예제 #1
0
    def __init__(self, **opts):
        HilgaObject.__init__(self, **opts)
        
        self.screen = pygame.display.get_surface()
        self.clock = pygame.time.Clock()
        self.ticks = 0

        fiface = FuelIface(**opts)
        self.fuel = FuelWidget(fiface, (660, 360), **opts)

        self.obd = obd = ObdIface(**opts) #port="/dev/pts/3", **opts)
        self.gps = gps = GpsIface(**opts)
        self.speed = GpsSpeedWidget(gps, (274, 20))
#        self.rspeed = RpmSpeedWidget(obd, (359, 340))
        self.rpm = RpmWidget(obd, (10, 120), **opts)
        self.coolant = CoolantWidget(obd, (580, 360), **opts)
        self.bat = BatteryWidget(obd, (580, 260), **opts)
        # Use GPS for time, system clock is unreliable
        self.clk = ClockWidget(obd, (580, 300), timefun=gps.time, **opts)
        self.gps.add_hook('gotclock', self.clk.set_system_time)

        # high beam / oil presure / brake
        self.hbeam = HighBeamWidget((94, 376), **opts)
        self.oil = OilWidget((654, 500), **opts)
        self.brk = BreakWidget((654, 540), **opts)

        d100iface = D100Iface(**opts)
        self.d100 = D100Widget(d100iface, (600, 100))

        odoiface = OdoIface(gps, **opts)
        self.odo = OdoWidget(odoiface, (340, 340), **opts)

        self.pool.spawn_n(self.loop_ticks)
예제 #2
0
class HilgaBoard(HilgaObject):
    def __init__(self, **opts):
        HilgaObject.__init__(self, **opts)
        
        self.screen = pygame.display.get_surface()
        self.clock = pygame.time.Clock()
        self.ticks = 0

        fiface = FuelIface(**opts)
        self.fuel = FuelWidget(fiface, (660, 360), **opts)

        self.obd = obd = ObdIface(**opts) #port="/dev/pts/3", **opts)
        self.gps = gps = GpsIface(**opts)
        self.speed = GpsSpeedWidget(gps, (274, 20))
#        self.rspeed = RpmSpeedWidget(obd, (359, 340))
        self.rpm = RpmWidget(obd, (10, 120), **opts)
        self.coolant = CoolantWidget(obd, (580, 360), **opts)
        self.bat = BatteryWidget(obd, (580, 260), **opts)
        # Use GPS for time, system clock is unreliable
        self.clk = ClockWidget(obd, (580, 300), timefun=gps.time, **opts)
        self.gps.add_hook('gotclock', self.clk.set_system_time)

        # high beam / oil presure / brake
        self.hbeam = HighBeamWidget((94, 376), **opts)
        self.oil = OilWidget((654, 500), **opts)
        self.brk = BreakWidget((654, 540), **opts)

        d100iface = D100Iface(**opts)
        self.d100 = D100Widget(d100iface, (600, 100))

        odoiface = OdoIface(gps, **opts)
        self.odo = OdoWidget(odoiface, (340, 340), **opts)

        self.pool.spawn_n(self.loop_ticks)

    def gen_ticks(self):
        ticks = 0
        while 1:
            yield ticks
            ticks += 1
            eventlet.sleep(1.0/FPS)

    def tick(self):
        # Reconnect obd if disconnected
        if not self.obd.is_connected():
            self.obd.connect()

        # Render widgets
        self.speed.draw(self.ticks, self.screen)
#        self.rspeed.draw(self.ticks, self.screen)
        self.rpm.draw(self.ticks, self.screen)
        self.coolant.draw(self.ticks, self.screen)
        self.fuel.draw(self.ticks, self.screen)
        self.bat.draw(self.ticks, self.screen)
        self.clk.draw(self.ticks, self.screen)
        self.odo.draw(self.ticks, self.screen)

        self.hbeam.draw(self.ticks, self.screen)
        self.oil.draw(self.ticks, self.screen)
        self.brk.draw(self.ticks, self.screen)

        self.d100.draw(self.ticks, self.screen)

        self.ticks += 1
        pygame.display.update()

        self.clock.tick(FPS)

    def loop_ticks(self):
        import time
        done = False
        stime = time.time()
        while not done:
#        for tick in self.gen_ticks():
            for pyev in pygame.event.get():
                if pyev.type == pygame.QUIT or \
                       (pyev.type == pygame.KEYUP and pyev.key == pygame.K_ESCAPE):
                    done = True

#             if done:
#                 break

            self.tick()
            eventlet.sleep(0)