def try_auto_transfer(cls, server_id): transfer = [] for doc in MongoUnion.db(server_id).find({}, {'owner': 1}): if Club.days_since_last_login(server_id, doc['owner']) <= 7: continue u = Union(server_id, doc['owner']) assert isinstance(u, UnionOwner) if u.get_members_amount() == 1: continue members = u.get_members() next_char_id = members[1].id u.transfer(next_char_id, send_mail=False) MailManager(server_id, doc['owner']).add( title=UNION_AUTO_TRANSFER_OLD_OWNER_MAIL_TITLE, content=UNION_AUTO_TRANSFER_OLD_OWNER_MAIL_CONTENT) MailManager(server_id, next_char_id).add( title=UNION_AUTO_TRANSFER_NEW_OWNER_MAIL_TITLE, content=UNION_AUTO_TRANSFER_NEW_OWNER_MAIL_CONTENT) transfer.append((doc['_id'], doc['owner'], next_char_id)) return transfer
def end(self, party_level, member_ids): ret = api_handle.API.Party.EndDone() ret.ret = 0 config = ConfigPartyLevel.get(party_level) talent_id = random.choice(config.talent_skills) self.doc['talent_id'] = talent_id MongoParty.db(self.server_id).update_one( {'_id': self.char_id}, {'$set': { 'talent_id': talent_id }}) # apply talent_id to club Club(self.server_id, self.char_id).force_load_staffs(send_notify=True) reward = [ (config.item_id, 1), ] rc = ResourceClassification.classify(reward) attachment = rc.to_json() char_ids = [self.char_id] char_ids.extend(member_ids) for c in char_ids: m = MailManager(self.server_id, c) m.add(config.mail_title, config.mail_content, attachment=attachment) ret.talent_id = talent_id return ret
def send_rank_reward_and_reset_star(cls, server_id): char_ids = Club.get_recent_login_char_ids(server_id) char_ids = [i for i in char_ids] condition = {'$and': [ {'_id': {'$in': char_ids}}, {'today_max_star': {'$ne': 0}} ]} docs = MongoTower.db(server_id).find(condition, {'_id': 1}).sort('today_max_star', -1) rank = 1 for doc in docs: cid = doc['_id'] config = ConfigTowerRankReward.get(rank) rc = ResourceClassification.classify(config.reward) m = MailManager(server_id, cid) m.add( config.mail_title, config.mail_content, attachment=rc.to_json(), ) rank += 1 # reset today max star MongoTower.db(server_id).update_many( {}, {'$set': { 'today_max_star': 0, }} )
def send_rank_reward(cls, server_id): char_ids = Club.get_recent_login_char_ids(server_id) # 加上一分钟,确保已经到了第二天 # 定时任务要是 23:59:59 启动,那天数判断就错了 weekday = arrow.utcnow().to( settings.TIME_ZONE).replace(minutes=1).weekday() for cid in char_ids: arena = Arena(server_id, cid) rank = arena.get_current_rank() # 每日奖励 config = ConfigArenaRankReward.get(rank) rc = ResourceClassification.classify(config.reward) m = MailManager(server_id, cid) m.add( config.mail_title, config.mail_content, attachment=rc.to_json(), ) if weekday == 0: # 周一发周奖励 config_weekly = ConfigArenaRankRewardWeekly.get(rank) rc = ResourceClassification.classify(config_weekly.reward) m = MailManager(server_id, cid) m.add(config_weekly.mail_title, config_weekly.mail_content, attachment=rc.to_json()) if weekday == 0: docs = MongoArena.db(server_id).find({'_id': { '$regex': '^\d+$' }}, {'_id': 1}) default_score_doc = MongoArenaScore.db(server_id).find_one( {'_id': ARENA_DEFAULT_SCORE}) for doc in docs: if doc['_id'] in default_score_doc['char_ids']: continue ArenaScore(server_id, int(doc['_id'])).set_score(ARENA_DEFAULT_SCORE)
def create(cls, server_id, char_id, club_name, club_flag): from core.staff import StaffManger from core.formation import Formation from core.mail import MailManager from apps.config.models import Mail as ModelMail doc = MongoCharacter.document() doc['_id'] = char_id doc['create_at'] = arrow.utcnow().timestamp doc['name'] = club_name doc['flag'] = club_flag doc['gold'] = CHAR_INIT_GOLD doc['diamond'] = CHAR_INIT_DIAMOND doc['crystal'] = CHAR_INIT_CRYSTAL doc['gas'] = CHAR_INIT_GAS sm = StaffManger(server_id, char_id) formation_init_data = [] for staff_id, unit_id in CHAR_INIT_STAFFS: uid = sm.add(staff_id, send_notify=False, trig_signal=False) formation_init_data.append((uid, unit_id)) fm = Formation(server_id, char_id) fm.initialize(formation_init_data) MongoCharacter.db(server_id).insert_one(doc) # add welfare mail start_time = get_start_time_of_today() condition = Q(send_at__gte=start_time.format("YYYY-MM-DD HH:mm:ssZ")) &\ Q(send_at__lte=arrow.utcnow().format("YYYY-MM-DD HH:mm:ssZ")) mails = ModelMail.objects.filter(condition) m = MailManager(server_id, char_id) for m_obj in mails: if not m_obj.welfare: continue ok = False if m_obj.condition_type == 1: ok = True elif m_obj.condition_type == 2 and server_id in m_obj.get_parsed_condition_value(): ok = True elif m_obj.condition_type == 3 and server_id not in m_obj.get_parsed_condition_value(): ok = True if not ok: continue if m_obj.items: rc = ResourceClassification.classify(m_obj.get_parsed_items()) attachment = rc.to_json() else: attachment = "" m.add(m_obj.title, m_obj.content, attachment=attachment, send_notify=False)
def gift(self, gift_code_record): """ :type gift_code_record: GiftCodeRecord """ gen_id = gift_code_record.gen_id category = GiftCodeGen.objects.get(id=gen_id).category.id gift = GiftCode.objects.get(id=category) """:type: GiftCode""" if not gift.active: raise GameException(ConfigErrorMessage.get_error_id("GIFT_CODE_NOT_ACTIVE")) if gift.time_range1: time1 = arrow.get(gift.time_range1).timestamp if arrow.utcnow().timestamp < time1: raise GameException(ConfigErrorMessage.get_error_id("GIFT_CODE_NOT_STARTED")) if gift.time_range2: time2 = arrow.get(gift.time_range2).timestamp if arrow.utcnow().timestamp > time2: raise GameException(ConfigErrorMessage.get_error_id("GIFT_CODE_EXPIRED")) if gift.times_limit: using_times = GiftCodeUsingLog.objects.filter(gift_code=gift_code_record.id).count() if using_times >= gift.times_limit: raise GameException(ConfigErrorMessage.get_error_id("GIFT_CODE_NO_TIMES")) # 每个礼品码默认每个玩家每个服只能用一次 condition = Q(server_id=self.server_id) & Q(char_id=self.char_id) & Q(gift_code=gift_code_record.id) if GiftCodeUsingLog.objects.filter(condition).exists(): raise GameException(ConfigErrorMessage.get_error_id("GIFT_CODE_ALREADY_USED")) # 同类同服不可以多次使用 condition = Q(server_id=self.server_id) & Q(char_id=self.char_id) & Q(category=gift.id) if GiftCodeUsingLog.objects.filter(condition).exists(): raise GameException(ConfigErrorMessage.get_error_id("GIFT_CODE_CATEGORY_ALREADY_USED")) # ALL OK items = gift.get_parsed_items() rc = ResourceClassification.classify(items) m = MailManager(self.server_id, self.char_id) m.add(title=gift.mail_title, content=gift.mail_content, attachment=rc.to_json()) GiftCodeUsingLog.objects.create( server_id=self.server_id, char_id=self.char_id, gift_code=gift_code_record.id, category=category, ) GiftCodeGen.objects.filter(id=gen_id).update(used_amount=F('used_amount') + 1)
def delete(request): server_id = request._game_session.server_id char_id = request._game_session.char_id id = request._proto.id m = MailManager(server_id, char_id) m.delete(id) response = MailDeleteResponse() response.ret = 0 return ProtobufResponse(response)
def read(request): server_id = request._game_session.server_id char_id = request._game_session.char_id id = request._proto.id m = MailManager(server_id, char_id) m.open(id) response = MailOpenResponse() response.ret = 0 return ProtobufResponse(response)
def send(request): server_id = request._game_session.server_id char_id = request._game_session.char_id to_id = request._proto.to_id content = request._proto.content m = MailManager(server_id, char_id) m.send(to_id, content) response = MailSendResponse() response.ret = 0 return ProtobufResponse(response)
def send_score_reward_mail(self, club_id, score): if is_npc(club_id): return config = ConfigChampionScoreReward.get(score) if not config: return rc = ResourceClassification.classify(config.reward) attachment = rc.to_json() m = MailManager(self.server_id, int(club_id)) m.add(config.mail_title, config.mail_content, attachment=attachment)
def get_attachment(request): server_id = request._game_session.server_id char_id = request._game_session.char_id id = request._proto.id m = MailManager(server_id, char_id) package = m.get_attachment(id) response = MailGetAttachmentResponse() response.ret = 0 response.attachment.MergeFrom(package.make_protomsg()) return ProtobufResponse(response)
def cronjob_of_union_explore(server_id): members, _ = get_members_ordered_by_explore_point(server_id, 0, names=False) unions, _ = get_unions_ordered_by_explore_point(server_id, 0) MongoUnionMember.db(server_id).update_many( {}, {'$set': { 'explore_point': 0, }}) MongoUnion.db(server_id).update_many({}, {'$set': { 'explore_point': 0, }}) for m in members: reward = ConfigUnionMemberExploreRankReward.get_by_rank(m.rank) if not reward: continue attachment = ResourceClassification.classify(reward.reward).to_json() m = MailManager(server_id, m.id) m.add(reward.mail_title, reward.mail_content, attachment=attachment) for u in unions: reward = ConfigUnionExploreRankReward.get_by_rank(u.rank) if not reward: continue attachment = ResourceClassification.classify(reward.reward).to_json() docs = MongoUnionMember.db(server_id).find({'joined': u.id}, {'_id': 1}) for doc in docs: m = MailManager(server_id, doc['_id']) m.add(reward.mail_title, reward.mail_content, attachment=attachment)
def quit(self, *args): super(UnionOwner, self).quit(send_notify=False) if self.get_members_amount() == 0: MongoUnion.db(self.server_id).delete_one( {'_id': self.union_doc['_id']}) return members = self.get_members() next_char_id = members[0].char_id self.transfer(next_char_id, send_mail=False) MailManager(self.server_id, next_char_id).add( title=UNION_QUIT_TRANSFER_NEW_OWNER_MAIL_TITLE, content=UNION_QUIT_TRANSFER_NEW_OWNER_MAIL_CONTENT, )
def send_rank_reward_mail(self, level): config = ConfigChampionRankReward.get(level) member_ids = self.doc['levels'][str(level)]['member_ids'] rc = ResourceClassification.classify(config.reward) attachment = rc.to_json() for m in member_ids: if is_npc(m): continue m = MailManager(self.server_id, int(m)) m.add(config.mail_title, config.mail_content, attachment=attachment)
def send_bet_reward_mail(self, level, win_ids): # 找到所有bet的玩家,然后遍历 docs = MongoChampionship.db(self.server_id).find({'has_bet': True}) for doc in docs: bet_info = doc['bet'].get(str(level), {}) if not bet_info: continue config = ConfigChampionBet.get(bet_info['bet_id']) if bet_info['club_id'] in win_ids: m_title = config.win_mail_title m_content = config.win_mail_content m_reward = config.win_reward else: m_title = config.lose_mail_title m_content = config.lose_mail_content m_reward = config.lose_reward rc = ResourceClassification.classify(m_reward) attachment = rc.to_json() m = MailManager(self.server_id, doc['_id']) m.add(m_title, m_content, attachment=attachment)
def transfer(self, char_id, send_mail=True): if char_id == self.char_id: raise GameException(ConfigErrorMessage.get_error_id("BAD_MESSAGE")) u = Union(self.server_id, char_id) if not isinstance(u, UnionMember ) or u.member_doc['joined'] != self.union_doc['_id']: raise GameException( ConfigErrorMessage.get_error_id("UNION_TARGET_NOT_MEMBER")) self.union_doc['owner'] = char_id MongoUnion.db(self.server_id).update_one( {'_id': self.union_doc['_id']}, {'$set': { 'owner': char_id }}) if send_mail: MailManager(self.server_id, char_id).add( title=UNION_MANUAL_TRANSFER_NEW_OWNER_MAIL_TITLE, content=UNION_MANUAL_TRANSFER_NEW_OWNER_MAIL_CONTENT) self.send_notify_to_all_members(send_my_check_notify=True)
def send_yueka_reward(cls, server_id): config = ConfigPurchaseYueka.get(YUEKA_ID) condition = { '$and': [{ 'yueka_remained_days': { '$gt': 0 } }, { 'yueka_new': False }] } docs = MongoPurchase.db(server_id).find(condition) MongoPurchase.db(server_id).update_many( condition, {'$inc': { 'yueka_remained_days': -1 }}) # 把今天新购买的,设置为False,以便后面的定时任务好发送月卡 MongoPurchase.db(server_id).update_many({'yueka_new': True}, {'$set': { 'yueka_new': False }}) rc = ResourceClassification.classify(config.rewards) attachment = rc.to_json() amount = 0 for doc in docs: m = MailManager(server_id, doc['_id']) m.add(config.mail_title, config.mail_content, attachment=attachment) amount += 1 return amount
def game_start_handler(server_id, char_id, **kwargs): MessagePipe(char_id).clean() msg = UTCNotify() msg.timestamp = arrow.utcnow().timestamp MessagePipe(char_id).put(msg=msg) msg = SocketServerNotify() ss = random.choice(settings.SOCKET_SERVERS) msg.ip = ss['host'] msg.port = ss['tcp'] MessagePipe(char_id).put(msg=msg) _Resource.send_notify(server_id, char_id) UnitManager(server_id, char_id).send_notify() Bag(server_id, char_id).send_notify() StaffManger(server_id, char_id).send_notify() StaffRecruit(server_id, char_id).send_notify() f = Formation(server_id, char_id) f.send_formation_notify() f.send_slot_notify() club = Club(server_id, char_id) club.set_login() club.send_notify() msg = CreateDaysNotify() msg.days = days_passed(club.create_at) msg.create_at = club.create_at MessagePipe(char_id).put(msg=msg) chall = Challenge(server_id, char_id) chall.send_chapter_notify() chall.send_challenge_notify() FriendManager(server_id, char_id).send_notify() MailManager(server_id, char_id).send_notify() TaskMain(server_id, char_id).send_notify() TaskDaily(server_id, char_id).send_notify() Chat(server_id, char_id).send_notify() Notification(server_id, char_id).send_notify() FinanceStatistics(server_id, char_id).send_notify() TalentManager(server_id, char_id).send_notify() Dungeon(server_id, char_id).send_notify() a = Arena(server_id, char_id) a.send_notify() a.send_honor_notify() t = Tower(server_id, char_id) t.send_notify() t.send_goods_notify() Territory(server_id, char_id).send_notify() TerritoryStore(server_id, char_id).send_notify() TerritoryFriend(server_id, char_id).send_remained_times_notify() Store(server_id, char_id).send_notify() VIP(server_id, char_id).send_notify() Collection(server_id, char_id).send_notify() Energy(server_id, char_id).send_notify() w = Welfare(server_id, char_id) w.send_signin_notify() w.send_new_player_notify() w.send_level_reward_notify() w.send_energy_reward_notify() Union(server_id, char_id).send_all_notify() Purchase(server_id, char_id).send_notify() ac = ActivityNewPlayer(server_id, char_id) ac.send_notify() ac.send_daily_buy_notify() ActivityOnlineTime(server_id, char_id).send_notify() ActivityChallenge(server_id, char_id).send_notify() ActivityPurchaseDaily(server_id, char_id).send_notify() ActivityPurchaseContinues(server_id, char_id).send_notify() ActivityLevelGrowing(server_id, char_id).send_notify() p = Plunder(server_id, char_id) p.send_search_notify() p.send_result_notify() p.send_revenge_notify() p.send_station_notify() p.send_formation_notify() p.send_plunder_times_notify() p.send_plunder_daily_reward_notify() SpecialEquipmentGenerator(server_id, char_id).send_notify() Party(server_id, char_id).send_notify() ins = Inspire(server_id, char_id) ins.try_open_slots(send_notify=False) ins.send_notify() cs = Championship(server_id, char_id) cs.try_initialize(send_notify=False) cs.send_notify() WinningPlunder(server_id, char_id).send_notify() WinningArena(server_id, char_id).send_notify() WinningChampionship(server_id, char_id).send_notify() Worship(server_id, char_id).send_notify() CommonArenaWinningChat(server_id, char_id).send_notify() CommonPlunderWinningChat(server_id, char_id).send_notify() CommonChampionshipChat(server_id, char_id).send_notify() send_system_notify(server_id, char_id) BroadCast(server_id, char_id).try_cast_login_notify()
def send_reward(self, goods_id): if goods_id == YUEKA_ID: # 月卡买了就立即发送 # 后面的再定时发送 config = ConfigPurchaseYueka.get(YUEKA_ID) got = 0 actual_got = 0 MongoPurchase.db(self.server_id).update_one( {'_id': self.char_id}, {'$set': { 'yueka_remained_days': 29, 'yueka_new': True }}) self.doc['yueka_remained_days'] = 29 self.doc['yueka_new'] = True rc = ResourceClassification.classify(config.rewards) attachment = rc.to_json() m = MailManager(self.server_id, self.char_id) m.add(config.mail_title, config.mail_content, attachment=attachment) else: config = ConfigPurchaseGoods.get(goods_id) got = config.diamond actual_got = config.diamond + config.diamond_extra if self.get_purchase_times() == 0: # 首充 actual_got = config.diamond * 2 + config.diamond_extra doc = MongoPurchaseLog.document() doc['_id'] = make_string_id() doc['char_id'] = self.char_id doc['goods_id'] = goods_id doc['got'] = got doc['actual_got'] = actual_got doc['timestamp'] = arrow.utcnow().timestamp MongoPurchaseLog.db(self.server_id).insert_one(doc) reward = [(VIP_EXP_ITEM_ID, config.vip_exp), (money_text_to_item_id('diamond'), actual_got)] rc = ResourceClassification.classify(reward) rc.add(self.server_id, self.char_id, message="Purchase.send_reward:{0}".format(goods_id)) purchase_done_signal.send( sender=None, server_id=self.server_id, char_id=self.char_id, goods_id=goods_id, got=got, actual_got=actual_got, ) self.send_notify()