def __init__(self): super(LandGrant, self).__init__('Land Grant') land_grant_action_land = Action('Land Grant', 'Land', requirements=[ CardNotInHand('Taiga'), CardInHand(self.name), CardInDeck('Taiga') ], consequences=[ MoveCard('Land Grant', 'Hand', 'Graveyard'), MoveCard('Taiga', 'Deck', 'Hand'), Shuffle(), AddStorm() ]) land_grant_action_no_land = Action( 'Land Grant', 'No land', requirements=[CardNotInHand('Taiga'), CardInHand(self.name)], consequences=[ MoveCard(self.name, 'Hand', 'Graveyard'), Shuffle(), AddStorm() ]) self.add_action(land_grant_action_land) self.add_action(land_grant_action_no_land)
def __init__(self): super(TinderWall, self).__init__('Tinder Wall', is_permanent=True) tinder_wall_play_action = Action('Tinder Wall', 'Play', requirements=[ CardInHand(self.name), ManaInPool(ColorDict({'Green': 1})) ], consequences=[ MoveCard(self.name, 'Hand', 'Battlefield'), ReduceMana(ColorDict({'Green': 1})), AddStorm() ]) tinder_wall_mana_action = Action('Tinder Wall', 'Sacrifice', requirements=[CardInPlay(self.name)], consequences=[ MoveCard(self.name, 'Battlefield', 'Graveyard'), AddMana(ColorDict({'Red': 2})) ]) self.add_action(tinder_wall_play_action) self.add_action(tinder_wall_mana_action)
def __init__(self): super(ChromeMox, self).__init__('Chrome Mox', is_tappable=True, is_permanent=True) for card_for_chrome_mox in CARDS_FOR_CHROME_MOX: chrome_mox_play = Action('Chrome Mox', 'Play', requirements=[ CardInHand(self.name), CardInHand(card_for_chrome_mox) ], consequences=[ MoveCard(self.name, 'Hand', 'Battlefield'), MoveCard(card_for_chrome_mox, 'Hand', 'Exile'), AddStorm() ]) self.add_action(chrome_mox_play) chrome_mox_activate = Action('Chrome Mox', 'Activate', requirements=[CardUntapped(self.name)], consequences=[Tap(self.name)]) self.add_mana_action(chrome_mox_activate, adding=[ColorDict({c: 1}) for c in COLORS])
def __init__(self): super(GitaxianProbe, self).__init__('Gitaxian Probe') gitaxian_probe_action = Action('Gitaxian Probe', 'Play', requirements=[CardInHand(self.name)], consequences=[ MoveCard(self.name, 'Hand', 'Graveyard'), DrawCard(), AddStorm() ]) self.add_action(gitaxian_probe_action)
def __init__(self): super(ReforgeTheSoul, self).__init__('Reforge the Soul') reforge_the_soul_action = Action( 'Reforge the Soul', 'Play', requirements=[CardInHand(self.name)], consequences=[DiscardHand(), DrawCard(7), AddStorm()]) self.add_mana_action(reforge_the_soul_action, paying=color_combinations( ColorDict({ 'Red': 2, 'Colorless': 3 })))
def __init__(self): super(RiteOfFlame, self).__init__('Rite of Flame') rite_of_flame_action = Action('Rite of Flame', 'Play', requirements=[ CardInHand(self.name), ManaInPool(ColorDict({'Red': 1})) ], consequences=[ MoveCard(self.name, 'Hand', 'Graveyard'), ReduceMana(ColorDict({'Red': 1})), AddStorm(), AddRiteMana() ]) self.add_action(rite_of_flame_action)
def __init__(self): super(EmptyTheWarrens, self).__init__('Empty the Warrens') empty_the_warrens_action = Action('Empty the Warrens', 'Play', requirements=[CardInHand(self.name)], consequences=[ AddStorm(), AddGoblins(), MoveCard(self.name, 'Hand', 'Graveyard') ]) self.add_mana_action(empty_the_warrens_action, paying=color_combinations( ColorDict({ 'Red': 1, 'Colorless': 3 })))
def __init__(self): super(DesperateRitual, self).__init__('Desperate Ritual') desperate_ritual_action = Action('Desperate Ritual', 'Play', requirements=[CardInHand(self.name)], consequences=[ AddMana({'Red': 3}), AddStorm(), MoveCard(self.name, 'Hand', 'Graveyard') ]) self.add_mana_action(desperate_ritual_action, paying=color_combinations( ColorDict({ 'Red': 1, 'Colorless': 1 })))
def __init__(self): super(SeethingSong, self).__init__('Seething Song') seething_song_action = Action('Seething Song', 'Play', requirements=[CardInHand(self.name)], consequences=[ AddMana(ColorDict({'Red': 5})), MoveCard(self.name, 'Hand', 'Graveyard'), AddStorm() ]) self.add_mana_action(seething_song_action, paying=color_combinations( ColorDict({ 'Red': 1, 'Colorless': 2 })))
def __init__(self): super(Manamorphose, self).__init__('Manamorphose') manamorphose_action = Action('Manamorphose', 'Play', requirements=[CardInHand(self.name)], consequences=[ MoveCard(self.name, 'Hand', 'Graveyard'), DrawCard(), AddStorm() ]) self.add_mana_action( manamorphose_action, paying=color_combinations(ColorDict({ 'Red': 1, 'Colorless': 1 })), adding=fill_up_remaining_colors(2, COLORS, ColorDict(), []))
def __init__(self): super(LotusPetal, self).__init__('Lotus Petal', is_permanent=True) lotus_petal_play = Action('Lotus Petal', 'Play', requirements=[CardInHand(self.name)], consequences=[ MoveCard(self.name, 'Hand', 'Battlefield'), AddStorm() ]) lotus_petal_activate = Action( 'Lotus Petal', 'Sacrifice', requirements=[CardInPlay(self.name)], consequences=[MoveCard(self.name, 'Battlefield', 'Graveyard')]) self.add_action(lotus_petal_play) self.add_mana_action(lotus_petal_activate, adding=[ColorDict({c: 1}) for c in COLORS])
def __init__(self): super(BurningWish, self).__init__('Burning Wish') for card_for_burning_wish in CARDS_FOR_BURNING_WISH: burning_wish_wish = Action( 'Burning Wish', 'Play ' + card_for_burning_wish, requirements=[ CardInHand(self.name), CardInSideboard(card_for_burning_wish) ], consequences=[ MoveCard(self.name, 'Hand', 'Exile'), MoveCard(card_for_burning_wish, 'Sideboard', 'Hand'), AddStorm() ]) self.add_mana_action(burning_wish_wish, paying=color_combinations( ColorDict({ 'Red': 1, 'Colorless': 1 })))
def __init__(self): super(LionsEyeDiamond, self).__init__('Lions Eye Diamond', is_permanent=True) lions_eye_diamond_play = Action('Lions Eye Diamond', 'Play', requirements=[CardInHand(self.name)], consequences=[ MoveCard(self.name, 'Hand', 'Battlefield'), AddStorm() ]) lions_eye_diamond_activate = Action( 'Lions Eye Diamond', 'Sacrifice', requirements=[CardInPlay(self.name)], consequences=[ DiscardHand(), MoveCard(self.name, 'Battlefield', 'Graveyard') ]) self.add_action(lions_eye_diamond_play) self.add_mana_action(lions_eye_diamond_activate, adding=[ColorDict({c: 3}) for c in COLORS])
def __init__(self): super(GoblinCharbelcher, self).__init__('Goblin Charbelcher', is_tappable=True, is_permanent=True) charbelcher_play = Action('Goblin Charbelcher', 'Play', requirements=[CardInHand(self.name)], consequences=[ MoveCard(self.name, 'Hand', 'Battlefield'), AddStorm() ]) charbelcher_activate = Action( 'Goblin Charbelcher', 'Activate', requirements=[CardInPlay(self.name), CardUntapped(self.name)], consequences=[Tap(self.name), Belch()]) self.add_mana_action(charbelcher_play, paying=color_combinations( ColorDict({'Colorless': 4}))) self.add_mana_action(charbelcher_activate, paying=color_combinations( ColorDict({'Colorless': 3})))