예제 #1
0
    def edit(self, text, jumpIndex=None, highlight=None):
        """
        Calls the editor and thus allows the user to change the text.
        Returns the modified text. Halts the thread's operation until the editor
        is closed.

        Returns None if the user didn't save the text file in his text editor.

        Parameters:
            * text      - a Unicode string
            * jumpIndex - an integer: position at which to put the caret
            * highlight - a substring; each occurence will be highlighted
        """
        text = self.convertLinebreaks(text)
        if config.get("editor"):
            tempFilename = "%s.%s" % (tempfile.mktemp(), config.get("editor_filename_extension"))
            tempFile = open(tempFilename, "w")
            tempFile.write(text.encode(config.get("editor_encoding")))
            tempFile.close()
            creationDate = os.stat(tempFilename).st_mtime
            command = self.command(tempFilename, text, jumpIndex)
            os.system(command)
            lastChangeDate = os.stat(tempFilename).st_mtime
            if lastChangeDate == creationDate:
                # Nothing changed
                return None
            else:
                newcontent = open(tempFilename).read().decode(config.get("editor_encoding"))
                os.unlink(tempFilename)
                return self.restoreLinebreaks(newcontent)
        else:
            return self.restoreLinebreaks(wikipedia.ui.editText(text, jumpIndex=jumpIndex, highlight=highlight))
예제 #2
0
파일: start_ui.py 프로젝트: Godzil/launcher
def main_loop():
    screen_width = config.get("screen_width")
    screen_height = config.get("screen_height")

    screen = UI.Screen(fps=30, width=screen_width, height=screen_height)
    main = main_screen.MainScreen(screen_width, screen_height)

    screen.add_child(main)

    while True:
        for event in pygame.event.get():
            process_event(event, screen)

        screen.Draw()
예제 #3
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    def command(self, tempFilename, text, jumpIndex=None):
        command = config.get("editor")
        if jumpIndex:
            # Some editors make it possible to mark occurences of substrings, or
            # to jump to the line of the first occurence.
            # TODO: Find a better solution than hardcoding these, e.g. a config
            # option.
            line = text[:jumpIndex].count("\n")
            column = jumpIndex - (text[:jumpIndex].rfind("\n") + 1)
        else:
            line = column = 0
        # Linux editors. We use startswith() because some users might use parameters.
        if config.get("editor").startswith("kate"):
            command += " -l %i -c %i" % (line, column)
        elif config.get("editor").startswith("gedit"):
            command += " +%i" % (line + 1)  # seems not to support columns
        elif config.get("editor").startswith("emacs"):
            command += " +%i" % (line + 1)  # seems not to support columns
        elif config.get("editor").startswith("jedit"):
            command += " +line:%i" % (line + 1)  # seems not to support columns
        elif config.get("editor").startswith("vim"):
            command += " +%i" % (line + 1)  # seems not to support columns
        elif config.get("editor").startswith("nano"):
            command += " +%i,%i" % (line + 1, column + 1)
        # Windows editors
        elif config.get("editor").lower().endswith("notepad++.exe"):
            command += " -n%i" % (line + 1)  # seems not to support columns

        command += " %s" % tempFilename
        # print command
        return command
예제 #4
0
def inputunicode(question, password=False):
    """
    Works like raw_input(), but returns a unicode string instead of ASCII.

    Unlike raw_input, this function automatically adds a space after the
    question.
    """

    # TODO: make sure this is logged as well
    print question + " "
    if password:
        import getpass

        text = getpass.getpass("")
    else:
        text = raw_input()
    text = unicode(text, config.get("console_encoding"))
    return text
예제 #5
0
파일: touch.py 프로젝트: mgedigian/wikibots
    out.write( codecs.BOM_UTF8 )
    for i in success:        
        out.write( i.encode( "utf-8" ) )
    out.close()

    out = file( "log_fail.txt", "w" )
    out.write( codecs.BOM_UTF8 )
    for i in failure:        
        out.write( i.encode( "utf-8" ) )
    out.close()

import atexit
atexit.register(savecounter)
   
if __name__ == '__main__':
    print "Connecting as %s to http://%s%s" % (config.get("username"), config.get("site"), config.get("path"))
    site  = mwclient.Site(config.get("site"), path=config.get("path"))
    site.login(config.get("username"),config.get("password"))

    namespaces = {
    0 :"Main",
    1 :"Talk",
    2 :"User",
    3 :"User talk",
    4 :"HealthWiki",
    5 :"HealthWiki talk",
    6 :"Image",
    7 :"Image talk",
    8 :"MediaWiki",
    9 :"MediaWiki talk",
    10:"Template",
예제 #6
0
파일: plugins.py 프로젝트: Godzil/launcher
def LoadPlugins():
    """Load plugins from config data"""
    p = config.get("plugins")
    print(p)
    return {}
예제 #7
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 def __init__(self):
     self.set_options()
     self.site = mwclient.Site(config.get("site"), config.get("path"))
     self.site.login(config.get("username"), config.get("password"))
     self.setpage()
예제 #8
0
def load_skin(name="default"):
    global __Colors, __name

    # Set some default values
    __Colors["background"] = (32, 32, 32)
    __Colors["high"] = (51, 166, 255)
    __Colors["text"] = (83, 83, 83)
    __Colors["front"] = (131, 199, 219)
    __Colors["url"] = (51, 166, 255)
    __Colors["line"] = (169, 169, 169)
    __Colors["title_bg"] = (228, 228, 228)
    __Colors["active"] = (175, 90, 0)
    __Colors["white"] = (255, 255, 255)

    __name = name

    # Now read from skin file
    cfg = configparser.ConfigParser()

    skin_folder = os.path.join(config.get("skinfolder"), name)

    cfgfile = os.path.join(skin_folder, "config.cfg")

    try:
        cfg.read(cfgfile)
    except Exception as e:

        if __name == "default":
            print("INTERNAL ERROR: Can't load default skin. Aborting")
            sys.exit(-1)

        # TODO: Turn that into a message box
        print(
            "Skin configuration file for '{name}' is invalid, loading default skin"
            .format(name=name))
        load_skin("default")
        return

    # Load skin colors
    if __SKIN_CFG_COLORS_TAG in cfg.sections():
        config_color = cfg.options(__SKIN_CFG_COLORS_TAG)

        for color in config_color:
            try:
                __Colors[color.lower()] = __convert_html_color(
                    cfg.get(__SKIN_CFG_COLORS_TAG, color))
            except Exception:
                print(
                    "WARN: Skin '{name}': color value for '{color}' is invalid"
                    .format(name=name, color=color))

    # Load skin fonts
    if __SKIN_CFG_FONTS_TAG in cfg.sections():
        config_fonts = cfg.options(__SKIN_CFG_FONTS_TAG)

        for font in config_fonts:
            UI.FontManager.add_fontfile(
                font,
                os.path.join(skin_folder, __SKIN_FONT_FOLDER,
                             cfg.get(__SKIN_CFG_FONTS_TAG, font)))

    # Load skin images
    if __SKIN_CFG_IMAGES_TAG in cfg.sections():
        config_images = cfg.options(__SKIN_CFG_IMAGES_TAG)

        for image in config_images:
            UI.ImageManager.add_image(
                image,
                os.path.join(skin_folder, __SKIN_IMAGE_FOLDER,
                             cfg.get(__SKIN_CFG_IMAGES_TAG, image)))