예제 #1
0
def mesh_draw_faces(mesh,
                    keys=None,
                    color=None,
                    layer=None,
                    clear_layer=False,
                    clear_faces=False,
                    redraw=True,
                    join_faces=False):
    """Draw a selection of faces of the mesh.

    Parameters
    ----------
    keys : list (None)
        A list of face keys identifying which faces to draw.
        Default is to draw all faces.
    color : str, tuple, dict (None)
        The color specififcation for the faces.
        Colors should be specified in the form of a string (hex colors) or as a tuple of RGB components.
        To apply the same color to all faces, provide a single color specification.
        Individual colors can be assigned using a dictionary of key-color pairs.
        Missing keys will be assigned the default face color (``self.defaults['face.color']``).
        Default is to use the color of the parent layer.
    layer : str (None)
        The layer in which the edges are drawn.
        Default is to draw in the current layer.
    clear_layer : bool (False)
        Clear the drawing layer.
    redraw : bool (True)
        Redraw the view after adding the edges.
    join_faces : bool (False)
        Join the faces into a polymesh object.

    Notes
    -----
    The faces are named using the following template:
    ``"{}.face.{}".format(self.mesh.attributes['name'], key)``.
    This name is used afterwards to identify faces of the mesh in the Rhino model.

    Examples
    --------
    >>>

    """
    artist = MeshArtist(mesh)
    artist.layer = layer

    if clear_layer:
        artist.clear_layer()

    if clear_faces:
        artist.clear_faces()

    guids = artist.draw_faces(color=color)

    if redraw:
        artist.redraw()

    if join_faces:
        guid = rs.JoinMeshes(guids, delete_input=True)
        return guid

    return guids
예제 #2
0
def mesh_draw(mesh,
              layer=None,
              clear_layer=False,
              clear_vertices=False,
              clear_faces=False,
              clear_edges=False,
              show_faces=True,
              show_vertices=False,
              show_edges=False,
              vertexcolor=None,
              edgecolor=None,
              facecolor=None):
    """
    Draw a mesh object in Rhino.

    Parameters
    ----------
    mesh : compas.datastructures.Mesh
        The mesh object.
    layer : str (None)
        The layer to draw in.
        Default is to draw in the current layer.
    clear_layer : bool (False)
        Clear the drawing layer.
    show_faces : bool (True)
        Draw the faces.
    show_vertices : bool (False)
        Draw the vertices.
    show_edges : bool (False)
        Draw the edges.
    vertexcolor : str, tuple, list, dict (None)
        The vertex color specification.
        Default is to use the color of the parent layer.
    edgecolor : str, tuple, list, dict (None)
        The edge color specification.
        Default is to use the color of the parent layer.
    facecolor : str, tuple, list, dict (None)
        The face color specification.
        Default is to use the color of the parent layer.

    Notes
    -----
    Colors can be specifiedin different ways:

    * str: A hexadecimal color that will be applied to all elements subject to the specification.
    * tuple, list: RGB color that will be applied to all elements subject to the specification.
    * dict: RGB or hex color dict with a specification for some or all of the related elements.

    Notes
    -----
    RGB colors specified as values between 0 and 255, should be integers.
    RGB colors specified as values between 0.0 and 1.0, should be floats.

    """
    artist = MeshArtist(mesh)
    artist.layer = layer

    if clear_layer:
        artist.clear_layer()

    if clear_vertices:
        artist.clear_vertices()
    if clear_edges:
        artist.clear_edges()
    if clear_faces:
        artist.clear_faces()

    if show_faces:
        artist.draw_faces(color=facecolor)
    if show_edges:
        artist.draw_edges(color=edgecolor)
    if show_vertices:
        artist.draw_vertices(color=vertexcolor)

    artist.redraw()