(3, 5)
        self.database.remove_ignore_xp_channel(3, 5)
        self.database.increase_exp(3, 5, default_user_id, 10)
        member = Member.get_by_id(default_user_id)
        assert member.exp == 10

    def test_rankUp(self):
        member = Member.get_by_id(default_user_id)
        assert member.rank == 0
        self.database.increase_exp(0, 0, default_user_id, 100)
        member = Member.get_by_id(default_user_id)
        assert member.rank == 1

    def test_addCoin_notExist(self):
        assert not self.database.add_coin(100, 10)  # user 100 does not exist

    def test_addCoin(self):
        self.database.add_coin(default_user_id, 10)
        member = self.database.get_member(default_user_id)
        assert member.coin == 10

    def test_subtractCoin(self):
        self.database.add_coin(default_user_id, 100)
        self.database.add_coin(default_user_id, -10)
        member = self.database.get_member(default_user_id)
        assert member.coin == 90

    def test_notEnoughMoney(self):
        self.database.add_coin(default_user_id, 100)
        assert not self.database.add_coin(default_user_id, -1000)
        member = self.database.get_member(default_user_id)
        assert member.coin == 100

    def test_getMemberRankOrder_number1(self):
        # 只有一人的時候那人是第一名
        assert self.database.get_member_rank_order(0) == 1

    def test_getMemberRankOrder_last(self):
        self.database.add_member(1)
        self.database.add_member(2)

        self.database.increase_exp(0, 0, 1, 100)
        self.database.increase_exp(0, 0, 2, 100)

        assert self.database.get_member_rank_order(0) == 3

    def test_getMemberRankOrder_first(self):
        self.database.add_member(1)
        self.database.add_member(2)

        self.database.increase_exp(0, 0, default_user_id, 101)
        self.database.increase_exp(0, 0, 1, 100)
        self.database.increase_exp(0, 0, 2, 100)

        assert self.database.get_member_rank_order(default_user_id) == 1

    def test_sameMemberRankOrder_second(self):
        self.database.add_member(1)
        self.database.add_member(2)
        self.database.add_member(3)

        self.database.increase_exp(0, 0, default_user_id, 100)
        self.database.increase_exp(0, 0, 1, 100)
        self.database.increase_exp(0, 0, 2, 1000)
        self.database.increase_exp(0, 0, 3, 10)

        # 經驗相同時排名相同, 並列第二
        assert self.database.get_member_rank_order(default_user_id) == 2
        assert self.database.get_member_rank_order(1) == 2

    def test_setRankupChannel_notExist(self):
        assert not self.database.get_rankup_channel_id(11)

    def test_setRankupChannel(self):
        self.database.set_rankup_channel(11, 123)
        assert self.database.get_rankup_channel_id(11) == 123

        self.database.set_rankup_channel(11, 456)
        assert self.database.get_rankup_channel_id(11) == 456

    def test_resetEveryoneToken(self):
        self.database.add_member(1)
        self.database.add_member(2)
        self.database.add_member(3)

        self.database.reset_everyone_token()

        assert self.database.get_member(1).token == 100
        assert self.database.get_member(2).token == 100
        assert self.database.get_member(3).token == 100
예제 #14
0
class TestRoleUtil():
    def setup_method(self, method):
        self.database = KfpDb(":memory:")
        pass

    def teardown_method(self, method):
        self.database.teardown()
        pass

    def test_updateRoleCreateNewOne(self):
        role: KfpRole = RoleUtil.updateRole(123, 321, "testing", "0x000345")

        assert role.guild_id == 123
        assert role.role_id == 321
        assert role.role_name == "testing"
        assert role.color == "0x000345"

    def test_updateRoleUpdateOldOne(self):
        RoleUtil.updateRole(123, 321, "testing", "0x000345")
        role: KfpRole = RoleUtil.updateRole(123, 321, "onetwothree",
                                            "0x000543")

        assert role.role_name == "onetwothree"
        assert role.color == "0x000543"

    def test_updateKfpRoleLevelZero(self):
        RoleUtil.updateRole(123, 321, "testing", "0x000345")
        role: KfpRole = RoleUtil.getRole(123, 321)

        assert role.level == 0

    def test_updateKfpRoleLevelSuccess(self):
        RoleUtil.updateRole(123, 321, "testing", "0x000345")
        role: KfpRole = RoleUtil.getRole(123, 321)
        RoleUtil.updateKfpRoleLevel(role, 20)

        assert role.level == 20

    def test_getCurrentRolesEmpty(self):
        roleList = RoleUtil.getCurrentRoles(123)
        assert len(roleList) == 0

    def test_getCurrentRolesSuccess(self):
        role1 = RoleUtil.updateRole(123, 321, "testing", "0x000345")
        role2 = RoleUtil.updateRole(123, 123, "onetwothree", "0x000543")
        roleList = RoleUtil.getCurrentRoles(123)
        assert len(roleList) == 2
        assert roleList[0] == role1
        assert roleList[1] == role2

    def test_getCurrentRolesSuccess_level(self):
        role1 = RoleUtil.updateRole(123, 100, "first", "0x000345",
                                    Util.RoleCategory.KFP_DEFAULT)
        RoleUtil.updateKfpRoleLevel(role1, 0)
        role2 = RoleUtil.updateRole(123, 101, "second", "0x000543",
                                    Util.RoleCategory.KFP_DEFAULT)
        RoleUtil.updateKfpRoleLevel(role2, 20)
        role3 = RoleUtil.updateRole(123, 102, "third", "0x000543",
                                    Util.RoleCategory.KFP_DEFAULT)
        RoleUtil.updateKfpRoleLevel(role3, 40)
        role4 = RoleUtil.updateRole(123, 103, "fourth", "0x000543",
                                    Util.RoleCategory.KFP_DEFAULT)
        RoleUtil.updateKfpRoleLevel(role4, 60)
        role5 = RoleUtil.updateRole(123, 104, "fifth", "0x000543",
                                    Util.RoleCategory.KFP_DEFAULT)
        RoleUtil.updateKfpRoleLevel(role5, 80)
        role6 = RoleUtil.updateRole(123, 105, "sixth", "0x000543",
                                    Util.RoleCategory.KFP_DEFAULT)
        RoleUtil.updateKfpRoleLevel(role6, 100)
        role = RoleUtil.getKfpRoleFromLevel(123, 80)

        assert role == role5

    def test_getRoleBeforeLevel(self):
        role1 = RoleUtil.updateRole(123, 321, "testing", "0x000345",
                                    Util.RoleCategory.KFP_DEFAULT)
        RoleUtil.updateKfpRoleLevel(role1, 10)
        role2 = RoleUtil.updateRole(123, 123, "onetwothree", "0x000543",
                                    Util.RoleCategory.KFP_DEFAULT)
        RoleUtil.updateKfpRoleLevel(role2, 20)

        role = RoleUtil.getKfpRolesBeforeLevel(123, 9)
        assert len(role) == 0
        role = RoleUtil.getKfpRolesBeforeLevel(123, 11)
        assert role[0] == role1
        role = RoleUtil.getKfpRolesBeforeLevel(123, 20)
        assert role[0] == role1
        role = RoleUtil.getKfpRolesBeforeLevel(123, 21)
        assert role[0] == role2
        assert role[1] == role1

    def test_getRoleFromLevel(self):
        role0 = RoleUtil.updateRole(123, 100, "other roles", "0x000345")
        RoleUtil.updateKfpRoleLevel(role0, 0)
        role1 = RoleUtil.updateRole(123, 321, "testing", "0x000345",
                                    Util.RoleCategory.KFP_DEFAULT)
        RoleUtil.updateKfpRoleLevel(role1, 10)
        role2 = RoleUtil.updateRole(123, 123, "onetwothree", "0x000543",
                                    Util.RoleCategory.KFP_DEFAULT)
        RoleUtil.updateKfpRoleLevel(role2, 20)

        role = RoleUtil.getKfpRoleFromLevel(123, 9)
        assert not role
        role = RoleUtil.getKfpRoleFromLevel(123, 11)
        assert role == role1
        role = RoleUtil.getKfpRoleFromLevel(123, 20)
        assert role == role2