예제 #1
0
class LoginServer:
    def __init__(self):
        self.log = Logging()

    def start(self, ip, port, game_client_dic, accountDataDic, hostList,
              ipbans):
        threadName = 'Login-Server - ' + str(port)
        try:
            t = threading.Thread(target=LoginServer.server,
                                 name=threadName,
                                 args=(self, ip, port, game_client_dic,
                                       accountDataDic, hostList, ipbans))
            t.start()
        except threading.ThreadError as e:
            self.log.warning('Login Server could not be created: ' + str(e))

    def server(self, logon_ip, login_port, game_client_dic, accountDataDic,
               hostList, ipbans):
        s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        try:
            s.bind((logon_ip, login_port))
        except socket.error:
            print('Binding faild')
        s.listen()
        self.log.info('Logon Socket is listening on Port: ' + str(login_port))
        while True:
            c, self.addr = s.accept()
            self.log.info('Connected ' + str(self.addr[0]) + ':' +
                          str(self.addr[1]))
            LoginHandler().session_created(c, self.addr, game_client_dic,
                                           accountDataDic, hostList, ipbans)
        s.close()
예제 #2
0
class ExchangeClient():
    def __init__(self):
        self.log = Logging()

    def initialize(self, exchange_ip, exchange_port):
        try:
            exSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
            exSocket.connect((exchange_ip, exchange_port))
            self.log.info('Exchange-Client connected to logon server ' +
                          str(exchange_ip) + ':' + str(exchange_port))
            self.ioConnector = exSocket
        except:
            exSocket.close()
            self.log.warning('It could not be connected to the login server')
            sys.exit(0)
        try:
            exchangeHandler = ExchangeHandler()
            threadName = 'Exchange-Receiver - Port: ' + str(exchange_port)
            t = threading.Thread(target=exchangeHandler.loop,
                                 name=threadName,
                                 args=(self.ioConnector, ))
            t.start()
        except threading.ThreadError as e:
            self.log.warning('Exchange-Receiver could not be created ' +
                             str(e))

        return self.ioConnector
예제 #3
0
class ExchangeClient():

    def __init__(self):
        self.log = Logging()

    def send(self, i):
        msg = bytes(i, 'utf-8')
        self.log.debug('[{}:{}][EX-SEND->] {}'.format(str(self.addr[0]),
                                                str(self.addr[1]),
                                                i))               
        self.IoSession.send(msg)

    def kick(self):
        self.log.info('[{}:{}] Exchange Client has disconnected'.format(str(self.addr[0]),
                                                                str(self.addr[1])))
        sys.exit(0)

    def set_addr(self, addr):
        self.addr = addr

    def get_addr(self):
        return self.addr

    def get_id(self):
        return self.id

    def set_id(self, i):
        self.id = i

    def get_io_session(self):
        return self.IoSession

    def set_io_session(self, s):
        self.IoSession = s
예제 #4
0
class GameServer:
    def __init__(self):
        self.log = Logging()

    def initialize(self, ip, port):
        threadName = 'Game-Server - ' + str(port)
        try:
            t = threading.Thread(target=GameServer.server,
                                 name=threadName,
                                 args=(self, ip, port))
            t.start()
        except threading.ThreadError as e:
            self.log.warning('Game Server could not be created: ' + str(e))

    def server(self, game_ip, game_port):
        s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        try:
            s.bind((game_ip, game_port))
        except socket.error:
            self.log.warning('Game Socket - Binding faild')
        s.listen()
        self.log.info('Game Socket is listening on Port: ' + str(game_port))
        while True:
            c, self.addr = s.accept()
            self.log.info('Connected ' + str(self.addr[0]) + ':' +
                          str(self.addr[1]))
            GameHandler().session_created(c, self.addr)
        s.close()
예제 #5
0
class LoginServer:
    def __init__(self, ip, port, gameClientDic, accountDataDic, hostList,
                 ipBans):
        self.log = Logging()
        self.logoniIP = ip
        self.logonPort = port
        self.gameClientDic = gameClientDic
        self.accountDataDic = accountDataDic
        self.hostList = hostList
        self.ipBans = ipBans

        self.start()

    def start(self):
        threadName = 'Login-Server - ' + str(self.logonPort)
        try:
            t = threading.Thread(target=self.server,
                                 name=threadName,
                                 args=(self.logoniIP, self.logonPort,
                                       self.gameClientDic, self.accountDataDic,
                                       self.hostList, self.ipBans))
            t.start()
        except threading.ThreadError as e:
            self.log.warning('Login Server could not be created: ' + str(e))

    def server(self, logoniIP, logonPort, gameClientDic, accountDataDic,
               hostList, ipBans):
        s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        try:
            s.bind((self.logoniIP, self.logonPort))
        except socket.error:
            print('Login Socket - Binding faild')
        s.listen()
        self.log.info('Logon Socket is listening on Port: ' +
                      str(self.logonPort))
        while True:
            c, self.addr = s.accept()
            self.log.info('[{}:{}] Client Connected '.format(
                str(self.addr[0]), str(self.addr[1])))
            self.session_created(c, self.addr)
        s.close()

    def session_created(self, soecket, addr):
        threadName = 'Client-Session ' + str(addr[0]) + ':' + str(addr[1])
        try:
            t = threading.Thread(target=LoginHandler,
                                 name=threadName,
                                 args=(soecket, addr, self.gameClientDic,
                                       self.accountDataDic, self.hostList,
                                       self.ipBans))
            t.start()
        except threading.ThreadError as e:
            self.log.debug('Created Session ' + str(addr[0]) + ':' +
                           str(addr[1]) + ': ' + str(e))
예제 #6
0
class Main:
    def __init__(self):
        self.log = Logging()
        self.config = Config()
        self.console = Console()
        self.console.clear()

    def start(self):
        #  ======================================================
        #  start message

        def clear():
            return os.system('cls')

        clear()

        def wel():
            welmsg = [
                58 * '─', '|  0.01  |' + 12 * ' ' +
                'pyCestra -  World Server' + 11 * ' ' + '|', 58 * "─"
            ]
            for x in welmsg:
                print(bcolors.blue + x + bcolors.cend)

        wel()

        #  ======================================================
        #  connection test

        self.log.info('Connection Test...')
        database = dataSource.Database()
        if database.get_connection():
            self.log.info('Connection Successfully')
        else:
            self.log.warning('Connection ERROR')
            sys.exit(0)

        #  ======================================================
        #  world class test
        world = World()
        world.createWorld()
        #  ======================================================
        #  exchange client test

        exchangeTransferList = []
        exClient = ExchangeClient()
        exClient.initialize(self.config.get_exchange_ip(),
                            self.config.get_exchange_port(),
                            exchangeTransferList)

        self.log.debug('Game Server Start')
        GameServer().initialize(self.config.get_world_ip(),
                                self.config.get_world_port(),
                                exchangeTransferList, world)
예제 #7
0
class DatabaseUpdateService:
    def __init__(self):
        self.log = Logging()

    def start(self, accountDic, updateTime):
        threadName = 'Database-Update-Service'
        try:
            t = threading.Thread(target=DatabaseUpdateService.update_loop,
                                 name=threadName,
                                 args=(self, accountDic, updateTime))
            t.start()
            self.log.info('Database-Update-Service Successfully')
        except:
            self.log.warning('Database-Update-Service could not be created')

    def update_loop(self, accountDic, updateTime):
        def string_builder(i):
            queryPart = ('UPDATE `accounts` SET '
                         '`pass` = \'{}\','
                         '`rank` = \'{}\','
                         '`nickname` = \'{}\','
                         '`lastConnectionDate` = \'{}\','
                         '`lastIP` = \'{}\','
                         '`friends` = \'{}\','
                         '`reload_needed` = \'{}\','
                         '`logged` = \'{}\','
                         '`subscribe` = \'{}\' '
                         'WHERE (`id` = \'{}\');'.format(
                             i["pass"], i["rank"], i["nickname"],
                             i["lastConnectionDate"], i["lastIP"],
                             i["friends"], i["reload_needed"], i["logged"],
                             i["subscribe"], i["id"]))
            return queryPart

        dao = DAO()
        while True:
            time.sleep(updateTime)
            self.log.debug('[Database-Update-Service] - '
                           'Data is send to the database')
            start = time.time()
            counter = 0
            for i in accountDic:
                query = string_builder(i)
                dao.multi_update_data(query)
                del query
                counter = counter + 1
            ende = time.time()
            self.log.debug('[Database-Update-Service] - Data was transferred '
                           '(query:{}, total time: {:5.3f}s)'.format(
                               counter, ende - start))
예제 #8
0
class GameServer:

    def __init__(self):
        self.log = Logging()

    def initialize(self, ip, port, exchangeTransferList, world):
        self.world = world
        threadName = 'Game-Server - ' + str(port)
        try:
            t = threading.Thread(target=self.server,
                                name=threadName,
                                args=(ip, port, exchangeTransferList))
            t.start()
        except threading.ThreadError as e:
            self.log.warning('Game Server could not be created: ' + str(e))

    def server(self, game_ip, game_port, exchangeTransferList):
        s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        try:
            s.bind((game_ip, game_port))
        except socket.error:
            self.log.warning('Game Socket - Binding faild')
        s.listen()
        self.log.info('Game Socket is listening on Port: ' + str(game_port))
        while True:
            c, self.addr = s.accept()
            self.log.debug('[{}:{}] Client Connected '.format(str(self.addr[0]),str(self.addr[1])))
            self.session_created(c, self.addr, exchangeTransferList)
        s.close()

    def session_created(self, socket, addr, exchangeTransferList):
        threadName = 'Game-Client-Session '+str(addr[0])+':'+ str(addr[1])
        try:
            t = threading.Thread(target=GameHandler,
                                name=threadName,
                                args=(socket, addr, exchangeTransferList, self.world,))
            t.start()
        except:
            self.log.warning('Game Client could not be created '+ str(addr[0])+':'+ str(addr[1]))
예제 #9
0
class ExchangeServer():
    def __init__(self):
        self.log = Logging()

    def start(self, ip, port, hostList):
        threadName = 'Exchange-Server - ' + str(port)
        try:
            t = threading.Thread(target=ExchangeServer.server,
                                 name=threadName,
                                 args=(self, ip, port, hostList))
            t.start()
        except:
            self.log.warning('Exchange Server could not be created')

    def server(self, ex_ip, ex_port, hostList):
        s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        try:
            s.bind((ex_ip, ex_port))
        except socket.error:
            self.log.warning('Exchange Socket - Binding faild')
        s.listen()
        self.log.info('Exchange Socket is listening on Port: ' + str(ex_port))
        while True:
            c, self.addr = s.accept()
            self.log.info('Exchange Client connected ' + str(self.addr[0]) +
                          ':' + str(self.addr[1]))
            ExchangeServer().session_created(c, self.addr, hostList)
        s.close()

    def session_created(self, soecket, addr, hostList):
        threadName = 'Exchange-Client ' + str(addr[0]) + ':' + str(addr[1])
        try:
            t = threading.Thread(target=HelloExchangeClient,
                                 name=threadName,
                                 args=(soecket, addr, hostList))
            t.start()
        except:
            self.log.warning('Exchange Client could not be created ' +
                             str(addr[0]) + ':' + str(addr[1]))
예제 #10
0
class GameClient:
    def __init__(self, socket, addr):
        self.log = Logging()
        self.session = socket
        self.addr = addr
        # self.account = account
        # self.actions =
        self.timeLastChatMsg = 0
        self.timeLastIncarnamMsg = 0
        self.timeLastAlignMsg = 0
        self.timeLastRecrutmentMsg = 0
        self.timeLastTradeMsg = 0
        self.walk = False
        # self.waiter =

    def kick(self):
        self.log.info('[{}][ACC:{}] Client kick'.format(
            str(self.addr[0]), str('X')))
        sys.exit(0)

    def get_session(self):
        return self.session

    def get_addr(self):
        return self.addr

    def set_character(self, character):
        self.character = character

    def get_character(self):
        return self.character

    def set_account(self, account):
        self.account = account

    def get_account(self):
        return self.account
예제 #11
0
class LoginClient:

    def __init__(self, game_client_dic, accountDataDic):
        self.game_client_dic = game_client_dic
        self.accountDataDic = accountDataDic
        self.log = Logging()

    def write(self, o):
        msg = bytes(o+'\x00', 'utf-8')
        self.log.debug('[' + str(self.address[0]) + ':' +
                    str(self.address[1]) + '][' +
                    str(self.status.name) + '][SEND->] ' + o)
        self.IoSession.send(msg)

    def kick(self):
        # -----------------------------------------
        # update 'logged' to 0
        for i in self.accountDataDic:
            if i['id'] == self.account.get_id():
                i['logged'] = 0
        # -----------------------------------------
        # delete entries in 'game_client_dic'
        dict_str = self.address[0] + ':' + str(self.address[1])
        self.IoSession.close()
        try:
            self.game_client_dic.pop(dict_str)
        except KeyError:
            self.log.warning('[' + str(self.address[0]) + ':' +
                            str(self.address[1]) + '][' +
                            str(self.status.name) +
                            '] The request in "game_client_dic" has been incorrectly removed')
        # -----------------------------------------
        self.log.info('[' + str(self.address[0]) + ':' +
                    str(self.address[1]) + '][' +        
                    str(self.status.name) + '] Client kick')
        sys.exit(0)

    def get_address(self):
        return self.address

    def set_address(self, a):
        self.address = a

    def get_id(self):
        return self.id

    def set_id(self, Client_id):
        self.id = Client_id

    def get_io_session(self):
        return self.IoSession

    def set_io_session(self, s):
        self.IoSession = s

    def get_key(self):
        return self.key

    def set_key(self, k):
        self.key = k

    def get_status(self):
        return self.status

    def set_status(self, status):
        self.status = status

    def get_account(self):
        return self.account

    def set_account(self, account):
        self.account = account
예제 #12
0
class ExchangeHandler():
    def __init__(self):
        self.log = Logging()

    def recv_loop(self, exClient, hostList):
        while True:
            try:
                data = exClient.get_io_session().recv(2048)
            except ConnectionResetError:
                exClient.kick()
            packet = data.decode()
            packetPrint = packet.replace('\n', '[n]')
            self.log.debug('[{}:{}][<-EX-RECV] {}'.format(
                str(exClient.get_addr()[0]), str(exClient.get_addr()[1]),
                packetPrint))
            if not data:
                self.log.debug('[SERVER-NAME] PacketLoop no data')
                exClient.kick()
                break
            ExchangeHandler().parse(exClient, packet, hostList)

    def parse(self, exClient, packet, hostList):
        if packet[0] == 'F':  #F
            # org.cestra.exchange.ExchangePacketHandler @ parser
            # F + getPlayerNumber
            return
        elif packet[0] == 'S':
            if packet[1] == 'H':  #SH
                # SH Ip ; Port
                s = packet[2:].split(';')
                ip = str(s[0])
                port = int(s[1])
                for i in hostList:
                    if exClient.get_id() == i.get_id():
                        i.set_ip(ip)
                        i.set_port(port)
                        i.set_status(1)
                self.log.debug('[{}:{}] Status to 1'.format(
                    str(exClient.get_addr()[0]), str(exClient.get_addr()[1])))
                exClient.send('SHK')
                self.log.info(
                    'World-Server (ID:{}) has successfully registered'.format(
                        exClient.get_id()))
                return
            elif packet[1] == 'K':  #SK
                # 'SK id; key; freePlaces'
                s = packet[2:].split(';')
                id = int(s[0])
                key = str(s[1])
                freePlaces = int(s[2])
                exClient.set_id(id)
                for serverObject in hostList:
                    if serverObject.get_key() == key:
                        serverObject.set_ex_client(exClient)
                        serverObject.set_free_places(freePlaces)
                        exClient.send('SKK')
                        return
                exClient.send('SKR')
                exClient.kick()
                return
            elif packet[1] == 'S':  #SS
                # org.cestra.game.GameServer @ setState
                # SS0 SS1 SS2
                return
        elif packet[0] == 'M':
            if packet[1] == 'P':  #MP
                # org.cestra.game.GameClient @ parseMigration
                # MP + GameClient.this.compte.getGuid
                return
            elif packet[1] == 'T':  #MT
                # org.cestra.exchange.ExchangePacketHandler @ parser
                # MT" + account + "|" + server
                return
            elif packet[1] == 'D':  #MD
                return
            elif packet[1] == 'O':  #MO
                # org.cestra.game.GameClient @ parseMigration
                # MO + split[0] + "|" + server2
                return
        self.log.warning('[' + str(exClient.get_id()) +
                         '] Packet undefined: ' + packet)
        exClient.kick()
예제 #13
0
파일: main.py 프로젝트: Cestra/pyCestra
def main():
    #  ======================================================
    #  start message

    log = Logging()
    console = Console()
    console.clear()

    def wel():
        welmsg = [
            58 * '─', '|  0.01  |' + 12 * ' ' + 'pyCestra - Logon Server' +
            12 * ' ' + '|', 58 * "─"
        ]
        for x in welmsg:
            print(bcolors.blue + x + bcolors.cend)

    wel()

    # ======================================================
    # preload data

    config = Config()
    config.initialize()

    log.info('Connection Test...')
    database = dataSource.Database()
    if database.get_connection():
        log.info('Connection Successfully')
    else:
        log.warning('Connection ERROR')
        sys.exit(0)

    hostList = dataSource.ServerData()
    hostList.load()
    hostList = hostList.get_server_data()
    log.info('ServerData were loaded')

    accountData = dataSource.AccountData()
    accountData.load()
    accountDataDic = accountData.get_account_data()
    log.info('AccountData were loaded')

    ipbans = dataSource.IpBans().load()
    log.info('IP Bans were loaded')

    dataSource.DatabaseUpdateService().start(accountDataDic,
                                             config.get_update_time())

    # ======================================================
    # socket tests

    print(58 * '-')

    game_client_dic = {}

    LoginServer(config.get_login_ip(), config.get_login_port(),
                game_client_dic, accountDataDic, hostList, ipbans)

    ExchangeServer().start(config.get_exchange_ip(),
                           config.get_exchange_port(), hostList)

    while True:
        time.sleep(15)
        if game_client_dic:
            log.warning('---- game_client_dic ----')
            for x in game_client_dic:
                log.warning(str(x))
            log.warning('-------------------------')
예제 #14
0
class ServerSelected():
    def __init__(self, client, packet, accountDataDic, hostList):
        self.log = Logging()
        account = client.get_account()
        packet = packet.replace('\n\x00', '')
        packet = int(packet)
        server = None

        def get_free_server(hostList):
            msg = 'AXEf'
            for s in hostList:
                try:
                    fp = s.get_free_places()
                except AttributeError:
                    fp = 0
                if s.get_sub() != 0 or fp > 0:
                    continue
                msg += str(s.get_id()) + '|'
                return msg

        try:
            # server is searched from the host list
            for i in hostList:
                if i.get_id() == packet:
                    server = i
            self.log.debug('[{}:{}][{}] Server {} has been selected'.format(
                str(client.get_address()[0]), str(client.get_address()[1]),
                str(client.get_status().name), packet))
            # client is kicked if this server id does not exist
            if server is None:
                self.log.debug(
                    '[{}:{}][{}] The selected server does not exist for the account'
                    .format(str(client.get_address()[0]),
                            str(client.get_address()[1]),
                            str(client.get_status().name)))
                # clinet msg: You are not allowed to connect to this server.
                client.write('AXEr')
                return
            # the selected server is not in the correct status for the account
            if server.get_status() != 1:
                self.log.debug(
                    '[{}:{}][{}] The status of the selected server is unavailable for the account'
                    .format(str(client.get_address()[0]),
                            str(client.get_address()[1]),
                            str(client.get_status().name)))
                # clinet msg: The server you selected is unavailable at this time.
                client.write('AXEd')
                return
            # the selected server is only available to subscribers
            if account.is_subscribes() == 0 and server.get_sub() == 1:
                self.log.debug(
                    '[{}:{}][{}] The selected server is full or you must be subscribed for the account'
                    .format(str(client.get_address()[0]),
                            str(client.get_address()[1]),
                            str(client.get_status().name)))
                # clinet msg: Server:FULL Maximum number of players reached.
                #             To get priority access, please becomme a full member by subscribing..
                client.write(get_free_server(hostList))
                ServerList().get_list(client)
                return
            account.set_server(server.get_id())
            # all important account data are sent to the game server
            for __i in accountDataDic:
                if __i['id'] == account.get_id():
                    lastConnectionDate = __i['lastConnectionDate']
                    lastIP = __i['lastIP']
            server.get_ex_client().send('WA#{}#{}#{}#{}#{}#{}#{}'.format(
                str(account.get_id()), account.get_nickname(),
                account.get_question(), account.get_reponse(),
                account.get_subscribe(), lastConnectionDate, lastIP))
            # the address of the world server is sent to the client
            client.write('AYK{}:{};{}'.format(str(server.get_ip()),
                                              str(server.get_port()),
                                              str(account.get_id())))
            # set client status to WAIT_VERSION
            account.set_state(0)
            self.log.info(
                '[{}:{}][{}] Client connects to World-Server:{}'.format(
                    str(client.get_address()[0]), str(client.get_address()[1]),
                    str(client.get_status().name), str(server.get_id())))
        except Exception as e:
            self.log.warning(
                '[{}:{}][{}] The server selection failed\n{}'.format(
                    str(client.get_address()[0]), str(client.get_address()[1]),
                    str(client.get_status().name), e))
            client.write('AXEr')
            client.kick()
            return
예제 #15
0
class World:
    def __init__(self):
        self.log = Logging()
        self.constant = Constant()
        self.maps = {}  # ID(int), MAP(object)

    def createWorld(self):
        self.log.info(35 * '-')
        self.log.info('Creation of the world begins:')
        # --------------------------------------------------------------------
        # Players data are loading here
        self.playersData = dataSource.PlayersData()
        self.playersData.load_in_to_class()
        self.playersData = self.playersData.get_player_data()
        self.log.info('Player were loaded')
        # --------------------------------------------------------------------
        # Maps data are loaded here
        __mapData = dataSource.MapData()
        __mapData.load_in_to_class()
        __mapData = __mapData.get_map_data()
        for __mapId, __mapObject in __mapData.items():
            self.add_map(__mapId, __mapObject)
        del __mapData, __mapId, __mapObject
        self.log.info('Maps were loaded')

        self.log.info('The world-server has finished loading')
        self.log.info(35 * '-')

    def add_map(self, id, mapObject):
        self.maps[id] = mapObject

    def get_map(self, id):
        return self.maps.get(id)

    def get_players(self):
        return self.playersData

    def get_players_by_accid(self, accId):
        __playerList = {}
        __position = 1
        for player in self.playersData:
            if player.get_account_id() == accId:
                __playerList[__position] = player
                __position += 1
        return __playerList

    def create_player(self, accId, name, pClass, sex, color1, color2, color3):
        __playerID = 0
        for player in self.playersData:
            if player.get_id() > __playerID:
                __playerID = player.get_id()
        __playerID = __playerID + 1

        __startMapCellList = self.constant.get_start_map_incarnam(pClass)
        player = Player(
            __playerID,
            name,
            accId,
            -1,  # id, name, account, group,
            sex,
            pClass,
            color1,
            color2,
            color3,  # sexe, pClass, color1-3,
            0,
            1,
            '',
            10000,
            1,  # kamas, spellboost, capital, energy, level,
            #0, 100, pClass * 10 + sex, # xp, size, gfx,
            0,
            100,
            (pClass * 10 + sex),  # xp, size, gfx,
            0,
            0,
            0,
            0,  # alignement, honor, deshonor, alvl,
            [0, 0, 0, 0, 0, 0],
            1,
            0,  # stats(list), seeFriend, seeAlign,
            0,
            '*#$p^',
            __startMapCellList[0],  # seeSeller, channel, map,
            __startMapCellList[1],
            100,  # cell, pdvper,
            '141;',  # spells <-- TODO placeholder
            '',
            '',  # objets, storeObjets,
            str(__startMapCellList[0]) + ':' +
            str(__startMapCellList[1]),  # savepos
            '',
            '',
            0,  # zaaps, jobs, mountxpgive, 
            0,
            0,
            '0;0',  # title, wife, morphMode,
            '',
            0,
            1,  # emotes, prison, server, <-- TODO placeholder
            True,
            '',  # logged allTitle
            '118,0;119,0;123,0;124,0;125,0;126,0',
            0,
            0,
        )  # parcho, timeDeblo, noall
        del __startMapCellList
        self.playersData.append(player)

    def delete_player(self, __playerID):
        # TODO remove player from his guild
        # TODO remove all his objets
        # determination of the list position
        __listPosition = 0
        for player in self.playersData:
            if player.get_id() == __playerID:
                break
            else:
                __listPosition += 1
        # delete list entry (in self.playersData)
        del self.playersData[__listPosition]