예제 #1
0
class C31148_DFQP_GameList_DownLoad_MoreGames(TestCase):
    '''
    更多游戏
    '''
    owner = "MindyZhang"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15

    def pre_test(self):
        self.common = Common()
        # 初始化Luadriver
        capabilities = {}
        capabilities['noReset'] = False
        self.luadriver = self.common.setupdriver(capabilities)

        # 关闭弹框
        self.common.closeactivity_switchserver(self.luadriver)
        self.common.closefloatBall()
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()

    def run_test(self):
        '''
        测试用例
        '''
        self.startStep = ("等待页面加载完成")
        time.sleep(10)
        self.hall_page.wait_element("同步标志")
        self.game_page.wait_element("右三角标").click()
        time.sleep(2)
        self.start_step("点击第二页的更多游戏")
        self.start_step("点击更多游戏")
        self.game_page.wait_element("更多游戏").click()
        time.sleep(3)
        self.game_page.screenshot("1.png")
        self.start_step("下载更多游戏列表的第一个游戏")
        self.game_page.screenshot("download.png")
        self.game_page.wait_element("更多游戏[1]").click()
        try:
            self.game_page.wait_element("更多游戏关闭下载弹框").click()
            time.sleep(3)
            self.game_page.wait_element("更多游戏[1]").click()
            time.sleep(3)
            self.game_page.wait_element("更多游戏-立刻下载").click()
            time.sleep(20)
            print("游戏下载成功")
            self.game_page.wait_element("更多游戏[1]").click()
            self.game_page.screenshot("download1.png")
            time.sleep(3)
            self.game_page.wait_element("返回").click()
            time.sleep(3)

        except:
            print("游戏已下载")
            time.sleep(5)
            self.game_page.wait_element("返回").click()
        time.sleep(3)

        self.start_step("下载更多游戏列表第二个游戏")
        self.game_page.wait_element("更多游戏[2]").click()

        try:

            # self.game_page.wait_element("更多游戏[2]").click()
            time.sleep(3)
            self.game_page.wait_element("更多游戏-立刻下载").click()
            time.sleep(20)
            print("游戏下载成功")
            self.game_page.wait_element("更多游戏[2]").click()
            time.sleep(5)
            self.game_page.wait_element("返回").click()
            time.sleep(3)
            self.game_page.wait_element("更多游戏[2]").click()
            self.game_page.screenshot("download2.png")
            time.sleep(3)
            self.game_page.wait_element("返回").click()
            time.sleep(3)

        except:
            print("游戏已下载")
            self.game_page.wait_element("返回").click()
        time.sleep(3)

        self.start_step("下载更多游戏列表第三个游戏")
        self.game_page.wait_element("更多游戏[3]").click()
        try:
            # self.game_page.wait_element("更多游戏[3]").click()
            time.sleep(3)
            self.game_page.wait_element("更多游戏-立刻下载").click()
            time.sleep(20)
            print("游戏下载成功")
            self.game_page.screenshot("download3.png")
            # self.game_page.wait_element("更多游戏[3]").click()
            # time.sleep(3)
            while (self.game_page.element_is_exist("更多游戏[3]") == False):
                self.game_page.wait_element("返回").click()
            time.sleep(3)
        except:

            print("游戏已下载")
            self.game_page.wait_element("返回").click()
        time.sleep(3)
        self.start_step("下载更多游戏列表第四个游戏")
        self.game_page.wait_element("更多游戏[4]").click()
        try:
            # self.game_page.wait_element("更多游戏[4]").click()
            time.sleep(3)
            self.game_page.wait_element("更多游戏-立刻下载").click()
            time.sleep(20)
            print("游戏下载成功")
            self.game_page.wait_element("更多游戏[4]").click()
            self.game_page.screenshot("download4.png")
            time.sleep(3)
            self.game_page.wait_element("返回").click()
            time.sleep(3)

        except:
            print("游戏已下载")
            self.game_page.wait_element("返回").click()
        time.sleep(3)
        self.game_page.screenshot("2.png")
        time.sleep(2)
        self.game_page.wait_element("绿色箭头返回").click()
        time.sleep(2)
        self.game_page.wait_element("左三角标").click()
        time.sleep(2)

    def post_test(self):
        '''
        测试用例执行完成后,清理测试环境
        '''
        # self.common.deletefile(self.luadriver)
        self.common.closedriver()
예제 #2
0
class D25704_LaiziRoom_Broke_Display(TestCase):
    '''
    结算触发封顶或破产
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 30

    # pending = True

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()
        self.common.user_money(money=3000)

    def play_game(self):
        self.start_step("开始玩牌")
        i = 1
        while self.game_page.element_is_exist("破产对话框") == False:
            while self.game_page.element_is_exist("开始"):
                self.game_page.wait_element("开始").click()
            while self.game_page.element_is_exist("继续游戏"):
                self.game_page.wait_element("继续游戏").click()
            self.start_step("开始玩第%s场牌" % i)
            starttime = time.time()
            while self.game_page.element_is_exist("正在配桌中", 1):
                time.sleep(1)
                self.log_info("正在配桌中,等待")
                endtime = time.time()
                time.sleep(3)
                try:
                    self.game_page.wait_element("换桌").click()
                except:
                    self.log_info("换桌失败")
                if (endtime - starttime) / 60 > self.timeout - 5:
                    self.game_page.is_in_gameroom(self.luadriver)
                    self.log_info("等待超时")
                    return
            while self.game_page.element_is_exist("出牌", 1) == False:
                list = ["抢地主", "叫地主", "加倍"]
                self.log_info("叫地主中")
                for name in list:
                    try:
                        self.game_page.wait_element(name, 1).click()
                    except:
                        self.log_info("未出现抢地主按钮")
                try:
                    self.game_page.wait_element("明牌X2", 2).click()
                except:
                    self.log_info("未出现明牌按钮")
                if self.game_page.element_is_exist("继续游戏", 1):
                    break
            if self.game_page.element_is_exist("机器人") == False:
                self.game_page.wait_element("托管").click()
            self.game_page.screenshot("第%s次托管玩牌.png" % i)
            while self.game_page.element_is_exist("继续游戏", 1) == False:
                time.sleep(1)
                self.log_info("正在游戏中")
            while self.game_page.element_is_exist("继续游戏", 1):
                self.game_page.screenshot("第%s次玩牌结算.png" % i)
                while self.game_page.element_is_exist("QQ分享", 1):
                    self.luadriver.keyevent(4)
                while self.game_page.element_is_exist("破产气泡"):
                    self.game_page.screenshot("癞子场破产气泡.png")
                    return
                try:
                    string = "赢取达到携带金币上限"
                    string in self.game_page.wait_element(
                        "赢取达到携带金币上限").get_attribute("text")
                    self.game_page.screenshot("赢取达到携带金币上限气泡.png")
                    return
                except:
                    self.log_info("未出现气泡")
                self.game_page.wait_element("继续游戏").click()
            while self.game_page.element_is_exist("去底倍场", 1):
                self.game_page.screenshot("第%s次玩牌提示去底倍场.png" % i)
                self.game_page.wait_element("去底倍场").click()
            i += 1

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去癞子场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            elments1[1].click()
            self.game_page.wait_element("切换按钮").click()
            elments = self.game_page.get_elements("切换玩法")
            elments[0].click()
            # self.level_page.wait_element("快速开始").click()
        self.start_step("点击初级场房间")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
        self.play_game()
        self.level_page.screenshot("破产界面.png")
        try:
            self.assert_equal(
                "检查是否出现立即购买",
                self.level_page.wait_element("立即购买文本").get_attribute("text") ==
                "立即购买")
        except:
            self.log_info("未出现此按钮")
        self.start_step("退出玩牌房间")
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
        finally:
            self.common.closedriver()
예제 #3
0
class C31048_DFQP_Safebox3(TestCase):
    '''
    保险箱金币数为0时取款
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 10

    def pre_test(self):
        self.common = Common()
        # global user_info
        # user_info = self.common.get_user()
        # print user_info
        # 初始化Luadriver
        self.luadriver = self.common.setupdriver()
        self.hall_page = Hall_Page()
        self.sign_page = Sign_Page()
        self.personinfo_page = Personinfo_Page()
        self.safebox_page = Safebox_Page()
        self.start_step("关闭活动,并切换到预发布")
        self.common.closeactivity(self.luadriver)

    def run_test(self):
        self.start_step("等待页面加载完成")
        self.hall_page.wait_element("同步标志")
        self.start_step("进入保险箱")
        self.hall_page.wait_element('保险箱').click()
        time.sleep(3)
        self.safebox_page.wait_element('金条保险箱').click()
        time.sleep(3)
        self.safebox_page.wait_element("取出").click()
        time.sleep(3)
        Safebox_info = PHPInterface.get_safebox(mid)
        crystal_saving = Safebox_info.get('crystalsafebox')
        if crystal_saving > 0:
            self.start_step("将金条取出保险箱")
            self.common.swipeelement(
                self.safebox_page.wait_element("滚动条"),
                self.safebox_page.wait_element("增加金条/银条数目"))
            time.sleep(3)
            self.safebox_page.wait_element('确定---保险箱').click()
            time.sleep(3)
        user_info1 = PHPInterface.get_user_info(mid)  # 获取玩家信息
        crystal = json.loads(user_info1).get('result', {
            'crystal': None
        }).get('crystal')  # 获取当前金条值
        if crystal > 200:
            AddMoney = 100 - crystal
            PHPInterface.add_money(mid, AddMoney)
            self.luadriver.keyevent(4)
            self.common.closeactivity_switchserver(self.luadriver)
            self.hall_page.wait_element('保险箱').click()
            time.sleep(3)
            self.safebox_page.wait_element("取出").click()
        self.safebox_page.screenshot('1.png')
        self.safebox_page.wait_element("存入").click()
        time.sleep(1)
        self.safebox_page.screenshot('2.png')

    def post_test(self):
        '''
        测试用例执行完成后,清理测试环境
        '''
        # self.common.release_user(user_info['mid'])
        # self.common.deletefile(self.luadriver)
        self.common.closedriver()
예제 #4
0
class D25694_LaiziRoom_Setting(TestCase):
    '''
    房间内设置
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15

    # pending = True

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()
        self.common.user_money(money=1000)

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去癞子场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            elments1[1].click()
            self.game_page.wait_element("切换按钮").click()
            elments = self.game_page.get_elements("切换玩法")
            elments[0].click()
            # self.level_page.wait_element("快速开始").click()
        self.start_step("点击初级场房间")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
        self.start_step("开始玩牌")
        self.game_page.wait_element("开始").click()
        self.start_step("叫地主")
        while self.game_page.element_is_exist("出牌", 1) == False:
            list = ["抢地主", "叫地主", "加倍"]
            self.log_info("叫地主中")
            for name in list:
                try:
                    self.game_page.wait_element(name, 1).click()
                except:
                    self.log_info("未出现抢地主按钮")
            if self.game_page.element_is_exist("继续游戏", 1):
                break
        self.start_step("设置屏蔽聊天,查看设置结果")
        self.game_page.wait_element("设置").click()
        self.game_page.wait_element("屏蔽聊天").click()
        booltext = self.game_page.wait_element("屏蔽聊天").get_attribute(
            'selected')
        self.game_page.wait_element("设置").click()
        self.game_page.wait_element("聊天").click()
        self.game_page.wait_element("常用语聊天列表").click()
        self.game_page.wait_element("聊天").click()
        self.game_page.wait_element("常用语聊天列表").click()
        if booltext == 'false':
            self.start_step("设置为非屏蔽聊天后的效果")
            self.game_page.screenshot("设置为非屏蔽聊天后截图.png")
        else:
            self.start_step("设置为屏蔽聊天后的效果")
            self.game_page.screenshot("设置为屏蔽聊天后截图.png")
            self.start_step("恢复")
            self.game_page.wait_element("设置").click()
            self.game_page.wait_element("屏蔽聊天").click()
            self.game_page.wait_element("设置").click()
        self.start_step("设置屏蔽连发表情,查看设置结果")
        self.game_page.wait_element("设置").click()
        self.game_page.wait_element("屏蔽连发表情").click()
        booltext1 = self.game_page.wait_element("屏蔽连发表情").get_attribute(
            'selected')
        self.game_page.wait_element("设置").click()
        self.game_page.wait_element("玩家头像").click()
        self.game_page.wait_element("连发十次互动表情").click()
        if booltext1 == 'false':
            # self.start_step("设置为非屏蔽连发表情后的效果")
            self.game_page.screenshot("设置为非屏蔽连发表情后截图.png", sleeptime=0)
        else:
            # self.start_step("设置为屏蔽连发表情后的效果")
            self.game_page.screenshot("设置为屏蔽连发表情后截图.png", sleeptime=0)
            self.start_step("恢复")
            self.game_page.wait_element("设置").click()
            self.game_page.wait_element("设置").click()
            self.game_page.wait_element("屏蔽连发表情").click()
            self.game_page.wait_element("设置").click()
        self.start_step("托管")
        if self.game_page.element_is_exist("机器人") == False:
            self.game_page.wait_element("托管").click()
        while self.game_page.element_is_exist("继续游戏", 1) == False:
            time.sleep(1)
            self.log_info("正在游戏中")
        self.game_page.screenshot("结算界面.png")
        self.start_step("退出玩牌房间")
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
        finally:
            self.common.closedriver()
예제 #5
0
class D25706_LaiziRoom_Network_Reconnect(TestCase):
    '''
    房间内玩牌断线重回
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 30

    # pending = True

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()
        self.common.user_money(money=1000)

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去癞子场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            elments1[1].click()
            self.game_page.wait_element("切换按钮").click()
            elments = self.game_page.get_elements("切换玩法")
            elments[0].click()
            # self.level_page.wait_element("快速开始").click()
        self.start_step("进入房间")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
        self.start_step("开始玩牌")
        self.game_page.wait_element("开始").click()
        starttime = time.time()
        while self.game_page.element_is_exist("正在配桌中"):
            time.sleep(1)
            self.log_info("正在配桌中,等待")
            endtime = time.time()
            time.sleep(3)
            try:
                self.game_page.wait_element("换桌").click()
            except:
                self.log_info("换桌失败")
            if (endtime - starttime) / 60 > self.timeout - 5:
                self.game_page.is_in_gameroom(self.luadriver)
                self.log_info("等待超时")
                return
        self.start_step("叫地主")
        while self.game_page.element_is_exist("出牌", 1) == False:
            list = ["抢地主", "叫地主", "加倍"]
            self.log_info("叫地主中")
            for name in list:
                try:
                    self.game_page.wait_element(name, 1).click()
                except:
                    self.log_info("未出现抢地主按钮")
            if self.game_page.element_is_exist("继续游戏", 1):
                break
        self.start_step("重连")
        self.game_page.screenshot("断开网络前.png")
        self.start_step("断开网络")
        self.common.switchnetwork(self.luadriver, u"无网络")
        self.game_page.screenshot("断开网络时.png")
        self.start_step("重新连接网络")
        self.common.switchnetwork(self.luadriver, u"WIFI模式")
        self.common.network_connect()
        time.sleep(5)
        self.game_page.screenshot("重新连接网络.png")
        self.start_step("重新进入癞子场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            elments1[1].click()
            try:
                self.game_page.wait_element("切换按钮").click()
                elments = self.game_page.get_elements("切换玩法")
                elments[0].click()
                # self.level_page.wait_element("快速开始").click()
            except:
                self.log_info("已进入房间")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
            if (self.game_page.element_is_exist("立即领取", 1)
                    or self.game_page.element_is_exist("立即购买", 1)):
                self.game_page.screenshot("重新进入游戏时破产了.png")
                return
        self.game_page.screenshot("重新连接网络并进入癞子场.png")
        while self.game_page.element_is_exist("继续游戏", 1) == False:
            time.sleep(1)
            self.log_info("正在游戏中")
            if self.game_page.element_is_exist("开始", 1):
                break
            if self.game_page.element_is_exist("立即购买", 1):
                break
            if self.game_page.element_is_exist("机器人", 1) == False:
                self.game_page.wait_element("托管").click()
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
        finally:
            self.common.closedriver()
예제 #6
0
class C31053_DFCP_Mall_Interface_GetPro(TestCase):
    '''
    金条购买银币
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15

    def pre_test(self):
        self.common = Common()
        # global user_info
        # user_info = self.common.get_user()
        # print user_info
        self.luadriver = self.common.setupdriver()
        self.hall_page = Hall_Page()
        self.mall_page = Mall_Page()
        self.sign_page = Sign_Page()
        self.backpack_page = Backpack_Page()
        self.personinfo_page = Personinfo_Page()
        self.common.closeactivity_switchserver(self.luadriver)
        # time.sleep(1)
        self.start_step("获取账号mid")
        cid = self.common.get_cid()
        global mid
        mid = PHPInterface.get_mid(cid, region=1)
        print "用户mid为:%s" % mid
        # UserID = user_info.get('mid')
        # print 'UserID:%s' % UserID
        dict = PHPInterface.get_user_info(mid)  # 获取玩家信息
        crystal = eval(dict).get('result', {
            'crystal': None
        }).get('crystal')  # 获取当前金条值
        #初始化银币
        coin = eval(dict).get('result', {'coin': None}).get('coin')  # 获取当前银币值
        AddMoney = 20000 - int(coin)
        print AddMoney
        PHPInterface.add_money(mid, AddMoney)  # 将设置银币值

        AddCrystal = 450 - crystal
        PHPInterface.add_crystal(mid, AddCrystal)  # 将金条数目置1400
        # self.hall_page.wait_element("预发布").click()
        # time.sleep(15)
        # self.common.closeActivityBtn()

        self.common.closeactivity_switchserver(self.luadriver)
        # 每个用例都需要关闭活动,把这个放在初始化里面实现
        # self.common.closeactivitytest(self.luadriver)
        # self.hall_page.wait_element("头像").click()
        # time.sleep(2)
        # if self.personinfo_page.wait_element("账号ID").get_attribute('text') != user_info['cid']:
        #     self.common.loginuser(user_info['user'], user_info['password'])
        # try:
        #     self.personinfo_page.wait_element("关闭").click()
        # except:
        #     print "已关闭窗口"

    def run_test(self):
        self.start_step("等待页面加载完成")
        self.start_step("进入商城页面")
        self.hall_page.wait_element("商城").click()
        time.sleep(4)
        self.mall_page.wait_element("银币页签").click()
        time.sleep(2)
        self.start_step("购买道具")
        time.sleep(4)
        try:
            self.hall_page.wait_element("立即升级绑定账号").click()
            time.sleep(3)
            self.sign_page.wait_element("关闭1").click()
            time.sleep(4)
        except:
            print "未出现立即升级绑定账号按钮"
        self.mall_page.wait_element("银币购买1").click()
        time.sleep(5)
        while (self.hall_page.element_is_exist("立即升级绑定账号")):
            self.sign_page.wait_element("关闭1").click()
        while (self.mall_page.element_is_exist("银币页面购买") == False):
            self.mall_page.wait_element("银币购买1").click()
        self.mall_page.wait_element("银币页面购买").click()
        time.sleep(5)
        self.hall_page.screenshot('buy.png')

    def post_test(self):
        try:
            dict = PHPInterface.get_user_info(mid)  # 获取玩家信息
            crystal = eval(dict).get('result', {
                'crystal': None
            }).get('crystal')  # 获取当前金条值
            coin = eval(dict).get('result', {
                'coin': None
            }).get('coin')  # 获取当前银币值
            AddCrystal = 100 - crystal
            AddMoney = 20000 - int(coin)
            PHPInterface.add_money(mid, AddMoney)  # 将设置银币值
            PHPInterface.add_crystal(mid, AddCrystal)  # 将金条数目置1000
        except:
            self.log_info("初始化银币金条报错")
        try:
            self.common.closedriver()
        except:
            self.log_info("close driver fail")
        finally:
            self.common.release_user(mid)
예제 #7
0
class D25688_LaiziRoom_InAndOut(TestCase):
    '''
    金币足够进入房间
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 20

    # pending = True

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()
        self.common.user_money(money=1000)

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去癞子场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            elments1[1].click()
            self.game_page.wait_element("切换按钮").click()
            elments = self.game_page.get_elements("切换玩法")
            elments[0].click()
            # self.level_page.wait_element("快速开始").click()
        self.start_step("点击初级场房间")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
        self.game_page.wait_element("倍数说明")
        self.game_page.screenshot("第一次进房间.png")
        self.start_step("点击退出键退出房间")
        i = 0
        while self.game_page.element_is_exist("退出", 1):
            self.game_page.wait_element("退出").click()
            i += 1
            self.log_info("点击退出次数:%s" % i)
        self.level_page.wait_element("同步标志")
        self.hall_page.screenshot("点击退出键退出房间.png")
        self.level_page.wait_element("房间列表").click()
        self.game_page.wait_element("倍数说明")
        self.game_page.screenshot("第二次进房间.png")
        self.start_step("点击物理返回键退出房间")
        while self.game_page.element_is_exist("同步标志", 1):
            self.luadriver.keyevent(4)
            time.sleep(4)
            self.log_info("点击物理返回键")
        self.level_page.wait_element("同步标志", 30)
        self.hall_page.screenshot("物理返回键退出房间.png")
        self.level_page.wait_element("房间列表").click()
        self.game_page.wait_element("倍数说明")
        self.game_page.screenshot("第三次进房间.png")
        self.start_step("点击开始按钮")
        self.game_page.wait_element("开始", 30).click()
        self.hall_page.screenshot("点击开始按钮.png")
        i = 0
        while self.game_page.element_is_exist("退出", 1):
            self.game_page.wait_element("退出").click()
            i += 1
            self.log_info("点击退出次数:%s" % i)
            if i > 5:
                while self.game_page.element_is_exist("出牌", 1) == False:
                    list = ["抢地主", "叫地主", "不加倍", "加倍"]
                    self.log_info("叫地主中")
                    for name in list:
                        try:
                            self.game_page.wait_element(name, 1).click()
                        except:
                            self.log_info("未出现抢地主按钮")
                    if self.game_page.element_is_exist("继续游戏", 1):
                        break
                self.start_step("托管")
                if self.game_page.element_is_exist("机器人") == False:
                    self.game_page.wait_element("托管").click()
                while self.game_page.element_is_exist("继续游戏", 1) == False:
                    time.sleep(1)
                    self.log_info("正在游戏中")
                self.start_step("退出玩牌房间")
                self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
        finally:
            self.common.closedriver()
예제 #8
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class C234_DFQP_Safebox(TestCase):
    '''
    银币取款操作-玩家持有银币现金小于2w,且保险箱没有钱,点击+-按钮及拖动滚动条,银币数量不改变
    '''
    owner = "YoungLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 5

    def pre_test(self):
        self.common = Common()
        # 初始化Luadriver
        self.luadriver = self.common.setupdriver()
        self.hall_page = Hall_Page()
        self.sign_page = Sign_Page()
        self.personinfo_page = Personinfo_Page()
        self.safebox_page = Safebox_Page()
        self.common.closeactivitytest(self.luadriver)
        self.hall_page.wait_element("头像").click()
        time.sleep(5)
        if self.personinfo_page.wait_element("账号ID").get_attribute(
                'text') != self.casedata['cid']:
            self.common.loginuser(self.casedata['user'],
                                  self.casedata['password'])
        try:
            self.personinfo_page.wait_element("关闭").click()
        except:
            print "已关闭窗口"

    def run_test(self):
        self.start_step("等待页面加载完成")
        self.hall_page.wait_element("同步标志")
        self.start_step('进入保险箱页面')
        self.hall_page.wait_element('保险箱').click()
        Flag = True
        while Flag:  # 将保险箱中的银币存款值置0
            self.safebox_page.wait_element('减少金条/银条数目').click()
            savings = self.safebox_page.wait_element('存款').get_attribute(
                'text')
            if int(savings) == 0:
                self.safebox_page.wait_element('确定---保险箱').click()
                Flag = False
        time.sleep(5)
        UserID = self.casedata.get('mid')
        print 'UserID:%s' % UserID
        dict = PHPInterface.get_user_info(UserID)  # 获取玩家信息
        coin = eval(dict).get('result', {'coin': None}).get('coin')  # 获取当前银币值
        print coin
        if coin > 20000 or coin < 3000:
            AddMoney = 13000 - coin  # 如果当前银币多于20000或少于3000,则将银币值设置为13000
            PHPInterface.add_money(UserID, AddMoney)
        self.common.closeactivitytest(
            self.luadriver)  #后台修改银币数量不会马上生效,故再次点击测试服按钮更新
        self.start_step('进入保险箱页面')
        self.hall_page.wait_element('保险箱').click()
        self.start_step('获取当前银币值')
        coin = self.safebox_page.wait_element('现金').get_attribute('text')
        print type(coin)
        print '当前银币值:%s' % coin
        self.start_step('点击-按钮')
        self.safebox_page.wait_element('减少金条/银条数目').click()
        self.start_step('获取点击-按钮后的银币值')
        coin1 = self.safebox_page.wait_element('现金').get_attribute('text')
        print '点击-按钮后的银币值:%s' % coin1
        if coin1 == coin:
            print '银币数量未变'
        else:
            print '银币数量改变'
        self.start_step('点击+按钮')
        self.safebox_page.wait_element('增加金条/银条数目').click()
        self.start_step('获取点击+按钮后的银币值')
        coin2 = self.safebox_page.wait_element('现金').get_attribute('text')
        print '点击+按钮后的银币值:%s' % coin2
        if coin2 == coin1:
            print '银币数量未变'
        else:
            print '银币数量改变'
        slider = self.safebox_page.wait_element('滑动条')
        x = slider.location['x']  # slider x坐标
        y = slider.location['y']  # slider y坐标
        d = slider.size['width']
        # slider.swipe(x,y,x+d/2,y)
        self.start_step('点击滚动条')
        self.luadriver.swipe(x + d, y, x, y)
        self.start_step('获取点击滚动条后的银币值')
        coin3 = self.safebox_page.wait_element('现金').get_attribute('text')
        print '点击滚动条后的银币值:%s' % coin3
        if coin3 == coin2:
            print '银币数量未变'
        else:
            print '银币数量改变'
        self.start_step('点击确定')
        self.safebox_page.wait_element('确定---保险箱').click()
        self.personinfo_page.screenshot('.png')

    def post_test(self):
        '''
        测试用例执行完成后,清理测试环境
        '''
        self.common.closedriver()
예제 #9
0
class C236_DFQP_Safebox(TestCase):
    '''
    银币取款操作-保险箱有存款,直接点击确定,银币数量不变
    '''
    owner = "YoungLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 5

    def pre_test(self):
        UserID = self.casedata.get('mid')
        print 'UserID:%s' % UserID
        dict = PHPInterface.get_user_info(UserID)  # 获取玩家信息
        coin = eval(dict).get('result', {'coin': None}).get('coin')  # 获取当前银币值
        if coin <= 20000:
            AddMoney = 23000 - coin  # 如果当前银币不多于20000,则将银币值设置为23000
            PHPInterface.add_money(UserID, AddMoney)
        self.common = Common()
        # 初始化Luadriver
        self.luadriver = self.common.setupdriver()
        self.hall_page = Hall_Page()
        self.sign_page = Sign_Page()
        self.personinfo_page = Personinfo_Page()
        self.safebox_page = Safebox_Page()
        self.common.closeactivitytest(self.luadriver)
        self.hall_page.wait_element("头像").click()
        time.sleep(5)
        if self.personinfo_page.wait_element("账号ID").get_attribute(
                'text') != self.casedata['cid']:
            self.common.loginuser(self.casedata['user'],
                                  self.casedata['password'])
        try:
            self.personinfo_page.wait_element("关闭").click()
        except:
            print "已关闭窗口"

    def run_test(self):
        self.start_step("等待页面加载完成")
        self.hall_page.wait_element("同步标志")
        self.start_step('进入保险箱页面')
        self.hall_page.wait_element('保险箱').click()
        self.start_step('点击+按钮')
        self.safebox_page.wait_element('增加金条/银条数目').click()  #确保有存款
        self.start_step('点击确定')
        self.safebox_page.wait_element('确定---保险箱').click()
        self.hall_page.wait_element('保险箱').click()
        self.start_step('获取当前银币值,存款值')
        coin = self.safebox_page.wait_element('现金').get_attribute('text')
        savings = self.safebox_page.wait_element('存款').get_attribute('text')
        print type(coin)
        print '当前银币值,存款值:%s,%s' % (coin, savings)
        self.start_step('点击确定')
        self.safebox_page.wait_element('确定---保险箱').click()
        self.personinfo_page.screenshot('.png')
        self.start_step('获取点击【确定】后的银币值,存款值')
        coin1 = self.safebox_page.wait_element('现金').get_attribute('text')
        savings1 = self.safebox_page.wait_element('存款').get_attribute('text')
        print '点击【确定】后的银币值,存款值:%s,%s' % (coin1, savings1)
        if coin1 == coin and savings1 == savings:
            print '银币值未变,存款值未变'
        else:
            print '银币值改变,存款值改变'

    def post_test(self):
        '''
        测试用例执行完成后,清理测试环境
        '''
        self.common.closedriver()
예제 #10
0
class C31154_DFQP_GameRoom_Agenda(TestCase):
    '''
    子游戏房间列表---点击今日赛程
    '''
    owner = "MindyZhang"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 10

    def pre_test(self):

        self.common = Common()
        #初始化luadriver
        print("pre_test")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity_switchserver(self.luadriver)

        self.hall_page = Hall_Page()
        self.match_page = Match_Page()
        self.game_page = Game_Page()

    def run_test(self):
        '''
        测试用例
        '''

        self.start_step("等待页面加载完成")
        self.hall_page.wait_element("同步标志")
        time.sleep(5)
        self.start_step("点击血战到底:")
        if (self.common.game_is_exist("血战到底") == True):
            self.game_page.wait_element("血战到底").click()
            time.sleep(3)
            self.common.game_is_download()
            time.sleep(2)
            self.start_step("点击今日赛程按钮")
            self.match_page.wait_element("今日赛程").click()
            time.sleep(3)
            self.match_page.screenshot("1.png")
            time.sleep(3)
            if (self.match_page.element_is_exist("比赛详情1") == True):
                self.match_page.wait_element("比赛详情1").click()
                time.sleep(3)
                self.match_page.screenshot("2.png")
                self.match_page.wait_element("关闭").click()
                time.sleep(2)
                self.luadriver.keyevent(4)
                time.sleep(2)
            else:
                print("无赛程")
                self.luadriver.keyevent(4)
                time.sleep(2)

        else:
            print("没有血战到底游戏")
            self.game_page.wait_element("左三角标").click()

    def post_test(self):
        '''
        测试用例执行完后,清理测试环境
        '''
        # self.common.deletefile(self.luadriver)
        self.common.closedriver()
예제 #11
0
class C27503and275034_Commontab_Display(TestCase):
    '''
    C27503and275034
    常用语界面文字查看
    常用语界面滑动查看
    '''
    owner = "Lucyliu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.personinfo_page = Personinfo_Page()
        self.game_page = Game_Page()
        self.yuepai_page = Yuepai_Page()
        # 初始化Luadriver
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        # 每个用例都需要关闭活动,把这个放在初始化里面实现
        self.common.closeactivity(self.luadriver)

    def see_chat(self, is_next=False):
        game_list = self.game_page.get_game_list()
        for i in range(len(game_list)):
            self.start_step("进入子游戏:%s" % game_list[i].get_attribute("name"))
            game_list[i].click()
            if (self.game_page.game_is_download() == False):
                self.log_info("下载游戏ID:%s 失败" % game_list[i])
                self.game_page.screenshot("%s_downfail.png" % game_list[i])
                try:
                    self.hall_page.wait_element("关闭对话框").click()
                except:
                    print "关闭弹框"
                continue
            try:
                self.game_page.wait_element("同步标志", 20)
                self.log_info("进入游戏ID:%s 的房间" %
                              game_list[i].get_attribute("name"))
                try:
                    self.log_info("进入游戏ID:%s 的第一个玩法" % game_list[i])
                    elements = self.game_page.game_play_way()
                    elements[0][1].click()
                except:
                    self.log_info("当前子游戏初级场")
                self.game_page.wait_element("房间场次").click()
                starttime = time.time()
                while self.yuepai_page.element_is_exist("房间内聊天") == False:
                    time.sleep(1)
                    endtime = time.time()
                    if (endtime - starttime) > 20:
                        continue
                self.yuepai_page.wait_element("房间内聊天", 20).click()
                time.sleep(3)
                self.game_page.screenshot("%s_chat.png" %
                                          game_list[i].get_attribute("name"))
                elements = self.yuepai_page.get_elements("发送常用聊天")
                if len(elements) > 2:
                    self.common.swipeelement(elements[len(elements) - 3],
                                             elements[0])
                    self.game_page.screenshot(
                        "%s_swipe.png" % game_list[i].get_attribute("name"))
                    self.game_page.element_is_exist("头像frame").click()
                else:
                    self.log_info("聊天界面展示不完全")
                    self.game_page.screenshot(
                        "%s_swipe1.png" % game_list[i].get_attribute("name"))
            except:
                try:
                    self.hall_page.wait_element("关闭对话框").click()
                except:
                    self.log_info("未找到元素")
            try:
                self.start_step("退出房间")
                self.yuepai_page.is_exist_yuepairoom()
                self.game_page.wait_element("返回1").click()
                if is_next == True:
                    self.log_info("is_next为True则表示遍历的是第二页的子游戏")
                    try:
                        self.game_page.wait_element("右三角标").click()
                    except:
                        self.log_info("当前为第二页")
            except:
                self.log_info("未找到元素")

    def run_test(self):
        '''
        测试用例
        '''
        self.start_step("等待页面加载完成")
        self.hall_page.wait_element("同步标志")
        self.start_step("获取首屏子游戏列表")
        self.see_chat()
        while (self.hall_page.element_is_exist("同步标志") == False):
            self.game_page.wait_element("返回1").click()
        self.start_step("点击大厅第二页")
        if (self.game_page.element_is_exist("右三角标") == True):
            self.game_page.wait_element("右三角标").click()
        else:
            self.game_page.wait_element("左三角标").click()
        self.start_step("获取第二页的子游戏")
        self.see_chat(is_next=True)

    def post_test(self):
        '''
        测试用例执行完成后,清理测试环境
        '''
        self.common.closedriver()
예제 #12
0
class C31153_DFQP_FriendRoom_Match(TestCase):
    '''
    子游戏列表跳转约牌房和比赛场
    '''
    owner = "MindyZhang"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15

    def pre_test(self):
        # 初始化Luadriver
        self.common = Common()
        # 初始化Luadriver
        self.luadriver = self.common.setupdriver()
        # 关闭弹框
        self.common.closeactivity_switchserver(self.luadriver)
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()

    def run_test(self):
        '''
        测试用例---跳转约牌房和比赛场
        '''
        self.start_step("等待页面加载完成")
        self.hall_page.wait_element("同步标志")
        time.sleep(3)
        self.start_step("点击大厅首页的子游戏")
        self.start_step("获取子游戏列表")
        game_list = self.common.get_game_list()
        for i in range(len(game_list)):
            game_list[i].click()
            time.sleep(5)
            self.common.game_is_download()
            time.sleep(2)
            if (self.game_page.element_is_exist("约牌按钮") == True):
                self.game_page.get_element(
                    "约牌按钮").click()  # 不存在约牌和比赛按钮时,会点击不准确
                time.sleep(3)
                print("进入约牌房")
                self.game_page.wait_element("返回1").click()
                time.sleep(3)
            else:
                print("无约牌房")
            if (self.game_page.element_is_exist("子游戏比赛按钮") == True):
                self.game_page.get_element("子游戏比赛按钮").click()
                time.sleep(3)
                print("进入比赛")
                self.game_page.wait_element("比赛场返回").click()
                time.sleep(3)
            else:
                print("无比赛")
            self.game_page.wait_element("返回").click()
        self.start_step("点击大厅第二页")
        if (self.game_page.element_is_exist("更多游戏") == True):
            self.game_page.wait_element("左三角标").click()
        else:
            self.game_page.wait_element("右三角标").click()
        time.sleep(4)
        self.start_step("获取第二页的子游戏")
        game_list1 = self.common.get_game_list()
        for i in range(len(game_list1)):
            game_list1[i].click()
            time.sleep(5)
            self.common.game_is_download()
            time.sleep(2)
            if (self.game_page.element_is_exist("约牌按钮") == True):
                self.game_page.get_element(
                    "约牌按钮").click()  # 不存在约牌和比赛按钮时,会点击不准确
                time.sleep(3)
                print("进入约牌房")
                self.game_page.wait_element("返回1").click()
                time.sleep(3)
            else:
                print("无约牌房")
            if (self.game_page.element_is_exist("子游戏比赛按钮") == True):
                self.game_page.get_element("子游戏比赛按钮").click()
                time.sleep(3)
                print("进入比赛")
                self.game_page.wait_element("比赛场返回").click()
                time.sleep(3)
            else:
                print("无比赛")
            self.game_page.wait_element("返回").click()

    def post_test(self):
        '''
        测试用例执行完成后,清理测试环境
        '''
        # self.common.deletefile(self.luadriver)
        self.common.closedriver()
예제 #13
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class C31166_DFQP_GameRoom4(TestCase):
    '''
    游戏房间内---牌局未开启时聊天
    '''
    owner = "MindyZhang"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 10

    def pre_test(self):
        self.common = Common()
        # 初始化Luadriver
        self.luadriver = self.common.setupdriver()

        # 关闭弹框
        self.common.closeactivity_switchserver(self.luadriver)
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()

    def run_test(self):
        '''
        测试用例
        '''
        self.start_step("点击血战到底:")
        if (self.common.game_is_exist("血战到底") == True):
            self.game_page.wait_element("血战到底").click()
            time.sleep(3)
            self.common.game_is_download()
            time.sleep(2)
            self.game_page.wait_element("快速开始").click()
            time.sleep(3)
            self.start_step("点击聊天按钮")
            self.game_page.wait_element("房间聊天按钮").click()
            time.sleep(3)
            self.game_page.screenshot("1.png")
            self.game_page.wait_element("表情").click()
            time.sleep(2)
            elements = self.game_page.get_elements("VIP表情1")
            print len(elements)
            if (self.game_page.is_exist("普通表情1") == True):
                self.game_page.wait_element("普通表情1").click()
                time.sleep(2)
                self.game_page.screenshot("2.png")
            else:
                self.game_page.wait_element("VIP表情1").click()
                time.sleep(2)
                self.game_page.screenshot("2.png")
            self.game_page.wait_element("房间聊天按钮").click()
            time.sleep(3)
            self.game_page.wait_element("常用").click()
            self.game_page.screenshot("3.png")
            self.game_page.wait_element("常用1").click()
            time.sleep(2)
            self.luadriver.keyevent(4)
            time.sleep(2)
            # self.game_page.wait_element("菜单").click()
            # time.sleep(2)
            # self.game_page.wait_element("退出").click()
            # time.sleep(3)
            self.game_page.wait_element("返回").click()

        else:

            print("没有血战到底游戏")
            self.game_page.wait_element("左三角标").click()

    def post_test(self):
        '''
        测试用例执行完成后,清理测试环境
        '''
        # self.common.deletefile(self.luadriver)
        self.common.closedriver()
예제 #14
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class C31162_DFQP_GameRoom2(TestCase):
    '''
    游戏房间---菜单栏功能
    '''
    owner = "MindyZhang"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 10

    def pre_test(self):
        self.common = Common()
        # 初始化Luadriver
        self.luadriver = self.common.setupdriver()

        # 关闭活动弹框
        self.common.closeactivity_switchserver(self.luadriver)
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()

    def run_test(self):
        '''
        测试用例
        '''
        self.start_step("等待页面加载完成")
        self.start_step("点击血战到底:")
        if (self.common.game_is_exist("血战到底") == True):
            self.game_page.wait_element("血战到底").click()
            time.sleep(3)
            self.common.game_is_download()
            time.sleep(2)
            self.game_page.wait_element("快速开始").click()
            time.sleep(3)
            self.start_step("点击菜单")
            time.sleep(3)
            self.game_page.wait_element("菜单").click()
            time.sleep(2)
            self.game_page.screenshot('1.png')
            self.start_step("点击设置")
            self.game_page.wait_element("设置").click()
            self.game_page.screenshot("2.png")
            time.sleep(3)
            self.game_page.wait_element("关闭对话框").click()
            time.sleep(3)
            self.start_step("点击托管")
            self.game_page.wait_element("菜单").click()
            time.sleep(2)
            self.game_page.wait_element("托管").click()
            time.sleep(3)
            self.game_page.screenshot("3.png")
            self.start_step("点击商城")
            self.game_page.wait_element("商城").click()
            time.sleep(3)
            self.game_page.screenshot("4.png")
            # self.game_page.wait_element("关闭对话框").click()
            self.luadriver.keyevent(4)
            time.sleep(2)
            self.game_page.wait_element("菜单").click()
            time.sleep(2)
            self.start_step("点击取款")
            self.game_page.wait_element("取款").click()
            self.game_page.screenshot("5.png")
            time.sleep(2)
            self.game_page.wait_element("关闭对话框").click()
            time.sleep(2)
            # self.game_page.wait_element("菜单").click()
            # time.sleep(2)
            # self.game_page.wait_element("退出房间").click()
            self.luadriver.keyevent(4)
            time.sleep(3)
            self.game_page.wait_element("返回").click()
        else:
            print("没有血战到底游戏")
            self.game_page.wait_element("左三角标").click()

    def post_test(self):
        '''
        测试用例执行完成后,清理测试环境
        '''
        # self.common.deletefile(self.luadriver)
        self.common.closedriver()
예제 #15
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class C31034_DFCP_Backpack_GetPro(TestCase):
    '''
    购买道具,商城购买道具,查看物品箱
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 5

    def pre_test(self):
        self.common = Common()
        # global user_info
        # user_info = self.common.get_user()
        # print user_info
        self.hall_page = Hall_Page()
        self.mall_page = Mall_Page()
        self.sign_page = Sign_Page()
        self.backpack_page = Backpack_Page()
        self.personinfo_page = Personinfo_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.start_step("关闭活动")
        self.common.closeactivity_switchserver(self.luadriver)
        self.start_step("获取用户mid")
        cid = self.common.get_cid()
        mid = PHPInterface.get_mid(cid, region=1)
        print "用户mid为:%s" % mid
        user_info1 = PHPInterface.get_user_info(mid)  # 获取玩家信息
        coin = json.loads(user_info1).get('result', {'coin': None}).get('coin')  # 获取当前银币值
        AddMoney = 53000 - coin
        PHPInterface.add_money(mid, AddMoney)  # 将银币值设为3000
        PHPInterface.add_money(mid, 53000)
        self.hall_page.wait_element("头像").click()
        time.sleep(2)

    def run_test(self):
        self.start_step("等待页面加载完成")
        self.hall_page.wait_element("同步标志")
        self.start_step("进入物品箱页面")
        time.sleep(2)
        self.hall_page.wait_element("物品箱").click()
        time.sleep(2)
        self.hall_page.screenshot('Backpack_Enterpack1.png')
        self.luadriver.keyevent(4)
        self.start_step("进入商城页面")
        self.hall_page.wait_element("商城").click()
        time.sleep(2)
        self.mall_page.wait_element("道具页签").click()
        time.sleep(2)
        self.start_step("购买道具")
        self.mall_page.wait_element("提示卡").click()
        time.sleep(5)
        self.sign_page.wait_element("购买").click()
        time.sleep(3)
        self.mall_page.wait_element("返回").click()
        time.sleep(3)
        self.start_step("进入物品箱页面")
        time.sleep(2)
        self.hall_page.wait_element("物品箱").click()
        time.sleep(2)
        self.hall_page.screenshot('buy.png')

    def post_test(self):
        # self.common.release_user(user_info['mid'])
        # self.common.deletefile(self.luadriver)
        self.common.closedriver()
예제 #16
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class C240_DFQP_Safebox(TestCase):
    '''
    金条取款操作-玩家持有金条大于200,且保险箱没有钱,点击+-按钮,操作存取款
    '''
    owner = "YoungLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 5

    def pre_test(self):
        self.common = Common()
        # 初始化Luadriver
        self.luadriver = self.common.setupdriver()
        self.hall_page = Hall_Page()
        self.sign_page = Sign_Page()
        self.personinfo_page = Personinfo_Page()
        self.safebox_page = Safebox_Page()
        self.common.closeactivitytest(self.luadriver)
        self.hall_page.wait_element("头像").click()
        time.sleep(5)
        if self.personinfo_page.wait_element("账号ID").get_attribute(
                'text') != self.casedata['cid']:
            self.common.loginuser(self.casedata['user'],
                                  self.casedata['password'])
        try:
            self.personinfo_page.wait_element("关闭").click()
        except:
            print "已关闭窗口"

    def run_test(self):
        self.start_step("等待页面加载完成")
        self.hall_page.wait_element("同步标志")
        self.start_step('进入保险箱页面')
        self.hall_page.wait_element('保险箱').click()
        self.safebox_page.wait_element('金条-老').click()
        Flag = True
        while Flag:  # 将保险箱中的金条存款值置0
            self.safebox_page.wait_element('减少金条/银条数目').click()
            savings = self.safebox_page.wait_element('存款').get_attribute(
                'text')
            if int(savings) == 0:
                self.safebox_page.wait_element('确定---保险箱').click()
                Flag = False

        time.sleep(5)
        UserID = self.casedata.get('mid')
        print 'UserID:%s' % UserID
        dict = PHPInterface.get_user_info(UserID)  # 获取玩家信息
        crystal = eval(dict).get('result', {
            'crystal': None
        }).get('crystal')  # 获取当前金条值
        AddCrystal = 1000 - crystal
        PHPInterface.add_crystal(UserID, AddCrystal)  # 将金条数目置1000
        self.common.closeactivitytest(self.luadriver)
        self.start_step('进入保险箱页面')
        self.hall_page.wait_element('保险箱').click()
        self.safebox_page.wait_element('金条-老').click()
        self.start_step('获取当前金条值,存款值')
        coin = self.safebox_page.wait_element('现金').get_attribute('text')
        savings = self.safebox_page.wait_element('存款').get_attribute('text')
        print type(coin)
        print '当前金条值,存款值:%s,%s' % (coin, savings)
        self.start_step('点击-按钮')
        self.safebox_page.wait_element('减少金条/银条数目').click()
        self.start_step('获取点击-按钮后的金条值')
        coin1 = self.safebox_page.wait_element('现金').get_attribute('text')
        savings1 = self.safebox_page.wait_element('存款').get_attribute('text')
        print '点击-按钮后的金条值,存款值:%s,%s' % (coin1, savings1)
        if coin1 == coin and savings1 == savings:
            print '金条值未变,存款值未变'
        else:
            print '金条值改变,存款值改变'
        self.start_step('点击+按钮')
        self.safebox_page.wait_element('增加金条/银条数目').click()
        self.start_step('获取点击+按钮后的金条值')
        coin2 = self.safebox_page.wait_element('现金').get_attribute('text')
        savings2 = self.safebox_page.wait_element('存款').get_attribute('text')
        print '点击+按钮后的金条值,存款值:%s,%s' % (coin2, savings2)
        if coin2 == coin1 and savings2 == savings1:
            print '金条值未变,存款值未变'
        else:
            print '金条值改变,存款值改变'
        self.safebox_page.wait_element('确定---保险箱').click()
        time.sleep(1)
        self.personinfo_page.screenshot('.png')

    def post_test(self):
        '''
        测试用例执行完成后,清理测试环境
        '''
        self.common.closedriver()
예제 #17
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class C31036_DFQP_Backpack_Sendpro(TestCase):
    '''
    私信发送道具,鲜花
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 10
    def pre_test(self):
        self.start_step("初始化环境")
        self.common = Common()
        global user_info
        user_info = self.common.get_user()
        print user_info
        self.message_page = Message_Page()
        self.hall_page = Hall_Page()
        self.personinfo_page = Personinfo_Page()
        self.backpack_page = Backpack_Page()
        self.start_step("接口交互道具私信")
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.start_step("关闭活动页面")
        self.common.closeactivity_switchserver(self.luadriver)
        # PHPInterface.set_env(PHPInterface.PRE_REPUBLISH_ENV)
        print user_info['mid']
        return1 = PHPInterface.send_message(int(user_info['mid']), "接口交互道具私信","接口交互道具私信",200,1,0)
        print return1
        self.start_step("判断是否登陆")
        if not self.common.isloginuser(self.luadriver):
            self.common.loginuser(user_info['user'], user_info['password'])
            self.common.closeActivityBtn()
        else:
            if self.personinfo_page.wait_element("账号ID").get_attribute('text') != user_info['cid']:
                self.common.loginuser(user_info['user'], user_info['password'])
                self.common.closeActivityBtn()
        try:
            self.personinfo_page.wait_element("关闭").click()
        except:
            print "已关闭窗口"

    def run_test(self):
        '''
        测试用例
        '''
        self.start_step("等待页面加载完成")
        self.hall_page.wait_element("同步标志")
        self.start_step("进入物品箱页面")
        time.sleep(2)
        self.hall_page.wait_element("物品箱").click()
        time.sleep(2)
        self.hall_page.screenshot('Backpack_Enterpack2.png')
        self.luadriver.keyevent(4)
        time.sleep(4)
        self.start_step("进入消息页面")
        self.hall_page.wait_element("消息").click()
        time.sleep(2)
        self.start_step("查看消息")
        try:
            try:
                element = self.message_page.get_elements("小琪妹")
                element[1].click()
            except:
                self.message_page.wait_element("小琪妹").click()
            time.sleep(3)

            self.message_page.screenshot('getcalls1.png')
            self.message_page.wait_element("立即领取").click()
            time.sleep(3)
            self.message_page.screenshot('getcalls2.png')
            self.message_page.wait_element("知道了").click()
            time.sleep(2)
            self.message_page.wait_element('已领取').get_attribute('text') == "已领取"
        except:
            print ("没有消息")
        time.sleep(3)
        self.hall_page.wait_element("头像").click()
        time.sleep(3)
        self.hall_page.wait_element("头像").click()
        self.hall_page.wait_element("同步标志")
        self.start_step("进入物品箱页面")
        time.sleep(2)
        self.hall_page.wait_element("物品箱").click()
        time.sleep(2)
        self.hall_page.screenshot('Backpack_Enterpack2.png')

    def post_test(self):
        '''
        测试用例执行完成后,清理测试环境
        '''
        try:
            self.common.deletefile(self.luadriver)
            self.common.closedriver()
        except:
            self.log_info("close driver fail")
        finally:
            self.common.release_user(user_info['mid'])
예제 #18
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class C241_DFQP_Safebox(TestCase):
    '''
    金条取款操作-保险箱有金条存款,不操作+-按钮,直接点击确认
    '''
    owner = "YoungLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 5

    def pre_test(self):
        UserID = self.casedata.get('mid')
        print 'UserID:%s' % UserID
        dict = PHPInterface.get_user_info(UserID)  # 获取玩家信息
        crystal = eval(dict).get('result', {
            'crystal': None
        }).get('crystal')  # 获取当前金条值
        AddCrystal = 1000 - crystal
        PHPInterface.add_crystal(UserID, AddCrystal)  # 将金条数目置1000
        self.common = Common()
        # 初始化Luadriver
        self.luadriver = self.common.setupdriver()
        self.hall_page = Hall_Page()
        self.sign_page = Sign_Page()
        self.personinfo_page = Personinfo_Page()
        self.safebox_page = Safebox_Page()
        self.common.closeactivitytest(self.luadriver)
        self.hall_page.wait_element("头像").click()
        time.sleep(5)
        if self.personinfo_page.wait_element("账号ID").get_attribute(
                'text') != self.casedata['cid']:
            self.common.loginuser(self.casedata['user'],
                                  self.casedata['password'])
        try:
            self.personinfo_page.wait_element("关闭").click()
        except:
            print "已关闭窗口"

    def run_test(self):
        self.start_step("等待页面加载完成")
        self.hall_page.wait_element("同步标志")
        self.start_step('进入保险箱页面')
        self.hall_page.wait_element('保险箱').click()
        self.safebox_page.wait_element('金条-老').click()
        Flag = True
        while Flag:  # 使保险箱中的金条存款不为0
            savings = self.safebox_page.wait_element('存款').get_attribute(
                'text')
            if int(savings) > 0:
                Flag = False
            else:
                self.safebox_page.wait_element('增加金条/银条数目').click()
                self.safebox_page.wait_element('确定---保险箱').click()
        self.start_step('进入保险箱页面')
        self.hall_page.wait_element('保险箱').click()
        self.safebox_page.wait_element('金条-老').click()
        self.safebox_page.wait_element('确定---保险箱').click()
        self.personinfo_page.screenshot('.png')

    def post_test(self):
        '''
        测试用例执行完成后,清理测试环境
        '''
        self.common.closedriver()
예제 #19
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class kick_base(TestCase):
    '''
    房间内踢人脚本基类
    '''
    owner = "JessicZeng"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 30
    global mid
    global kickCard_cnt

    #各游戏对应id   203:斗地主,20:干瞪眼,7:血流成河, 2002:双扣  23:拖三批(七人焖鸡、斗鸡)
    #              2601:葫芦岛麻将   2603:K十五  25:升级  3:斗牛
    #20:预发布环境有不能正常玩牌的子游戏,不进行测试
    #23、3:每局游戏时间太短不足以操作玩家头像
    global global_black_list
    global_black_list = ["game20", "game23", "game3"]

    # 为True,本地调试时不执行关闭活动弹框逻辑
    global isDebug
    isDebug = False

    def pre_test(self):
        self.start_step("初始化环境")
        self.common = Common()
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.yuepai_page = Yuepai_Page()
        self.backpack_page = Backpack_Page()
        self.start_step("初始化driver")
        global mid
        mid = self.common.get_config_value("casecfg", "mid")

        self.luadriver = self.common.setupdriver()

        if isDebug != True:
            self.common.closeactivity(self.luadriver)
        else:
            time.sleep(10)

    def wait_login_suc(self):
        '''等待大厅登录成功标志加载完成'''
        end_time = time.time() + 120
        while True:
            try:
                if self.hall_page.element_is_exist("登录成功标志", 1):
                    self.common.platformLog("大厅登录成功")
                    return True
                elif self.hall_page.element_is_exist("重连游戏", 1):
                    self.hall_page.get_element("重连游戏").click()
                    time.sleep(2)
                elif self.hall_page.element_is_exist("重新登陆", 1):
                    self.hall_page.get_element("重新登陆").click()
                    time.sleep(2)
            except:
                self.common.platformLog("等待大厅登录成功过程中,获取元素失败")
                return False
            if time.time() > end_time:
                self.common.platformLog("大厅未在指定时间内登录成功")
                return False

    def changeServer(self):
        '''
        子游戏返回列表后通过切换环境,来确保每次都重新登录  避免某些接口设置不生效
        默认从正式环境切换到当前测试环境
        :return:
        '''
        try:
            self.hall_page.wait_element("正式服").click()
            self.common.closeactivity(self.luadriver)
        except:
            print "切换到正式服失败"
        self.common.switchserver()
        self.common.closeactivity(self.luadriver)

    def set_PlayerData(self, VIPType, kickCnt):
        '''
        设置玩家VIP及踢人卡数量,由于有界面操作   只能放在进入大厅成功后调用
        :param VIPCnt: 是否有VIP
        :param kickCnt: 踢人卡张数  踢人卡id为36  None:则是不设置踢人卡数量
        :return:
        '''
        self.start_step("设置玩家数据")

        if PHPInterface.set_vip(mid, VIPType) == 0:
            self.common.platformLog("接口设置VIP信息失败")
            return False
        else:
            self.common.platformLog("设置VIP状态成功")

        #目前道具接口有问题,设置为0   会返回失败  当设置数量为0时,强制返回True
        status = False
        if PHPInterface.add_props(mid, 36, kickCnt) == 0 and kickCnt != 0:
            self.common.platformLog("设置踢人卡数量失败")
            status = False
        else:
            global kickCard_cnt
            kickCard_cnt = kickCnt
            status = True
        self.common.platformLog("测试开始前设置被测玩家初始数据", mid, VIPType, kickCnt,
                                "设置VIP和踢人卡结果:", status)
        return status

    def check_player_data(self, VIPType, kickCnt):
        '''
        检测当前用户数据是否与设置一致,若不一致则切换测试环境来刷新用户数据
        :param VIPType:
        :param kickCnt:
        :return:
        '''
        need_change = False
        if (VIPType in [4, 5, 6]
                and self.hall_page.element_is_exist("vip标识", 1)):  #有VIP标识
            pass
        elif (VIPType == -1
              and self.hall_page.element_not_exist("vip标识", 1)):  #无VIP标识
            pass
        else:
            need_change = True

        if need_change == False and kickCnt != self.get_KickCnt():
            need_change = True

        if need_change == True:
            self.changeServer()
            if self.wait_login_suc():
                self.common.platformLog("切换测试环境后,大厅登录成功")
                return True
            else:
                self.common.platformLog("切换测试环境后,大厅登录失败")
                return False
        else:
            self.common.platformLog("玩家VIP和踢人卡数量正确,不需切换环境")
            return True

    def wait_in_game(self):
        '''
        等待牌局开始,超过60s 则返回失败,停止后续测试操作
        :param gamePage  避免重复new
        :return: True:牌局中   False:未在牌局中
        '''
        gamePage = Game_Page()
        cnt = 0
        isIn = False
        while cnt < 30:
            if self.el_not_exist(gamePage, "房间标志"):
                isIn = False
                break
            if self.el_not_exist(gamePage, "换桌") and self.el_not_exist(
                    gamePage, "准备"):
                isIn = True
                print "牌局已经开始"
                break
            cnt += 1
            time.sleep(1)
        self.common.platformLog("牌局是否进行中:", isIn)
        return isIn

    def el_not_exist(self, page, el_name):
        '''
        判断元素不存在
        :param element:
        '''
        try:
            if (page.get_element(el_name) == None):
                return True
            else:
                return False
        except:
            return True

    def set_Robot(self,
                  gameid,
                  basechiptype=0,
                  playmode=1,
                  roomlevel=1,
                  robotflag=0):
        #七人焖鸡默认的七人玩法,对应的playmod是3  其余游戏均为0
        if gameid == '23':
            playmode = 3
        return PHPInterface.set_robot_flag(gameid, basechiptype, playmode,
                                           roomlevel, robotflag)

    def get_KickCnt(self):
        '''
        :return: 踢人卡张数  默认为None  表示获取踢人卡失败
        '''
        self.start_step("获取玩家物品箱踢人卡数量")
        self.common.platformLog("开始获取踢人卡*************")
        kick_cnt = 0
        try:
            self.hall_page.get_element("物品箱").click()
            self.backpack_page.wait_element("物品箱同步标志")
            item_namesEl = self.backpack_page.get_elements("item名称")
            item_cntsEl = self.backpack_page.get_elements("item数量")
            # 获取两个元素列表成功
            index = 0
            for el in item_namesEl:
                if el.get_attribute('text') == "踢人卡":
                    kick_cnt = int(item_cntsEl[index].get_attribute('text'))
                    break
                index += 1
        except:
            self.common.platformLog("打开物品箱获取踢人卡数量失败")
        finally:
            self.common.checkPopVisible(self.luadriver, self.backpack_page)
            self.hall_page.wait_element("同步标志")
        self.common.platformLog("从物品箱获取到的踢人卡数量", kick_cnt)
        return kick_cnt

    def loop_GameList(self,
                      testFunc,
                      isNext,
                      VIPType,
                      kickCnt,
                      def_black_list=None):
        game_list = self.game_page.get_game_list()
        for gameElement in game_list:
            try:

                gameId = gameElement.get_attribute("name")
                self.common.platformLog("当前测试子游戏:", gameId)

                #判断该子游戏是否是可测游戏
                if def_black_list != None:
                    black_list = def_black_list
                else:
                    black_list = global_black_list
                if black_list != None and gameId in black_list:
                    self.common.platformLog(gameId, "该子游戏不符合用例前置条件,不进行测试")
                    continue

                #若从子游戏返回大厅后登录大厅失败,结束测试
                if self.wait_login_suc():
                    self.common.platformLog("登录大厅成功")
                else:
                    self.assert_equal("登录大厅失败,停止后续所有测试步骤", True, False)
                    self.hall_page.screenshot("登录大厅失败.png")
                    break

                #根据条件设置玩家数据
                global kickCard_cnt
                if self.set_PlayerData(VIPType, kickCnt) == False:
                    self.assert_equal(gameId + "设置玩家VIP信息失败", True, False)
                    continue
                else:
                    time.sleep(2)
                    self.hall_page.wait_element("可点击标志", 2).click()
                    time.sleep(1)
                    if self.check_player_data(VIPType, kickCnt) == False:
                        self.assert_equal(gameId + "玩家数据不匹配切换环境后,登录失败,退出该用例测试",
                                          True, False)
                        break

                if isNext and self.hall_page.element_is_exist("右三角", 3):
                    self.hall_page.get_element("右三角").click()
                    time.sleep(1)

                self.common.platformLog("点击大厅子游戏入口")
                time.sleep(1)
                gameElement.click()
                if (self.game_page.game_is_download() == False):
                    self.log_info("下载游戏ID:%s 失败" % gameId)
                    self.game_page.screenshot(gameId + "_下载子游戏失败.png")
                    try:
                        self.hall_page.wait_element("关闭对话框").click()
                    except:
                        self.common.platformLog("关闭弹框")
                    continue

                self.start_step("开启机器人")

                if self.set_Robot(
                        re.search('\d+', gameId).group(), 0, 0, 12, 1):
                    self.common.platformLog("开始机器人成功")
                else:
                    self.assert_equal(gameId + "开启机器人失败", True, False)
                    return 0

                try:
                    self.start_step("点击入口进入房间")
                    if self.game_page.element_is_exist("新房间类型", 2):
                        gameType_Els = self.game_page.get_elements("新房间类型")
                        gameType_Els[0].click()
                    elif self.game_page.element_not_exist("广播", 2):
                        gameType_tabEls = self.game_page.game_play_way()
                        gameType_tabEls[0][1].click()  # 确保进入的是普通场

                    #点击房间场次,进入房间
                    if self.game_page.element_is_exist("新初级场场次", 2):
                        self.game_page.get_element("新初级场场次").click()
                    elif self.game_page.element_is_exist("房间场次", 2):
                        self.game_page.get_element("房间场次").click()
                except:
                    self.assert_equal(gameId + "大厅进入房间失败", True, False)
                    self.game_page.screenshot(game_id + "_大厅进入房间失败" + ".png")

                try:
                    self.start_step("开始具体子游戏操作:" + gameId)
                    testFunc(gameId)
                except:
                    self.game_page.screenshot(game_id + "_房间内操作子游戏失败" + ".png")
                    self.assert_equal(gameId + "房间内操作子游戏失败", True, False)
            except:
                self.assert_equal(gameId + "子游戏循环操作失败", True, False)
            finally:
                while True:
                    if self.hall_page.element_is_exist("排行榜", 5):
                        break
                    self.luadriver.back()

    def run_test_base(self, stepFunc, VIPType, kickCnt, def_black_list=None):
        '''

        :param VIPType:  VIP类型
        :param kickCnt:  踢人卡数量
        :param stepFunc: 具体测试步骤方法
        :param def_black_list: 自定义子游戏黑名单
        :return:
        '''
        self.start_step("等待页面加载完成")
        # 若从子游戏返回大厅后登录大厅失败,结束测试
        if self.wait_login_suc():
            self.common.platformLog("run_test_base登录大厅成功")
        else:
            self.assert_equal("run_test_base登录大厅失败,停止后续所有测试步骤", True, False)
            self.hall_page.screenshot("登录大厅失败.png")
            return 0

        time.sleep(8)
        self.loop_GameList(stepFunc, False, VIPType, kickCnt, def_black_list)
        try:
            self.hall_page.wait_element("右三角").click()
            time.sleep(8)
            self.loop_GameList(stepFunc, True, VIPType, kickCnt,
                               def_black_list)
        except:
            self.common.platformLog("没有右三角按钮")

    def post_test(self):
        #     '''
        #     测试用例执行完成后,清理测试环境
        #     设置VIP为过期状态,踢人卡数量为0
        #     '''
        self.start_step("清理测试环境")
        self.set_PlayerData(-1, 0)
        self.common.set_coin(mid, '10000')
        self.common.closedriver()
예제 #20
0
class D25771_FourRoom_Buy(TestCase):
    '''
    房间内快捷购买
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15

    # pending = True

    def pre_test(self):
        self.common = Common()
        global mid
        mid = self.common.get_config_value("casecfg", "mid")
        self.log_info("金币数为5000")
        self.common.set_money(mid, 5000)
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去四人场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments = self.hall_page.get_elements("游戏列表")
            elments[3].click()
        self.start_step("进入房间")
        while self.level_page.element_is_exist("房间列表"):
            elments = self.level_page.get_elements("房间列表")
            print len(elments)
            self.common.swipeelement(elments[1], elments[3])
            self.level_page.wait_element("房间列表").click()
        while self.game_page.element_is_exist("购买金币") == False:
            self.common.swipeelement(elments[1], elments[3])
            self.level_page.wait_element("房间列表").click()
        self.start_step("查看金币支付页面")
        self.game_page.wait_element("购买金币", 40).click()
        while self.game_page.element_is_exist("立即购买") == False:
            self.game_page.wait_element("购买金币").click()
        self.game_page.wait_element("立即购买", 60).click()
        self.game_page.screenshot("金币购买界面.png")
        while self.game_page.element_is_exist("购买金币", 1) == False:
            try:
                self.luadriver.keyevent(4)
            except:
                self.log_info("未出现支付页面")
        self.game_page.wait_element("关闭1").click()
        self.start_step("记牌器支付页面")
        if self.game_page.element_is_exist("记牌器"):
            self.game_page.wait_element("记牌器").click()
            time.sleep(4)
            self.game_page.get_elements("记牌器购买").click()
            self.game_page.wait_element("立即购买").click()
            self.game_page.screenshot("记牌器购买界面.png")
            self.game_page.wait_element("关闭1").click()
        else:
            self.log_info("未出现记牌器按钮")

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
        finally:
            self.common.closedriver()
예제 #21
0
class D25693_LaiziRoom_Interaction(TestCase):
    '''
    房间内玩家互动
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15

    # pending = True

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()
        self.common.user_money(money=1000)

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去癞子场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            elments1[1].click()
            self.game_page.wait_element("切换按钮").click()
            elments = self.game_page.get_elements("切换玩法")
            elments[0].click()
            # self.level_page.wait_element("快速开始").click()
        self.start_step("点击初级场房间")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
        self.start_step("开始玩牌")
        while self.game_page.element_is_exist("开始", 1):
            self.game_page.wait_element("开始").click()
        self.start_step("叫地主")
        while self.game_page.element_is_exist("出牌", 1) == False:
            list = ["抢地主", "叫地主", "加倍"]
            self.log_info("叫地主中")
            for name in list:
                try:
                    self.game_page.wait_element(name, 1).click()
                except:
                    self.log_info("未出现抢地主按钮")
        self.start_step("查看玩家信息")
        head_elements = self.game_page.get_elements("玩家头像")
        for i in range(1):
            head_elements[i].click()
            time.sleep(2)
            self.start_step("添加第%s个玩家为好友" % (i + 1))
            self.game_page.wait_element("添加好友").click()
            self.game_page.screenshot("添加好友%s.png" % (i + 1), sleeptime=0)
            head_elements[i].click()
            self.game_page.wait_element("发送表情").click()
            self.game_page.screenshot("发送表情%s.png" % (i + 1), sleeptime=0)
            self.game_page.screenshot("发送表情%s_1.png" % (i + 1), sleeptime=0)
            head_elements[i].click()
            self.game_page.wait_element("举报").click()
            self.game_page.wait_element("举报信息").click()
            self.game_page.screenshot("举报信息%s.png" % (i + 1), sleeptime=0)
            self.game_page.wait_element("确定").click()
            self.game_page.screenshot("确定举报%s.png" % (i + 1), sleeptime=3)
            # while self.game_page.element_is_exist("继续游戏", 1):
            #     break
            # while self.game_page.element_is_exist("QQ分享", 1):
            #     self.game_page.screenshot("出现分享页面.png")
            #     self.luadriver.keyevent(4)
            #     break
        self.start_step("托管")
        if self.game_page.element_is_exist("机器人", 1) == False:
            self.game_page.wait_element("托管").click()
        while self.game_page.element_is_exist("继续游戏", 1) == False:
            time.sleep(1)
            self.log_info("正在游戏中")
        self.game_page.screenshot("结算界面.png")
        self.start_step("退出玩牌房间")
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
        finally:
            self.common.closedriver()
예제 #22
0
class D25760_FourRoom_Enter_ToomuchMoney(TestCase):
    '''
    金币过多
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15
    pending = True

    def pre_test(self):
        self.common = Common()
        global mid, money
        money = 1000001
        mid = self.common.get_config_value("casecfg", "mid")
        self.common.set_money(mid, 1000001)
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去四人场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            elments1[3].click()
        self.start_step("查看房间列表")
        self.hall_page.screenshot("查看房间列表.png")
        # while self.level_page.element_is_exist("房间列表"):
        #     elments = self.level_page.get_elements("房间列表")
        #     print len(elments)
        #     self.common.swipeelement(elments[1], elments[3])
        self.start_step("获取初级场底分")
        imageelement = self.game_page.wait_element("场次底分")
        chujichangdifen = self.common.image_text(imageelement)
        if chujichangdifen == '':
            chujichangdifen = '10'
        self.log_info("初级场底分:" + chujichangdifen)
        self.start_step("点击初级场房间")
        self.level_page.wait_element("房间列表").click()
        string = self.level_page.wait_element("金币超出文本").get_attribute("text")
        self.assert_equal("检查是否出现金币超出弹框", string.find("您的金币已超过本房间上限") != -1)
        self.level_page.screenshot("金币超出.png")
        self.level_page.wait_element("去高级场").click()
        time.sleep(4)
        self.level_page.screenshot("高级场房间.png")
        image_element = self.game_page.wait_element("四人场房间底分")
        room = self.common.image_text(image_element)
        self.start_step("初级场底:%s,房间底分:%s,核对是否是高级场" % (chujichangdifen, room))
        if room.isdigit():
            self.assert_equal("进入了高级场",
                              actual=int(room) > int(chujichangdifen))
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
            self.common.set_money(mid, 5000)
        finally:
            self.common.closedriver()
예제 #23
0
class D25695and25696_LaiziRoom_Trustee_Display(TestCase):
    '''
    托管/托管状态
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15

    # pending = True

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()
        self.common.user_money(money=1000)

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去癞子场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            elments1[1].click()
            self.game_page.wait_element("切换按钮").click()
            elments = self.game_page.get_elements("切换玩法")
            elments[0].click()
            # self.level_page.wait_element("快速开始").click()
        self.start_step("点击初级场房间")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
        self.start_step("开始玩牌")
        self.game_page.wait_element("开始").click()
        starttime = time.time()
        while self.game_page.element_is_exist("正在配桌中"):
            time.sleep(1)
            self.log_info("正在配桌中,等待")
            endtime = time.time()
            time.sleep(3)
            try:
                self.game_page.wait_element("换桌").click()
            except:
                self.log_info("换桌失败")
            if (endtime - starttime) / 60 > self.timeout - 5:
                self.game_page.is_in_gameroom(self.luadriver)
                self.log_info("等待超时")
                return
        self.start_step("叫地主")
        while self.game_page.element_is_exist("出牌", 2) == False:
            list = ["抢地主", "叫地主", "加倍"]
            self.log_info("叫地主中")
            for name in list:
                try:
                    self.game_page.wait_element(name, 1).click()
                except:
                    self.log_info("未出现抢地主按钮")
            if self.game_page.element_is_exist("继续游戏", 1):
                break
        try:
            self.game_page.wait_element("明牌X2", 20).click()
            self.game_page.screenshot("明牌.png")
        except:
            self.log_info("未出现明牌按钮")
        self.game_page.screenshot("底牌及倍数.png")
        self.start_step("托管")
        if self.game_page.element_is_exist("机器人") == False:
            self.game_page.wait_element("托管").click()
            self.game_page.screenshot("手动托管.png")
        try:
            self.game_page.wait_element("点击取消托管").click()
            self.game_page.screenshot("取消托管.png")
        except:
            self.log_info("未出现取消托管按钮")
        if self.game_page.element_is_exist("点击取消托管") == False:
            time.sleep(1)
        self.game_page.screenshot("自动托管.png")
        while self.game_page.element_is_exist("继续游戏", 1) == False:
            time.sleep(1)
            self.log_info("正在游戏中")
        self.start_step("退出玩牌房间")
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
        finally:
            self.common.closedriver()
예제 #24
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class D25768_FourRoom_Talk_Display(TestCase):
    '''
    房间内聊天
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15

    # pending = True

    def pre_test(self):
        self.common = Common()
        self.start_step("设置金币数为100000")
        global mid, money
        mid = self.common.get_config_value("casecfg", "mid")
        self.common.set_money(mid, 100000)
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去四人场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments = self.hall_page.get_elements("游戏列表")
            elments[3].click()
        self.start_step("进入房间")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
        while self.game_page.element_is_exist("常用语聊天列表") == False:
            self.game_page.wait_element("聊天").click()
        self.game_page.wait_element("常用语聊天列表").click()
        self.game_page.screenshot("常用语聊天.png", sleeptime=0)
        while self.game_page.element_is_exist("常用表情tab") == False:
            try:
                self.game_page.wait_element("聊天").click()
            except:
                self.log_info("未找到聊天按钮")
        self.game_page.wait_element("常用表情tab").click()
        self.game_page.wait_element("表情1").click()
        self.game_page.screenshot("常表情聊天.png", sleeptime=0)
        while self.game_page.element_is_exist("常用语tab") == False:
            self.game_page.wait_element("聊天").click()
        self.game_page.wait_element("常用语tab").click()
        text = self.common.random_str(5)
        self.game_page.wait_element("输入聊天信息").send_keys(text)
        self.game_page.wait_element("输入聊天信息").click()
        self.game_page.wait_element("发送").click()
        self.game_page.screenshot("发送自定义信息.png")
        self.start_step("退出玩牌房间")
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
            self.common.set_money(mid, 5000)
        finally:
            self.common.closedriver()
예제 #25
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class D25690_LaiziRoom_Cards_Display(TestCase):
    '''
    底牌及倍数
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15
    pending = True

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()
        self.common.user_money(money=1000)

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去癞子场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            elments1[1].click()
            self.game_page.wait_element("切换按钮").click()
            elments = self.game_page.get_elements("切换玩法")
            elments[0].click()
            # self.level_page.wait_element("快速开始").click()
        self.start_step("点击初级场房间")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
        self.start_step("开始玩牌")
        self.game_page.wait_element("开始").click()
        starttime = time.time()
        while self.game_page.element_is_exist("正在配桌中"):
            time.sleep(1)
            self.log_info("正在配桌中,等待")
            endtime = time.time()
            time.sleep(3)
            try:
                self.game_page.wait_element("换桌").click()
            except:
                self.log_info("换桌失败")
            if (endtime - starttime) / 60 > self.timeout - 5:
                self.game_page.is_in_gameroom(self.luadriver)
                self.log_info("等待超时")
                return
        self.start_step("叫地主")
        while self.game_page.element_is_exist("出牌", 1) == False:
            list = ["抢地主", "叫地主", "不加倍"]
            self.log_info("叫地主中")
            for name in list:
                try:
                    self.game_page.wait_element(name, 1).click()
                except:
                    self.log_info("未出现抢地主按钮")
        self.game_page.screenshot("房间底牌和倍数展示.png")
        image_element = self.game_page.wait_element("房间内倍数")
        beishutext = self.common.image_text(image_element)
        self.start_step("房间内倍数展示%s" % beishutext)
        if beishutext.isdigit():
            self.assert_equal("房间内倍数展示", actual=int(beishutext) >= 3)
        self.start_step("托管")
        if self.game_page.element_is_exist("机器人") == False:
            self.game_page.wait_element("托管").click()
        while self.game_page.element_is_exist("继续游戏", 1) == False:
            time.sleep(1)
            self.log_info("正在游戏中")
        self.start_step("退出玩牌房间")
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
        finally:
            self.common.closedriver()
예제 #26
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class C308_DFCP_Backpack_Interface_GivePro(TestCase):
    '''
    物品箱有道具,且有兑奖记录,点击物品箱以及兑奖记录
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 5

    def pre_test(self):
        self.common = Common()
        self.luadriver = self.common.setupdriver()
        self.hall_page = Hall_Page()
        self.mall_page = Mall_Page()
        self.sign_page = Sign_Page()
        self.backpack_page = Backpack_Page()
        self.personinfo_page = Personinfo_Page()
        time.sleep(1)
        self.start_step("添加金币,用于购买道具")
        PHPInterface.add_money(self.casedata['mid'], 53000)
        # 每个用例都需要关闭活动,把这个放在初始化里面实现
        self.common.closeactivitytest(self.luadriver)
        self.start_step("用户登录")
        self.hall_page.wait_element("头像").click()
        time.sleep(2)
        if self.personinfo_page.wait_element("账号ID").get_attribute(
                'text') != self.casedata['cid']:
            self.common.loginuser(self.casedata['user'],
                                  self.casedata['password'])
        try:
            self.personinfo_page.wait_element("关闭").click()
        except:
            print "已关闭窗口"

    def run_test(self):
        self.start_step("等待页面加载完成")
        self.hall_page.wait_element("同步标志")
        self.start_step("进入物品箱页面")
        time.sleep(2)
        self.hall_page.wait_element("物品箱").click()
        time.sleep(2)
        self.hall_page.screenshot('Backpack_Enterpack1.png')
        self.luadriver.keyevent(4)
        self.start_step("进入商城页面")
        self.hall_page.wait_element("商城").click()
        time.sleep(2)
        self.mall_page.wait_element("道具页签").click()
        time.sleep(2)
        self.start_step("购买道具")
        i = 0
        while (i < 3):
            i += 1
            try:
                self.sign_page.wait_element("提示卡").click()
                time.sleep(5)
                self.sign_page.wait_element("购买").click()
            except:
                time.sleep(1)
        time.sleep(3)
        self.start_step("进入物品箱页面")
        time.sleep(2)
        self.hall_page.wait_element("物品箱").click()
        time.sleep(2)
        self.hall_page.screenshot('Backpack_Enterpack2.png')

    def post_test(self):
        self.common.closedriver()
예제 #27
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class C31046_DFQP_Safebox_Safeboxis0(TestCase):
    '''
    保险箱银币数为0时取款
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 10

    def pre_test(self):
        self.common = Common()
        global mid
        mid = self.common.get_config_value("casecfg", "mid")
        self.common.set_coin(mid=mid, value='10000')
        self.luadriver = self.common.setupdriver()
        self.hall_page = Hall_Page()
        self.sign_page = Sign_Page()
        self.personinfo_page = Personinfo_Page()
        self.safebox_page = Safebox_Page()
        self.start_step("关闭活动,并切换到预发布")
        self.common.closeactivity(self.luadriver)

    def run_test(self):
        self.start_step("等待页面加载完成")
        self.hall_page.wait_element("同步标志")
        self.start_step("进入保险箱")
        self.hall_page.wait_element('保险箱').click()
        time.sleep(3)
        Safebox_info = PHPInterface.get_safebox(mid)
        coin_saving = Safebox_info.get('safebox')
        if coin_saving > 0:
            self.start_step("将银币取出保险箱")
            self.common.swipeelement(
                self.safebox_page.wait_element("滚动条"),
                self.safebox_page.wait_element("增加金条/银条数目"))
            time.sleep(3)
            self.safebox_page.wait_element('确定---保险箱').click()
            time.sleep(3)
        user_info = PHPInterface.get_user_info(mid)  # 获取玩家信息
        coin = json.loads(user_info).get('result', {
            'coin': None
        }).get('coin')  # 获取当前银币值
        if coin > 20000:
            AddMoney = 10000 - coin
            PHPInterface.add_money(mid, AddMoney)
            self.luadriver.keyevent(4)
            self.common.closeactivity_switchserver(self.luadriver)
            self.hall_page.wait_element('保险箱').click()
            time.sleep(3)
            self.safebox_page.wait_element("取出").click()
            time.sleep(3)
            self.safebox_page.screenshot('safebox1.png')
        time.sleep(3)
        self.safebox_page.wait_element("取出").click()
        time.sleep(4)
        self.safebox_page.wait_element("存入").click()
        time.sleep(2)
        self.safebox_page.screenshot('safebox2.png')

    def post_test(self):
        '''
        测试用例执行完成后,清理测试环境
        '''
        # self.common.release_user(UserID)
        # self.common.deletefile(self.luadriver)
        self.common.closedriver()
예제 #28
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class D25700_LaiziRoom_Buy(TestCase):
    '''
    房间内快捷购买
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15
    # pending = True

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()
        self.common.user_money(money=1000)

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进入癞子场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            elments1[1].click()
            self.start_step("切换到癞子场")
            self.game_page.wait_element("切换按钮").click()
            elments = self.game_page.get_elements("切换玩法")
            elments[0].click()
            # self.level_page.wait_element("快速开始").click()
        self.start_step("点击初级场房间")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
        while self.game_page.element_is_exist("购买金币") == False:
            self.level_page.wait_element("房间列表").click()
        self.start_step("查看金币支付页面")
        self.game_page.wait_element("倍数说明", 40)
        self.game_page.wait_element("购买金币").click()
        while self.game_page.element_is_exist("立即购买") == False:
            self.game_page.screenshot("购买金币.png")
            self.game_page.wait_element("购买金币").click()
        self.game_page.wait_element("立即购买", 60).click()
        self.game_page.screenshot("金币购买界面.png")
        while self.game_page.element_is_exist("购买金币",1)==False:
            try:
                self.luadriver.keyevent(4)
            except:
                self.log_info("未出现支付页面")
        try:
            self.game_page.wait_element("关闭1").click()
        except:
            self.log_info("未出现关闭1按钮")
        self.start_step("记牌器支付页面")
        if self.game_page.element_is_exist("记牌器"):
            self.game_page.wait_element("记牌器").click()
            self.game_page.screenshot("记牌器购买界面.png")
            time.sleep(4)
            elments1 = self.game_page.get_elements("记牌器购买")
            for e in elments1:
                if "钻石" in e.get_attribute("text"):
                    e.click()
                    self.game_page.screenshot("点击记牌器购买界面.png")
                    break
            # self.game_page.get_elements("记牌器购买").click()
            self.game_page.wait_element("立即购买").click()
            self.game_page.screenshot("立即购买界面.png")
            self.game_page.wait_element("关闭1").click()
        else:
            self.log_info("未出现记牌器按钮")

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
        finally:
            self.common.closedriver()
예제 #29
0
class C31048_DFQP_Safebox4(TestCase):
    '''
    保险箱金币不为0时取款
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 10

    def pre_test(self):
        self.common = Common()
        global mid
        mid = self.common.get_config_value("casecfg", "mid")
        self.common.set_crystal(mid=mid, value='400')
        # 初始化Luadriver
        self.luadriver = self.common.setupdriver()
        self.hall_page = Hall_Page()
        self.sign_page = Sign_Page()
        self.personinfo_page = Personinfo_Page()
        self.safebox_page = Safebox_Page()
        self.start_step("关闭活动,并切换到预发布")
        self.common.closeactivity(self.luadriver)

    def run_test(self):
        self.start_step("等待页面加载完成")
        self.hall_page.wait_element("同步标志")
        self.hall_page.wait_element('保险箱').click()
        time.sleep(3)
        self.safebox_page.wait_element('金条保险箱').click()
        time.sleep(3)
        self.safebox_page.wait_element("存入").click()
        time.sleep(3)
        self.start_step("将金条存入保险箱")
        self.common.swipeelement(self.safebox_page.wait_element("滚动条"),
                                 self.safebox_page.wait_element("增加金条/银条数目"))
        time.sleep(3)
        self.safebox_page.wait_element('确定---保险箱').click()
        time.sleep(3)
        self.safebox_page.screenshot('1.png')
        self.start_step("将金条取出保险箱")
        self.safebox_page.wait_element('取出').click()
        time.sleep(3)
        self.common.swipeelement(self.safebox_page.wait_element("滚动条"),
                                 self.safebox_page.wait_element("增加金条/银条数目"))
        time.sleep(3)
        self.safebox_page.screenshot('2.png')
        self.safebox_page.wait_element('确定---保险箱').click()
        time.sleep(3)
        self.safebox_page.screenshot('3.png')

    def post_test(self):
        '''
        测试用例执行完成后,清理测试环境
        '''
        # self.common.release_user(UserID)
        # self.common.deletefile(self.luadriver)
        # self.common.closedriver()
        try:
            self.common.deletefile(self.luadriver)
            self.common.closedriver()
            self.common.recover_user(mid)
        except:
            self.log_info("close driver fail")
예제 #30
0
class C31155_DFQP_GamePlayList(TestCase):
    '''
    游戏玩法切换
    '''
    owner = "MindyZhang"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 10

    def pre_test(self):
        self.common = Common()
        # 初始化Luadriver
        self.luadriver = self.common.setupdriver()

        # 关闭弹框
        self.common.closeactivity_switchserver(self.luadriver)
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()

    def run_test(self):
        '''
        测试用例
        '''
        self.start_step("等待页面加载完成")

        self.hall_page.wait_element("同步标志")
        time.sleep(5)
        self.start_step("点击血战到底:")
        if (self.common.game_is_exist("血战到底") == True):
            self.game_page.wait_element("血战到底").click()
            time.sleep(3)
            self.common.game_is_download()
            time.sleep(2)
            if (self.game_page.element_is_exist("玩法切换2") == True):
                self.game_page.wait_element("玩法切换2").click()
                time.sleep(2)
                self.game_page.wait_element("玩法切换1").click()
                time.sleep(2)
                print("玩法切换成功")
                self.game_page.wait_element("返回").click()
            else:
                print("该游戏没有其他玩法")
                self.game_page.wait_element("返回").click()
        else:
            print("没有血战到底游戏")
            self.game_page.wait_element("左三角标").click()

        self.start_step("点击斗牛")
        if (self.common.game_is_exist("斗牛") == True):
            self.game_page.wait_element("斗牛").click()
            time.sleep(3)
            self.common.game_is_download()
            time.sleep(2)
            if (self.game_page.element_is_exist("玩法切换1") == True):
                self.game_page.wait_element("玩法切换2").click()
                time.sleep(2)
                self.game_page.wait_element("玩法切换1").click()
                time.sleep(2)
                self.game_page.screenshot("2.png")
                print("玩法切换成功")
                self.game_page.wait_element("返回").click()
            else:
                print("该游戏没有其他玩法")
                self.game_page.screenshot("2.png")
                self.game_page.wait_element("返回").click()
        else:
            print("没有斗牛游戏")
            self.game_page.wait_element("左三角标").click()

        self.start_step("点击闷鸡")
        if (self.common.game_is_exist("闷鸡") == True):
            self.game_page.wait_element("闷鸡").click()
            time.sleep(3)
            self.common.game_is_download()
            time.sleep(2)
            if (self.game_page.element_is_exist("玩法切换4") == True):
                self.game_page.wait_element("玩法切换2").click()
                time.sleep(2)
                self.game_page.wait_element("玩法切换3").click()
                time.sleep(2)
                self.game_page.wait_element("玩法切换4").click()
                time.sleep(2)
                self.game_page.wait_element("玩法切换1").click()
                time.sleep(2)
                self.game_page.screenshot("3.png")
                print("玩法切换成功")
                self.game_page.wait_element("返回").click()
                time.sleep(2)
            else:
                print("该游戏没有其他玩法")
                self.game_page.screenshot("3.png")
                self.game_page.wait_element("返回").click()

        else:
            print("没有闷鸡游戏")
            self.game_page.wait_element("左三角标").click()

    def post_test(self):
        '''
        测试用例执行完成后,清理测试环境
        '''
        # self.common.deletefile(self.luadriver)
        self.common.closedriver()