예제 #1
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    def __init__(self):
        """
        Initialization of the Main window. This is directly called after the
        Logger has been initialized. The Function loads the GUI, creates the
        used Classes and connects the actions to the GUI.
        """

        self.config_window = ConfigWindow(g.config.makeConfigWidgets(),
                                          g.config.var_dict,
                                          g.config.var_dict.configspec, self)

        self.canvas_scene = None
        #Load the post-processor configuration and build the post-processor configuration window
        self.MyPostProcessor = MyPostProcessor()
        # If string version_mismatch isn't empty, we popup an error and exit

        self.filename = ""

        self.valuesDXF = None
        self.shapes = Shapes([])
        self.entityRoot = None
        self.layerContents = Layers([])
        self.newNumber = 1

        self.cont_dx = 0.0
        self.cont_dy = 0.0
        self.cont_rotate = 0.0
        self.cont_scale = 1.0
예제 #2
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    def __init__(self, parent=None):
        super(GLWidget, self).__init__(parent)

        self.shapes = Shapes([])
        self.orientation = 0
        self.wpZero = 0
        self.routearrows = []
        self.expprv = None

        self.isPanning = False
        self.isRotating = False
        self.isMultiSelect = False
        self._lastPos = QPoint()

        self.posX = 0.0
        self.posY = 0.0
        self.posZ = 0.0
        self.rotX = 0.0
        self.rotY = 0.0
        self.rotZ = 0.0
        self.scale = 1.0
        self.scaleCorr = 1.0

        self.showPathDirections = False
        self.showDisabledPaths = False

        self.topLeft = Point()
        self.bottomRight = Point()

        self.tol = 0
예제 #3
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    def __init__(self, app):
        """
        Initialization of the Main window. This is directly called after the
        Logger has been initialized. The Function loads the GUI, creates the
        used Classes and connects the actions to the GUI.
        """
        QMainWindow.__init__(self)

        # Build the configuration window
        self.config_window = ConfigWindow(g.config.makeConfigWidgets(),
                                          g.config.var_dict,
                                          g.config.var_dict.configspec, self)
        self.config_window.finished.connect(self.updateConfiguration)

        self.app = app

        self.ui = Ui_MainWindow()

        self.ui.setupUi(self)
        self.showMaximized()

        self.canvas = self.ui.canvas
        if g.config.mode3d:
            self.canvas_scene = self.canvas
        else:
            self.canvas_scene = None

        self.TreeHandler = TreeHandler(self.ui)
        self.configuration_changed.connect(
            self.TreeHandler.updateConfiguration)

        #Load the post-processor configuration and build the post-processor configuration window
        self.MyPostProcessor = MyPostProcessor()
        # If string version_mismatch isn't empty, we popup an error and exit
        if self.MyPostProcessor.version_mismatch:
            error_message = QMessageBox(QMessageBox.Critical,
                                        'Configuration error',
                                        self.MyPostProcessor.version_mismatch)
            sys.exit(error_message.exec_())

        self.d2g = Project(self)

        self.createActions()
        self.connectToolbarToConfig()

        self.filename = ""

        self.valuesDXF = None
        self.shapes = Shapes([])
        self.entityRoot = None
        self.layerContents = Layers([])
        self.newNumber = 1

        self.cont_dx = 0.0
        self.cont_dy = 0.0
        self.cont_rotate = 0.0
        self.cont_scale = 1.0
예제 #4
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    def makeShapes(self):
        self.entityRoot = EntityContent(nr=0, name='Entities', parent=None,
                                        p0=Point(self.cont_dx, self.cont_dy), pb=Point(),
                                        sca=[self.cont_scale, self.cont_scale, self.cont_scale], rot=self.cont_rotate)
        self.layerContents = Layers([])
        self.shapes = Shapes([])

        self.makeEntityShapes(self.entityRoot)

        for layerContent in self.layerContents:
            layerContent.overrideDefaults()
        self.layerContents.sort(key=lambda x: x.nr)
        self.newNumber = len(self.shapes)
예제 #5
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    def __init__(self, parent=None):
        super(GLWidget, self).__init__(parent)

        self.shapes = Shapes([])
        self.orientation = 0
        self.wpZero = 0
        self.routearrows = []
        self.expprv = None

        self.isPanning = False
        self.isRotating = False
        self.isMultiSelect = False
        self._lastPos = QPoint()

        self.posX = 0.0
        self.posY = 0.0
        self.posZ = 0.0
        self.rotX = 0.0
        self.rotY = 0.0
        self.rotZ = 0.0
        self.scale = 1.0
        self.scaleCorr = 1.0

        self.showPathDirections = False
        self.showDisabledPaths = False

        self.topLeft = Point()
        self.bottomRight = Point()

        self.tol = 0
예제 #6
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    def __init__(self, app):
        """
        Initialization of the Main window. This is directly called after the
        Logger has been initialized. The Function loads the GUI, creates the
        used Classes and connects the actions to the GUI.
        """
        QMainWindow.__init__(self)

        #Build the configuration window
        self.config_window = ConfigWindow(g.config.makeConfigWindgets(), g.config.var_dict, g.config.var_dict.configspec, self)
        self.config_window.finished.connect(self.updateConfiguration)

        self.app = app

        self.ui = Ui_MainWindow()

        self.ui.setupUi(self)

        self.canvas = self.ui.canvas
        if g.config.mode3d:
            self.canvas_scene = self.canvas
        else:
            self.canvas_scene = None

        self.TreeHandler = TreeHandler(self.ui)
        self.configuration_changed.connect(self.TreeHandler.updateConfiguration)

        self.MyPostProcessor = MyPostProcessor()
        self.d2g = Project(self)

        self.createActions()
        self.connectToolbarToConfig()

        self.filename = ""

        self.valuesDXF = None
        self.shapes = Shapes([])
        self.entityRoot = None
        self.layerContents = Layers([])
        self.newNumber = 1

        self.cont_dx = 0.0
        self.cont_dy = 0.0
        self.cont_rotate = 0.0
        self.cont_scale = 1.0
예제 #7
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    def __init__(self, dxf_filename):
        '''
        dxf_object initialization
        '''
        self.dxf_filename = dxf_filename
        self.values_dxf = None
        self.shapes = Shapes([])
        self.entity_root = None
        self.layer_contents = Layers([])
        self.newNumber = 1

        self.cont_dx = 0.0
        self.cont_dy = 0.0
        self.cont_rotate = 0.0
        self.cont_scale = 1.0

        self.file_name = ""
        self.my_post_processor = MyPostProcessor(script_dir)
예제 #8
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    def resetAll(self):
        # the wpzero is currently generated "last"
        if self.wpZero > 0:
            GL.glDeleteLists(self.orientation + 1, self.wpZero - self.orientation)
        self.shapes = Shapes([])
        self.wpZero = 0
        self.delete_opt_paths()

        self.posX = 0.0
        self.posY = 0.0
        self.posZ = 0.0
        self.rotX = 0.0
        self.rotY = 0.0
        self.rotZ = 0.0
        self.scale = 1.0

        self.topLeft = Point()
        self.bottomRight = Point()

        self.update()
예제 #9
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    def resetAll(self):
        self.gl.glDeleteLists(1, self.orientation)  # the orientation arrows are currently generated last
        self.shapes = Shapes([])
        self.wpZero = 0
        self.orientation = 0
        self.delete_opt_paths()

        self.posX = 0.0
        self.posY = 0.0
        self.posZ = 0.0
        self.rotX = 0.0
        self.rotY = 0.0
        self.rotZ = 0.0
        self.scale = 1.0

        self.topLeft = Point()
        self.bottomRight = Point()

        self.update()
예제 #10
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    def resetAll(self):
        # the wpzero is currently generated "last"
        if self.wpZero > 0:
            GL.glDeleteLists(self.orientation + 1, self.wpZero - self.orientation)
        self.shapes = Shapes([])
        self.wpZero = 0
        self.delete_opt_paths()

        self.posX = 0.0
        self.posY = 0.0
        self.posZ = 0.0
        self.rotX = 0.0
        self.rotY = 0.0
        self.rotZ = 0.0
        self.scale = 1.0

        self.BB = BoundingBox()

        self.update()
예제 #11
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class GLWidget(CanvasBase):
    CAM_LEFT_X = -0.5
    CAM_RIGHT_X = 0.5
    CAM_BOTTOM_Y = 0.5
    CAM_TOP_Y = -0.5
    CAM_NEAR_Z = -14.0
    CAM_FAR_Z = 14.0

    COLOR_BACKGROUND = QColor.fromHsl(160, 0, 255, 255)
    COLOR_NORMAL = QColor.fromCmykF(1.0, 0.5, 0.0, 0.0, 1.0)
    COLOR_SELECT = QColor.fromCmykF(0.0, 1.0, 0.9, 0.0, 1.0)
    COLOR_NORMAL_DISABLED = QColor.fromCmykF(1.0, 0.5, 0.0, 0.0, 0.25)
    COLOR_SELECT_DISABLED = QColor.fromCmykF(0.0, 1.0, 0.9, 0.0, 0.25)
    COLOR_ENTRY_ARROW = QColor.fromRgbF(0.0, 0.0, 1.0, 1.0)
    COLOR_EXIT_ARROW = QColor.fromRgbF(0.0, 1.0, 0.0, 1.0)
    COLOR_ROUTE = QColor.fromRgbF(0.5, 0.0, 0.0, 1.0)
    COLOR_STMOVE = QColor.fromRgbF(0.5, 0.0, 0.25, 1.0)
    COLOR_BREAK = QColor.fromRgbF(1.0, 0.0, 1.0, 0.7)
    COLOR_LEFT = QColor.fromHsl(134, 240, 130, 255)
    COLOR_RIGHT = QColor.fromHsl(186, 240, 130, 255)

    def __init__(self, parent=None):
        super(GLWidget, self).__init__(parent)

        self.shapes = Shapes([])
        self.orientation = 0
        self.wpZero = 0
        self.routearrows = []
        self.expprv = None

        self.isPanning = False
        self.isRotating = False
        self.isMultiSelect = False
        self._lastPos = QPoint()

        self.posX = 0.0
        self.posY = 0.0
        self.posZ = 0.0
        self.rotX = 0.0
        self.rotY = 0.0
        self.rotZ = 0.0
        self.scale = 1.0
        self.scaleCorr = 1.0

        self.showPathDirections = False
        self.showDisabledPaths = False

        self.topLeft = Point()
        self.bottomRight = Point()

        self.tol = 0

    def tr(self, string_to_translate):
        """
        Translate a string using the QCoreApplication translation framework
        @param string_to_translate: a unicode string
        @return: the translated unicode string if it was possible to translate
        """
        return text_type(
            QCoreApplication.translate('GLWidget', string_to_translate))

    def resetAll(self):
        # the wpzero is currently generated "last"
        if self.wpZero > 0:
            GL.glDeleteLists(self.orientation + 1,
                             self.wpZero - self.orientation)
        self.shapes = Shapes([])
        self.wpZero = 0
        self.delete_opt_paths()

        self.posX = 0.0
        self.posY = 0.0
        self.posZ = 0.0
        self.rotX = 0.0
        self.rotY = 0.0
        self.rotZ = 0.0
        self.scale = 1.0

        self.topLeft = Point()
        self.bottomRight = Point()

        self.update()

    def delete_opt_paths(self):
        if len(self.routearrows) > 0:
            GL.glDeleteLists(self.routearrows[0][2], len(self.routearrows))
            self.routearrows = []

    def addexproutest(self):
        self.expprv = Point3D(
            g.config.vars.Plane_Coordinates['axis1_start_end'],
            g.config.vars.Plane_Coordinates['axis2_start_end'], 0)

    def addexproute(self, exp_order, layer_nr):
        """
        This function initialises the Arrows of the export route order and its numbers.
        """
        for shape_nr in range(len(exp_order)):
            shape = self.shapes[exp_order[shape_nr]]
            st = self.expprv
            en, self.expprv = shape.get_start_end_points_physical()
            en = en.to3D(shape.axis3_start_mill_depth)
            self.expprv = self.expprv.to3D(shape.axis3_mill_depth)

            self.routearrows.append([st, en, 0])

            # TODO self.routetext.append(RouteText(text=("%s,%s" % (layer_nr, shape_nr+1)), startp=en))

    def addexprouteen(self):
        st = self.expprv
        en = Point3D(g.config.vars.Plane_Coordinates['axis1_start_end'],
                     g.config.vars.Plane_Coordinates['axis2_start_end'], 0)

        self.routearrows.append([st, en, 0])
        for route in self.routearrows:
            route[2] = self.makeRouteArrowHead(route[0], route[1])

    def contextMenuEvent(self, event):
        if not self.isRotating:
            clicked, offset, _ = self.getClickedDetails(event)
            MyDropDownMenu(self, event.globalPos(), clicked, offset)

    def setXRotation(self, angle):
        self.rotX = self.normalizeAngle(angle)

    def setYRotation(self, angle):
        self.rotY = self.normalizeAngle(angle)

    def setZRotation(self, angle):
        self.rotZ = self.normalizeAngle(angle)

    def normalizeAngle(self, angle):
        return (angle - 180) % -360 + 180

    def mousePressEvent(self, event):
        if self.isPanning or self.isRotating:
            self.setCursor(Qt.ClosedHandCursor)
        elif event.button() == Qt.LeftButton:
            clicked, offset, tol = self.getClickedDetails(event)
            xyForZ = {}
            for shape in self.shapes:
                hit = False
                z = shape.axis3_start_mill_depth
                if z not in xyForZ:
                    xyForZ[z] = self.determineSelectedPosition(
                        clicked, z, offset)
                hit |= shape.isHit(xyForZ[z], tol)

                if not hit:
                    z = shape.axis3_mill_depth
                    if z not in xyForZ:
                        xyForZ[z] = self.determineSelectedPosition(
                            clicked, z, offset)
                    hit |= shape.isHit(xyForZ[z], tol)

                if self.isMultiSelect and shape.selected:
                    hit = not hit

                if hit != shape.selected:
                    g.window.TreeHandler.updateShapeSelection(shape, hit)

                shape.selected = hit

            self.update()
        self._lastPos = event.pos()

    def getClickedDetails(self, event):
        min_side = min(self.frameSize().width(), self.frameSize().height())
        clicked = Point(
            (event.pos().x() - self.frameSize().width() / 2),
            (event.pos().y() -
             self.frameSize().height() / 2)) / min_side / self.scale
        offset = Point3D(-self.posX, -self.posY, -self.posZ) / self.scale
        tol = 4 * self.scaleCorr / min_side / self.scale
        return clicked, offset, tol

    def determineSelectedPosition(self, clicked, forZ, offset):
        angleX = -radians(self.rotX)
        angleY = -radians(self.rotY)

        zv = forZ - offset.z
        clickedZ = ((zv + clicked.x * sin(angleY)) / cos(angleY) -
                    clicked.y * sin(angleX)) / cos(angleX)
        sx, sy, sz = self.deRotate(clicked.x, clicked.y, clickedZ)
        return Point(sx + offset.x, -sy - offset.y)  #, sz + offset.z

    def mouseReleaseEvent(self, event):
        if event.button() == Qt.LeftButton or event.button() == Qt.RightButton:
            if self.isPanning:
                self.setCursor(Qt.OpenHandCursor)
            elif self.isRotating:
                self.setCursor(Qt.PointingHandCursor)

    def mouseMoveEvent(self, event):
        dx = event.pos().x() - self._lastPos.x()
        dy = event.pos().y() - self._lastPos.y()

        if self.isRotating:
            if event.buttons() == Qt.LeftButton:
                self.setXRotation(self.rotX - dy / 2)
                self.setYRotation(self.rotY + dx / 2)
            elif event.buttons() == Qt.RightButton:
                self.setXRotation(self.rotX - dy / 2)
                self.setZRotation(self.rotZ + dx / 2)
        elif self.isPanning:
            if event.buttons() == Qt.LeftButton:
                min_side = min(self.frameSize().width(),
                               self.frameSize().height())
                dx, dy, dz = self.deRotate(dx, dy, 0)
                self.posX += dx / min_side
                self.posY += dy / min_side
                self.posZ += dz / min_side

        self._lastPos = event.pos()
        self.update()

    def wheelEvent(self, event):
        min_side = min(self.frameSize().width(), self.frameSize().height())
        x = (event.pos().x() - self.frameSize().width() / 2) / min_side
        y = (event.pos().y() - self.frameSize().height() / 2) / min_side
        s = 1.001**event.angleDelta().y()

        x, y, z = self.deRotate(x, y, 0)
        self.posX = (self.posX - x) * s + x
        self.posY = (self.posY - y) * s + y
        self.posZ = (self.posZ - z) * s + z
        self.scale *= s

        self.update()

    def rotate(self, x, y, z):
        angleZ = radians(self.rotZ)
        x, y, z = x * cos(angleZ) - y * sin(angleZ), x * sin(angleZ) + y * cos(
            angleZ), z
        angleY = radians(self.rotY)
        x, y, z = x * cos(angleY) + z * sin(angleY), y, -x * sin(
            angleY) + z * cos(angleY)
        angleX = radians(self.rotX)
        return x, y * cos(angleX) - z * sin(angleX), y * sin(angleX) + z * cos(
            angleX)

    def deRotate(self, x, y, z):
        angleX = -radians(self.rotX)
        x, y, z = x, y * cos(angleX) - z * sin(angleX), y * sin(
            angleX) + z * cos(angleX)
        angleY = -radians(self.rotY)
        x, y, z = x * cos(angleY) + z * sin(angleY), y, -x * sin(
            angleY) + z * cos(angleY)
        angleZ = -radians(self.rotZ)
        return x * cos(angleZ) - y * sin(angleZ), x * sin(angleZ) + y * cos(
            angleZ), z

    def getRotationVectors(self, orgRefVector, toRefVector):
        """
        Generate a rotation matrix such that toRefVector = matrix * orgRefVector
        @param orgRefVector: A 3D unit vector
        @param toRefVector: A 3D unit vector
        @return: 3 vectors such that matrix = [vx; vy; vz]
        """
        # based on:
        # http://math.stackexchange.com/questions/180418/calculate-rotation-matrix-to-align-vector-a-to-vector-b-in-3d

        if orgRefVector == toRefVector:
            return Point3D(1, 0, 0), Point3D(0, 1, 0), Point3D(0, 0, 1)

        v = orgRefVector.cross_product(toRefVector)
        mn = (1 - orgRefVector * toRefVector) / v.length_squared()

        vx = Point3D(
            1, -v.z,
            v.y) + mn * Point3D(-v.y**2 - v.z**2, v.x * v.y, v.x * v.z)
        vy = Point3D(
            v.z, 1,
            -v.x) + mn * Point3D(v.x * v.y, -v.x**2 - v.z**2, v.y * v.z)
        vz = Point3D(-v.y, v.x,
                     1) + mn * Point3D(v.x * v.z, v.y * v.z, -v.x**2 - v.y**2)

        return vx, vy, vz

    def initializeGL(self):
        logger.debug(
            self.tr("Using OpenGL version: %s") %
            GL.glGetString(GL.GL_VERSION).decode("utf-8"))
        self.setClearColor(GLWidget.COLOR_BACKGROUND)

        GL.glEnable(GL.GL_MULTISAMPLE)

        GL.glEnable(GL.GL_POLYGON_SMOOTH)
        GL.glHint(GL.GL_POLYGON_SMOOTH_HINT, GL.GL_NICEST)
        # GL.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_LINE)
        GL.glShadeModel(GL.GL_SMOOTH)

        GL.glEnable(GL.GL_DEPTH_TEST)
        GL.glEnable(GL.GL_CULL_FACE)
        # GL.glEnable(GL.GL_LIGHTING)
        # GL.glEnable(GL.GL_LIGHT0)
        GL.glEnable(GL.GL_BLEND)
        GL.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA)
        # GL.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, (0.5, 5.0, 7.0, 1.0))
        # GL.glEnable(GL.GL_NORMALIZE)

        self.drawOrientationArrows()

    def paintGL(self):
        # The last transformation you specify takes place first.
        GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT)
        GL.glLoadIdentity()
        GL.glRotatef(self.rotX, 1.0, 0.0, 0.0)
        GL.glRotatef(self.rotY, 0.0, 1.0, 0.0)
        GL.glRotatef(self.rotZ, 0.0, 0.0, 1.0)
        GL.glTranslatef(self.posX, self.posY, self.posZ)
        GL.glScalef(self.scale, self.scale, self.scale)
        for shape in self.shapes.selected_iter():
            if not shape.disabled:
                self.setColor(GLWidget.COLOR_STMOVE)
                GL.glCallList(shape.drawStMove)
                self.setColor(GLWidget.COLOR_SELECT)
                GL.glCallList(shape.drawObject)
            elif self.showDisabledPaths:
                self.setColor(GLWidget.COLOR_SELECT_DISABLED)
                GL.glCallList(shape.drawObject)
        for shape in self.shapes.not_selected_iter():
            if not shape.disabled:
                if shape.parentLayer.isBreakLayer():
                    self.setColor(GLWidget.COLOR_BREAK)
                elif shape.cut_cor == 41:
                    self.setColor(GLWidget.COLOR_LEFT)
                elif shape.cut_cor == 42:
                    self.setColor(GLWidget.COLOR_RIGHT)
                else:
                    self.setColor(GLWidget.COLOR_NORMAL)
                GL.glCallList(shape.drawObject)
                if self.showPathDirections:
                    self.setColor(GLWidget.COLOR_STMOVE)
                    GL.glCallList(shape.drawStMove)
            elif self.showDisabledPaths:
                self.setColor(GLWidget.COLOR_NORMAL_DISABLED)
                GL.glCallList(shape.drawObject)

        # optimization route arrows
        self.setColor(GLWidget.COLOR_ROUTE)
        GL.glBegin(GL.GL_LINES)
        for route in self.routearrows:
            start = route[0]
            end = route[1]
            GL.glVertex3f(start.x, -start.y, start.z)
            GL.glVertex3f(end.x, -end.y, end.z)
        GL.glEnd()

        GL.glScalef(self.scaleCorr / self.scale, self.scaleCorr / self.scale,
                    self.scaleCorr / self.scale)
        scaleArrow = self.scale / self.scaleCorr
        for route in self.routearrows:
            end = scaleArrow * route[1]
            GL.glTranslatef(end.x, -end.y, end.z)
            GL.glCallList(route[2])
            GL.glTranslatef(-end.x, end.y, -end.z)

        # direction arrows
        for shape in self.shapes:
            if shape.selected and (not shape.disabled or self.showDisabledPaths) or\
               self.showPathDirections and not shape.disabled:
                start, end = shape.get_start_end_points_physical()
                start = scaleArrow * start.to3D(shape.axis3_start_mill_depth)
                end = scaleArrow * end.to3D(shape.axis3_mill_depth)
                GL.glTranslatef(start.x, -start.y, start.z)
                GL.glCallList(shape.drawArrowsDirection[0])
                GL.glTranslatef(-start.x, start.y, -start.z)
                GL.glTranslatef(end.x, -end.y, end.z)
                GL.glCallList(shape.drawArrowsDirection[1])
                GL.glTranslatef(-end.x, end.y, -end.z)

        if self.wpZero > 0:
            GL.glCallList(self.wpZero)
        GL.glTranslatef(-self.posX / self.scaleCorr,
                        -self.posY / self.scaleCorr,
                        -self.posZ / self.scaleCorr)
        GL.glCallList(self.orientation)

    def resizeGL(self, width, height):
        GL.glViewport(0, 0, width, height)
        side = min(width, height)
        GL.glMatrixMode(GL.GL_PROJECTION)
        GL.glLoadIdentity()
        if width >= height:
            scale_x = width / height
            GL.glOrtho(GLWidget.CAM_LEFT_X * scale_x,
                       GLWidget.CAM_RIGHT_X * scale_x, GLWidget.CAM_BOTTOM_Y,
                       GLWidget.CAM_TOP_Y, GLWidget.CAM_NEAR_Z,
                       GLWidget.CAM_FAR_Z)
        else:
            scale_y = height / width
            GL.glOrtho(GLWidget.CAM_LEFT_X, GLWidget.CAM_RIGHT_X,
                       GLWidget.CAM_BOTTOM_Y * scale_y,
                       GLWidget.CAM_TOP_Y * scale_y, GLWidget.CAM_NEAR_Z,
                       GLWidget.CAM_FAR_Z)
        self.scaleCorr = 400 / side
        GL.glMatrixMode(GL.GL_MODELVIEW)

    def setClearColor(self, c):
        GL.glClearColor(c.redF(), c.greenF(), c.blueF(), c.alphaF())

    def setColor(self, c):
        self.setColorRGBA(c.redF(), c.greenF(), c.blueF(), c.alphaF())

    def setColorRGBA(self, r, g, b, a):
        # GL.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, (r, g, b, a))
        GL.glColor4f(r, g, b, a)

    def plotAll(self, shapes):
        for shape in shapes:
            self.paint_shape(shape)
            self.shapes.append(shape)
        self.drawWpZero()

    def repaint_shape(self, shape):
        GL.glDeleteLists(shape.drawObject, 4)
        self.paint_shape(shape)

    def paint_shape(self, shape):
        shape.drawObject = self.makeShape(shape)  # 1 object
        shape.stmove = StMove(shape)
        shape.drawStMove = self.makeStMove(shape.stmove)  # 1 object
        shape.drawArrowsDirection = self.makeDirArrows(shape)  # 2 objects

    def makeShape(self, shape):
        genList = GL.glGenLists(1)
        GL.glNewList(genList, GL.GL_COMPILE)

        GL.glBegin(GL.GL_LINES)
        shape.make_path(self.drawHorLine, self.drawVerLine)
        GL.glEnd()

        GL.glEndList()

        self.topLeft.detTopLeft(shape.topLeft)
        self.bottomRight.detBottomRight(shape.bottomRight)

        return genList

    def makeStMove(self, stmove):
        genList = GL.glGenLists(1)
        GL.glNewList(genList, GL.GL_COMPILE)

        GL.glBegin(GL.GL_LINES)
        stmove.make_path(self.drawHorLine, self.drawVerLine)
        GL.glEnd()

        GL.glEndList()

        return genList

    def drawHorLine(self, caller, Ps, Pe):
        GL.glVertex3f(Ps.x, -Ps.y, caller.axis3_start_mill_depth)
        GL.glVertex3f(Pe.x, -Pe.y, caller.axis3_start_mill_depth)
        GL.glVertex3f(Ps.x, -Ps.y, caller.axis3_mill_depth)
        GL.glVertex3f(Pe.x, -Pe.y, caller.axis3_mill_depth)

    def drawVerLine(self, caller, Ps):
        GL.glVertex3f(Ps.x, -Ps.y, caller.axis3_start_mill_depth)
        GL.glVertex3f(Ps.x, -Ps.y, caller.axis3_mill_depth)

    def drawOrientationArrows(self):

        rCone = 0.01
        rCylinder = 0.004
        zTop = 0.05
        zMiddle = 0.02
        zBottom = -0.03
        segments = 20

        arrow = GL.glGenLists(1)
        GL.glNewList(arrow, GL.GL_COMPILE)

        self.drawCone(Point(), rCone, zTop, zMiddle, segments)
        self.drawSolidCircle(Point(), rCone, zMiddle, segments)
        self.drawCylinder(Point(), rCylinder, zMiddle, zBottom, segments)
        self.drawSolidCircle(Point(), rCylinder, zBottom, segments)

        GL.glEndList()

        self.orientation = GL.glGenLists(1)
        GL.glNewList(self.orientation, GL.GL_COMPILE)

        self.setColorRGBA(0.0, 0.0, 1.0, 0.5)
        GL.glCallList(arrow)

        GL.glRotatef(90, 0, 1, 0)
        self.setColorRGBA(1.0, 0.0, 0.0, 0.5)
        GL.glCallList(arrow)

        GL.glRotatef(90, 1, 0, 0)
        self.setColorRGBA(0.0, 1.0, 0.0, 0.5)
        GL.glCallList(arrow)

        GL.glEndList()

    def drawWpZero(self):

        r = 0.02
        segments = 20  # must be a multiple of 4

        self.wpZero = GL.glGenLists(1)
        GL.glNewList(self.wpZero, GL.GL_COMPILE)

        self.setColorRGBA(0.2, 0.2, 0.2, 0.7)
        self.drawSphere(r, segments, segments // 4, segments, segments // 4)

        GL.glBegin(GL.GL_TRIANGLE_FAN)
        GL.glVertex3f(0, 0, 0)
        for i in range(segments // 4 + 1):
            ang = -i * 2 * pi / segments
            xy2 = Point().get_arc_point(ang, r)
            # GL.glNormal3f(0, -1, 0)
            GL.glVertex3f(xy2.x, 0, xy2.y)
        for i in range(segments // 4 + 1):
            ang = -i * 2 * pi / segments
            xy2 = Point().get_arc_point(ang, r)
            # GL.glNormal3f(-1, 0, 0)
            GL.glVertex3f(0, -xy2.y, -xy2.x)
        for i in range(segments // 4 + 1):
            ang = -i * 2 * pi / segments
            xy2 = Point().get_arc_point(ang, r)
            # GL.glNormal3f(0, 0, 1)
            GL.glVertex3f(-xy2.y, xy2.x, 0)
        GL.glEnd()

        self.setColorRGBA(0.6, 0.6, 0.6, 0.5)
        self.drawSphere(r * 1.25, segments, segments, segments, segments)

        GL.glEndList()

    def drawSphere(self, r, lats, mlats, longs, mlongs):
        lats //= 2
        # based on http://www.cburch.com/cs/490/sched/feb8/index.html
        for i in range(mlats):
            lat0 = pi * (-0.5 + i / lats)
            z0 = r * sin(lat0)
            zr0 = r * cos(lat0)
            lat1 = pi * (-0.5 + (i + 1) / lats)
            z1 = r * sin(lat1)
            zr1 = r * cos(lat1)
            GL.glBegin(GL.GL_QUAD_STRIP)
            for j in range(mlongs + 1):
                lng = 2 * pi * j / longs
                x = cos(lng)
                y = sin(lng)

                GL.glNormal3f(x * zr0, y * zr0, z0)
                GL.glVertex3f(x * zr0, y * zr0, z0)
                GL.glNormal3f(x * zr1, y * zr1, z1)
                GL.glVertex3f(x * zr1, y * zr1, z1)
            GL.glEnd()

    def drawSolidCircle(self, origin, r, z, segments):
        GL.glBegin(GL.GL_TRIANGLE_FAN)
        # GL.glNormal3f(0, 0, -1)
        GL.glVertex3f(origin.x, -origin.y, z)
        for i in range(segments + 1):
            ang = -i * 2 * pi / segments
            xy2 = origin.get_arc_point(ang, r)
            GL.glVertex3f(xy2.x, -xy2.y, z)
        GL.glEnd()

    def drawCone(self, origin, r, zTop, zBottom, segments):
        GL.glBegin(GL.GL_TRIANGLE_FAN)
        GL.glVertex3f(origin.x, -origin.y, zTop)
        for i in range(segments + 1):
            ang = i * 2 * pi / segments
            xy2 = origin.get_arc_point(ang, r)

            # GL.glNormal3f(xy2.x, -xy2.y, zBottom)
            GL.glVertex3f(xy2.x, -xy2.y, zBottom)
        GL.glEnd()

    def drawCylinder(self, origin, r, zTop, zBottom, segments):
        GL.glBegin(GL.GL_QUAD_STRIP)
        for i in range(segments + 1):
            ang = i * 2 * pi / segments
            xy = origin.get_arc_point(ang, r)

            # GL.glNormal3f(xy.x, -xy.y, 0)
            GL.glVertex3f(xy.x, -xy.y, zTop)
            GL.glVertex3f(xy.x, -xy.y, zBottom)
        GL.glEnd()

    def makeDirArrows(self, shape):
        (start, start_dir), (end,
                             end_dir) = shape.get_start_end_points_physical(
                                 None, False)

        startArrow = GL.glGenLists(1)
        GL.glNewList(startArrow, GL.GL_COMPILE)
        self.setColor(GLWidget.COLOR_ENTRY_ARROW)
        self.drawDirArrow(Point3D(), start_dir.to3D(), True)
        GL.glEndList()

        endArrow = GL.glGenLists(1)
        GL.glNewList(endArrow, GL.GL_COMPILE)
        self.setColor(GLWidget.COLOR_EXIT_ARROW)
        self.drawDirArrow(Point3D(), end_dir.to3D(), False)
        GL.glEndList()

        return startArrow, endArrow

    def drawDirArrow(self, origin, direction, startError):
        offset = 0.0 if startError else 0.05
        zMiddle = -0.02 + offset
        zBottom = -0.05 + offset
        rx, ry, rz = self.getRotationVectors(Point3D(0, 0, 1), direction)

        self.drawArrowHead(origin, rx, ry, rz, offset)

        GL.glBegin(GL.GL_LINES)
        zeroMiddle = Point3D(0, 0, zMiddle)
        GL.glVertex3f(zeroMiddle * rx + origin.x, -zeroMiddle * ry - origin.y,
                      zeroMiddle * rz + origin.z)
        zeroBottom = Point3D(0, 0, zBottom)
        GL.glVertex3f(zeroBottom * rx + origin.x, -zeroBottom * ry - origin.y,
                      zeroBottom * rz + origin.z)
        GL.glEnd()

    def makeRouteArrowHead(self, start, end):
        if end == start:
            direction = Point3D(0, 0, 1)
        else:
            direction = (end - start).unit_vector()
        rx, ry, rz = self.getRotationVectors(Point3D(0, 0, 1), direction)

        head = GL.glGenLists(1)
        GL.glNewList(head, GL.GL_COMPILE)
        self.drawArrowHead(Point3D(), rx, ry, rz, 0)
        GL.glEndList()
        return head

    def drawArrowHead(self, origin, rx, ry, rz, offset):
        r = 0.01
        segments = 10
        zTop = 0 + offset
        zBottom = -0.02 + offset

        GL.glBegin(GL.GL_TRIANGLE_FAN)
        zeroTop = Point3D(0, 0, zTop)
        GL.glVertex3f(zeroTop * rx + origin.x, -zeroTop * ry - origin.y,
                      zeroTop * rz + origin.z)
        for i in range(segments + 1):
            ang = i * 2 * pi / segments
            xy2 = Point().get_arc_point(ang, r).to3D(zBottom)
            GL.glVertex3f(xy2 * rx + origin.x, -xy2 * ry - origin.y,
                          xy2 * rz + origin.z)
        GL.glEnd()

        GL.glBegin(GL.GL_TRIANGLE_FAN)
        zeroBottom = Point3D(0, 0, zBottom)
        GL.glVertex3f(zeroBottom * rx + origin.x, -zeroBottom * ry - origin.y,
                      zeroBottom * rz + origin.z)
        for i in range(segments + 1):
            ang = -i * 2 * pi / segments
            xy2 = Point().get_arc_point(ang, r).to3D(zBottom)
            GL.glVertex3f(xy2 * rx + origin.x, -xy2 * ry - origin.y,
                          xy2 * rz + origin.z)
        GL.glEnd()

    def setShowPathDirections(self, flag):
        self.showPathDirections = flag

    def setShowDisabledPaths(self, flag=True):
        self.showDisabledPaths = flag

    def autoscale(self):
        # TODO currently only works correctly when object is not rotated
        if self.frameSize().width() >= self.frameSize().height():
            aspect_scale_x = self.frameSize().width() / self.frameSize(
            ).height()
            aspect_scale_y = 1
        else:
            aspect_scale_x = 1
            aspect_scale_y = self.frameSize().height() / self.frameSize(
            ).width()
        scaleX = (GLWidget.CAM_RIGHT_X - GLWidget.CAM_LEFT_X
                  ) * aspect_scale_x / (self.bottomRight.x - self.topLeft.x)
        scaleY = (GLWidget.CAM_BOTTOM_Y - GLWidget.CAM_TOP_Y
                  ) * aspect_scale_y / (self.topLeft.y - self.bottomRight.y)
        self.scale = min(scaleX, scaleY) * 0.95
        self.posX = ((GLWidget.CAM_LEFT_X + GLWidget.CAM_RIGHT_X) * 0.95 *
                     aspect_scale_x -
                     (self.topLeft.x + self.bottomRight.x) * self.scale) / 2
        self.posY = -((GLWidget.CAM_TOP_Y + GLWidget.CAM_BOTTOM_Y) * 0.95 *
                      aspect_scale_y -
                      (self.topLeft.y + self.bottomRight.y) * self.scale) / 2
        self.posZ = 0
        self.update()

    def topView(self):
        self.rotX = 0
        self.rotY = 0
        self.rotZ = 0
        self.update()

    def isometricView(self):
        self.rotX = -22
        self.rotY = -22
        self.rotZ = 0
        self.update()
예제 #12
0
class Main():
    '''
    This is the main class of the script
    '''
    def __init__(self, dxf_filename):
        '''
        dxf_object initialization
        '''
        self.dxf_filename = dxf_filename
        self.values_dxf = None
        self.shapes = Shapes([])
        self.entity_root = None
        self.layer_contents = Layers([])
        self.newNumber = 1

        self.cont_dx = 0.0
        self.cont_dy = 0.0
        self.cont_rotate = 0.0
        self.cont_scale = 1.0

        self.file_name = ""
        self.my_post_processor = MyPostProcessor(script_dir)

    def load(self):
        """
        Loads the file given by self.file_name. This function is called
        when a dxf file is selected.
        """
        g.config = MyConfig(script_dir)

        self.values_dxf = ReadDXF(self.dxf_filename)

        # Output to the logfile
        logger.info(('Loaded layers: %s') % len(self.values_dxf.layers))
        logger.info(
            ('Loaded blocks: %s') % len(self.values_dxf.blocks.Entities))

        # Output to the logfile
        for i in range(len(self.values_dxf.blocks.Entities)):
            layers = self.values_dxf.blocks.Entities[i].get_used_layers()
            logger.info(("Block %i includes %i Geometries, reduced to %i "
                         "Contours, used layers: %s") %
                        (i, len(self.values_dxf.blocks.Entities[i].geo),
                         len(self.values_dxf.blocks.Entities[i].cont), layers))

        layers = self.values_dxf.entities.get_used_layers()
        insert_nr = self.values_dxf.entities.get_insert_nr()

        # Output to the logfile
        logger.info(("Loaded %i entity geometries; reduced to %i contours; "
                     "used layers: %s; number of inserts %i") %
                    (len(self.values_dxf.entities.geo),
                     len(self.values_dxf.entities.cont), layers, insert_nr))

        # Output to the logfile
        if g.config.metric == 0:
            logger.info("Drawing units: inches")
        else:
            logger.info("Drawing units: millimeters")

        self.makeShapes()
        self.call_stmove(self.shapes)
        self.exportShapes()

    def call_stmove(self, shapes):
        """
        The parameters are generally offset the base geometry. 
        """
        for shape in shapes:
            shape.stmove = self.create_stmove(shape)

    def create_stmove(self, shape):
        """
        This function creates the Additional Start and End Moves in the plot
        window when the shape is selected
        @param shape: The shape for which the Move shall be created.
        """
        stmove = StMoveGUI(shape)
        return stmove

    def makeShapes(self):
        self.entity_root = EntityContent(
            nr=0,
            name='Entities',
            parent=None,
            p0=Point(self.cont_dx, self.cont_dy),
            pb=Point(),
            sca=[self.cont_scale, self.cont_scale, self.cont_scale],
            rot=self.cont_rotate)
        self.layer_contents = Layers([])
        self.shapes = Shapes([])

        self.makeEntityShapes(self.entity_root)

        for layerContent in self.layer_contents:
            layerContent.overrideDefaults()

        self.layer_contents.sort(key=lambda x: x.nr)
        self.newNumber = len(self.shapes)

    def change_direction(self):
        """
        this method is changing routing direction
        this needs to be linked to RI parameter which will came from 
        layer name. The method needs to be called in def makeShapes method
        """
        for shape in self.shapes:
            shape.reverse()

    def makeEntityShapes(self, parent, layerNr=-1):
        """
        Instance is called prior to plotting the shapes. It creates
        all shape classes which are plotted into the canvas.

        @param parent: The parent of a shape is always an Entity. It may be the root
        or, if it is a Block, this is the Block.
        """
        if parent.name == "Entities":
            entities = self.values_dxf.entities
        else:
            ent_nr = self.values_dxf.Get_Block_Nr(parent.name)
            entities = self.values_dxf.blocks.Entities[ent_nr]

        # Assigning the geometries in the variables geos & contours in cont
        ent_geos = entities.geo

        # Loop for the number of contours
        for cont in entities.cont:
            # Query if it is in the contour of an insert or of a block
            if ent_geos[cont.order[0][0]].Typ == "Insert":
                ent_geo = ent_geos[cont.order[0][0]]

                # Assign the base point for the block
                new_ent_nr = self.values_dxf.Get_Block_Nr(ent_geo.BlockName)
                new_entities = self.values_dxf.blocks.Entities[new_ent_nr]
                pb = new_entities.basep

                # Scaling, etc. assign the block
                p0 = ent_geos[cont.order[0][0]].Point
                sca = ent_geos[cont.order[0][0]].Scale
                rot = ent_geos[cont.order[0][0]].rot

                # Creating the new Entitie Contents for the insert
                newEntityContent = EntityContent(nr=0,
                                                 name=ent_geo.BlockName,
                                                 parent=parent,
                                                 p0=p0,
                                                 pb=pb,
                                                 sca=sca,
                                                 rot=rot)

                parent.append(newEntityContent)

                self.makeEntityShapes(newEntityContent, ent_geo.Layer_Nr)

            else:
                # Loop for the number of geometries
                tmp_shape = Shape(len(self.shapes),
                                  (True if cont.closed else False), parent)

                for ent_geo_nr in range(len(cont.order)):
                    ent_geo = ent_geos[cont.order[ent_geo_nr][0]]
                    if cont.order[ent_geo_nr][1]:
                        ent_geo.geo.reverse()
                        for geo in ent_geo.geo:
                            geo = copy(geo)
                            geo.reverse()
                            self.append_geo_to_shape(tmp_shape, geo)
                        ent_geo.geo.reverse()
                    else:
                        for geo in ent_geo.geo:
                            self.append_geo_to_shape(tmp_shape, copy(geo))

                if len(tmp_shape.geos) > 0:
                    # All shapes have to be CW direction.
                    tmp_shape.AnalyseAndOptimize()

                    self.shapes.append(tmp_shape)
                    if g.config.vars.Import_Parameters[
                            'insert_at_block_layer'] and layerNr != -1:
                        self.addtoLayerContents(tmp_shape, layerNr)
                    else:
                        self.addtoLayerContents(tmp_shape, ent_geo.Layer_Nr)
                    parent.append(tmp_shape)

    def append_geo_to_shape(self, shape, geo):
        if -1e-5 <= geo.length < 1e-5:  # TODO adjust import for this
            return

        shape.append(geo)

        if isinstance(geo, HoleGeo):
            shape.type = 'Hole'
            shape.closed = True  # TODO adjust import for holes?
            if g.config.machine_type == 'drag_knife':
                shape.disabled = True
                shape.allowedToChange = False

    def addtoLayerContents(self, shape, lay_nr):
        # Check if the layer already exists and add shape if it is.
        for LayCon in self.layer_contents:
            if LayCon.nr == lay_nr:
                LayCon.shapes.append(shape)
                shape.parentLayer = LayCon
                return

        # If the Layer does not exist create a new one.
        LayerName = self.values_dxf.layers[lay_nr].name
        self.layer_contents.append(LayerContent(lay_nr, LayerName, [shape]))
        shape.parentLayer = self.layer_contents[-1]

    def exportShapes(self, status=False, saveas=None):
        """
        This function is called by the menu "Export/Export Shapes". It may open
        a Save Dialog if used without LinuxCNC integration. Otherwise it's
        possible to select multiple postprocessor files, which are located
        in the folder.
        """

        logger.debug('Export the enabled shapes'
                     )  # save debug line into the logger file

        logger.debug("Sorted layers:")  # save debug line into the logger file
        for i, layer in enumerate(self.layer_contents.non_break_layer_iter()):
            logger.debug(
                "LayerContents[%i] = %s" % (i, layer)
            )  #save layers from class layer_contents into the logger file

        ##fix for bug B01486
        for LayerContent in self.layer_contents.non_break_layer_iter():
            for number in range(0, len(LayerContent.shapes)):
                LayerContent.exp_order_complete.append(number)
        ##fix fir bug B01486

        if not g.config.vars.General['write_to_stdout']:
            save_filename = os.path.splitext(self.dxf_filename)
            save_filename = save_filename[0] + ".nc"
            print(save_filename)
            self.my_post_processor.getPostProVars(0)
        """
        Export will be performed according to LayerContents and their order
        is given in this variable too.
        """

        self.my_post_processor.exportShapes(self.file_name, save_filename,
                                            self.layer_contents)

        if g.config.vars.General['write_to_stdout']:
            self.close()

    @staticmethod
    def log_file_path():
        '''
        Return a path for a main.py file location
        '''
        if getattr(sys, 'frozen', False):
            script_dir = os.path.dirname(sys.executable)  # from exe
        elif __file__:
            script_dir = os.path.dirname(__file__)  # running live
        return script_dir

    @staticmethod
    def log_config(script_dir):
        '''
        Setting up logger configuration
        '''
        LOG_FORMAT = "%(levelname)s %(asctime)s - %(message)s"
        logging.basicConfig(filename=script_dir + "\\LogFile.log",
                            level=logging.DEBUG,
                            format=LOG_FORMAT,
                            filemode='w')  # filemode=w clean the log file
        logger = logging.getLogger()
        return logger
예제 #13
0
class MainWindow(QMainWindow):
    """Main Class"""
    def __init__(self, app):
        """
        Initialization of the Main window. This is directly called after the
        Logger has been initialized. The Function loads the GUI, creates the
        used Classes and connects the actions to the GUI.
        """
        QMainWindow.__init__(self)

        self.app = app

        self.ui = Ui_MainWindow()

        self.ui.setupUi(self)

        self.canvas = self.ui.canvas
        if g.config.mode3d:
            self.canvas_scene = self.canvas
        else:
            self.canvas_scene = None

        self.TreeHandler = TreeHandler(self.ui)

        self.MyPostProcessor = MyPostProcessor()
        self.d2g = Project(self)

        self.createActions()
        self.connectToolbarToConfig()

        self.filename = ""

        self.valuesDXF = None
        self.shapes = Shapes([])
        self.entityRoot = None
        self.layerContents = Layers([])
        self.newNumber = 1

        self.cont_dx = 0.0
        self.cont_dy = 0.0
        self.cont_rotate = 0.0
        self.cont_scale = 1.0

        # self.readSettings()

    def tr(self, string_to_translate):
        """
        Translate a string using the QCoreApplication translation framework
        @param: string_to_translate: a unicode string
        @return: the translated unicode string if it was possible to translate
        """
        return text_type(
            QtCore.QCoreApplication.translate('MainWindow',
                                              string_to_translate))

    def createActions(self):
        """
        Create the actions of the main toolbar.
        @purpose: Links the callbacks to the actions in the menu
        """

        # File
        self.ui.actionOpen.triggered.connect(self.open)
        self.ui.actionReload.triggered.connect(self.reload)
        self.ui.actionSaveProjectAs.triggered.connect(self.saveProject)
        self.ui.actionClose.triggered.connect(self.close)

        # Export
        self.ui.actionOptimizePaths.triggered.connect(self.optimizeTSP)
        self.ui.actionExportShapes.triggered.connect(self.exportShapes)
        self.ui.actionOptimizeAndExportShapes.triggered.connect(
            self.optimizeAndExportShapes)

        # View
        self.ui.actionShowPathDirections.triggered.connect(
            self.setShowPathDirections)
        self.ui.actionShowDisabledPaths.triggered.connect(
            self.setShowDisabledPaths)
        self.ui.actionLiveUpdateExportRoute.triggered.connect(
            self.liveUpdateExportRoute)
        self.ui.actionDeleteG0Paths.triggered.connect(self.deleteG0Paths)
        self.ui.actionAutoscale.triggered.connect(self.canvas.autoscale)
        if g.config.mode3d:
            self.ui.actionTopView.triggered.connect(self.canvas.topView)
            self.ui.actionIsometricView.triggered.connect(
                self.canvas.isometricView)

        # Options
        self.ui.actionTolerances.triggered.connect(self.setTolerances)
        self.ui.actionRotateAll.triggered.connect(self.rotateAll)
        self.ui.actionScaleAll.triggered.connect(self.scaleAll)
        self.ui.actionMoveWorkpieceZero.triggered.connect(
            self.moveWorkpieceZero)
        self.ui.actionSplitLineSegments.triggered.connect(
            self.d2g.small_reload)
        self.ui.actionAutomaticCutterCompensation.triggered.connect(
            self.d2g.small_reload)
        self.ui.actionMilling.triggered.connect(self.setMachineTypeToMilling)
        self.ui.actionDragKnife.triggered.connect(
            self.setMachineTypeToDragKnife)
        self.ui.actionLathe.triggered.connect(self.setMachineTypeToLathe)
        self.ui.actionLaser_Cutter.triggered.connect(
            self.setMachineTypeToLaserCutter)

        # Help
        self.ui.actionAbout.triggered.connect(self.about)

    def connectToolbarToConfig(self, project=False):
        # View
        if not project:
            self.ui.actionShowDisabledPaths.setChecked(
                g.config.vars.General['show_disabled_paths'])
            self.ui.actionLiveUpdateExportRoute.setChecked(
                g.config.vars.General['live_update_export_route'])

        # Options
        self.ui.actionSplitLineSegments.setChecked(
            g.config.vars.General['split_line_segments'])
        self.ui.actionAutomaticCutterCompensation.setChecked(
            g.config.vars.General['automatic_cutter_compensation'])
        self.updateMachineType()

    def keyPressEvent(self, event):
        """
        Rewritten KeyPressEvent to get other behavior while Shift is pressed.
        @purpose: Changes to ScrollHandDrag while Control pressed
        @param event:    Event Parameters passed to function
        """
        if event.isAutoRepeat():
            return
        if event.key() == QtCore.Qt.Key_Control:
            self.canvas.isMultiSelect = True
        elif event.key() == QtCore.Qt.Key_Shift:
            if g.config.mode3d:
                self.canvas.isPanning = True
                self.canvas.setCursor(QtCore.Qt.OpenHandCursor)
            else:
                self.canvas.setDragMode(QGraphicsView.ScrollHandDrag)
        elif event.key() == QtCore.Qt.Key_Alt:
            if g.config.mode3d:
                self.canvas.isRotating = True
                self.canvas.setCursor(QtCore.Qt.PointingHandCursor)

    def keyReleaseEvent(self, event):
        """
        Rewritten KeyReleaseEvent to get other behavior while Shift is pressed.
        @purpose: Changes to RubberBandDrag while Control released
        @param event:    Event Parameters passed to function
        """
        if event.key() == QtCore.Qt.Key_Control:
            self.canvas.isMultiSelect = False
        elif event.key() == QtCore.Qt.Key_Shift:
            if g.config.mode3d:
                self.canvas.isPanning = False
                self.canvas.unsetCursor()
            else:
                self.canvas.setDragMode(QGraphicsView.NoDrag)
        elif event.key() == QtCore.Qt.Key_Alt:
            if g.config.mode3d:
                self.canvas.isRotating = False
                if -5 < self.canvas.rotX < 5 and\
                   -5 < self.canvas.rotY < 5 and\
                   -5 < self.canvas.rotZ < 5:
                    self.canvas.rotX = 0
                    self.canvas.rotY = 0
                    self.canvas.rotZ = 0
                    self.canvas.update()
                self.canvas.unsetCursor()

    def enableToolbarButtons(self, status=True):
        # File
        self.ui.actionReload.setEnabled(status)
        self.ui.actionSaveProjectAs.setEnabled(status)

        # Export
        self.ui.actionOptimizePaths.setEnabled(status)
        self.ui.actionExportShapes.setEnabled(status)
        self.ui.actionOptimizeAndExportShapes.setEnabled(status)

        # View
        self.ui.actionShowPathDirections.setEnabled(status)
        self.ui.actionShowDisabledPaths.setEnabled(status)
        self.ui.actionLiveUpdateExportRoute.setEnabled(status)
        self.ui.actionAutoscale.setEnabled(status)
        if g.config.mode3d:
            self.ui.actionTopView.setEnabled(status)
            self.ui.actionIsometricView.setEnabled(status)

        # Options
        self.ui.actionTolerances.setEnabled(status)
        self.ui.actionRotateAll.setEnabled(status)
        self.ui.actionScaleAll.setEnabled(status)
        self.ui.actionMoveWorkpieceZero.setEnabled(status)

    def deleteG0Paths(self):
        """
        Deletes the optimisation paths from the scene.
        """
        self.setCursor(QtCore.Qt.WaitCursor)
        self.app.processEvents()

        self.canvas_scene.delete_opt_paths()
        self.ui.actionDeleteG0Paths.setEnabled(False)
        self.canvas_scene.update()

        self.unsetCursor()

    def exportShapes(self, status=False, saveas=None):
        """
        This function is called by the menu "Export/Export Shapes". It may open
        a Save Dialog if used without LinuxCNC integration. Otherwise it's
        possible to select multiple postprocessor files, which are located
        in the folder.
        """
        self.setCursor(QtCore.Qt.WaitCursor)
        self.app.processEvents()

        logger.debug(self.tr('Export the enabled shapes'))

        # Get the export order from the QTreeView
        self.TreeHandler.updateExportOrder()
        self.updateExportRoute()

        logger.debug(self.tr("Sorted layers:"))
        for i, layer in enumerate(self.layerContents.non_break_layer_iter()):
            logger.debug("LayerContents[%i] = %s" % (i, layer))

        if not g.config.vars.General['write_to_stdout']:

            # Get the name of the File to export
            if not saveas:
                MyFormats = ""
                for i in range(len(self.MyPostProcessor.output_format)):
                    name = "%s " % (self.MyPostProcessor.output_text[i])
                    format_ = "(*%s);;" % (
                        self.MyPostProcessor.output_format[i])
                    MyFormats = MyFormats + name + format_
                filename = self.showSaveDialog(self.tr('Export to file'),
                                               MyFormats)
                save_filename = file_str(filename[0])
            else:
                filename = [None, None]
                save_filename = saveas

            # If Cancel was pressed
            if not save_filename:
                self.unsetCursor()
                return

            (beg, ende) = os.path.split(save_filename)
            (fileBaseName, fileExtension) = os.path.splitext(ende)

            pp_file_nr = 0
            for i in range(len(self.MyPostProcessor.output_format)):
                name = "%s " % (self.MyPostProcessor.output_text[i])
                format_ = "(*%s)" % (self.MyPostProcessor.output_format[i])
                MyFormats = name + format_
                if filename[1] == MyFormats:
                    pp_file_nr = i
            if fileExtension != self.MyPostProcessor.output_format[pp_file_nr]:
                if not QtCore.QFile.exists(save_filename):
                    save_filename += self.MyPostProcessor.output_format[
                        pp_file_nr]

            self.MyPostProcessor.getPostProVars(pp_file_nr)
        else:
            save_filename = ""
            self.MyPostProcessor.getPostProVars(0)
        """
        Export will be performed according to LayerContents and their order
        is given in this variable too.
        """

        self.MyPostProcessor.exportShapes(self.filename, save_filename,
                                          self.layerContents)

        self.unsetCursor()

        if g.config.vars.General['write_to_stdout']:
            self.close()

    def optimizeAndExportShapes(self):
        """
        Optimize the tool path, then export the shapes
        """
        self.optimizeTSP()
        self.exportShapes()

    def updateExportRoute(self):
        """
        Update the drawing of the export route
        """
        self.canvas_scene.delete_opt_paths()

        self.canvas_scene.addexproutest()
        for LayerContent in self.layerContents.non_break_layer_iter():
            if len(LayerContent.exp_order) > 0:
                self.canvas_scene.addexproute(LayerContent.exp_order,
                                              LayerContent.nr)
        if len(self.canvas_scene.routearrows) > 0:
            self.ui.actionDeleteG0Paths.setEnabled(True)
            self.canvas_scene.addexprouteen()
        self.canvas_scene.update()

    def optimizeTSP(self):
        """
        Method is called to optimize the order of the shapes. This is performed
        by solving the TSP Problem.
        """
        self.setCursor(QtCore.Qt.WaitCursor)
        self.app.processEvents()

        logger.debug(self.tr('Optimize order of enabled shapes per layer'))
        self.canvas_scene.delete_opt_paths()

        # Get the export order from the QTreeView
        logger.debug(self.tr('Updating order according to TreeView'))
        self.TreeHandler.updateExportOrder()
        self.canvas_scene.addexproutest()

        for LayerContent in self.layerContents.non_break_layer_iter():
            # Initial values for the Lists to export.
            shapes_to_write = []
            shapes_fixed_order = []
            shapes_st_en_points = []

            # Check all shapes of Layer which shall be exported and create List for it.
            logger.debug(
                self.tr("Nr. of Shapes %s; Nr. of Shapes in Route %s") %
                (len(LayerContent.shapes), len(LayerContent.exp_order)))
            logger.debug(
                self.tr("Export Order for start: %s") % LayerContent.exp_order)

            for shape_nr in range(len(LayerContent.exp_order)):
                if not self.shapes[
                        LayerContent.exp_order[shape_nr]].send_to_TSP:
                    shapes_fixed_order.append(shape_nr)

                shapes_to_write.append(shape_nr)
                shapes_st_en_points.append(self.shapes[
                    LayerContent.exp_order[shape_nr]].get_start_end_points())

            # Perform Export only if the Number of shapes to export is bigger than 0
            if len(shapes_to_write) > 0:
                # Errechnen der Iterationen
                # Calculate the iterations
                iter_ = min(g.config.vars.Route_Optimisation['max_iterations'],
                            len(shapes_to_write) * 50)

                # Adding the Start and End Points to the List.
                x_st = g.config.vars.Plane_Coordinates['axis1_start_end']
                y_st = g.config.vars.Plane_Coordinates['axis2_start_end']
                start = Point(x_st, y_st)
                ende = Point(x_st, y_st)
                shapes_st_en_points.append([start, ende])

                TSPs = TspOptimization(shapes_st_en_points, shapes_fixed_order)
                logger.info(
                    self.tr("TSP start values initialised for Layer %s") %
                    LayerContent.name)
                logger.debug(self.tr("Shapes to write: %s") % shapes_to_write)
                logger.debug(self.tr("Fixed order: %s") % shapes_fixed_order)

                for it_nr in range(iter_):
                    # Only show each 50th step.
                    if it_nr % 50 == 0:
                        TSPs.calc_next_iteration()
                        new_exp_order = [
                            LayerContent.exp_order[nr]
                            for nr in TSPs.opt_route[1:]
                        ]

                logger.debug(self.tr("TSP done with result: %s") % TSPs)

                LayerContent.exp_order = new_exp_order

                self.canvas_scene.addexproute(LayerContent.exp_order,
                                              LayerContent.nr)
                logger.debug(
                    self.tr("New Export Order after TSP: %s") % new_exp_order)
                self.app.processEvents()
            else:
                LayerContent.exp_order = []

        if len(self.canvas_scene.routearrows) > 0:
            self.ui.actionDeleteG0Paths.setEnabled(True)
            self.canvas_scene.addexprouteen()

        # Update order in the treeView, according to path calculation done by the TSP
        self.TreeHandler.updateTreeViewOrder()
        self.canvas_scene.update()

        self.unsetCursor()

    def automaticCutterCompensation(self):
        if self.ui.actionAutomaticCutterCompensation.isEnabled() and\
           self.ui.actionAutomaticCutterCompensation.isChecked():
            for layerContent in self.layerContents.non_break_layer_iter():
                if layerContent.automaticCutterCompensationEnabled():
                    outside_compensation = True
                    shapes_left = layerContent.shapes
                    while len(shapes_left) > 0:
                        shapes_left = [
                            shape for shape in shapes_left
                            if not self.ifNotContainedChangeCutCor(
                                shape, shapes_left, outside_compensation)
                        ]
                        outside_compensation = not outside_compensation
        self.canvas_scene.update()

    def ifNotContainedChangeCutCor(self, shape, shapes_left,
                                   outside_compensation):
        for otherShape in shapes_left:
            if shape != otherShape:
                if shape != otherShape and\
                   otherShape.topLeft.x < shape.topLeft.x and shape.bottomRight.x < otherShape.bottomRight.x and\
                   otherShape.bottomRight.y < shape.bottomRight.y and shape.topLeft.y < otherShape.topLeft.y:
                    return False
        if outside_compensation == shape.cw:
            shape.cut_cor = 41
        else:
            shape.cut_cor = 42
        self.canvas_scene.repaint_shape(shape)
        return True

    def showSaveDialog(self, title, MyFormats):
        """
        This function is called by the menu "Export/Export Shapes" of the main toolbar.
        It creates the selection dialog for the exporter
        @return: Returns the filename of the selected file.
        """

        (beg, ende) = os.path.split(self.filename)
        (fileBaseName, fileExtension) = os.path.splitext(ende)

        default_name = os.path.join(g.config.vars.Paths['output_dir'],
                                    fileBaseName)

        selected_filter = self.MyPostProcessor.output_format[0]
        filename = getSaveFileName(self, title, default_name, MyFormats,
                                   selected_filter)

        logger.info(self.tr("File: %s selected") % filename[0])

        return filename

    def about(self):
        """
        This function is called by the menu "Help/About" of the main toolbar and
        creates the About Window
        """

        message = self.tr("<html>"
                "<h2><center>You are using</center></h2>"
                "<body bgcolor="\
                "<center><img src=':images/dxf2gcode_logo.png' border='1' color='white'></center></body>"
                "<h2>Version:</h2>"
                "<body>%s: %s<br>"
                "Last change: %s<br>"
                "Changed by: %s<br></body>"
                "<h2>Where to get help:</h2>"
                "For more information and updates, "
                "please visit "
                "<a href='http://sourceforge.net/projects/dxf2gcode/'>http://sourceforge.net/projects/dxf2gcode/</a><br>"
                "For any questions on how to use dxf2gcode please use the "
                "<a href='https://groups.google.com/forum/?fromgroups#!forum/dxf2gcode-users'>mailing list</a><br>"
                "To log bugs, or request features please use the "
                "<a href='http://sourceforge.net/projects/dxf2gcode/tickets/'>issue tracking system</a><br>"
                "<h2>License and copyright:</h2>"
                "<body>This program is written in Python and is published under the "
                "<a href='http://www.gnu.org/licenses/'>GNU GPLv3 license.</a><br>"
                "</body></html>") % (c.VERSION, c.REVISION, c.DATE, c.AUTHOR)

        AboutDialog(title=self.tr("About DXF2GCODE"), message=message)

    def setShowPathDirections(self):
        """
        This function is called by the menu "Show all path directions" of the
        main and forwards the call to Canvas.setShow_path_direction()
        """
        flag = self.ui.actionShowPathDirections.isChecked()
        self.canvas.setShowPathDirections(flag)
        self.canvas_scene.update()

    def setShowDisabledPaths(self):
        """
        This function is called by the menu "Show disabled paths" of the
        main and forwards the call to Canvas.setShow_disabled_paths()
        """
        flag = self.ui.actionShowDisabledPaths.isChecked()
        self.canvas_scene.setShowDisabledPaths(flag)
        self.canvas_scene.update()

    def liveUpdateExportRoute(self):
        """
        This function is called by the menu "Live update tool path" of the
        main and forwards the call to TreeHandler.setUpdateExportRoute()
        """
        flag = self.ui.actionLiveUpdateExportRoute.isChecked()
        self.TreeHandler.setLiveUpdateExportRoute(flag)

    def setTolerances(self):
        title = self.tr('Contour tolerances')
        units = "in" if g.config.metric == 0 else "mm"
        label = [
            self.tr("Tolerance for common points [%s]:") % units,
            self.tr("Tolerance for curve fitting [%s]:") % units
        ]
        value = [g.config.point_tolerance, g.config.fitting_tolerance]

        logger.debug(self.tr("set Tolerances"))
        SetTolDialog = PopUpDialog(title, label, value)

        if SetTolDialog.result is None:
            return

        g.config.point_tolerance = float(SetTolDialog.result[0])
        g.config.fitting_tolerance = float(SetTolDialog.result[1])

        self.d2g.reload()  # set tolerances requires a complete reload

    def scaleAll(self):
        title = self.tr('Scale Contour')
        label = [self.tr("Scale Contour by factor:")]
        value = [self.cont_scale]
        ScaEntDialog = PopUpDialog(title, label, value)

        if ScaEntDialog.result is None:
            return

        self.cont_scale = float(ScaEntDialog.result[0])
        self.entityRoot.sca = self.cont_scale

        self.d2g.small_reload()

    def rotateAll(self):
        title = self.tr('Rotate Contour')
        label = [
            self.tr("Rotate Contour by deg:")
        ]  # TODO should we support radians for drawing unit non metric?
        value = [degrees(self.cont_rotate)]
        RotEntDialog = PopUpDialog(title, label, value)

        if RotEntDialog.result is None:
            return

        self.cont_rotate = radians(float(RotEntDialog.result[0]))
        self.entityRoot.rot = self.cont_rotate

        self.d2g.small_reload()

    def moveWorkpieceZero(self):
        """
        This function is called when the Option=>Move WP Zero Menu is clicked.
        """
        title = self.tr('Workpiece zero offset')
        units = "[in]" if g.config.metric == 0 else "[mm]"
        label = [
            self.tr("Offset %s axis %s:") %
            (g.config.vars.Axis_letters['ax1_letter'], units),
            self.tr("Offset %s axis %s:") %
            (g.config.vars.Axis_letters['ax2_letter'], units)
        ]
        value = [self.cont_dx, self.cont_dy]
        MoveWpzDialog = PopUpDialog(title, label, value, True)

        if MoveWpzDialog.result is None:
            return

        if MoveWpzDialog.result == 'Auto':
            minx = sys.float_info.max
            miny = sys.float_info.max
            for shape in self.shapes:
                if not shape.isDisabled():
                    minx = min(minx, shape.topLeft.x)
                    miny = min(miny, shape.bottomRight.y)
            self.cont_dx = self.entityRoot.p0.x - minx
            self.cont_dy = self.entityRoot.p0.y - miny
        else:
            self.cont_dx = float(MoveWpzDialog.result[0])
            self.cont_dy = float(MoveWpzDialog.result[1])

        self.entityRoot.p0.x = self.cont_dx
        self.entityRoot.p0.y = self.cont_dy

        self.d2g.small_reload()

    def setMachineTypeToMilling(self):
        g.config.machine_type = 'milling'
        self.updateMachineType()
        self.d2g.small_reload()

    def setMachineTypeToDragKnife(self):
        g.config.machine_type = 'drag_knife'
        self.updateMachineType()
        self.d2g.small_reload()

    def setMachineTypeToLathe(self):
        g.config.machine_type = 'lathe'
        self.updateMachineType()
        self.d2g.small_reload()

    def setMachineTypeToLaserCutter(self):
        g.config.machine_type = 'laser_cutter'
        self.updateMachineType()
        self.d2g.small_reload()

    def updateMachineType(self):
        if g.config.machine_type == 'milling':
            self.ui.actionAutomaticCutterCompensation.setEnabled(True)
            self.ui.actionMilling.setChecked(True)
            self.ui.actionDragKnife.setChecked(False)
            self.ui.actionLathe.setChecked(False)
            self.ui.actionLaser_Cutter.setChecked(False)
            self.ui.label_9.setText(self.tr("Z Infeed depth"))
            self.ui.label_15.setText(self.tr("Not Available"))
            self.ui.label_16.setText(self.tr("Not Available"))
        elif g.config.machine_type == 'lathe':
            self.ui.actionAutomaticCutterCompensation.setEnabled(False)
            self.ui.actionMilling.setChecked(False)
            self.ui.actionDragKnife.setChecked(False)
            self.ui.actionLathe.setChecked(True)
            self.ui.actionLaser_Cutter.setChecked(False)
            self.ui.label_9.setText(self.tr("No Z-Axis for lathe"))
            self.ui.label_15.setText(self.tr("Not Available"))
            self.ui.label_16.setText(self.tr("Not Available"))
        elif g.config.machine_type == "drag_knife":
            self.ui.actionAutomaticCutterCompensation.setEnabled(False)
            self.ui.actionMilling.setChecked(False)
            self.ui.actionDragKnife.setChecked(True)
            self.ui.actionLathe.setChecked(False)
            self.ui.actionLaser_Cutter.setChecked(False)
            self.ui.label_9.setText(self.tr("Z Drag depth"))
            self.ui.label_15.setText(self.tr("Not Available"))
            self.ui.label_16.setText(self.tr("Not Available"))
        if g.config.machine_type == 'laser_cutter':
            self.ui.actionAutomaticCutterCompensation.setEnabled(True)
            self.ui.actionMilling.setChecked(False)
            self.ui.actionDragKnife.setChecked(False)
            self.ui.actionLathe.setChecked(False)
            self.ui.actionLaser_Cutter.setChecked(True)
            self.ui.label_15.setText(self.tr("Laser Power"))
            self.ui.label_16.setText(self.tr("Laser Pulses Per mm"))
            self.ui.label_10.setText(self.tr("Not Available"))
            self.ui.label_9.setText(self.tr("Not Available"))
            self.ui.label_8.setText(self.tr("Not Available"))
            self.ui.label_6.setText(self.tr("Not Available"))
            self.ui.label_5.setText(self.tr("Not Available"))
            self.ui.label_14.setText(self.tr("Not Available"))

    def open(self):
        """
        This function is called by the menu "File/Load File" of the main toolbar.
        It creates the file selection dialog and calls the load function to
        load the selected file.
        """

        self.OpenFileDialog(self.tr("Open file"))

        # If there is something to load then call the load function callback
        if self.filename:
            self.cont_dx = 0.0
            self.cont_dy = 0.0
            self.cont_rotate = 0.0
            self.cont_scale = 1.0

            self.load()

    def OpenFileDialog(self, title):
        self.filename, _ = getOpenFileName(
            self, title, g.config.vars.Paths['import_dir'],
            self.tr("All supported files (*.dxf *.ps *.pdf *%s);;"
                    "DXF files (*.dxf);;"
                    "PS files (*.ps);;"
                    "PDF files (*.pdf);;"
                    "Project files (*%s);;"
                    "All types (*.*)") %
            (c.PROJECT_EXTENSION, c.PROJECT_EXTENSION))

        # If there is something to load then call the load function callback
        if self.filename:
            self.filename = file_str(self.filename)
            logger.info(self.tr("File: %s selected") % self.filename)

    def load(self, plot=True):
        """
        Loads the file given by self.filename.  Also calls the command to
        make the plot.
        @param plot: if it should plot
        """
        if not QtCore.QFile.exists(self.filename):
            logger.info(self.tr("Cannot locate file: %s") % self.filename)
            self.OpenFileDialog(
                self.tr("Manually open file: %s") % self.filename)
            if not self.filename:
                return False  # cancelled

        self.setCursor(QtCore.Qt.WaitCursor)
        self.setWindowTitle("DXF2GCODE - [%s]" % self.filename)
        self.canvas.resetAll()
        self.app.processEvents()

        (name, ext) = os.path.splitext(self.filename)

        if ext.lower() == c.PROJECT_EXTENSION:
            self.loadProject(self.filename)
            return True  # kill this load operation - we opened a new one

        if ext.lower() == ".ps" or ext.lower() == ".pdf":
            logger.info(self.tr("Sending Postscript/PDF to pstoedit"))

            # Create temporary file which will be read by the program
            self.filename = os.path.join(tempfile.gettempdir(),
                                         'dxf2gcode_temp.dxf')

            pstoedit_cmd = g.config.vars.Filters['pstoedit_cmd']
            pstoedit_opt = g.config.vars.Filters['pstoedit_opt']
            ps_filename = os.path.normcase(self.filename)
            cmd = [('%s' % pstoedit_cmd)
                   ] + pstoedit_opt + [('%s' % ps_filename),
                                       ('%s' % self.filename)]
            logger.debug(cmd)
            try:
                subprocess.call(cmd)
            except FileNotFoundError as e:
                logger.error(e.strerror)
                self.unsetCursor()
                QMessageBox.critical(
                    self, "ERROR",
                    self.
                    tr("Please make sure you have installed pstoedit, and configured it in the config file."
                       ))
                return True
            subprocess.check_output(
            )  # If the return code was non-zero it raises a subprocess.CalledProcessError.

        logger.info(self.tr('Loading file: %s') % self.filename)

        self.valuesDXF = ReadDXF(self.filename)

        # Output the information in the text window
        logger.info(self.tr('Loaded layers: %s') % len(self.valuesDXF.layers))
        logger.info(
            self.tr('Loaded blocks: %s') % len(self.valuesDXF.blocks.Entities))
        for i in range(len(self.valuesDXF.blocks.Entities)):
            layers = self.valuesDXF.blocks.Entities[i].get_used_layers()
            logger.info(
                self.
                tr('Block %i includes %i Geometries, reduced to %i Contours, used layers: %s'
                   ) % (i, len(self.valuesDXF.blocks.Entities[i].geo),
                        len(self.valuesDXF.blocks.Entities[i].cont), layers))
        layers = self.valuesDXF.entities.get_used_layers()
        insert_nr = self.valuesDXF.entities.get_insert_nr()
        logger.info(
            self.
            tr('Loaded %i entity geometries; reduced to %i contours; used layers: %s; number of inserts %i'
               ) % (len(self.valuesDXF.entities.geo),
                    len(self.valuesDXF.entities.cont), layers, insert_nr))

        if g.config.metric == 0:
            logger.info(self.tr("Drawing units: inches"))
            distance = self.tr("[in]")
            speed = self.tr("[IPM]")
        else:
            logger.info(self.tr("Drawing units: millimeters"))
            distance = self.tr("[mm]")
            speed = self.tr("[mm/min]")
        self.ui.unitLabel_3.setText(distance)
        self.ui.unitLabel_4.setText(distance)
        self.ui.unitLabel_5.setText(distance)
        self.ui.unitLabel_6.setText(distance)
        self.ui.unitLabel_7.setText(distance)
        self.ui.unitLabel_8.setText(speed)
        self.ui.unitLabel_9.setText(speed)

        self.makeShapes()
        if plot:
            self.plot()
        return True

    def plot(self):
        # Populate the treeViews
        self.TreeHandler.buildEntitiesTree(self.entityRoot)
        self.TreeHandler.buildLayerTree(self.layerContents)

        # Paint the canvas
        if not g.config.mode3d:
            self.canvas_scene = MyGraphicsScene()
            self.canvas.setScene(self.canvas_scene)

        self.canvas_scene.plotAll(self.shapes)
        self.setShowPathDirections()
        self.setShowDisabledPaths()
        self.liveUpdateExportRoute()

        if not g.config.mode3d:
            self.canvas.show()
            self.canvas.setFocus()
        self.canvas.autoscale()

        # After all is plotted enable the Menu entities
        self.enableToolbarButtons()

        self.automaticCutterCompensation()

        self.unsetCursor()

    def reload(self):
        """
        This function is called by the menu "File/Reload File" of the main toolbar.
        It reloads the previously loaded file (if any)
        """
        if self.filename:
            logger.info(self.tr("Reloading file: %s") % self.filename)
            self.load()

    def makeShapes(self):
        self.entityRoot = EntityContent(
            nr=0,
            name='Entities',
            parent=None,
            p0=Point(self.cont_dx, self.cont_dy),
            pb=Point(),
            sca=[self.cont_scale, self.cont_scale, self.cont_scale],
            rot=self.cont_rotate)
        self.layerContents = Layers([])
        self.shapes = Shapes([])

        self.makeEntityShapes(self.entityRoot)

        for layerContent in self.layerContents:
            layerContent.overrideDefaults()
        self.layerContents.sort(key=lambda x: x.nr)
        self.newNumber = len(self.shapes)

    def makeEntityShapes(self, parent, layerNr=-1):
        """
        Instance is called prior to plotting the shapes. It creates
        all shape classes which are plotted into the canvas.

        @param parent: The parent of a shape is always an Entity. It may be the root
        or, if it is a Block, this is the Block.
        """
        if parent.name == "Entities":
            entities = self.valuesDXF.entities
        else:
            ent_nr = self.valuesDXF.Get_Block_Nr(parent.name)
            entities = self.valuesDXF.blocks.Entities[ent_nr]

        # Assigning the geometries in the variables geos & contours in cont
        ent_geos = entities.geo

        # Loop for the number of contours
        for cont in entities.cont:
            # Query if it is in the contour of an insert or of a block
            if ent_geos[cont.order[0][0]].Typ == "Insert":
                ent_geo = ent_geos[cont.order[0][0]]

                # Assign the base point for the block
                new_ent_nr = self.valuesDXF.Get_Block_Nr(ent_geo.BlockName)
                new_entities = self.valuesDXF.blocks.Entities[new_ent_nr]
                pb = new_entities.basep

                # Scaling, etc. assign the block
                p0 = ent_geos[cont.order[0][0]].Point
                sca = ent_geos[cont.order[0][0]].Scale
                rot = ent_geos[cont.order[0][0]].rot

                # Creating the new Entitie Contents for the insert
                newEntityContent = EntityContent(nr=0,
                                                 name=ent_geo.BlockName,
                                                 parent=parent,
                                                 p0=p0,
                                                 pb=pb,
                                                 sca=sca,
                                                 rot=rot)

                parent.append(newEntityContent)

                self.makeEntityShapes(newEntityContent, ent_geo.Layer_Nr)

            else:
                # Loop for the number of geometries
                tmp_shape = Shape(len(self.shapes), cont.closed, parent)

                for ent_geo_nr in range(len(cont.order)):
                    ent_geo = ent_geos[cont.order[ent_geo_nr][0]]
                    if cont.order[ent_geo_nr][1]:
                        ent_geo.geo.reverse()
                        for geo in ent_geo.geo:
                            geo = copy(geo)
                            geo.reverse()
                            self.append_geo_to_shape(tmp_shape, geo)
                        ent_geo.geo.reverse()
                    else:
                        for geo in ent_geo.geo:
                            self.append_geo_to_shape(tmp_shape, copy(geo))

                if len(tmp_shape.geos) > 0:
                    # All shapes have to be CW direction.
                    tmp_shape.AnalyseAndOptimize()

                    self.shapes.append(tmp_shape)
                    if g.config.vars.Import_Parameters[
                            'insert_at_block_layer'] and layerNr != -1:
                        self.addtoLayerContents(tmp_shape, layerNr)
                    else:
                        self.addtoLayerContents(tmp_shape, ent_geo.Layer_Nr)
                    parent.append(tmp_shape)

                    if not g.config.mode3d:
                        # Connect the shapeSelectionChanged and enableDisableShape signals to our treeView,
                        #  so that selections of the shapes are reflected on the treeView
                        tmp_shape.setSelectionChangedCallback(
                            self.TreeHandler.updateShapeSelection)
                        tmp_shape.setEnableDisableCallback(
                            self.TreeHandler.updateShapeEnabling)

    def append_geo_to_shape(self, shape, geo):
        if -1e-5 <= geo.length < 1e-5:  # TODO adjust import for this
            return

        if self.ui.actionSplitLineSegments.isChecked():
            if isinstance(geo, LineGeo):
                diff = (geo.Pe - geo.Ps) / 2.0
                geo_b = deepcopy(geo)
                geo_a = deepcopy(geo)
                geo_b.Pe -= diff
                geo_a.Ps += diff
                shape.append(geo_b)
                shape.append(geo_a)
            else:
                shape.append(geo)
        else:
            shape.append(geo)

        if isinstance(geo, HoleGeo):
            shape.type = 'Hole'
            shape.closed = 1  # TODO adjust import for holes?
            if g.config.machine_type == 'drag_knife':
                shape.disabled = True
                shape.allowedToChange = False

    def addtoLayerContents(self, shape, lay_nr):
        # Check if the layer already exists and add shape if it is.
        for LayCon in self.layerContents:
            if LayCon.nr == lay_nr:
                LayCon.shapes.append(shape)
                shape.parentLayer = LayCon
                return

        # If the Layer does not exist create a new one.
        LayerName = self.valuesDXF.layers[lay_nr].name
        self.layerContents.append(LayerContent(lay_nr, LayerName, [shape]))
        shape.parentLayer = self.layerContents[-1]

    def loadProject(self, filename):
        """
        Load all variables from file
        """
        # since Py3 has no longer execfile -  we need to open it manually
        file_ = open(filename, 'r')
        str_ = file_.read()
        file_.close()
        self.d2g.load(str_)

    def saveProject(self):
        """
        Save all variables to file
        """
        prj_filename = self.showSaveDialog(
            self.tr('Save project to file'),
            "Project files (*%s)" % c.PROJECT_EXTENSION)
        save_prj_filename = file_str(prj_filename[0])

        # If Cancel was pressed
        if not save_prj_filename:
            return

        (beg, ende) = os.path.split(save_prj_filename)
        (fileBaseName, fileExtension) = os.path.splitext(ende)

        if fileExtension != c.PROJECT_EXTENSION:
            if not QtCore.QFile.exists(save_prj_filename):
                save_prj_filename += c.PROJECT_EXTENSION

        pyCode = self.d2g.export()
        try:
            # File open and write
            f = open(save_prj_filename, "w")
            f.write(str_encode(pyCode))
            f.close()
            logger.info(self.tr("Save project to FILE was successful"))
        except IOError:
            QMessageBox.warning(g.window,
                                self.tr("Warning during Save Project As"),
                                self.tr("Cannot Save the File"))

    def closeEvent(self, e):
        logger.debug(self.tr("Closing"))
        # self.writeSettings()
        e.accept()

    def readSettings(self):
        settings = QtCore.QSettings("dxf2gcode", "dxf2gcode")
        settings.beginGroup("MainWindow")
        self.resize(settings.value("size", QtCore.QSize(800, 600)).toSize())
        self.move(settings.value("pos", QtCore.QPoint(200, 200)).toPoint())
        settings.endGroup()

    def writeSettings(self):
        settings = QtCore.QSettings("dxf2gcode", "dxf2gcode")
        settings.beginGroup("MainWindow")
        settings.setValue("size", self.size())
        settings.setValue("pos", self.pos())
        settings.endGroup()
예제 #14
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    def load(self, content, compleet=True):
        match = re.match(Project.header.replace('+', '\+') % r'(\d+\.\d+)', content)
        if not match:
            raise Exception('Incorrect project file')
        version = float(match.groups()[0])
        if version not in  Project.supported_versions:
            raise VersionMismatchError(match.group(), Project.version)

        execute(self, content)

        if compleet:
            self.parent.filename = self.file
            g.config.point_tolerance = self.point_tol
            g.config.fitting_tolerance = self.fitting_tol
            self.parent.cont_scale = self.scale
            self.parent.cont_rotate = self.rot
            self.parent.cont_dx = self.wpzero_x
            self.parent.cont_dy = self.wpzero_y
            g.config.vars.General['split_line_segments'] = self.split_lines
            g.config.vars.General['automatic_cutter_compensation'] = self.aut_cut_com
            g.config.machine_type = self.machine_type

            self.parent.connectToolbarToConfig(True)
            if not self.parent.load(False):
                self.parent.unsetCursor()
                return

        name_layers = dict((layer.name, layer) for layer in self.parent.layerContents)
        # dict comprehensions are supported since Py2.7
        # name_layers = {layer.name: layer for layer in self.parent.layerContents}

        layers = []
        for parent_layer in self.layers:
            if parent_layer['name'] in name_layers:
                layer = name_layers[parent_layer['name']]
                layer.tool_nr = parent_layer['tool_nr']
                layer.tool_diameter = parent_layer['diameter']
                layer.speed = parent_layer['speed']
                layer.start_radius = parent_layer['start_radius']

                layer.axis3_retract = parent_layer['retract']
                layer.axis3_safe_margin = parent_layer['safe_margin']

                # hash_shapes = dict((self.get_hash(shape), shape) for shape in layer.shapes)
                # dict comprehensions are supported since Py2.7
                # hash_shapes = {self.get_hash(shape): shape for shape in layer.shapes}
                hash_shapes = dict()
                for shape in layer.shapes:
                    shape_hash = self.get_hash(shape, version)
                    if shape_hash in hash_shapes:
                        hash_shapes[shape_hash].insert(0, shape)
                    else:
                        hash_shapes[shape_hash] = [shape]

                shapes = []
                for parent_shape in parent_layer['shapes']:
                    if 'gcode' in parent_shape:
                        shape = CustomGCode(parent_shape['name'], self.parent.newNumber, parent_shape['gcode'], layer)
                        self.parent.newNumber += 1
                        shape.disabled = parent_shape['disabled']
                        shapes.append(shape)
                    elif parent_shape['hash_'] in hash_shapes:
                        shape_list = hash_shapes[parent_shape['hash_']]
                        shape = shape_list.pop()
                        if len(shape_list) == 0:
                            del hash_shapes[parent_shape['hash_']]
                        shape.cut_cor = parent_shape['cut_cor']
                        shape.send_to_TSP = parent_shape['send_to_TSP']
                        shape.disabled = parent_shape['disabled']
                        shape.axis3_start_mill_depth = parent_shape['start_mill_depth']
                        shape.axis3_slice_depth = parent_shape['slice_depth']
                        shape.axis3_mill_depth = parent_shape['mill_depth']
                        shape.f_g1_plane = parent_shape['f_g1_plane']
                        shape.f_g1_depth = parent_shape['f_g1_depth']

                        if parent_shape['cw'] != shape.cw:
                            shape.reverse()
                        shape.setNearestStPoint(Point(parent_shape['start_x'], parent_shape['start_y']))
                        shapes.append(shape)
                new_shapes = set(layer.shapes) - set(shapes);
                shapes.extend(new_shapes)  # add "new" shapes to the end
                layer.shapes = Shapes(shapes)  # overwrite original
                if len(new_shapes) > 0:
                    logger.info(self.tr("New/Unrecognized shapes added for layer:%s; %s") %
                                (layer.name, [shape.nr for shape in new_shapes]))

                layers.append(layer)

        layers.extend(set(self.parent.layerContents) - set(layers))  # add "new" layers to the end
        self.parent.layerContents = Layers(layers)  # overwrite original
        self.parent.plot()
예제 #15
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class MainWindow(QMainWindow):
    """Main Class"""

    #Define a QT signal that is emitted when the configuration changes.
    #Connect to this signal if you need to know when the configuration has changed.
    configuration_changed = QtCore.pyqtSignal()

    def __init__(self, app):
        """
        Initialization of the Main window. This is directly called after the
        Logger has been initialized. The Function loads the GUI, creates the
        used Classes and connects the actions to the GUI.
        """
        QMainWindow.__init__(self)

        #Build the configuration window
        self.config_window = ConfigWindow(g.config.makeConfigWindgets(), g.config.var_dict, g.config.var_dict.configspec, self)
        self.config_window.finished.connect(self.updateConfiguration)

        self.app = app

        self.ui = Ui_MainWindow()

        self.ui.setupUi(self)

        self.canvas = self.ui.canvas
        if g.config.mode3d:
            self.canvas_scene = self.canvas
        else:
            self.canvas_scene = None

        self.TreeHandler = TreeHandler(self.ui)
        self.configuration_changed.connect(self.TreeHandler.updateConfiguration)

        self.MyPostProcessor = MyPostProcessor()
        self.d2g = Project(self)

        self.createActions()
        self.connectToolbarToConfig()

        self.filename = ""

        self.valuesDXF = None
        self.shapes = Shapes([])
        self.entityRoot = None
        self.layerContents = Layers([])
        self.newNumber = 1

        self.cont_dx = 0.0
        self.cont_dy = 0.0
        self.cont_rotate = 0.0
        self.cont_scale = 1.0

        # self.readSettings()

    def tr(self, string_to_translate):
        """
        Translate a string using the QCoreApplication translation framework
        @param: string_to_translate: a unicode string
        @return: the translated unicode string if it was possible to translate
        """
        return text_type(QtCore.QCoreApplication.translate('MainWindow',
                                                           string_to_translate))

    def createActions(self):
        """
        Create the actions of the main toolbar.
        @purpose: Links the callbacks to the actions in the menu
        """

        # File
        self.ui.actionOpen.triggered.connect(self.open)
        self.ui.actionReload.triggered.connect(self.reload)
        self.ui.actionSaveProjectAs.triggered.connect(self.saveProject)
        self.ui.actionClose.triggered.connect(self.close)

        # Export
        self.ui.actionOptimizePaths.triggered.connect(self.optimizeTSP)
        self.ui.actionExportShapes.triggered.connect(self.exportShapes)
        self.ui.actionOptimizeAndExportShapes.triggered.connect(self.optimizeAndExportShapes)

        # View
        self.ui.actionShowPathDirections.triggered.connect(self.setShowPathDirections)
        self.ui.actionShowDisabledPaths.toggled.connect(self.setShowDisabledPaths) #We need toggled (and not triggered), otherwise the signal is not emitted when state is changed programmatically
        self.ui.actionLiveUpdateExportRoute.toggled.connect(self.liveUpdateExportRoute)
        self.ui.actionDeleteG0Paths.triggered.connect(self.deleteG0Paths)
        self.ui.actionAutoscale.triggered.connect(self.canvas.autoscale)
        if g.config.mode3d:
            self.ui.actionTopView.triggered.connect(self.canvas.topView)
            self.ui.actionIsometricView.triggered.connect(self.canvas.isometricView)

        # Options
        self.ui.actionConfiguration.triggered.connect(self.config_window.show)
        self.ui.actionTolerances.triggered.connect(self.setTolerances)
        self.ui.actionRotateAll.triggered.connect(self.rotateAll)
        self.ui.actionScaleAll.triggered.connect(self.scaleAll)
        self.ui.actionMoveWorkpieceZero.triggered.connect(self.moveWorkpieceZero)
        self.ui.actionSplitLineSegments.toggled.connect(self.d2g.small_reload)
        self.ui.actionAutomaticCutterCompensation.toggled.connect(self.d2g.small_reload)
        self.ui.actionMilling.triggered.connect(self.setMachineTypeToMilling)
        self.ui.actionDragKnife.triggered.connect(self.setMachineTypeToDragKnife)
        self.ui.actionLathe.triggered.connect(self.setMachineTypeToLathe)

        # Help
        self.ui.actionAbout.triggered.connect(self.about)

    def connectToolbarToConfig(self, project=False):
        # View
        if not project:
            self.ui.actionShowDisabledPaths.blockSignals(True) #Don't emit any signal when changing state of the menu entries
            self.ui.actionShowDisabledPaths.setChecked(g.config.vars.General['show_disabled_paths'])
            self.ui.actionShowDisabledPaths.blockSignals(False)
            self.ui.actionLiveUpdateExportRoute.blockSignals(True)
            self.ui.actionLiveUpdateExportRoute.setChecked(g.config.vars.General['live_update_export_route'])
            self.ui.actionLiveUpdateExportRoute.blockSignals(False)

        # Options
        self.ui.actionSplitLineSegments.blockSignals(True)
        self.ui.actionSplitLineSegments.setChecked(g.config.vars.General['split_line_segments'])
        self.ui.actionSplitLineSegments.blockSignals(False)
        self.ui.actionAutomaticCutterCompensation.blockSignals(True)
        self.ui.actionAutomaticCutterCompensation.setChecked(g.config.vars.General['automatic_cutter_compensation'])
        self.ui.actionAutomaticCutterCompensation.blockSignals(False)
        self.updateMachineType()

    def keyPressEvent(self, event):
        """
        Rewritten KeyPressEvent to get other behavior while Shift is pressed.
        @purpose: Changes to ScrollHandDrag while Control pressed
        @param event:    Event Parameters passed to function
        """
        if event.isAutoRepeat():
            return
        if event.key() == QtCore.Qt.Key_Control:
            self.canvas.isMultiSelect = True
        elif event.key() == QtCore.Qt.Key_Shift:
            if g.config.mode3d:
                self.canvas.isPanning = True
                self.canvas.setCursor(QtCore.Qt.OpenHandCursor)
            else:
                self.canvas.setDragMode(QGraphicsView.ScrollHandDrag)
        elif event.key() == QtCore.Qt.Key_Alt:
            if g.config.mode3d:
                self.canvas.isRotating = True
                self.canvas.setCursor(QtCore.Qt.PointingHandCursor)

    def keyReleaseEvent(self, event):
        """
        Rewritten KeyReleaseEvent to get other behavior while Shift is pressed.
        @purpose: Changes to RubberBandDrag while Control released
        @param event:    Event Parameters passed to function
        """
        if event.key() == QtCore.Qt.Key_Control:
            self.canvas.isMultiSelect = False
        elif event.key() == QtCore.Qt.Key_Shift:
            if g.config.mode3d:
                self.canvas.isPanning = False
                self.canvas.unsetCursor()
            else:
                self.canvas.setDragMode(QGraphicsView.NoDrag)
        elif event.key() == QtCore.Qt.Key_Alt:
            if g.config.mode3d:
                self.canvas.isRotating = False
                if -5 < self.canvas.rotX < 5 and\
                   -5 < self.canvas.rotY < 5 and\
                   -5 < self.canvas.rotZ < 5:
                    self.canvas.rotX = 0
                    self.canvas.rotY = 0
                    self.canvas.rotZ = 0
                    self.canvas.update()
                self.canvas.unsetCursor()

    def enableToolbarButtons(self, status=True):
        # File
        self.ui.actionReload.setEnabled(status)
        self.ui.actionSaveProjectAs.setEnabled(status)

        # Export
        self.ui.actionOptimizePaths.setEnabled(status)
        self.ui.actionExportShapes.setEnabled(status)
        self.ui.actionOptimizeAndExportShapes.setEnabled(status)

        # View
        self.ui.actionShowPathDirections.setEnabled(status)
        self.ui.actionShowDisabledPaths.setEnabled(status)
        self.ui.actionLiveUpdateExportRoute.setEnabled(status)
        self.ui.actionAutoscale.setEnabled(status)
        if g.config.mode3d:
            self.ui.actionTopView.setEnabled(status)
            self.ui.actionIsometricView.setEnabled(status)

        # Options
        self.ui.actionTolerances.setEnabled(status)
        self.ui.actionRotateAll.setEnabled(status)
        self.ui.actionScaleAll.setEnabled(status)
        self.ui.actionMoveWorkpieceZero.setEnabled(status)

    def deleteG0Paths(self):
        """
        Deletes the optimisation paths from the scene.
        """
        self.setCursor(QtCore.Qt.WaitCursor)
        self.app.processEvents()

        self.canvas_scene.delete_opt_paths()
        self.ui.actionDeleteG0Paths.setEnabled(False)
        self.canvas_scene.update()

        self.unsetCursor()

    def exportShapes(self, status=False, saveas=None):
        """
        This function is called by the menu "Export/Export Shapes". It may open
        a Save Dialog if used without LinuxCNC integration. Otherwise it's
        possible to select multiple postprocessor files, which are located
        in the folder.
        """
        self.setCursor(QtCore.Qt.WaitCursor)
        self.app.processEvents()

        logger.debug(self.tr('Export the enabled shapes'))

        # Get the export order from the QTreeView
        self.TreeHandler.updateExportOrder()
        self.updateExportRoute()

        logger.debug(self.tr("Sorted layers:"))
        for i, layer in enumerate(self.layerContents.non_break_layer_iter()):
            logger.debug("LayerContents[%i] = %s" % (i, layer))

        if not g.config.vars.General['write_to_stdout']:

            # Get the name of the File to export
            if not saveas:
                MyFormats = ""
                for i in range(len(self.MyPostProcessor.output_format)):
                    name = "%s " % (self.MyPostProcessor.output_text[i])
                    format_ = "(*%s);;" % (self.MyPostProcessor.output_format[i])
                    MyFormats = MyFormats + name + format_
                filename = self.showSaveDialog(self.tr('Export to file'), MyFormats)
                save_filename = file_str(filename[0])
            else:
                filename = [None, None]
                save_filename = saveas

            # If Cancel was pressed
            if not save_filename:
                self.unsetCursor()
                return

            (beg, ende) = os.path.split(save_filename)
            (fileBaseName, fileExtension) = os.path.splitext(ende)

            pp_file_nr = 0
            for i in range(len(self.MyPostProcessor.output_format)):
                name = "%s " % (self.MyPostProcessor.output_text[i])
                format_ = "(*%s)" % (self.MyPostProcessor.output_format[i])
                MyFormats = name + format_
                if filename[1] == MyFormats:
                    pp_file_nr = i
            if fileExtension != self.MyPostProcessor.output_format[pp_file_nr]:
                if not QtCore.QFile.exists(save_filename):
                    save_filename += self.MyPostProcessor.output_format[pp_file_nr]

            self.MyPostProcessor.getPostProVars(pp_file_nr)
        else:
            save_filename = ""
            self.MyPostProcessor.getPostProVars(0)

        """
        Export will be performed according to LayerContents and their order
        is given in this variable too.
        """

        self.MyPostProcessor.exportShapes(self.filename,
                                          save_filename,
                                          self.layerContents)

        self.unsetCursor()

        if g.config.vars.General['write_to_stdout']:
            self.close()

    def optimizeAndExportShapes(self):
        """
        Optimize the tool path, then export the shapes
        """
        self.optimizeTSP()
        self.exportShapes()

    def updateExportRoute(self):
        """
        Update the drawing of the export route
        """
        self.canvas_scene.delete_opt_paths()

        self.canvas_scene.addexproutest()
        for LayerContent in self.layerContents.non_break_layer_iter():
            if len(LayerContent.exp_order) > 0:
                self.canvas_scene.addexproute(LayerContent.exp_order, LayerContent.nr)
        if len(self.canvas_scene.routearrows) > 0:
            self.ui.actionDeleteG0Paths.setEnabled(True)
            self.canvas_scene.addexprouteen()
        self.canvas_scene.update()

    def optimizeTSP(self):
        """
        Method is called to optimize the order of the shapes. This is performed
        by solving the TSP Problem.
        """
        self.setCursor(QtCore.Qt.WaitCursor)
        self.app.processEvents()

        logger.debug(self.tr('Optimize order of enabled shapes per layer'))
        self.canvas_scene.delete_opt_paths()

        # Get the export order from the QTreeView
        logger.debug(self.tr('Updating order according to TreeView'))
        self.TreeHandler.updateExportOrder()
        self.canvas_scene.addexproutest()

        for LayerContent in self.layerContents.non_break_layer_iter():
            # Initial values for the Lists to export.
            shapes_to_write = []
            shapes_fixed_order = []
            shapes_st_en_points = []

            # Check all shapes of Layer which shall be exported and create List for it.
            logger.debug(self.tr("Nr. of Shapes %s; Nr. of Shapes in Route %s")
                         % (len(LayerContent.shapes), len(LayerContent.exp_order)))
            logger.debug(self.tr("Export Order for start: %s") % LayerContent.exp_order)

            for shape_nr in range(len(LayerContent.exp_order)):
                if not self.shapes[LayerContent.exp_order[shape_nr]].send_to_TSP:
                    shapes_fixed_order.append(shape_nr)

                shapes_to_write.append(shape_nr)
                shapes_st_en_points.append(self.shapes[LayerContent.exp_order[shape_nr]].get_start_end_points())

            # Perform Export only if the Number of shapes to export is bigger than 0
            if len(shapes_to_write) > 0:
                # Errechnen der Iterationen
                # Calculate the iterations
                iter_ = min(g.config.vars.Route_Optimisation['max_iterations'], len(shapes_to_write)*50)

                # Adding the Start and End Points to the List.
                x_st = g.config.vars.Plane_Coordinates['axis1_start_end']
                y_st = g.config.vars.Plane_Coordinates['axis2_start_end']
                start = Point(x_st, y_st)
                ende = Point(x_st, y_st)
                shapes_st_en_points.append([start, ende])

                TSPs = TspOptimization(shapes_st_en_points, shapes_fixed_order)
                logger.info(self.tr("TSP start values initialised for Layer %s") % LayerContent.name)
                logger.debug(self.tr("Shapes to write: %s") % shapes_to_write)
                logger.debug(self.tr("Fixed order: %s") % shapes_fixed_order)

                for it_nr in range(iter_):
                    # Only show each 50th step.
                    if it_nr % 50 == 0:
                        TSPs.calc_next_iteration()
                        new_exp_order = [LayerContent.exp_order[nr] for nr in TSPs.opt_route[1:]]

                logger.debug(self.tr("TSP done with result: %s") % TSPs)

                LayerContent.exp_order = new_exp_order

                self.canvas_scene.addexproute(LayerContent.exp_order, LayerContent.nr)
                logger.debug(self.tr("New Export Order after TSP: %s") % new_exp_order)
                self.app.processEvents()
            else:
                LayerContent.exp_order = []

        if len(self.canvas_scene.routearrows) > 0:
            self.ui.actionDeleteG0Paths.setEnabled(True)
            self.canvas_scene.addexprouteen()

        # Update order in the treeView, according to path calculation done by the TSP
        self.TreeHandler.updateTreeViewOrder()
        self.canvas_scene.update()

        self.unsetCursor()

    def automaticCutterCompensation(self):
        if self.ui.actionAutomaticCutterCompensation.isEnabled() and\
           self.ui.actionAutomaticCutterCompensation.isChecked():
            for layerContent in self.layerContents.non_break_layer_iter():
                if layerContent.automaticCutterCompensationEnabled():
                    new_exp_order = []
                    outside_compensation = True
                    shapes_left = layerContent.shapes
                    while len(shapes_left) > 0:
                        shapes_left = [shape for shape in shapes_left
                                       if not self.ifNotContainedChangeCutCor(shape, shapes_left, outside_compensation, new_exp_order)]
                        outside_compensation = not outside_compensation
                    layerContent.exp_order = list(reversed(new_exp_order))
        self.TreeHandler.updateTreeViewOrder()
        self.canvas_scene.update()

    def ifNotContainedChangeCutCor(self, shape, shapes_left, outside_compensation, new_exp_order):
        if not isinstance(shape, CustomGCode):
            for outerShape in shapes_left:
                if self.isShapeContained(shape, outerShape):
                    return False
            if outside_compensation == shape.cw:
                shape.cut_cor = 41
            else:
                shape.cut_cor = 42
            self.canvas_scene.repaint_shape(shape)
        new_exp_order.append(shape.nr)
        return True

    def isShapeContained(self, shape, outerShape):
        return shape != outerShape and not \
            isinstance(outerShape, CustomGCode) and\
            shape.BB.iscontained(outerShape.BB)

    def showSaveDialog(self, title, MyFormats):
        """
        This function is called by the menu "Export/Export Shapes" of the main toolbar.
        It creates the selection dialog for the exporter
        @return: Returns the filename of the selected file.
        """

        (beg, ende) = os.path.split(self.filename)
        (fileBaseName, fileExtension) = os.path.splitext(ende)

        default_name = os.path.join(g.config.vars.Paths['output_dir'], fileBaseName)

        selected_filter = self.MyPostProcessor.output_format[0]
        filename = getSaveFileName(self,
                                   title, default_name,
                                   MyFormats, selected_filter)

        logger.info(self.tr("File: %s selected") % filename[0])
        logger.info("<a href='%s'>%s</a>" %(filename[0],filename[0]))
        return filename

    def about(self):
        """
        This function is called by the menu "Help/About" of the main toolbar and
        creates the About Window
        """

        message = self.tr("<html>"
                "<h2><center>You are using</center></h2>"
                "<body bgcolor="\
                "<center><img src=':images/dxf2gcode_logo.png' border='1' color='white'></center></body>"
                "<h2>Version:</h2>"
                "<body>%s: %s<br>"
                "Last change: %s<br>"
                "Changed by: %s<br></body>"
                "<h2>Where to get help:</h2>"
                "For more information and updates, "
                "please visit "
                "<a href='http://sourceforge.net/projects/dxf2gcode/'>http://sourceforge.net/projects/dxf2gcode/</a><br>"
                "For any questions on how to use dxf2gcode please use the "
                "<a href='https://groups.google.com/forum/?fromgroups#!forum/dxf2gcode-users'>mailing list</a><br>"
                "To log bugs, or request features please use the "
                "<a href='http://sourceforge.net/projects/dxf2gcode/tickets/'>issue tracking system</a><br>"
                "<h2>License and copyright:</h2>"
                "<body>This program is written in Python and is published under the "
                "<a href='http://www.gnu.org/licenses/'>GNU GPLv3 license.</a><br>"
                "</body></html>") % (c.VERSION, c.REVISION, c.DATE, c.AUTHOR)

        AboutDialog(title=self.tr("About DXF2GCODE"), message=message)

    def setShowPathDirections(self):
        """
        This function is called by the menu "Show all path directions" of the
        main and forwards the call to Canvas.setShow_path_direction()
        """
        flag = self.ui.actionShowPathDirections.isChecked()
        self.canvas.setShowPathDirections(flag)
        self.canvas_scene.update()

    def setShowDisabledPaths(self):
        """
        This function is called by the menu "Show disabled paths" of the
        main and forwards the call to Canvas.setShow_disabled_paths()
        """
        flag = self.ui.actionShowDisabledPaths.isChecked()
        self.canvas_scene.setShowDisabledPaths(flag)
        self.canvas_scene.update()

    def liveUpdateExportRoute(self):
        """
        This function is called by the menu "Live update tool path" of the
        main and forwards the call to TreeHandler.setUpdateExportRoute()
        """
        flag = self.ui.actionLiveUpdateExportRoute.isChecked()
        self.TreeHandler.setLiveUpdateExportRoute(flag)

    def setTolerances(self):
        title = self.tr('Contour tolerances')
        units = "in" if g.config.metric == 0 else "mm"
        label = [self.tr("Tolerance for common points [%s]:") % units,
                 self.tr("Tolerance for curve fitting [%s]:") % units]
        value = [g.config.point_tolerance,
                 g.config.fitting_tolerance]

        logger.debug(self.tr("set Tolerances"))
        SetTolDialog = PopUpDialog(title, label, value)

        if SetTolDialog.result is None:
            return

        g.config.point_tolerance = float(SetTolDialog.result[0])
        g.config.fitting_tolerance = float(SetTolDialog.result[1])

        self.d2g.reload()  # set tolerances requires a complete reload

    def scaleAll(self):
        title = self.tr('Scale Contour')
        label = [self.tr("Scale Contour by factor:")]
        value = [self.cont_scale]
        ScaEntDialog = PopUpDialog(title, label, value)

        if ScaEntDialog.result is None:
            return

        self.cont_scale = float(ScaEntDialog.result[0])
        self.entityRoot.sca = self.cont_scale

        self.d2g.small_reload()

    def rotateAll(self):
        title = self.tr('Rotate Contour')
        label = [self.tr("Rotate Contour by deg:")]  # TODO should we support radians for drawing unit non metric?
        value = [degrees(self.cont_rotate)]
        RotEntDialog = PopUpDialog(title, label, value)

        if RotEntDialog.result is None:
            return

        self.cont_rotate = radians(float(RotEntDialog.result[0]))
        self.entityRoot.rot = self.cont_rotate

        self.d2g.small_reload()

    def moveWorkpieceZero(self):
        """
        This function is called when the Option=>Move WP Zero Menu is clicked.
        """
        title = self.tr('Workpiece zero offset')
        units = "[in]" if g.config.metric == 0 else "[mm]"
        label = [self.tr("Offset %s axis %s:") % (g.config.vars.Axis_letters['ax1_letter'], units),
                 self.tr("Offset %s axis %s:") % (g.config.vars.Axis_letters['ax2_letter'], units)]
        value = [self.cont_dx, self.cont_dy]
        MoveWpzDialog = PopUpDialog(title, label, value, True)

        if MoveWpzDialog.result is None:
            return

        if MoveWpzDialog.result == 'Auto':
            minx = sys.float_info.max
            miny = sys.float_info.max
            for shape in self.shapes:
                if not shape.isDisabled():
                    minx = min(minx, shape.BB.Ps.x)
                    miny = min(miny, shape.BB.Ps.y)
            self.cont_dx = self.entityRoot.p0.x - minx
            self.cont_dy = self.entityRoot.p0.y - miny
        else:
            self.cont_dx = float(MoveWpzDialog.result[0])
            self.cont_dy = float(MoveWpzDialog.result[1])

        self.entityRoot.p0.x = self.cont_dx
        self.entityRoot.p0.y = self.cont_dy

        self.d2g.small_reload()

    def setMachineTypeToMilling(self):
        g.config.machine_type = 'milling'
        self.updateMachineType()
        self.d2g.small_reload()

    def setMachineTypeToDragKnife(self):
        g.config.machine_type = 'drag_knife'
        self.updateMachineType()
        self.d2g.small_reload()

    def setMachineTypeToLathe(self):
        g.config.machine_type = 'lathe'
        self.updateMachineType()
        self.d2g.small_reload()

    def updateMachineType(self):
        if g.config.machine_type == 'milling':
            self.ui.actionAutomaticCutterCompensation.setEnabled(True)
            self.ui.actionMilling.setChecked(True)
            self.ui.actionDragKnife.setChecked(False)
            self.ui.actionLathe.setChecked(False)
            self.ui.label_9.setText(self.tr("Z Infeed depth"))
        elif g.config.machine_type == 'lathe':
            self.ui.actionAutomaticCutterCompensation.setEnabled(False)
            self.ui.actionMilling.setChecked(False)
            self.ui.actionDragKnife.setChecked(False)
            self.ui.actionLathe.setChecked(True)
            self.ui.label_9.setText(self.tr("No Z-Axis for lathe"))
        elif g.config.machine_type == "drag_knife":
            self.ui.actionAutomaticCutterCompensation.setEnabled(False)
            self.ui.actionMilling.setChecked(False)
            self.ui.actionDragKnife.setChecked(True)
            self.ui.actionLathe.setChecked(False)
            self.ui.label_9.setText(self.tr("Z Drag depth"))

    def open(self):
        """
        This function is called by the menu "File/Load File" of the main toolbar.
        It creates the file selection dialog and calls the load function to
        load the selected file.
        """

        self.OpenFileDialog(self.tr("Open file"))

        # If there is something to load then call the load function callback
        if self.filename:
            self.cont_dx = 0.0
            self.cont_dy = 0.0
            self.cont_rotate = 0.0
            self.cont_scale = 1.0

            self.load()

    def OpenFileDialog(self, title):
        self.filename, _ = getOpenFileName(self,
                                           title,
                                           g.config.vars.Paths['import_dir'],
                                           self.tr("All supported files (*.dxf *.ps *.pdf *%s);;"
                                                   "DXF files (*.dxf);;"
                                                   "PS files (*.ps);;"
                                                   "PDF files (*.pdf);;"
                                                   "Project files (*%s);;"
                                                   "All types (*.*)") % (c.PROJECT_EXTENSION, c.PROJECT_EXTENSION))

        # If there is something to load then call the load function callback
        if self.filename:
            self.filename = file_str(self.filename)
            logger.info(self.tr("File: %s selected") % self.filename)

    def load(self, plot=True):
        """
        Loads the file given by self.filename.  Also calls the command to
        make the plot.
        @param plot: if it should plot
        """
        if not QtCore.QFile.exists(self.filename):
            logger.info(self.tr("Cannot locate file: %s") % self.filename)
            self.OpenFileDialog(self.tr("Manually open file: %s") % self.filename)
            if not self.filename:
                return False  # cancelled

        self.setCursor(QtCore.Qt.WaitCursor)
        self.setWindowTitle("DXF2GCODE - [%s]" % self.filename)
        self.canvas.resetAll()
        self.app.processEvents()

        (name, ext) = os.path.splitext(self.filename)

        if ext.lower() == c.PROJECT_EXTENSION:
            self.loadProject(self.filename)
            return True  # kill this load operation - we opened a new one

        if ext.lower() == ".ps" or ext.lower() == ".pdf":
            logger.info(self.tr("Sending Postscript/PDF to pstoedit"))

            # Create temporary file which will be read by the program
            self.filename = os.path.join(tempfile.gettempdir(), 'dxf2gcode_temp.dxf')

            pstoedit_cmd = g.config.vars.Filters['pstoedit_cmd']
            pstoedit_opt = g.config.vars.Filters['pstoedit_opt']
            ps_filename = os.path.normcase(self.filename)
            cmd = [('%s' % pstoedit_cmd)] + pstoedit_opt + [('%s' % ps_filename), ('%s' % self.filename)]
            logger.debug(cmd)
            try:
                subprocess.call(cmd)
            except FileNotFoundError as e:
                logger.error(e.strerror)
                self.unsetCursor()
                QMessageBox.critical(self,
                                     "ERROR",
                                     self.tr("Please make sure you have installed pstoedit, and configured it in the config file."))
                return True
            subprocess.check_output()  # If the return code was non-zero it raises a subprocess.CalledProcessError.

        logger.info(self.tr('Loading file: %s') % self.filename)

        self.valuesDXF = ReadDXF(self.filename)

        # Output the information in the text window
        logger.info(self.tr('Loaded layers: %s') % len(self.valuesDXF.layers))
        logger.info(self.tr('Loaded blocks: %s') % len(self.valuesDXF.blocks.Entities))
        for i in range(len(self.valuesDXF.blocks.Entities)):
            layers = self.valuesDXF.blocks.Entities[i].get_used_layers()
            logger.info(self.tr('Block %i includes %i Geometries, reduced to %i Contours, used layers: %s')
                        % (i, len(self.valuesDXF.blocks.Entities[i].geo), len(self.valuesDXF.blocks.Entities[i].cont), layers))
        layers = self.valuesDXF.entities.get_used_layers()
        insert_nr = self.valuesDXF.entities.get_insert_nr()
        logger.info(self.tr('Loaded %i entity geometries; reduced to %i contours; used layers: %s; number of inserts %i')
                    % (len(self.valuesDXF.entities.geo), len(self.valuesDXF.entities.cont), layers, insert_nr))

        if g.config.metric == 0:
            logger.info(self.tr("Drawing units: inches"))
            distance = self.tr("[in]")
            speed = self.tr("[IPM]")
        else:
            logger.info(self.tr("Drawing units: millimeters"))
            distance = self.tr("[mm]")
            speed = self.tr("[mm/min]")
        self.ui.unitLabel_3.setText(distance)
        self.ui.unitLabel_4.setText(distance)
        self.ui.unitLabel_5.setText(distance)
        self.ui.unitLabel_6.setText(distance)
        self.ui.unitLabel_7.setText(distance)
        self.ui.unitLabel_8.setText(speed)
        self.ui.unitLabel_9.setText(speed)

        self.makeShapes()
        if plot:
            self.plot()
        return True

    def plot(self):
        # Populate the treeViews
        self.TreeHandler.buildEntitiesTree(self.entityRoot)
        self.TreeHandler.buildLayerTree(self.layerContents)

        # Paint the canvas
        if not g.config.mode3d:
            self.canvas_scene = MyGraphicsScene()
            self.canvas.setScene(self.canvas_scene)

        self.canvas_scene.plotAll(self.shapes)
        self.setShowPathDirections()
        self.setShowDisabledPaths()
        self.liveUpdateExportRoute()

        if not g.config.mode3d:
            self.canvas.show()
            self.canvas.setFocus()
        self.canvas.autoscale()

        # After all is plotted enable the Menu entities
        self.enableToolbarButtons()

        self.automaticCutterCompensation()

        self.unsetCursor()

    def reload(self):
        """
        This function is called by the menu "File/Reload File" of the main toolbar.
        It reloads the previously loaded file (if any)
        """
        if self.filename:
            logger.info(self.tr("Reloading file: %s") % self.filename)
            self.load()

    def makeShapes(self):
        self.entityRoot = EntityContent(nr=0, name='Entities', parent=None,
                                        p0=Point(self.cont_dx, self.cont_dy), pb=Point(),
                                        sca=[self.cont_scale, self.cont_scale, self.cont_scale], rot=self.cont_rotate)
        self.layerContents = Layers([])
        self.shapes = Shapes([])

        self.makeEntityShapes(self.entityRoot)

        for layerContent in self.layerContents:
            layerContent.overrideDefaults()
        self.layerContents.sort(key=lambda x: x.nr)
        self.newNumber = len(self.shapes)

    def makeEntityShapes(self, parent, layerNr=-1):
        """
        Instance is called prior to plotting the shapes. It creates
        all shape classes which are plotted into the canvas.

        @param parent: The parent of a shape is always an Entity. It may be the root
        or, if it is a Block, this is the Block.
        """
        if parent.name == "Entities":
            entities = self.valuesDXF.entities
        else:
            ent_nr = self.valuesDXF.Get_Block_Nr(parent.name)
            entities = self.valuesDXF.blocks.Entities[ent_nr]

        # Assigning the geometries in the variables geos & contours in cont
        ent_geos = entities.geo

        # Loop for the number of contours
        for cont in entities.cont:
            # Query if it is in the contour of an insert or of a block
            if ent_geos[cont.order[0][0]].Typ == "Insert":
                ent_geo = ent_geos[cont.order[0][0]]

                # Assign the base point for the block
                new_ent_nr = self.valuesDXF.Get_Block_Nr(ent_geo.BlockName)
                new_entities = self.valuesDXF.blocks.Entities[new_ent_nr]
                pb = new_entities.basep

                # Scaling, etc. assign the block
                p0 = ent_geos[cont.order[0][0]].Point
                sca = ent_geos[cont.order[0][0]].Scale
                rot = ent_geos[cont.order[0][0]].rot

                # Creating the new Entitie Contents for the insert
                newEntityContent = EntityContent(nr=0,
                                                 name=ent_geo.BlockName,
                                                 parent=parent,
                                                 p0=p0,
                                                 pb=pb,
                                                 sca=sca,
                                                 rot=rot)

                parent.append(newEntityContent)

                self.makeEntityShapes(newEntityContent, ent_geo.Layer_Nr)

            else:
                # Loop for the number of geometries
                tmp_shape = Shape(len(self.shapes),
                                  (True if cont.closed else False),
                                  parent)

                for ent_geo_nr in range(len(cont.order)):
                    ent_geo = ent_geos[cont.order[ent_geo_nr][0]]
                    if cont.order[ent_geo_nr][1]:
                        ent_geo.geo.reverse()
                        for geo in ent_geo.geo:
                            geo = copy(geo)
                            geo.reverse()
                            self.append_geo_to_shape(tmp_shape, geo)
                        ent_geo.geo.reverse()
                    else:
                        for geo in ent_geo.geo:
                            self.append_geo_to_shape(tmp_shape, copy(geo))

                if len(tmp_shape.geos) > 0:
                    # All shapes have to be CW direction.
                    tmp_shape.AnalyseAndOptimize()

                    self.shapes.append(tmp_shape)
                    if g.config.vars.Import_Parameters['insert_at_block_layer'] and layerNr != -1:
                        self.addtoLayerContents(tmp_shape, layerNr)
                    else:
                        self.addtoLayerContents(tmp_shape, ent_geo.Layer_Nr)
                    parent.append(tmp_shape)

                    if not g.config.mode3d:
                        # Connect the shapeSelectionChanged and enableDisableShape signals to our treeView,
                        #  so that selections of the shapes are reflected on the treeView
                        tmp_shape.setSelectionChangedCallback(self.TreeHandler.updateShapeSelection)
                        tmp_shape.setEnableDisableCallback(self.TreeHandler.updateShapeEnabling)

    def append_geo_to_shape(self, shape, geo):
        if -1e-5 <= geo.length < 1e-5:  # TODO adjust import for this
            return

        if self.ui.actionSplitLineSegments.isChecked():
            if isinstance(geo, LineGeo):
                diff = (geo.Pe - geo.Ps) / 2.0
                geo_b = deepcopy(geo)
                geo_a = deepcopy(geo)
                geo_b.Pe -= diff
                geo_a.Ps += diff
                shape.append(geo_b)
                shape.append(geo_a)
            else:
                shape.append(geo)
        else:
            shape.append(geo)

        if isinstance(geo, HoleGeo):
            shape.type = 'Hole'
            shape.closed = True  # TODO adjust import for holes?
            if g.config.machine_type == 'drag_knife':
                shape.disabled = True
                shape.allowedToChange = False

    def addtoLayerContents(self, shape, lay_nr):
        # Check if the layer already exists and add shape if it is.
        for LayCon in self.layerContents:
            if LayCon.nr == lay_nr:
                LayCon.shapes.append(shape)
                shape.parentLayer = LayCon
                return

        # If the Layer does not exist create a new one.
        LayerName = self.valuesDXF.layers[lay_nr].name
        self.layerContents.append(LayerContent(lay_nr, LayerName, [shape]))
        shape.parentLayer = self.layerContents[-1]

    def updateConfiguration(self, result):
        """
        Some modification occured in the configuration window, we need to save these changes into the config file.
        Once done, the signal configuration_changed is emitted, so that anyone interested in this information can connect to this signal.
        """
        if result == ConfigWindow.Applied or result == ConfigWindow.Accepted:
            g.config._save_varspace() #Write the configuration into the config file (config.cfg)
            g.config.update_config() #Rebuild the readonly configuration structure

            # Assign changes to the menus (if no change occured, nothing happens / otherwise QT emits a signal for the menu entry that has changed)
            self.ui.actionShowDisabledPaths.setChecked(g.config.vars.General['show_disabled_paths'])
            self.ui.actionLiveUpdateExportRoute.setChecked(g.config.vars.General['live_update_export_route'])
            self.ui.actionSplitLineSegments.setChecked(g.config.vars.General['split_line_segments'])
            self.ui.actionAutomaticCutterCompensation.setChecked(g.config.vars.General['automatic_cutter_compensation'])

            # Inform about the changes into the configuration
            self.configuration_changed.emit()

    def loadProject(self, filename):
        """
        Load all variables from file
        """
        # since Py3 has no longer execfile -  we need to open it manually
        file_ = open(filename, 'r')
        str_ = file_.read()
        file_.close()
        self.d2g.load(str_)

    def saveProject(self):
        """
        Save all variables to file
        """
        prj_filename = self.showSaveDialog(self.tr('Save project to file'), "Project files (*%s)" % c.PROJECT_EXTENSION)
        save_prj_filename = file_str(prj_filename[0])

        # If Cancel was pressed
        if not save_prj_filename:
            return

        (beg, ende) = os.path.split(save_prj_filename)
        (fileBaseName, fileExtension) = os.path.splitext(ende)

        if fileExtension != c.PROJECT_EXTENSION:
            if not QtCore.QFile.exists(save_prj_filename):
                save_prj_filename += c.PROJECT_EXTENSION

        pyCode = self.d2g.export()
        try:
            # File open and write
            f = open(save_prj_filename, "w")
            f.write(str_encode(pyCode))
            f.close()
            logger.info(self.tr("Save project to FILE was successful"))
        except IOError:
            QMessageBox.warning(g.window,
                                self.tr("Warning during Save Project As"),
                                self.tr("Cannot Save the File"))

    def closeEvent(self, e):
        logger.debug(self.tr("Closing"))
        # self.writeSettings()
        e.accept()

    def readSettings(self):
        settings = QtCore.QSettings("dxf2gcode", "dxf2gcode")
        settings.beginGroup("MainWindow")
        self.resize(settings.value("size", QtCore.QSize(800, 600)).toSize())
        self.move(settings.value("pos", QtCore.QPoint(200, 200)).toPoint())
        settings.endGroup()

    def writeSettings(self):
        settings = QtCore.QSettings("dxf2gcode", "dxf2gcode")
        settings.beginGroup("MainWindow")
        settings.setValue("size", self.size())
        settings.setValue("pos", self.pos())
        settings.endGroup()
예제 #16
0
class GLWidget(CanvasBase):
    CAM_LEFT_X = -0.5
    CAM_RIGHT_X = 0.5
    CAM_BOTTOM_Y = 0.5
    CAM_TOP_Y = -0.5
    CAM_NEAR_Z = -14.0
    CAM_FAR_Z = 14.0

    COLOR_BACKGROUND = QColor.fromHsl(160, 0, 255, 255)
    COLOR_NORMAL = QColor.fromCmykF(1.0, 0.5, 0.0, 0.0, 1.0)
    COLOR_SELECT = QColor.fromCmykF(0.0, 1.0, 0.9, 0.0, 1.0)
    COLOR_NORMAL_DISABLED = QColor.fromCmykF(1.0, 0.5, 0.0, 0.0, 0.25)
    COLOR_SELECT_DISABLED = QColor.fromCmykF(0.0, 1.0, 0.9, 0.0, 0.25)
    COLOR_ENTRY_ARROW = QColor.fromRgbF(0.0, 0.0, 1.0, 1.0)
    COLOR_EXIT_ARROW = QColor.fromRgbF(0.0, 1.0, 0.0, 1.0)
    COLOR_ROUTE = QColor.fromRgbF(0.5, 0.0, 0.0, 1.0)
    COLOR_STMOVE = QColor.fromRgbF(0.5, 0.0, 0.25, 1.0)
    COLOR_BREAK = QColor.fromRgbF(1.0, 0.0, 1.0, 0.7)
    COLOR_LEFT = QColor.fromHsl(134, 240, 130, 255)
    COLOR_RIGHT = QColor.fromHsl(186, 240, 130, 255)

    def __init__(self, parent=None):
        super(GLWidget, self).__init__(parent)

        self.shapes = Shapes([])
        self.orientation = 0
        self.wpZero = 0
        self.routearrows = []
        self.expprv = None

        self.isPanning = False
        self.isRotating = False
        self.isMultiSelect = False
        self._lastPos = QPoint()

        self.posX = 0.0
        self.posY = 0.0
        self.posZ = 0.0
        self.rotX = 0.0
        self.rotY = 0.0
        self.rotZ = 0.0
        self.scale = 1.0
        self.scaleCorr = 1.0

        self.showPathDirections = False
        self.showDisabledPaths = False

        self.topLeft = Point()
        self.bottomRight = Point()

        self.tol = 0

    def resetAll(self):
        self.gl.glDeleteLists(1, self.orientation)  # the orientation arrows are currently generated last
        self.shapes = Shapes([])
        self.wpZero = 0
        self.orientation = 0
        self.delete_opt_paths()

        self.posX = 0.0
        self.posY = 0.0
        self.posZ = 0.0
        self.rotX = 0.0
        self.rotY = 0.0
        self.rotZ = 0.0
        self.scale = 1.0

        self.topLeft = Point()
        self.bottomRight = Point()

        self.update()

    def delete_opt_paths(self):
        if len(self.routearrows) > 0:
            self.gl.glDeleteLists(self.routearrows[0][2], len(self.routearrows))
            self.routearrows = []

    def addexproutest(self):
        self.expprv = Point3D(g.config.vars.Plane_Coordinates['axis1_start_end'],
                              g.config.vars.Plane_Coordinates['axis2_start_end'],
                              0)

    def addexproute(self, exp_order, layer_nr):
        """
        This function initialises the Arrows of the export route order and its numbers.
        """
        for shape_nr in range(len(exp_order)):
            shape = self.shapes[exp_order[shape_nr]]
            st = self.expprv
            en, self.expprv = shape.get_start_end_points_physical()
            en = en.to3D(shape.axis3_start_mill_depth)
            self.expprv = self.expprv.to3D(shape.axis3_mill_depth)

            self.routearrows.append([st, en, 0])

            # TODO self.routetext.append(RouteText(text=("%s,%s" % (layer_nr, shape_nr+1)), startp=en))

    def addexprouteen(self):
        st = self.expprv
        en = Point3D(g.config.vars.Plane_Coordinates['axis1_start_end'],
                     g.config.vars.Plane_Coordinates['axis2_start_end'],
                     0)

        self.routearrows.append([st, en, 0])
        for route in self.routearrows:
            route[2] = self.makeRouteArrowHead(route[0], route[1])

    def contextMenuEvent(self, event):
        if not self.isRotating:
            clicked, offset, _ = self.getClickedDetails(event)
            MyDropDownMenu(self, event.globalPos(), clicked, offset)

    def setXRotation(self, angle):
        self.rotX = self.normalizeAngle(angle)

    def setYRotation(self, angle):
        self.rotY = self.normalizeAngle(angle)

    def setZRotation(self, angle):
        self.rotZ = self.normalizeAngle(angle)

    def normalizeAngle(self, angle):
        return (angle - 180) % -360 + 180

    def mousePressEvent(self, event):
        if self.isPanning or self.isRotating:
            self.setCursor(Qt.ClosedHandCursor)
        elif event.button() == Qt.LeftButton:
            clicked, offset, tol = self.getClickedDetails(event)
            xyForZ = {}
            for shape in self.shapes:
                hit = False
                z = shape.axis3_start_mill_depth
                if z not in xyForZ:
                    xyForZ[z] = self.determineSelectedPosition(clicked, z, offset)
                hit |= shape.isHit(xyForZ[z], tol)

                if not hit:
                    z = shape.axis3_mill_depth
                    if z not in xyForZ:
                        xyForZ[z] = self.determineSelectedPosition(clicked, z, offset)
                    hit |= shape.isHit(xyForZ[z], tol)

                if self.isMultiSelect and shape.selected:
                    hit = not hit

                if hit != shape.selected:
                    g.window.TreeHandler.updateShapeSelection(shape, hit)

                shape.selected = hit

            self.update()
        self._lastPos = event.pos()

    def getClickedDetails(self, event):
        min_side = min(self.frameSize().width(), self.frameSize().height())
        clicked = Point((event.pos().x() - self.frameSize().width() / 2),
                        (event.pos().y() - self.frameSize().height() / 2)) / min_side / self.scale
        offset = Point3D(-self.posX, -self.posY, -self.posZ) / self.scale
        tol = 4 * self.scaleCorr / min_side / self.scale
        return clicked, offset, tol

    def determineSelectedPosition(self, clicked, forZ, offset):
        angleX = -radians(self.rotX)
        angleY = -radians(self.rotY)

        zv = forZ - offset.z
        clickedZ = ((zv + clicked.x * sin(angleY)) / cos(angleY) - clicked.y * sin(angleX)) / cos(angleX)
        sx, sy, sz = self.deRotate(clicked.x, clicked.y, clickedZ)
        return Point(sx + offset.x, - sy - offset.y)  #, sz + offset.z

    def mouseReleaseEvent(self, event):
        if event.button() == Qt.LeftButton or event.button() == Qt.RightButton:
            if self.isPanning:
                self.setCursor(Qt.OpenHandCursor)
            elif self.isRotating:
                self.setCursor(Qt.PointingHandCursor)

    def mouseMoveEvent(self, event):
        dx = event.pos().x() - self._lastPos.x()
        dy = event.pos().y() - self._lastPos.y()

        if self.isRotating:
            if event.buttons() == Qt.LeftButton:
                self.setXRotation(self.rotX - dy / 2)
                self.setYRotation(self.rotY + dx / 2)
            elif event.buttons() == Qt.RightButton:
                self.setXRotation(self.rotX - dy / 2)
                self.setZRotation(self.rotZ + dx / 2)
        elif self.isPanning:
            if event.buttons() == Qt.LeftButton:
                min_side = min(self.frameSize().width(), self.frameSize().height())
                dx, dy, dz = self.deRotate(dx, dy, 0)
                self.posX += dx / min_side
                self.posY += dy / min_side
                self.posZ += dz / min_side

        self._lastPos = event.pos()
        self.update()

    def wheelEvent(self, event):
        min_side = min(self.frameSize().width(), self.frameSize().height())
        x = (event.pos().x() - self.frameSize().width() / 2) / min_side
        y = (event.pos().y() - self.frameSize().height() / 2) / min_side
        s = 1.001 ** event.angleDelta().y()

        x, y, z = self.deRotate(x, y, 0)
        self.posX = (self.posX - x) * s + x
        self.posY = (self.posY - y) * s + y
        self.posZ = (self.posZ - z) * s + z
        self.scale *= s

        self.update()

    def rotate(self, x, y, z):
        angleZ = radians(self.rotZ)
        x, y, z = x*cos(angleZ) - y*sin(angleZ), x*sin(angleZ) + y*cos(angleZ), z
        angleY = radians(self.rotY)
        x, y, z = x*cos(angleY) + z*sin(angleY), y, -x*sin(angleY) + z*cos(angleY)
        angleX = radians(self.rotX)
        return x, y*cos(angleX) - z*sin(angleX), y*sin(angleX) + z*cos(angleX)

    def deRotate(self, x, y, z):
        angleX = -radians(self.rotX)
        x, y, z = x, y*cos(angleX) - z*sin(angleX), y*sin(angleX) + z*cos(angleX)
        angleY = -radians(self.rotY)
        x, y, z = x*cos(angleY) + z*sin(angleY), y, -x*sin(angleY) + z*cos(angleY)
        angleZ = -radians(self.rotZ)
        return x*cos(angleZ) - y*sin(angleZ), x*sin(angleZ) + y*cos(angleZ), z

    def getRotationVectors(self, orgRefVector, toRefVector):
        """
        Generate a rotation matrix such that toRefVector = matrix * orgRefVector
        @param orgRefVector: A 3D unit vector
        @param toRefVector: A 3D unit vector
        @return: 3 vectors such that matrix = [vx; vy; vz]
        """
        # based on:
        # http://math.stackexchange.com/questions/180418/calculate-rotation-matrix-to-align-vector-a-to-vector-b-in-3d

        if orgRefVector == toRefVector:
            return Point3D(1, 0, 0), Point3D(0, 1, 0), Point3D(0, 0, 1)

        v = orgRefVector.cross_product(toRefVector)
        mn = (1 - orgRefVector * toRefVector) / v.length_squared()

        vx = Point3D(1, -v.z, v.y) + mn * Point3D(-v.y**2 - v.z**2, v.x * v.y, v.x * v.z)
        vy = Point3D(v.z, 1, -v.x) + mn * Point3D(v.x * v.y, -v.x**2 - v.z**2, v.y * v.z)
        vz = Point3D(-v.y, v.x, 1) + mn * Point3D(v.x * v.z, v.y * v.z, -v.x**2 - v.y**2)

        return vx, vy, vz

    def initializeGL(self):
        version = QOpenGLVersionProfile()
        version.setVersion(2, 0)
        self.gl = self.context().versionFunctions(version)
        self.gl.initializeOpenGLFunctions()

        self.setClearColor(GLWidget.COLOR_BACKGROUND)

        # self.gl.glPolygonMode(self.gl.GL_FRONT_AND_BACK, self.gl.GL_LINE )
        self.gl.glShadeModel(self.gl.GL_SMOOTH)
        self.gl.glEnable(self.gl.GL_DEPTH_TEST)
        self.gl.glEnable(self.gl.GL_CULL_FACE)
        # self.gl.glEnable(self.gl.GL_LIGHTING)
        # self.gl.glEnable(self.gl.GL_LIGHT0)
        self.gl.glEnable(self.gl.GL_MULTISAMPLE)
        self.gl.glEnable(self.gl.GL_BLEND)
        self.gl.glBlendFunc(self.gl.GL_SRC_ALPHA, self.gl.GL_ONE_MINUS_SRC_ALPHA)
        # self.gl.glLightfv(self.gl.GL_LIGHT0, self.gl.GL_POSITION, (0.5, 5.0, 7.0, 1.0))
        # self.gl.glEnable(self.gl.GL_NORMALIZE)

    def paintGL(self):
        # The last transformation you specify takes place first.
        self.gl.glClear(self.gl.GL_COLOR_BUFFER_BIT | self.gl.GL_DEPTH_BUFFER_BIT)
        self.gl.glLoadIdentity()
        self.gl.glRotatef(self.rotX, 1.0, 0.0, 0.0)
        self.gl.glRotatef(self.rotY, 0.0, 1.0, 0.0)
        self.gl.glRotatef(self.rotZ, 0.0, 0.0, 1.0)
        self.gl.glTranslatef(self.posX, self.posY, self.posZ)
        self.gl.glScalef(self.scale, self.scale, self.scale)
        for shape in self.shapes.selected_iter():
            if not shape.disabled:
                self.setColor(GLWidget.COLOR_STMOVE)
                self.gl.glCallList(shape.drawStMove)
                self.setColor(GLWidget.COLOR_SELECT)
                self.gl.glCallList(shape.drawObject)
            elif self.showDisabledPaths:
                self.setColor(GLWidget.COLOR_SELECT_DISABLED)
                self.gl.glCallList(shape.drawObject)
        for shape in self.shapes.not_selected_iter():
            if not shape.disabled:
                if shape.parentLayer.isBreakLayer():
                    self.setColor(GLWidget.COLOR_BREAK)
                elif shape.cut_cor == 41:
                    self.setColor(GLWidget.COLOR_LEFT)
                elif shape.cut_cor == 42:
                    self.setColor(GLWidget.COLOR_RIGHT)
                else:
                    self.setColor(GLWidget.COLOR_NORMAL)
                self.gl.glCallList(shape.drawObject)
                if self.showPathDirections:
                    self.setColor(GLWidget.COLOR_STMOVE)
                    self.gl.glCallList(shape.drawStMove)
            elif self.showDisabledPaths:
                self.setColor(GLWidget.COLOR_NORMAL_DISABLED)
                self.gl.glCallList(shape.drawObject)

        # optimization route arrows
        self.setColor(GLWidget.COLOR_ROUTE)
        self.gl.glBegin(self.gl.GL_LINES)
        for route in self.routearrows:
            start = route[0]
            end = route[1]
            self.gl.glVertex3f(start.x, -start.y, start.z)
            self.gl.glVertex3f(end.x, -end.y, end.z)
        self.gl.glEnd()

        self.gl.glScalef(self.scaleCorr / self.scale, self.scaleCorr / self.scale, self.scaleCorr / self.scale)
        scaleArrow = self.scale / self.scaleCorr
        for route in self.routearrows:
            end = scaleArrow * route[1]
            self.gl.glTranslatef(end.x, -end.y, end.z)
            self.gl.glCallList(route[2])
            self.gl.glTranslatef(-end.x, end.y, -end.z)

        # direction arrows
        for shape in self.shapes:
            if shape.selected and (not shape.disabled or self.showDisabledPaths) or\
               self.showPathDirections and not shape.disabled:
                start, end = shape.get_start_end_points_physical()
                start = scaleArrow * start.to3D(shape.axis3_start_mill_depth)
                end = scaleArrow * end.to3D(shape.axis3_mill_depth)
                self.gl.glTranslatef(start.x, -start.y, start.z)
                self.gl.glCallList(shape.drawArrowsDirection[0])
                self.gl.glTranslatef(-start.x, start.y, -start.z)
                self.gl.glTranslatef(end.x, -end.y, end.z)
                self.gl.glCallList(shape.drawArrowsDirection[1])
                self.gl.glTranslatef(-end.x, end.y, -end.z)

        self.gl.glCallList(self.wpZero)
        self.gl.glTranslatef(-self.posX / self.scaleCorr, -self.posY / self.scaleCorr, -self.posZ / self.scaleCorr)
        self.gl.glCallList(self.orientation)

    def resizeGL(self, width, height):
        self.gl.glViewport(0, 0, width, height)
        side = min(width, height)
        self.gl.glMatrixMode(self.gl.GL_PROJECTION)
        self.gl.glLoadIdentity()
        if width >= height:
            scale_x = width / height
            self.gl.glOrtho(GLWidget.CAM_LEFT_X * scale_x, GLWidget.CAM_RIGHT_X * scale_x,
                            GLWidget.CAM_BOTTOM_Y, GLWidget.CAM_TOP_Y,
                            GLWidget.CAM_NEAR_Z, GLWidget.CAM_FAR_Z)
        else:
            scale_y = height / width
            self.gl.glOrtho(GLWidget.CAM_LEFT_X, GLWidget.CAM_RIGHT_X,
                            GLWidget.CAM_BOTTOM_Y * scale_y, GLWidget.CAM_TOP_Y * scale_y,
                            GLWidget.CAM_NEAR_Z, GLWidget.CAM_FAR_Z)
        self.scaleCorr = 400 / side
        self.gl.glMatrixMode(self.gl.GL_MODELVIEW)

    def setClearColor(self, c):
        self.gl.glClearColor(c.redF(), c.greenF(), c.blueF(), c.alphaF())

    def setColor(self, c):
        self.setColorRGBA(c.redF(), c.greenF(), c.blueF(), c.alphaF())

    def setColorRGBA(self, r, g, b, a):
        # self.gl.glMaterialfv(self.gl.GL_FRONT, self.gl.GL_DIFFUSE, (r, g, b, a))
        self.gl.glColor4f(r, g, b, a)

    def plotAll(self, shapes):
        for shape in shapes:
            self.paint_shape(shape)
            self.shapes.append(shape)
        self.drawWpZero()
        self.drawOrientationArrows()

    def repaint_shape(self, shape):
        self.gl.glDeleteLists(shape.drawObject, 4)
        self.paint_shape(shape)

    def paint_shape(self, shape):
        shape.drawObject = self.makeShape(shape)  # 1 object
        shape.stmove = StMove(shape)
        shape.drawStMove = self.makeStMove(shape.stmove)  # 1 object
        shape.drawArrowsDirection = self.makeDirArrows(shape)  # 2 objects

    def makeShape(self, shape):
        genList = self.gl.glGenLists(1)
        self.gl.glNewList(genList, self.gl.GL_COMPILE)

        self.gl.glBegin(self.gl.GL_LINES)
        shape.make_path(self.drawHorLine, self.drawVerLine)
        self.gl.glEnd()

        self.gl.glEndList()

        self.topLeft.detTopLeft(shape.topLeft)
        self.bottomRight.detBottomRight(shape.bottomRight)

        return genList

    def makeStMove(self, stmove):
        genList = self.gl.glGenLists(1)
        self.gl.glNewList(genList, self.gl.GL_COMPILE)

        self.gl.glBegin(self.gl.GL_LINES)
        stmove.make_path(self.drawHorLine, self.drawVerLine)
        self.gl.glEnd()

        self.gl.glEndList()

        return genList

    def drawHorLine(self, caller, Ps, Pe):
        self.gl.glVertex3f(Ps.x, -Ps.y, caller.axis3_start_mill_depth)
        self.gl.glVertex3f(Pe.x, -Pe.y, caller.axis3_start_mill_depth)
        self.gl.glVertex3f(Ps.x, -Ps.y, caller.axis3_mill_depth)
        self.gl.glVertex3f(Pe.x, -Pe.y, caller.axis3_mill_depth)

    def drawVerLine(self, caller, Ps):
        self.gl.glVertex3f(Ps.x, -Ps.y, caller.axis3_start_mill_depth)
        self.gl.glVertex3f(Ps.x, -Ps.y, caller.axis3_mill_depth)

    def drawOrientationArrows(self):

        rCone = 0.01
        rCylinder = 0.004
        zTop = 0.05
        zMiddle = 0.02
        zBottom = -0.03
        segments = 20

        arrow = self.gl.glGenLists(1)
        self.gl.glNewList(arrow, self.gl.GL_COMPILE)

        self.drawCone(Point(), rCone, zTop, zMiddle, segments)
        self.drawSolidCircle(Point(), rCone, zMiddle, segments)
        self.drawCylinder(Point(), rCylinder, zMiddle, zBottom, segments)
        self.drawSolidCircle(Point(), rCylinder, zBottom, segments)

        self.gl.glEndList()

        self.orientation = self.gl.glGenLists(1)
        self.gl.glNewList(self.orientation, self.gl.GL_COMPILE)

        self.setColorRGBA(0.0, 0.0, 1.0, 0.5)
        self.gl.glCallList(arrow)

        self.gl.glRotatef(90, 0, 1, 0)
        self.setColorRGBA(1.0, 0.0, 0.0, 0.5)
        self.gl.glCallList(arrow)

        self.gl.glRotatef(90, 1, 0, 0)
        self.setColorRGBA(0.0, 1.0, 0.0, 0.5)
        self.gl.glCallList(arrow)

        self.gl.glEndList()

    def drawWpZero(self):

        r = 0.02
        segments = 20  # must be a multiple of 4

        self.wpZero = self.gl.glGenLists(1)
        self.gl.glNewList(self.wpZero, self.gl.GL_COMPILE)

        self.setColorRGBA(0.2, 0.2, 0.2, 0.7)
        self.drawSphere(r, segments, segments // 4, segments, segments // 4)

        self.gl.glBegin(self.gl.GL_TRIANGLE_FAN)
        self.gl.glVertex3f(0, 0, 0)
        for i in range(segments // 4 + 1):
            ang = -i * 2 * pi / segments
            xy2 = Point().get_arc_point(ang, r)
            # self.gl.glNormal3f(0, -1, 0)
            self.gl.glVertex3f(xy2.x, 0, xy2.y)
        for i in range(segments // 4 + 1):
            ang = -i * 2 * pi / segments
            xy2 = Point().get_arc_point(ang, r)
            # self.gl.glNormal3f(-1, 0, 0)
            self.gl.glVertex3f(0, -xy2.y, -xy2.x)
        for i in range(segments // 4 + 1):
            ang = -i * 2 * pi / segments
            xy2 = Point().get_arc_point(ang, r)
            # self.gl.glNormal3f(0, 0, 1)
            self.gl.glVertex3f(-xy2.y, xy2.x, 0)
        self.gl.glEnd()

        self.setColorRGBA(0.6, 0.6, 0.6, 0.5)
        self.drawSphere(r * 1.25, segments, segments, segments, segments)

        self.gl.glEndList()

    def drawSphere(self, r, lats, mlats, longs, mlongs):
        lats //= 2
        # based on http://www.cburch.com/cs/490/sched/feb8/index.html
        for i in range(mlats):
            lat0 = pi * (-0.5 + i / lats)
            z0 = r * sin(lat0)
            zr0 = r * cos(lat0)
            lat1 = pi * (-0.5 + (i + 1) / lats)
            z1 = r * sin(lat1)
            zr1 = r * cos(lat1)
            self.gl.glBegin(self.gl.GL_QUAD_STRIP)
            for j in range(mlongs + 1):
                lng = 2 * pi * j / longs
                x = cos(lng)
                y = sin(lng)

                self.gl.glNormal3f(x * zr0, y * zr0, z0)
                self.gl.glVertex3f(x * zr0, y * zr0, z0)
                self.gl.glNormal3f(x * zr1, y * zr1, z1)
                self.gl.glVertex3f(x * zr1, y * zr1, z1)
            self.gl.glEnd()

    def drawSolidCircle(self, origin, r, z, segments):
        self.gl.glBegin(self.gl.GL_TRIANGLE_FAN)
        # self.gl.glNormal3f(0, 0, -1)
        self.gl.glVertex3f(origin.x, -origin.y, z)
        for i in range(segments + 1):
            ang = -i * 2 * pi / segments
            xy2 = origin.get_arc_point(ang, r)
            self.gl.glVertex3f(xy2.x, -xy2.y, z)
        self.gl.glEnd()

    def drawCone(self, origin, r, zTop, zBottom, segments):
        self.gl.glBegin(self.gl.GL_TRIANGLE_FAN)
        self.gl.glVertex3f(origin.x, -origin.y, zTop)
        for i in range(segments + 1):
            ang = i * 2 * pi / segments
            xy2 = origin.get_arc_point(ang, r)

            # self.gl.glNormal3f(xy2.x, -xy2.y, zBottom)
            self.gl.glVertex3f(xy2.x, -xy2.y, zBottom)
        self.gl.glEnd()

    def drawCylinder(self, origin, r, zTop, zBottom, segments):
        self.gl.glBegin(self.gl.GL_QUAD_STRIP)
        for i in range(segments + 1):
            ang = i * 2 * pi / segments
            xy = origin.get_arc_point(ang, r)

            # self.gl.glNormal3f(xy.x, -xy.y, 0)
            self.gl.glVertex3f(xy.x, -xy.y, zTop)
            self.gl.glVertex3f(xy.x, -xy.y, zBottom)
        self.gl.glEnd()

    def makeDirArrows(self, shape):
        (start, start_dir), (end, end_dir) = shape.get_start_end_points_physical(None, False)

        startArrow = self.gl.glGenLists(1)
        self.gl.glNewList(startArrow, self.gl.GL_COMPILE)
        self.setColor(GLWidget.COLOR_ENTRY_ARROW)
        self.drawDirArrow(Point3D(), start_dir.to3D(), True)
        self.gl.glEndList()

        endArrow = self.gl.glGenLists(1)
        self.gl.glNewList(endArrow, self.gl.GL_COMPILE)
        self.setColor(GLWidget.COLOR_EXIT_ARROW)
        self.drawDirArrow(Point3D(), end_dir.to3D(), False)
        self.gl.glEndList()

        return startArrow, endArrow

    def drawDirArrow(self, origin, direction, startError):
        offset = 0.0 if startError else 0.05
        zMiddle = -0.02 + offset
        zBottom = -0.05 + offset
        rx, ry, rz = self.getRotationVectors(Point3D(0, 0, 1), direction)

        self.drawArrowHead(origin, rx, ry, rz, offset)

        self.gl.glBegin(self.gl.GL_LINES)
        zeroMiddle = Point3D(0, 0, zMiddle)
        self.gl.glVertex3f(zeroMiddle * rx + origin.x, -zeroMiddle * ry - origin.y, zeroMiddle * rz + origin.z)
        zeroBottom = Point3D(0, 0, zBottom)
        self.gl.glVertex3f(zeroBottom * rx + origin.x, -zeroBottom * ry - origin.y, zeroBottom * rz + origin.z)
        self.gl.glEnd()

    def makeRouteArrowHead(self, start, end):
        if end == start:
            direction = Point3D(0, 0, 1)
        else:
            direction = (end - start).unit_vector()
        rx, ry, rz = self.getRotationVectors(Point3D(0, 0, 1), direction)

        head = self.gl.glGenLists(1)
        self.gl.glNewList(head, self.gl.GL_COMPILE)
        self.drawArrowHead(Point3D(), rx, ry, rz, 0)
        self.gl.glEndList()
        return head

    def drawArrowHead(self, origin, rx, ry, rz, offset):
        r = 0.01
        segments = 10
        zTop = 0 + offset
        zBottom = -0.02 + offset

        self.gl.glBegin(self.gl.GL_TRIANGLE_FAN)
        zeroTop = Point3D(0, 0, zTop)
        self.gl.glVertex3f(zeroTop * rx + origin.x, -zeroTop * ry - origin.y, zeroTop * rz + origin.z)
        for i in range(segments + 1):
            ang = i * 2 * pi / segments
            xy2 = Point().get_arc_point(ang, r).to3D(zBottom)
            self.gl.glVertex3f(xy2 * rx + origin.x, -xy2 * ry - origin.y, xy2 * rz + origin.z)
        self.gl.glEnd()

        self.gl.glBegin(self.gl.GL_TRIANGLE_FAN)
        zeroBottom = Point3D(0, 0, zBottom)
        self.gl.glVertex3f(zeroBottom * rx + origin.x, -zeroBottom * ry - origin.y, zeroBottom * rz + origin.z)
        for i in range(segments + 1):
            ang = -i * 2 * pi / segments
            xy2 = Point().get_arc_point(ang, r).to3D(zBottom)
            self.gl.glVertex3f(xy2 * rx + origin.x, -xy2 * ry - origin.y, xy2 * rz + origin.z)
        self.gl.glEnd()

    def setShowPathDirections(self, flag):
        self.showPathDirections = flag

    def setShowDisabledPaths(self, flag=True):
        self.showDisabledPaths = flag

    def autoscale(self):
        # TODO currently only works correctly when object is not rotated
        if self.frameSize().width() >= self.frameSize().height():
            aspect_scale_x = self.frameSize().width() / self.frameSize().height()
            aspect_scale_y = 1
        else:
            aspect_scale_x = 1
            aspect_scale_y = self.frameSize().height() / self.frameSize().width()
        scaleX = (GLWidget.CAM_RIGHT_X - GLWidget.CAM_LEFT_X) * aspect_scale_x / (self.bottomRight.x - self.topLeft.x)
        scaleY = (GLWidget.CAM_BOTTOM_Y - GLWidget.CAM_TOP_Y) * aspect_scale_y / (self.topLeft.y - self.bottomRight.y)
        self.scale = min(scaleX, scaleY) * 0.95
        self.posX = ((GLWidget.CAM_LEFT_X + GLWidget.CAM_RIGHT_X) * 0.95 * aspect_scale_x
                     - (self.topLeft.x + self.bottomRight.x) * self.scale) / 2
        self.posY = -((GLWidget.CAM_TOP_Y + GLWidget.CAM_BOTTOM_Y) * 0.95 * aspect_scale_y
                      - (self.topLeft.y + self.bottomRight.y) * self.scale) / 2
        self.posZ = 0
        self.update()

    def topView(self):
        self.rotX = 0
        self.rotY = 0
        self.rotZ = 0
        self.update()

    def isometricView(self):
        self.rotX = -22
        self.rotY = -22
        self.rotZ = 0
        self.update()
예제 #17
0
class MainWindow():
    """
    Main Class
    """

    # Define a QT signal that is emitted when the configuration changes.
    # Connect to this signal if you need to know when the configuration has
    # changed.
    # configuration_changed = QtCore.pyqtSignal()

    def __init__(self):
        """
        Initialization of the Main window. This is directly called after the
        Logger has been initialized. The Function loads the GUI, creates the
        used Classes and connects the actions to the GUI.
        """

        self.config_window = ConfigWindow(g.config.makeConfigWidgets(),
                                          g.config.var_dict,
                                          g.config.var_dict.configspec, self)

        self.canvas_scene = None
        #Load the post-processor configuration and build the post-processor configuration window
        self.MyPostProcessor = MyPostProcessor()
        # If string version_mismatch isn't empty, we popup an error and exit

        self.filename = ""

        self.valuesDXF = None
        self.shapes = Shapes([])
        self.entityRoot = None
        self.layerContents = Layers([])
        self.newNumber = 1

        self.cont_dx = 0.0
        self.cont_dy = 0.0
        self.cont_rotate = 0.0
        self.cont_scale = 1.0

        # self.readSettings()

    def tr(self, string_to_translate):
        """
        Translate a string using the QCoreApplication translation framework
        @param: string_to_translate: a unicode string
        @return: the translated unicode string if it was possible to translate
        """
        return text_type(string_to_translate)

    def deleteG0Paths(self):
        """
        Deletes the optimisation paths from the scene.
        """
        self.canvas_scene.delete_opt_paths()
        self.canvas_scene.update()

    def exportShapes(self, status=False, save_filename=None):
        """
        This function is called by the menu "Export/Export Shapes". It may open
        a Save Dialog if used without LinuxCNC integration. Otherwise it's
        possible to select multiple postprocessor files, which are located
        in the folder.
        """

        self.MyPostProcessor.exportShapes(self.filename, save_filename,
                                          self.layerContents)
        # self.close()

    def open(self):
        """
        This function is called by the menu "File/Load File" of the main toolbar.
        It creates the file selection dialog and calls the load function to
        load the selected file.
        """

        # If there is something to load then call the load function callback
        if self.filename:
            self.cont_dx = 0.0
            self.cont_dy = 0.0
            self.cont_rotate = 0.0
            self.cont_scale = 1.0

            self.load()

    def load(self, plot=True):
        """
        Loads the file given by self.filename.  Also calls the command to
        make the plot.
        @param plot: if it should plot
        """

        (name, ext) = os.path.splitext(self.filename)

        logger.info(self.tr('Loading file: %s') % self.filename)

        self.valuesDXF = ReadDXF(self.filename)

        # Output the information in the text window
        logger.info(self.tr('Loaded layers: %s') % len(self.valuesDXF.layers))
        logger.info(
            self.tr('Loaded blocks: %s') % len(self.valuesDXF.blocks.Entities))
        for i in range(len(self.valuesDXF.blocks.Entities)):
            layers = self.valuesDXF.blocks.Entities[i].get_used_layers()
            logger.info(
                self.
                tr('Block %i includes %i Geometries, reduced to %i Contours, used layers: %s'
                   ) % (i, len(self.valuesDXF.blocks.Entities[i].geo),
                        len(self.valuesDXF.blocks.Entities[i].cont), layers))
        layers = self.valuesDXF.entities.get_used_layers()
        insert_nr = self.valuesDXF.entities.get_insert_nr()

        logger.info(
            self.
            tr('Loaded %i entity geometries; reduced to %i contours; used layers: %s; number of inserts %i'
               ) % (len(self.valuesDXF.entities.geo),
                    len(self.valuesDXF.entities.cont), layers, insert_nr))

        self.makeShapes()
        if plot:
            self.plot()
        return True

    def plot(self):

        # Paint the canvas
        self.canvas_scene = MyNoGraphicsScene()
        self.canvas_scene.plotAll(self.shapes)

    def makeShapes(self):
        self.entityRoot = EntityContent(
            nr=0,
            name='Entities',
            parent=None,
            p0=Point(self.cont_dx, self.cont_dy),
            pb=Point(),
            sca=[self.cont_scale, self.cont_scale, self.cont_scale],
            rot=self.cont_rotate)
        self.layerContents = Layers([])
        self.shapes = Shapes([])

        self.makeEntityShapes(self.entityRoot)

        for layerContent in self.layerContents:
            layerContent.overrideDefaults()
        self.layerContents.sort(key=lambda x: x.nr)
        self.newNumber = len(self.shapes)

    def makeEntityShapes(self, parent, layerNr=-1):
        """
        Instance is called prior to plotting the shapes. It creates
        all shape classes which are plotted into the canvas.

        @param parent: The parent of a shape is always an Entity. It may be the root
        or, if it is a Block, this is the Block.
        """
        if parent.name == "Entities":
            entities = self.valuesDXF.entities
        else:
            ent_nr = self.valuesDXF.Get_Block_Nr(parent.name)
            entities = self.valuesDXF.blocks.Entities[ent_nr]

        # Assigning the geometries in the variables geos & contours in cont
        ent_geos = entities.geo

        # Loop for the number of contours
        for cont in entities.cont:
            # Query if it is in the contour of an insert or of a block
            if ent_geos[cont.order[0][0]].Typ == "Insert":
                ent_geo = ent_geos[cont.order[0][0]]

                # Assign the base point for the block
                new_ent_nr = self.valuesDXF.Get_Block_Nr(ent_geo.BlockName)
                new_entities = self.valuesDXF.blocks.Entities[new_ent_nr]
                pb = new_entities.basep

                # Scaling, etc. assign the block
                p0 = ent_geos[cont.order[0][0]].Point
                sca = ent_geos[cont.order[0][0]].Scale
                rot = ent_geos[cont.order[0][0]].rot

                # Creating the new Entitie Contents for the insert
                newEntityContent = EntityContent(nr=0,
                                                 name=ent_geo.BlockName,
                                                 parent=parent,
                                                 p0=p0,
                                                 pb=pb,
                                                 sca=sca,
                                                 rot=rot)

                parent.append(newEntityContent)
                self.makeEntityShapes(newEntityContent, ent_geo.Layer_Nr)

            else:
                # Loop for the number of geometries
                tmp_shape = Shape(len(self.shapes),
                                  (True if cont.closed else False), parent)

                for ent_geo_nr in range(len(cont.order)):
                    ent_geo = ent_geos[cont.order[ent_geo_nr][0]]
                    if cont.order[ent_geo_nr][1]:
                        ent_geo.geo.reverse()
                        for geo in ent_geo.geo:
                            geo = copy(geo)
                            geo.reverse()
                            self.append_geo_to_shape(tmp_shape, geo)
                        ent_geo.geo.reverse()
                    else:
                        for geo in ent_geo.geo:
                            self.append_geo_to_shape(tmp_shape, copy(geo))

                if len(tmp_shape.geos) > 0:
                    # All shapes have to be CW direction.
                    tmp_shape.AnalyseAndOptimize()

                    self.shapes.append(tmp_shape)
                    if g.config.vars.Import_Parameters[
                            'insert_at_block_layer'] and layerNr != -1:
                        self.addtoLayerContents(tmp_shape, layerNr)
                    else:
                        self.addtoLayerContents(tmp_shape, ent_geo.Layer_Nr)
                    parent.append(tmp_shape)

    def append_geo_to_shape(self, shape, geo):
        if -1e-5 <= geo.length < 1e-5:  # TODO adjust import for this
            return
        shape.append(geo)
        if isinstance(geo, HoleGeo):
            shape.type = 'Hole'
            shape.closed = True  # TODO adjust import for holes?

    def addtoLayerContents(self, shape, lay_nr):
        # Check if the layer already exists and add shape if it is.
        for LayCon in self.layerContents:
            if LayCon.nr == lay_nr:
                LayCon.shapes.append(shape)
                shape.parentLayer = LayCon
                return

        # If the Layer does not exist create a new one.
        LayerName = self.valuesDXF.layers[lay_nr].name
        self.layerContents.append(LayerContent(lay_nr, LayerName, [shape]))
        shape.parentLayer = self.layerContents[-1]