def setUp(self): self.test_dead_board = Board(n=5) self.where_seed111_is_active = ((1, 0), (1, 1), (2, 2), (3, 2), (3, 3)) self.test_active_board = Board(n=5) for entry in self.where_seed111_is_active: self.test_active_board.board[entry[0]][entry[1]].state = True
def create_new_game(self, size, mines): if hasattr(self, 'board'): self.board.unload_board() self.removeItem(self.board.layout) self.game_over = False self.timer_counter = 0 self.current_mines = mines self.timer.stop() self.board = Board(self.ctx, self, size, mines) self.addLayout(self.board.layout) self.update_top_layout()