예제 #1
0
    def testAsynchLoad(self):
        self.r = Resource()
        self.e.addTask(self.r, synchronized = False)

        self.r.load(self, "result", lambda: loader())

        while not self.result:
            self.e.run()

        assert self.result == 0xdada
예제 #2
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    def testAsynchLoadSeries(self):
        self.r = Resource()
        self.e.addTask(self.r, synchronized = False)

        for i in range(10):
            self.r.load(self, "result%d" % i, loader)

        while not self.result9:
            self.e.run()

        assert self.result9 == 0xdada
예제 #3
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    def testCallback(self):
        self.r = Resource()
        self.e.addTask(self.r, synchronized = False)

        self.quux = None
        def loaded(r):
            self.quux = r

        self.r.load(self, "fuuba", loader, onLoad = loaded).join()

        while not self.fuuba:
            self.e.run()

        assert self.fuuba == self.quux
예제 #4
0
파일: ResourceTest.py 프로젝트: htvu/fofix
    def testAsynchLoad(self):
        self.r = Resource()
        self.e.addTask(self.r)

        self.r.load(self, "result", lambda: loader())

        while not self.result:
            self.e.run()

        assert self.result == 0xDADA
예제 #5
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    def testAsynchLoad(self):
        self.r = Resource()
        self.e.addTask(self.r, synchronized = False)

        self.r.load(self, "result", lambda: loader())

        while not self.result:
            self.e.run()

        assert self.result == 0xdada
예제 #6
0
파일: ResourceTest.py 프로젝트: htvu/fofix
    def testAsynchLoadSeries(self):
        self.r = Resource()
        self.e.addTask(self.r)

        for i in range(10):
            self.r.load(self, "result%d" % i, loader)

        while not self.result9:
            self.e.run()

        assert self.result9 == 0xDADA
예제 #7
0
파일: ResourceTest.py 프로젝트: htvu/fofix
class ResourceTest(unittest.TestCase):
    def testAsynchLoad(self):
        self.r = Resource()
        self.e.addTask(self.r)

        self.r.load(self, "result", lambda: loader())

        while not self.result:
            self.e.run()

        assert self.result == 0xDADA

    def testSynchLoad(self):
        self.r = Resource()
        self.e.addTask(self.r)

        assert self.r.load(self, "result2", loader, synch=True) == 0xDADA
        assert self.result2 == 0xDADA

    def testAsynchLoadSeries(self):
        self.r = Resource()
        self.e.addTask(self.r)

        for i in range(10):
            self.r.load(self, "result%d" % i, loader)

        while not self.result9:
            self.e.run()

        assert self.result9 == 0xDADA

    def testCallback(self):
        self.r = Resource()
        self.e.addTask(self.r)

        self.quux = None

        def loaded(r):
            self.quux = r

        self.r.load(self, "fuuba", loader, onLoad=loaded).join()

        while not self.fuuba:
            self.e.run()

        assert self.fuuba == self.quux

    def setUp(self):
        Config.load(Version.PROGRAM_UNIXSTYLE_NAME + ".ini", setAsDefault=True)
        # Resource expects game_priority to be an integer,
        # Config won't know unless we define it as such.
        Config.define("performance", "game_priority", int, 2)
        self.e = GameEngine()

    def tearDown(self):
        self.e.quit()
예제 #8
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class ResourceTest(unittest.TestCase):
    def testAsynchLoad(self):
        self.r = Resource()
        self.e.addTask(self.r)

        self.r.load(self, "result", lambda: loader())

        while not self.result:
            self.e.run()

        assert self.result == 0xdada

    def testSynchLoad(self):
        self.r = Resource()
        self.e.addTask(self.r)

        assert self.r.load(self, "result2", loader, synch=True) == 0xdada
        assert self.result2 == 0xdada

    def testAsynchLoadSeries(self):
        self.r = Resource()
        self.e.addTask(self.r)

        for i in range(10):
            self.r.load(self, "result%d" % i, loader)

        while not self.result9:
            self.e.run()

        assert self.result9 == 0xdada

    def testCallback(self):
        self.r = Resource()
        self.e.addTask(self.r)

        self.quux = None

        def loaded(r):
            self.quux = r

        self.r.load(self, "fuuba", loader, onLoad=loaded).join()

        while not self.fuuba:
            self.e.run()

        assert self.fuuba == self.quux

    def setUp(self):
        Config.load(Version.PROGRAM_UNIXSTYLE_NAME + ".ini", setAsDefault=True)
        # Resource expects game_priority to be an integer,
        # Config won't know unless we define it as such.
        Config.define("performance", "game_priority", int, 2)
        self.e = GameEngine()

    def tearDown(self):
        self.e.quit()
예제 #9
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    def testCallback(self):
        self.r = Resource()
        self.e.addTask(self.r, synchronized = False)

        self.quux = None
        def loaded(r):
            self.quux = r

        self.r.load(self, "fuuba", loader, onLoad = loaded).join()

        while not self.fuuba:
            self.e.run()

        assert self.fuuba == self.quux
예제 #10
0
파일: ResourceTest.py 프로젝트: htvu/fofix
    def testSynchLoad(self):
        self.r = Resource()
        self.e.addTask(self.r)

        assert self.r.load(self, "result2", loader, synch=True) == 0xDADA
        assert self.result2 == 0xDADA
예제 #11
0
    def testSynchLoad(self):
        self.r = Resource()
        self.e.addTask(self.r, synchronized = False)

        assert self.r.load(self, "result2", loader, synch = True) == 0xdada
        assert self.result2 == 0xdada
예제 #12
0
    def testSynchLoad(self):
        self.r = Resource()
        self.e.addTask(self.r, synchronized = False)

        assert self.r.load(self, "result2", loader, synch = True) == 0xdada
        assert self.result2 == 0xdada